• Title/Summary/Keyword: Wearable Computers

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Trends of Haptic Interface for Wearable Computers (착용형 컴퓨터를 위한 햅틱 기술 동향)

  • Sohn, M.S.;Shin, H.S.;Park, J.S.;Han, D.W.
    • Electronics and Telecommunications Trends
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    • v.20 no.5 s.95
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    • pp.149-155
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    • 2005
  • 착용형 컴퓨터를 위한 햅틱 기술은 착용형 컴퓨터가 신체와 밀접하게 접촉되어 있다는 점을 이용해 피부를 통해 정보를 인지하고 표현하는 상호작용 기술을 의미한다. 피부는 신체 중 가장 표면적이 넓은 기관이면서 정보 전송을 위한 잠재적인 가능성을 가지는 통신 매개체이나 착용형 혹은 모바일 컴퓨터를 위한 사용자 인터페이스(userinterface) 분야로 활용된 사례는 드물었다. 최근 시각, 청각에 이어 피부 감각을 UI 분야로 활용하고자 하는 노력이 시도되고 있다. 본 고에서는 피부 감각을 이용한 햅틱 기술에 대한 전반적인 소개와 이를 착용형 컴퓨터를 위한 인터페이스로 활용 시 고려할점과 향후 기술 동향에 대해 논의하고자 한다.

Customized Resource Collaboration System based on Ontology and User Model in Resource Sharing Environments

  • Park, Jong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.4
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    • pp.107-114
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    • 2018
  • Recently, various wearable personal devices such as a smart watch have been developed and these personal devices are being miniaturized. The user desires to receive new services from personal devices as well as services that have been received from personal computers, anytime and anywhere. However, miniaturization of devices involves constraints on resources such as limited input and output and insufficient power. In order to solve these resource constraints, this paper proposes a resource collaboration system which provides a service by composing sharable resources in the resource sharing environment like IoT. the paper also propose a method to infer and recommend user-customized resources among various sharable resources. For this purpose, the paper defines an ontology for resource inference. This paper also classifies users behavior types based on a user model and then uses them for resource recommendation. The paper implements the proposed method as a prototype system on a personal device with limited resources developed for resource collaboration and shows the effectiveness of the proposed method by evaluating user satisfaction.

Self-Configuration Manager for Wearable Computers (웨어러블 컴퓨터를 위한 Self-Configuration Manager)

  • Park, Choong-Bum;Lee, Su-Won;Choi, Hoon
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.10a
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    • pp.233-237
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    • 2006
  • I/T 산업의 발전으로 다양한 종류의 디바이스와 시스템 소프트웨어 및 응용프로그램이 일반화되면서 시스템의 복잡도가 높아지는 문제점이 발생하였고 이러한 문제는 시스템 운영관리를 위한 전문지식이 없는 일반 사용자에게는 더욱 치명적이다. 이러한 문제점을 해결하기 위해서 Autonomic Computing개념이 연구되고 있다. 본 연구에서는 보다 개인화되고 자원제약적인 웨어러블 컴퓨팅 환경에 적합한 Autonomic Personal Computing을 위한 자율관리 서비스 구조를 제안한다. 본 논문에서 제안하는 Configuration Manager는 Self-Configuration을 위한 필수 기능만을 Client에 탑재하고, 많은 리소스 소비를 요구하는 기능은 Server의 도움을 받는 구조로 자원제약적인 웨어러블 컴퓨팅환경에서 원활한 Self-Configuration을 제공한다.

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Future Trends of Blockchain and Crypto Currency: Challenges, Opportunities, and Solutions

  • Sung, Yunsick;Park, James J.(Jong Hyuk)
    • Journal of Information Processing Systems
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    • v.15 no.3
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    • pp.457-463
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    • 2019
  • The blockchain and crypto currency has become one of the most essential components of a communication network in the recent years. Through communication networking, we browse the internet, make VoIP phone calls, have video conferences and check e-mails via computers. A lot of researches are being conducting to address the blockchain and crypto currency challenges in communication networking and provide corresponding solutions. In this paper, a diverse kind of novel research works in terms of mechanisms, techniques, architectures, and frameworks have been proposed to provide possible solutions against the existing challenges in the communication networking. Such novel research works involve thermal load capacity techniques, intelligent sensing mechanism, secure cloud computing system communication algorithm for wearable healthcare systems, sentiment analysis, optimized resources.

Analysis of User Head Motion for Motion Classifier of Motion Headset (모션헤드셋의 동작분류기를 위한 사용자 머리동작 분석)

  • Shin, Choonsung;Lee, Youngho
    • Journal of Internet of Things and Convergence
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    • v.2 no.2
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    • pp.1-6
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    • 2016
  • Recently, various types of wearable computers have been studied. In this paper, we analyze the characteristics of head motion information for the operation of the motion classifier produced motion headset that the user can use while listening to music. The prototype receives music from smart phone over bluetooth communications, and transmits the motion information measured by the acceleration sensor to the smart phone. And the smartphone classifies the motion of the head through a motion classifier. we implemented a prototype for our experiment. The user's head motion "up", "down", "left" and "right" were classified using a Bayesian classifier. As a result, in case of the movement of the head "up" and "down", there are a large changes in the x, z-axis values. In future we have a plan to perform a user study to find suitable variables for creating motion classifier.

PosCFS+: A Self-Managed File Service in Personal Area Network

  • Lee, Woo-Joong;Kim, Shi-Ne;Park, Chan-Ik
    • ETRI Journal
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    • v.29 no.3
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    • pp.281-291
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    • 2007
  • Wearable computers consisting of various small devices such as smart phones, digital cameras, MP3 players and specialized I/O devices in personal area networks will play an important role in future ubiquitous computing. In this environment, accessing user data is quite complex due to the dynamic and heterogeneous characteristics of the underlying networks. Moreover, since the amount of user data increases rapidly, automatic data backup management is also critical. To overcome these challenges, several studies have been conducted including our previously proposed file service system, PosCFS, which could be adapted to the requirements with a virtualization technique allowing per-user global namespace for managing and accessing data stored on physical storage spaces detected in PAN. In this paper, we present a smart file service framework, PosCFS+ which is an improved and extended version of our previous work. Performance improvement is made possible by redesigning the metadata management scheme based on database and keywords rather than ontology. In addition, the automatic data replication management is newly designed based on the OSD protocol.

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M2M Architecture: Can It Realize Ubiquitous Computing in Daily life?

  • Babamir, Seyed Morteza
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.2
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    • pp.566-579
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    • 2012
  • Ubiquitous computing called pervasive one is based on the thought of pervading ability of computation in daily life applications. In other words, it aims to include computation in devices such as electronic equipment and automobiles. This has led to disengagement of computers from desktop form. Accordingly, the notice in ubiquitous computing being taken of a world steeped in remote and wireless computer-based-services. Handheld and wearable programmed devices such as sense and control appliances are such devices. This advancement is rapidly moving domestic tasks and life from device-and-human communication to the device-and-device model. This model called Machine to Machine (M2M) has led to acceleration of developments in sciences such as nano-science, bio-science, and information science. As a result, M2M led to appearance of applications in various fields such as, environment monitoring, agricultural, health care, logistics, and business. Since it is envisaged that M2M communications will play a big role in the future in all wireless applications and will be emerged as a progressive linkage for next-generation communications, this paper aims to consider how much M2M architectures can realize ubiquitous computing in daily life applications. This is carried out after acquainting and initiating readers with M2M architectures and arguments for M2M. Some of the applications was not achievable before but are becoming viable owing to emergence of M2M communications.

A Study for App Development of Product Management using Barcode based on Android (안드로이드 기반의 바코드를 이용한 상품 관리 앱 개발에 관한 연구)

  • Kim, Ye-il;Seo, Jung-hee;Park, Hung-bog
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.947-948
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    • 2015
  • IOT(Internet of things) is a technology to embed various sensors and communication features on diverse things such as home appliances, mobile devices, wearable computers and connect to the Internet and through this technology, the status of things connected to the network can be analyzed and controlled with various data. On the other hand, this paper suggests to develop a merchandise management app using Android-based barcode to systematically manage expiry date of various goods that we purchase in our daily life. Therefore, individual goods are recognized with mobile-based barcode and divided under each category. By additionally supporting the notification service to let us know about expire date, goods can be efficiently managed.

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Design and Implementation of Exercise Machines Reservation System for Fitness Center (스포츠센터 운동기구 예약 시스템의 설계 및 구현)

  • Lee, Kangwon;Shin, Yejin;Song, Hamin;Park, Jinoh;Seol, Soonuk
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.3
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    • pp.599-606
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    • 2016
  • Many people feel uncomfortable when fitness center is crowded with people in all at the same time. So we propose exercise machines reservation system for resolving the problem that people feel uncomfortable in fitness center. In this paper, we design and implement the exercise machines reservation system that allows for users to reserve fitness equipments by using a NFC-based smart band. A user can reserve exercise machine using some reservation device. he or she will receive notifications through the smart band about when and which machine she or he will have to use. The user can do exercise with a recommended program, and can use any equipments conveniently even in a peak time because no one is waiting. Also, a manager can save cost through the efficient facility management and provide customized member management. Additionally, manager don't need to purchase other exercise machines or computers.

A Study on the Technology Convergence in Contemporary Fashion (현대 패션에서의 테크놀로지 컨버전스에 관한 연구)

  • Park, Nang-Hee;Lee, Hyun-Jung;Choi, Yoon-Mi;Kim, Yoon-Hee
    • The Research Journal of the Costume Culture
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    • v.16 no.1
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    • pp.88-99
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    • 2008
  • This study aims to analyze product samples of convergence of fashion and technology, as convergence is a major trend in the age of digital paradigm, and to propose desirable directions of development for technology convergence in fashion design in the future. With bibliographic research as well as internet search of the cases of development and commercialization of convergence of fashion and technology from the 1960s, when wearable computers were first introduced as an early development form of convergence, to the present, it becomes possible to classify these cases into three groups: functionally oriented one, aesthetically oriented one, and one that combines function and aesthetics. The pros and cons of each group of these cases are discussed and an evolutionary trend is observed from the earlier stage of convergence with functionally oriented cases which tried to achieve specific purposes of the time to the later stage of convergence with emphasis on both function and aesthetics which reflects the sensitivity of the general wearers. When three groups are plotted in the positioning map with one axis of function-aesthetics and the other of industry-fashion designer, however, all three are located outside of the two axes, suggesting these elements are not very well combined. In order for the products of the fashion-technology convergence in the future to receive favorable response from the consumers, it is necessary for the fashion industry to develop a close collaboration with companies of digital technology and the convergence products not only will have to provide functional benefits of the new technology but also to satisfy the aesthetic demands of the wearers.

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