• Title/Summary/Keyword: Wearable Computing

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Multi-Modal Wearable Sensor Integration for Daily Activity Pattern Analysis with Gated Multi-Modal Neural Networks (Gated Multi-Modal Neural Networks를 이용한 다중 웨어러블 센서 결합 방법 및 일상 행동 패턴 분석)

  • On, Kyoung-Woon;Kim, Eun-Sol;Zhang, Byoung-Tak
    • KIISE Transactions on Computing Practices
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    • v.23 no.2
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    • pp.104-109
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    • 2017
  • We propose a new machine learning algorithm which analyzes daily activity patterns of users from multi-modal wearable sensor data. The proposed model learns and extracts activity patterns using input from wearable devices in real-time. Inspired by cue integration of human's property, we constructed gated multi-modal neural networks which integrate wearable sensor input data selectively by using gate modules. For the experiments, sensory data were collected by using multiple wearable devices in restaurant situations. As an experimental result, we first show that the proposed model performs well in terms of prediction accuracy. Then, the possibility to construct a knowledge schema automatically by analyzing the activation patterns in the middle layer of our proposed model is explained.

Wearable Computers

  • Cho, Gil-Soo;Barfield, Woodrow;Baird, Kevin
    • Fiber Technology and Industry
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    • v.2 no.4
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    • pp.490-508
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    • 1998
  • One of the latest fields of research in the area of output devices is tactual display devices [13,31]. These tactual or haptic devices allow the user to receive haptic feedback output from a variety of sources. This allows the user to actually feel virtual objects and manipulate them by touch. This is an emerging technology and will be instrumental in enhancing the realism of wearable augmented environments for certain applications. Tactual displays have previously been used for scientific visualization in virtual environments by chemists and engineers to improve perception and understanding of force fields and of world models populated with the impenetrable. In addition to tactual displays, the use of wearable audio displays that allow sound to be spatialized are being developed. With wearable computers, designers will soon be able to pair spatialized sound to virtual representations of objects when appropriate to make the wearable computer experience even more realistic to the user. Furthermore, as the number and complexity of wearable computing applications continues to grow, there will be increasing needs for systems that are faster, lighter, and have higher resolution displays. Better networking technology will also need to be developed to allow all users of wearable computers to have high bandwidth connections for real time information gathering and collaboration. In addition to the technology advances that make users need to wear computers in everyday life, there is also the desire to have users want to wear their computers. In order to do this, wearable computing needs to be unobtrusive and socially acceptable. By making wearables smaller and lighter, or actually embedding them in clothing, users can conceal them easily and wear them comfortably. The military is currently working on the development of the Personal Information Carrier (PIC) or digital dog tag. The PIC is a small electronic storage device containing medical information about the wearer. While old military dog tags contained only 5 lines of information, the digital tags may contain volumes of multi-media information including medical history, X-rays, and cardiograms. Using hand held devices in the field, medics would be able to call this information up in real time for better treatment. A fully functional transmittable device is still years off, but this technology once developed in the military, could be adapted tp civilian users and provide ant information, medical or otherwise, in a portable, not obstructive, and fashionable way. Another future device that could increase safety and well being of its users is the nose on-a-chip developed by the Oak Ridge National Lab in Tennessee. This tiny digital silicon chip about the size of a dime, is capable of 'smelling' natural gas leaks in stoves, heaters, and other appliances. It can also detect dangerous levels of carbon monoxide. This device can also be configured to notify the fire department when a leak is detected. This nose chip should be commercially available within 2 years, and is inexpensive, requires low power, and is very sensitive. Along with gas detection capabilities, this device may someday also be configured to detect smoke and other harmful gases. By embedding this chip into workers uniforms, name tags, etc., this could be a lifesaving computational accessory. In addition to the future safety technology soon to be available as accessories are devices that are for entertainment and security. The LCI computer group is developing a Smartpen, that electronically verifies a user's signature. With the increase in credit card use and the rise in forgeries, is the need for commercial industries to constantly verify signatures. This Smartpen writes like a normal pen but uses sensors to detect the motion of the pen as the user signs their name to authenticate the signature. This computational accessory should be available in 1999, and would bring increased peace of mind to consumers and vendors alike. In the entertainment domain, Panasonic is creating the first portable hand-held DVD player. This device weight less than 3 pounds and has a screen about 6' across. The color LCD has the same 16:9 aspect ratio of a cinema screen and supports a high resolution of 280,000 pixels and stereo sound. The player can play standard DVD movies and has a hour battery life for mobile use. To summarize, in this paper we presented concepts related to the design and use of wearable computers with extensions to smart spaces. For some time, researchers in telerobotics have used computer graphics to enhance remote scenes. Recent advances in augmented reality displays make it possible to enhance the user's local environment with 'information'. As shown in this paper, there are many application areas for this technology such as medicine, manufacturing, training, and recreation. Wearable computers allow a much closer association of information with the user. By embedding sensors in the wearable to allow it to see what the user sees, hear what the user hears, sense the user's physical state, and analyze what the user is typing, an intelligent agent may be able to analyze what the user is doing and try to predict the resources he will need next or in the near future. Using this information, the agent may download files, reserve communications bandwidth, post reminders, or automatically send updates to colleagues to help facilitate the user's daily interactions. This intelligent wearable computer would be able to act as a personal assistant, who is always around, knows the user's personal preferences and tastes, and tries to streamline interactions with the rest of the world.

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Performance Evaluation of Power Management Middleware for Wearable Computers (웨어러블 컴퓨터를 위한 전력관리 미들웨어 성능 측정)

  • Hwang, Sun-Yeop;Won, Young-Am;You, Yong-Duck;Choi, Hoon
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.06a
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    • pp.254-255
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    • 2007
  • 유비쿼터스 컴퓨팅의 핵심 구성요소인 웨어러블 컴퓨터는 배터리를 기반으로 운영되므로 웨어러블 컴퓨터의 사용 시간을 늘리려면 효과적인 전력관리가 필요하다. 본 논문에서는 웨어러블 컴퓨터의 전력관리를 위한 컴포넌트 형태 미들웨어에 대한 구현 상황과 그 성능에 대해 기술한다. 구현된 전력관리 미들웨어는 전력인지 인터페이스, 전력관리 모듈과 전력관리 미들웨어 인터페이스로 구성된다. 구현된 전력인지 인터페이스로 전력관리 미들웨어 인터페이스는 다른 미들웨어 컴포넌트 개발자나 응용프로그램 개발자에게 시스템에 투명한 전력관리 기법을 제공할 수 있다. 성능 측정 결과, 구현된 전력관리 미들웨어를 이용하여 LCD 화면 밝기와 블루투스 장치 검색 메시지 주기를 조절할 경우, 웨어러블 컴퓨터의 이용시간이 약 2배 이상 증가하였다.

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One-key Keyboard: A Very Small QWERTY Keyboard Supporting Text Entry for Wearable Computing (원키 키보드: 웨어러블 컴퓨팅 환경에서 문자입력을 지원하는 초소형 QWERTY 키보드)

  • Lee, Woo-Hun;Sohn, Min-Jung
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.593-598
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    • 2006
  • 웨어러블 컴퓨팅 환경에서 사용 가능한 키보드는 부담 없이 착용할 수 있어야 하며 충분히 빠른 속도로 문자를 입력할 수 있어야 한다. 또한 일반적인 사용자도 특별한 훈련과정 없이 쉽게 사용할 수 있어야 한다. 상용화된 웨어러블 컴퓨팅용 입력장치는 주로 소형화 QWERTY 키보드인데 공통적으로 키 수를 줄이는 방식을 택하고 있다. 그러나 줄이는 키 수에 대응하여 문자 입력을 위한 키 입력 수(KSPC: Key Strokes per Character)가 증가하기 때문에 입력효율이 저하되고 학습을 위한 요구되는 노력이 또한 증가한다. 그럼에도 불구하고 Halfkeyboard, WristPC keyboard, FrogPad 등 상품화된 키보드는 충분히 작은 사이즈가 아니어서 일상적으로 부담 없이 수용하기에는 물의가 있다. 본 연구는 이런 문제점을 해결하기 위해 키 간격을 줄여 극적으로 키보드를 소형화할 수 있는 원키 키보드라는 개념을 제안하였다. 전통적인 키보드의 경우 하나의 키에 하나의 문자가 할당되는데 반해 원키 키보드는 하나의 키 판 위에 10*5 배열의 QWERTY 키보드 문자배열을 표시하게 하였다. 또한 표시된 문자판에서 어떤 것을 선택하여 눌렀는지 손가락의 위치를 센싱하여 해당 문자를 입력하도록 하였다. 70mm*35mm 크기의 원키 키보드에 대한 실험결과 착용성과 사회적 수용성이 우수하였으며 5 세션의 시도를 통해 평균 18.9WPM 의 입력속도와 교정되지 않은 순수 에러율 0.87%를 기록하였다.

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Collaboration Contents Fractal Service and Intrusion Detection framework based on Cloud (클라우드 기반 협업 콘텐츠 프랙탈 서비스 및 침입탐지 프레임워크)

  • Park, SangHyun;Lee, Hyejoo;Lee, Suk-Hwan;Kwon, Ki-Ryong;Park, Yun Kyoung;Moon, Kyoung Deok
    • Journal of Korea Multimedia Society
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    • v.20 no.1
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    • pp.58-65
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    • 2017
  • The recent years, the cloud-based paradigm of cloud services are developed rapidly, it come with many a new problems. However, the collaboration between a individual with other users is still difficult. Cloud service is considered when users need to take advantage of security and the availability of cloud services. In this paper, we proposed an detection framework to detect an intrusion attack that threaten to cloud-based collaboration services and cloud security. Identify vulnerabilities and prepare for the safety of the collaboration services to create a variety of content in the cloud, it help to prevent the threats.

Wearable Intelligent Systems for E-Health

  • Poon, Carmen C.Y.;Liu, Qing;Gao, Hui;Lin, Wan-Hua;Zhang, Yuan-Ting
    • Journal of Computing Science and Engineering
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    • v.5 no.3
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    • pp.246-256
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    • 2011
  • Due to the increasingly aging population, there is a rising demand for assistive living technologies for the elderly to ensure their health and well-being. The elderly are mostly chronic patients who require frequent check-ups of multiple vital signs, some of which (e.g., blood pressure and blood glucose) vary greatly according to the daily activities that the elderly are involved in. Therefore, the development of novel wearable intelligent systems to effectively monitor the vital signs continuously over a 24 hour period is in some cases crucial for understanding the progression of chronic symptoms in the elderly. In this paper, recent development of Wearable Intelligent Systems for e-Health (WISEs) is reviewed, including breakthrough technologies and technical challenges that remain to be solved. A novel application of wearable technologies for transient cardiovascular monitoring during water drinking is also reported. In particular, our latest results found that heart rate increased by 9 bpm (P < 0.001) and pulse transit time was reduced by 5 ms (P < 0.001), indicating a possible rise in blood pressure, during swallowing. In addition to monitoring physiological conditions during daily activities, it is anticipated that WISEs will have a number of other potentially viable applications, including the real-time risk prediction of sudden cardiovascular events and deaths.

Performance Evaluation of WUSB over WBAN Communication Structure for Wireless Wearable Computers (무선 웨어러블 컴퓨터를 위한 WUSB over WBAN 통신 구조의 성능 분석)

  • Hur, Kyeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.4
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    • pp.839-847
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    • 2014
  • A recent major development in computer technology is the advent of the wearable computer system that is based on human-centric interface technology trends and ubiquitous computing environments. Wearable computer systems can use the wireless universal serial bus (WUSB) that refers to USB technology that is merged with WiMedia PHY/MAC technical specifications. In this paper, we focus on an integrated system of the wireless USB over the wireless body area networks (WBAN) for wireless wearable computer systems supporting U-health services. To construct the WUSB over WBAN communication systems, we propose a WBAN beaconing structure to assign WUSB communication periods. In the proposed structure, WUSB uses private periods of WBAN. In our performance evaluations, we compare theoretical results and simulation results about throughputs of WUSB under various WBAN channel occupations to evaluate the effectiveness of proposed structure in WUSB over WBAN communications.

Real-time Activity and Posture Recognition with Combined Acceleration Sensor Data from Smartphone and Wearable Device (스마트폰과 웨어러블 가속도 센서를 혼합 처리한 실시간 행위 및 자세인지 기법)

  • Lee, Hosung;Lee, Sungyoung
    • Journal of KIISE:Software and Applications
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    • v.41 no.8
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    • pp.586-597
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    • 2014
  • The next generation mobile computing technology is recently attracting attention that smartphone and wearable device imbedded with various sensors are being deployed in the world. Existing activity and posture recognition research can be divided into two different ways considering feature of one's movement. While activity recognition focuses on catching distinct pattern according to continuous movement, posture recognition focuses on sudden change of posture and body orientation. There is a lack of research constructing a system mixing two separate patterns which could be applied in real world. In this paper, we propose a method to use both smartphone and wearable device to recognize activity and posture in the same time. To use smartphone and wearable sensor data together, we designed a pre-processing method and constructed recognition model mixing signal vector magnitude and orientation pattern features of vertical and horizontal. We considered cycling, fast/slow walking and running activities, and postures such as standing, sitting, and laying down. We confirmed the performance and validity by experiment, and proved the feasibility in real world.

Developing Wearable Joystick Device Using Magnetic Sensor (자기장 센서를 이용한 웨어러블 조이스틱 장치의 개발)

  • Yeo, Hee-Joo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.1
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    • pp.18-23
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    • 2021
  • There has been demand for many magnetic sensor applications, and to develop low-cost devices, it is critical to accurately understand the behavior of the magnetic field and the characteristics of magnetic sensors and target devices during initial development phase. The magnetic field has been known to have very complicated nonlinear data to calculate, so it has required expensive computing machines or research to accurately calculate the magnetic sensor values. However, this paper introduces a characteristic of a magnetic sensor called the giant magnetoresistance (GMR) and proposes simple and sufficient approaches to develop a wearable joystick device using a magnetic sensor. Particularly, this paper introduces the design factors for how to properly develop a low-cost wearable joystick device using magnetic sensors after carefully considering the mechanism of a real joystick and the characteristics of magnetic sensors. As a result, user test results are provided to show how users can operate this new wearable joystick device.

Design and Implementation of Electromyographic Sensor System for Wearable Computing (웨어러블 컴퓨팅을 위한 근전도 센서 시스템의 설계 및 구현)

  • Lee, Young-Seok
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.11 no.1
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    • pp.114-120
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    • 2018
  • In this paper we implemented an EMG sensor system for wearable devices to obtain and analyze of EMG signals. The performance of the implemented sensor system is evaluated by the correlation analysis of muscle fatigue and muscle activation to clinical EMG system and compared with power consumption of the measured power of our system and commercial systems. In experiments with biceps and triceps brachii of 5 objects, The correlation values of muscle fatigue and muscle activation between our system and the clinical EMG system is 1.1~1.4 and about 1.0, respectively. And also the power consumption of our system is 25~50% less than that of some commercial EMG sensor systems.