• Title/Summary/Keyword: Weapon Control System

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A Reconfigurable Integration Test and Simulation Bed for Engagement Control Using Virtualization (가상화 기반의 재구성 용이한 교전통제 통합시험시뮬레이션 베드)

  • Kilseok Cho;Ohkyun Jeong;Moonhyung Yoon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.26 no.1
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    • pp.91-101
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    • 2023
  • Modeling and Simulation(M&S) technology has been widely used to solve constraints such as time, space, safety, and cost when we implement the same development and test environments as real warfare environments to develop, test, and evaluate weapon systems for the last several decades. The integration and test environments employed for development and test & evaluation are required to provide Live Virtual Construction(LVC) simulation environments for carrying out requirement analysis, design, integration, test and verification. Additionally, they are needed to provide computing environments which are possible to reconfigure computing resources and software components easily according to test configuration changes, and to run legacy software components independently on specific hardware and software environments. In this paper, an Integration Test and Simulation for Engagement Control(ITSEC) bed using a bare-metal virtualization mechanism is proposed to meet the above test and simulation requirements, and it is applied and implemented for an air missile defense system. The engagement simulation experiment results conducted on air and missile defense environments demonstrate that the proposed bed is a sufficiently cost-effective and feasible solution to reconfigure and expand application software and computing resources in accordance with various integration and test environments.

A Performance Analysis of Active Mount with Moving-Coil type Electromagnetic Actuator Installed on the Elastic Foundation (탄성지지된 가동코일형 능동마운트의 성능 분석)

  • Jung, Woo-Jin;Bae, Soo-Ryong;Jeon, Jae-Jin
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2014.10a
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    • pp.227-231
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    • 2014
  • Underwater radiated noise is one of the vital factors in underwater weapon systems like submarine. A passive elastic mount is an effective reduction method for the vibration from a ship-board machinery transmitted to the hull which is radiated as noise outside the hull. A passive elastic mount shows the limitation on the vibration reduction and needs multi stage mounting system including double stage one to meet the required underwater radiated noise criteria. It is necessary for the multi stage mounting system to consider the large displacement in the underwater shock explosion. So it is difficult to apply the multi stage mounting system in submarine because of space limitation. Also recent navy sonar system are trying to have the capability to detect the ship-borne acoustic signals in the low frequency range. An alternative to the passive mount is an active mount with moving-coil type electromagnetic actuator based on a conventional rubber mount in the low frequency range. In the previous paper, 4 active mounts with moving-coil type electromagnetic actuator based on the rubber mount were installed on the hard floor of the facility, which means no consideration on the elastic foundation effect for the control of the active mounts was taken into account. In this study, an experimental performance analysis on the active mount was carried out using 4 active mounts installed on the cylindrical structure to investigate the elastic foundation effect.

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A Converting Method to Simulate DEVS Models on AddSIM (컴포넌트기반 체계모의환경(AddSIM)에서 실행하기 위한 DEVS 모델 변환 방법)

  • Kim, Dohyung;Oh, Hyunshik;Park, Juhye;Park, Samjoon
    • KIISE Transactions on Computing Practices
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    • v.21 no.7
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    • pp.488-493
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    • 2015
  • An AddSIM(Adaptive distributed and parallel Simulation environment for Interoperable and reusable Models) is an integrated engagement simulation environment with high-resolution weapon system models for estimation and analysis of their performance and effectiveness. AddSIM can simultaneously handle the continuous dynamical system models based on continuous time, and command, control(C2) and network system models based on a discrete event. To accommodate legacies based on DEVS(Discrete Event System Specification) modeling, DEVS legacies must first be converted into AddSIM models. This paper describes how to implement DEVS models on AddSIM. In this study a method of mapping from hierarchical DEVS models to AddSIM players was developed: The hierarchical DEVS model should be flattened into a one layered model and four DEVS functions of the model, external transition, internal transition, output and time advance, should be mapped into functions of the AddSIM player.

The Study on Design of Circuit Card Assembly on Servo Control Unit for Automated Resupply Vehicle K56 (K56 탄약운반장갑차용 서보제어기의 회로카드조립체 설계에 관한 연구)

  • Lee, Ju-Seung;Kim, Seong-Jin;Bae, Gong-Myeong;Kwon, Soon-Mo;Park, Hyean-Jo;Choi, Jun-Sok
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.12
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    • pp.102-109
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    • 2019
  • This paper describes the design of the circuit card assembly to eliminate the communication error on a servo control unit installed in the automated resupply vehicle K56. K56 is a weapon system that automates the supply and loading of ammunition on the K-55A1 self-propelled artillery. As the core item responsible for ammunition movement control, the servo control unit is required to have good communication stability and reliability, but the conventional unit has recognized a problem that communication error intermittently occurs, resulting in an emergency stop phenomenon. We analyzed the communication signal of the servo control unit and identified the failure cause of the circuit card assembly to solve this problem. In addition, the signal interference in data/address line of the circuit card assembly was confirmed through analysis of the failure cause, and redesigned to avoid the interference, such as adjustment of the distance between communication lines and position change. Finally, the proposed cause analysis and redesign were verified through the component of servo control unit and attachment test on K56. We expected these study results to be used as reference for the design of other similar items.

A Study on Building Knowledge Base for Intelligent Battlefield Awareness Service

  • Jo, Se-Hyeon;Kim, Hack-Jun;Jin, So-Yeon;Lee, Woo-Sin
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.4
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    • pp.11-17
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    • 2020
  • In this paper, we propose a method to build a knowledge base based on natural language processing for intelligent battlefield awareness service. The current command and control system manages and utilizes the collected battlefield information and tactical data at a basic level such as registration, storage, and sharing, and information fusion and situation analysis by an analyst is performed. This is an analyst's temporal constraints and cognitive limitations, and generally only one interpretation is drawn, and biased thinking can be reflected. Therefore, it is essential to aware the battlefield situation of the command and control system and to establish the intellignet decision support system. To do this, it is necessary to build a knowledge base specialized in the command and control system and develop intelligent battlefield awareness services based on it. In this paper, among the entity names suggested in the exobrain corpus, which is the private data, the top 250 types of meaningful names were applied and the weapon system entity type was additionally identified to properly represent battlefield information. Based on this, we proposed a way to build a battlefield-aware knowledge base through mention extraction, cross-reference resolution, and relationship extraction.

DMSMS Management Survey and Analysis Method (부품단종에 대한 조사·분석 및 관리방안)

  • Jung, Hyun-Woo;Shim, Bo-Hyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.5
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    • pp.257-265
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    • 2020
  • Parts obsolescence is a component type, in which raw materials or parts that make up a weapons system, are developed and produced according to demand, but they age due to changes in technology or market conditions. The weapon system equipment currently being used by the military is having difficulty in procurement, maintenance, and operation because of the obsolescence of parts. Parts obsolescence during the life cycle of a weapons system affects not only the combat readiness of the military but also the economic loss of material, parts, and equipment manufacturers and suppliers. On the other hand, advanced technology has reduced the life span of electronic components that make up the weapons system. In addition, because of the nature of the weapons system, the obsolescence of components takes decades from development to disposal, which has a serious adverse effect on equipment readiness and life cycle costs. Therefore, it is necessary to manage systematically the parts obsolescence from development until the disposal of the weapons system equipment. This study examined the system of component control in developed countries to present a proper management plan for local situations and propose development plans for the early settlement of component control.

Modeling and Analysis of Cooperative Engagements with Manned-Unmanned Ground Combat Systems (무인 지상 전투 체계의 협동 교전 모델링 및 분석)

  • Han, Sang Woo;Pyun, Jai Jeong
    • Journal of the Korea Society for Simulation
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    • v.29 no.2
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    • pp.105-117
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    • 2020
  • Analysis of combat effectiveness is required to consider the concept of tactical cooperative engagement between manned-unmanned weapon systems, in order to predict the required operational capabilities of future weapon systems that meets the concept of 'effect-based synchronized operations.' However, analytical methods such as mathematical and statistical models make it difficult to analyze the effects of complex systems under nonlinear warfare. In this paper, we propose a combat simulation model that can simulate the concept of cooperative engagement between manned-unmanned combat entities based on wireless communications. First, we model unmanned combat entities, e.g., unmanned ground vehicles and drones, and manned combat entities, e.g., combatants and artillery, considering the capabilities required by the future ground system. We also simulate tactical behavior in which all entities perform their mission while sharing battlefield situation information through wireless communications. Finally we explore the feasibility of the proposed model by analyzing combat effectiveness such as target acquisition rate, remote control success rate, reconnaissance lead time, survival rate, and enemy's loss rate under a small-unit armor reconnaissance scenario. The proposed model is expected to be used in war-game combat experiments as well as analysis of the effects of manned-unmanned ground weapons.

The Tactical review of the Battle of Tsushima - with focus on disposition & maneuver, and damage control - (쓰시마 해전의 전술적 재조명 - 배진과 기동, 손상통제를 중심으로 -)

  • Lee, Chang Hyun
    • Strategy21
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    • s.44
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    • pp.213-253
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    • 2018
  • The Russo-Japanese War(1904-1905) in the early 20th century greatly influenced the international politics in Northeast Asia and the destiny of both countries. There are many studies on the cause of the outbreak and its effect on the Korean peninsula. The victory and defeat of the battle of Tsushima also the subject of research by renowned scholars and navy officers. Many previous studies have analyzed the process of engagement. However, There was a lack of research that analyzed at the tactical level of naval commanders. Therefore, this study tries to review the battle of Tsushima in terms of tactical level, that is formation, maneuvering, damage control. Naval operations at sea with many variables are not always done as planned. The intuitive judgement and readiness have had a decisive impact on victory and defeat. The analysis of the naval warfare on the basis of formation, maneuvering, and damage control makes the cause of the win more clearly. The conclusion of the this study can be summarized in five ways. First, victory would be achieved through the suppression of the beginning. The destiny of the Tsushima battle was determined by an 1 hour after first firing. The Japanese fleet caught fire by paralyzing the command and control capabilities of the Russian fleet. Second, the Japanese fleet's power was superior to the Russian fleet. In general, Japan and Russia had similar powers, and Admiral Togo's "T crossing tactics" decisively contributed the victory. However, when compared to the weapon system level, formation and maneuvering, Japan was much more dominant. Third, people realized that one side to be annihilated in the battle between similar powers after the Tsushima battle. The common perception before the Battle of Tsushima was that the battle ship would not sunken, and that the result of wiping out was difficult. However, there is s time for one sided victory and defeat depending on the early suppression nad the destruction of the command and control ability. Fourth, it is the importance of damage control ability. The main cause of the Russian fleet's loss of command and control ability was thick smoke from fire, and maneuverability was greatly deteriorated due to coal overload. In this way, importance is still valid after more than 100 tears. Fifth, the area of uncertainty. In the navy battles, one or two shots of clear firing in the beginning and small misconception and minor mistakes decide win or loss. Ultimately, this area of fortune can be linked to mindset of the commander. I hope this research will be help to naval researchers and naval commanders at the sea.

On Reducing Systemic Failure of Safety-Critical Systems by DSM-based Systematic Design of Interfaces (안전중시 시스템에서 DSM 기반 인터페이스 설계를 통한 시스템 오류 감축에 관한 연구)

  • Jung, Ho-Jeon;Lee, Jae-Chon
    • Journal of the Korea Safety Management & Science
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    • v.17 no.1
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    • pp.93-101
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    • 2015
  • The demand from customers on better products and systems seems to be ever increasing. To meet the demand, the systems are becoming more and more complicated in terms of both scale and functionality, thereby requiring enormous effort in the development. One bright spot of this trend is that such effort has been the driving forces of the remarkable advancement in modern systems development. On the other hand, safety issues appear to be critical in many large-scale systems such as transportation and weapon systems including high-speed trains, airplanes, ships, missiles/rockets launchers, and so on. Such systems turn out to be prone to a variety of faults and thus the resultant failure can cause disastrous accidents. For the reason, they can be referred to as safety-critical systems. The systems failure can be attributed to either random or systemic factors (or sometimes both). The objective of this paper is on how to reduce potential systemic failure in safety critical systems. To do so, a proper system design is pursued to minimize the risk of systemic failure. A focus is placed on the fact that complex systems have a lot of complicated interfaces among the system elements. To effectively handle the sources of hazards at the complicated interfaces and resultant failure, a method is developed by utilizing a design structure matrix. As a case study, the developed method is applied in the design of train control systems.

Developing an AR based Command Post eXercise(CPX) Simulator (증강현실 기반 지휘통제훈련 시뮬레이터 개발)

  • Park, Sangjun;Shin, Kyuyoung;Kim, Dongwook;Kim, Tai Hyo;Roh, Hyo Bin;Lee, Wonwoo
    • Convergence Security Journal
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    • v.18 no.5_2
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    • pp.53-60
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    • 2018
  • As science and technology develops, it is expected that more precise and various weapons will be used in a much more complicate future battlefield environment. C4I is a system that provides the proper and necessary information to commanders and their staffs to recognize the battlefield situation by connecting and visualizing the complex battlefield environment and various weapon systems together. Commanders and staffs perform battle command training based on a computer or paper map to better utilize the C4I system and Command Post eXercise(CPX) is a process of the training. This is the way for them to improve command control and decision making skills. Analyzing of line of sight(LOS), identifying communication fringe area, deploying troop strength, and determining unit maneuver are highly restricted under the 2D based CPX. In recent years, however, three-dimensional (3D) CPX simulators have been developed to overcome these drawbacks. In response to this trend, this paper proposes a multi-user based CPX simulator using augmented reality (AR) glass, which can be used as a practical war game simulator.

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