• Title/Summary/Keyword: Weapon Assignment

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A Weapon Assignment Algorithm Using the Munkres Optimal Assignment Method (Munkres 최적할당 기법을 적용한 무기할당 알고리즘)

  • Kim, Ji-Eun;Shin, Jin-Hwa;Cho, Kil-Seok
    • Journal of the Korea Institute of Military Science and Technology
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    • v.13 no.1
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    • pp.1-8
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    • 2010
  • This paper presents global and optimal solution for weapon assignment problems using the Munkres assignment algorithm. We propose a new modeling method of weapon assignment problems concerning some constraints of weapon systems. In this paper, we compares the Munkres weapon assignment algorithm with two other algorithms employing a search tree model in terms of computational complexity and performance. One is an optimal algorithm using exhausted search and the other is a greedy algorithm which selects the first search result as a solution. The experiment results show that the Munkres weapon assignment algorithm has better performance and less computational complexity in comparison with the two other algorithms.

Hierarchical Lazy Greedy Algorithm for Weapon Target Assignment (무기할당을 위한 계층적 레이지 그리디 알고리즘)

  • Jeong, Hyesun
    • Journal of the Korea Institute of Military Science and Technology
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    • v.23 no.4
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    • pp.381-388
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    • 2020
  • Weapon target assignment problem is an essential technology for automating the operator's rapid decision-making support in a battlefield situation. Weapon target assignment problem is a kind of the optimization problem that can build up an objective function by maximizing the number of threat target destructed or maximizing the survival rate of the protected assets. Weapon target assignment problem is known as the NP-Complete, and various studies have been conducted on it. Among them, a greedy heuristic algorithm which guarantees (1-1/e) approximation has been considered a very practical method in order to enhance the applicability of the real weapon system. In this paper, we formulated the weapon target assignment problem for supporting decision-making at the level of artillery. The lazy strategy based on hierarchical structure is proposed to accelerate the greedy algorithm. By experimental results, we show that our algorithm is more efficient in processing time and support the same level of the objective function value with the basic greedy algorithm.

A Linear Approximation Model for an Asset-based Weapon Target Assignment Problem (자산기반 무기할당 문제의 선형 근사 모형)

  • Jang, Jun-Gun;Kim, Kyeongtaek;Choi, Bong-Wan;Suh, Jae Joon
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.38 no.3
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    • pp.108-116
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    • 2015
  • A missile defense system is composed of radars detecting incoming missiles aiming at defense assets, command control units making the decisions on weapon target assignment, and artillery batteries firing of defensive weapons to the incoming missiles. Although, the technology behind the development of radars and weapons is very important, effective assignment of the weapons against missile threats is much more crucial. When incoming missile targets toward valuable assets in the defense area are detected, the asset-based weapon target assignment model addresses the issue of weapon assignment to these missiles so as to maximize the total value of surviving assets threatened by them. In this paper, we present a model for an asset-based weapon assignment problem with shoot-look-shoot engagement policy and fixed set-up time between each anti-missile launch from each defense unit. Then, we show detailed linear approximation process for nonlinear portions of the model and propose final linear approximation model. After that, the proposed model is applied to several ballistic missile defense scenarios. In each defense scenario, the number of incoming missiles, the speed and the position of each missile, the number of defense artillery battery, the number of anti-missile in each artillery battery, single shot kill probability of each weapon to each target, value of assets, the air defense coverage are given. After running lpSolveAPI package of R language with the given data in each scenario in a personal computer, we summarize its weapon target assignment results specified with launch order time for each artillery battery. We also show computer processing time to get the result for each scenario.

Weapon-Target Assignment Using Genetic Algorithm (유전자 알고리즘을 이용한 무장 할당)

  • Kwon, Kyoung-Youb;Joh, Joong-Seon
    • Journal of the Korean Institute of Intelligent Systems
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    • v.13 no.5
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    • pp.539-544
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    • 2003
  • The weapon-target assignment problem is solved using a genetic algorithm in this paper. The weapon-target assignment is an optimization problem which minimizes damages from enemy s attack or maximizes the kill probability of targets. Genetic algorithm is applied in this paper since it usually converges to a near global optimal solution. A specific structure of genetic algorithm which is suitable for the weapon-target assignment problem is proposed. A guideline selecting associated parameters is investigated through simulations. Comparition of the proposed method with several traditional optimization techniques for the weapon-target assignment problem shows the validity of the proposed method.

A Weapon Assignment Algorithm for Rapid Reaction in Multi-Target and Multi-Weapon Environments (다표적-다무장 환경에서 신속 대응을 위한 무장 할당 알고리즘)

  • Yoon, Moonhyung
    • The Journal of the Korea Contents Association
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    • v.18 no.8
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    • pp.118-126
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    • 2018
  • In order to dominate the multiple-targets of high threat in the initial stage of combat, it is necessary to maximize the combat effect by rapidly firing as many weapons as possible within a short time. Therefore, it is mandatory to establish the effective weapon allocation and utilize them for the combat. In this paper, we propose a weapon assignment algorithm for rapid reaction in multi-target and multi-weapon environments. The proposed algorithm maximizes the combat effect by establishing the fire plan that enables the rapid action with the operation of low complexity. To show the superiority of our algorithm, we implement the evaluation and verification of performances through the simulation and visualization of our algorithm. Our experimental results show that the proposed algorithm perform the effective weapon assignment, which shows the high target assignment rate within the fast hour even under the large-scale battle environments. Therefore, our proposed scheme are expected to be highly useful when it is applied to real weapon systems.

A Study of Multi-to-Majority Response on Threat Assessment and Weapon Assignment Algorithm: by Adjusting Ballistic Missiles and Long-Range Artillery Threat (다대다 대응 위협평가 및 무기할당 알고리즘 연구: 탄도미사일 및 장사정포 위협을 중심으로)

  • Im, Jun Sung;Yoo, Byeong Chun;Kim, Ju Hyun;Choi, Bong Wan
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.44 no.4
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    • pp.43-52
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    • 2021
  • In weapon assignment studies to defend against threats such as ballistic missiles and long range artillery, threat assessment was partially lacking in analysis of various threat attributes, and considering the threat characteristics of warheads, which are difficult to judge in the early flight stages, it is very important to apply more reliable optimal solutions than approximate solution using LP model, Meta heuristics Genetic Algorithm, Tabu search and Particle swarm optimization etc. Our studies suggest Generic Rule based threat evaluation and weapon assignment algorithm in the basis of various attributes of threats. First job of studies analyzes information on Various attributes such as the type of target, Flight trajectory and flight time, range and intercept altitude of the intercept system, etc. Second job of studies propose Rule based threat evaluation and weapon assignment algorithm were applied to obtain a more reliable solution by reflection the importance of the interception system. It analyzes ballistic missiles and long-range artillery was assigned to multiple intercept system by real time threat assessment reflecting various threat information. The results of this study are provided reliable solution for Weapon Assignment problem as well as considered to be applicable to establishing a missile and long range artillery defense system.

GRASP Algorithm for Dynamic Weapon-Target Assignment Problem (동적 무장할당 문제에서의 GRASP 알고리즘 연구)

  • Park, Kuk-Kwon;Kang, Tae Young;Ryoo, Chang-Kyung;Jung, YoungRan
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.47 no.12
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    • pp.856-864
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    • 2019
  • The weapon-target assignment (WTA) problem is a matter of effectively allocating weapons to a number of threats. The WTA in a rapidly changing dynamic environment of engagement must take into account both of properties of the threat and the weapon and the effect of the previous decision. We propose a method of applying the Greedy Randomized Adaptive Search Procedure (GRASP) algorithm, a kind of meta-heuristic method, to derive optimal solution for a dynamic WTA problem. Firstly, we define a dynamic WTA problem and formulate a mathematical model for applying the algorithm. For the purpose of the assignment strategy, the objective function is defined and time-varying constraints are considered. The dynamic WTA problem is then solved by applying the GRASP algorithm. The optimal solution characteristics of the formalized dynamic WTA problem are analyzed through the simulation, and the algorithm performance is verified via the Monte-Carlo simulation.

Mean Field Game based Reinforcement Learning for Weapon-Target Assignment (평균 필드 게임 기반의 강화학습을 통한 무기-표적 할당)

  • Shin, Min Kyu;Park, Soon-Seo;Lee, Daniel;Choi, Han-Lim
    • Journal of the Korea Institute of Military Science and Technology
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    • v.23 no.4
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    • pp.337-345
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    • 2020
  • The Weapon-Target Assignment(WTA) problem can be formulated as an optimization problem that minimize the threat of targets. Existing methods consider the trade-off between optimality and execution time to meet the various mission objectives. We propose a multi-agent reinforcement learning algorithm for WTA based on mean field game to solve the problem in real-time with nearly optimal accuracy. Mean field game is a recent method introduced to relieve the curse of dimensionality in multi-agent learning algorithm. In addition, previous reinforcement learning models for WTA generally do not consider weapon interference, which may be critical in real world operations. Therefore, we modify the reward function to discourage the crossing of weapon trajectories. The feasibility of the proposed method was verified through simulation of a WTA problem with multiple targets in realtime and the proposed algorithm can assign the weapons to all targets without crossing trajectories of weapons.

Comparative Study on Performance of Metaheuristics for Weapon-Target Assignment Problem (무기-표적 할당 문제에 대한 메타휴리스틱의 성능 비교)

  • Choi, Yong Ho;Lee, Young Hoon;Kim, Ji Eun
    • Journal of the Korea Institute of Military Science and Technology
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    • v.20 no.3
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    • pp.441-453
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    • 2017
  • In this paper, a new type of weapon-target assignment(WTA) problem has been suggested that reflects realistic constraints for sharing target with other weapons and shooting double rapid fire. To utilize in rapidly changing actual battle field, the computation time is of great importance. Several metaheuristic methods such as Simulated Annealing, Tabu Search, Genetic Algorithm, Ant Colony Optimization, and Particle Swarm Optimization have been applied to the real-time WTA in order to find a near optimal solution. A case study with a large number of targets in consideration of the practical cases has been analyzed by the objective value of each algorithm.

Optimal Weapon-Target Assignment Algorithm for Closed-In Weapon Systems Considering Variable Burst Time (가변 연속사격 시간을 고려한 근접 방어 시스템의 최적 무장 할당 알고리듬)

  • Kim, Bosoek;Lee, Chang-Hun;Tahk, Min-Jea;Kim, Da-Sol;Kim, Sang-Hyun;Lee, Hyun-Seok
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.49 no.5
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    • pp.365-372
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    • 2021
  • This paper deals with an optimal Weapon-Target Assignment (WTA) algorithm for Closed-In Weapon Systems (CIWS), considering variable burst time. In this study, the WTA problem for CIWS is formulated based on Mixed Integer Linear Programming (MILP). Unlike the previous study assuming that the burst time is fixed regardless of the engagement range, the proposed method utilizes the variable burst time based on the kill probability according to the engagement range. Thus, the proposed method can reflect a more realistic engagement situation and reduce the reaction time of CIWS against targets, compared to the existing method. In this paper, we first reformulate the existing MILP-based WTA problem to accommodate the variable burst Time. The proposed method is then validated through numerical simulations with the help of a commercial optimization tool.