• Title/Summary/Keyword: Water Animation

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Realistic 3D Facial Expression Animation Based on Muscle Model (근육 모델 기반의 자연스러운 3차원 얼굴 표정 애니메이션)

  • Lee, Hye-Jin;Chung, Hyun-Sook;Lee, Yill-Byung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.04a
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    • pp.265-268
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    • 2002
  • 얼굴은 성별, 나이, 인종에 따라 다양한 특징을 가지고 있어서 개개인을 구별하기가 쉽고 내적인 상태를 쉽게 볼 수 있는 중요한 도구로 여겨지고 있다. 본 논문은 얼굴표정 애니메이션을 위한 효과적인 방법으로 실제얼굴의 피부조직 얼굴 근육 등 해부학적 구조에 기반한 근육기반모델링을 이용하는 방법을 소개하고자 한다. 제안하는 시스템의 구성은 얼굴 와이어프레임 구성과 폴리곤 메쉬분할 단계, 얼굴에 필요한 근육을 적용시키는 단계, 근육의 움직임에 따른 얼굴 표정생성단계로 이루어진다. 와이어프레임 구성과 폴리곤 메쉬 분할 단계에서는 얼굴모델을 Water[1]가 제안한 얼굴을 기반으로 하였고, 하나의 폴리곤 메쉬를 4등분으로 분할하여 부드러운 3D 얼굴모델을 보여준다. 다음 단계는 얼굴 표정생성에 필요한 근육을 30 개로 만들어 실제로 표정을 지을 때 많이 쓰는 부위에 적용시킨다. 그 다음으로 표정생성단계는 FACS 에서 제안한 Action Unit 을 조합하고 얼굴표정에 따라 필요한 근육의 강도를 조절하여 더 자연스럽고 실제감 있는 얼굴표정 애니메이션을 보여준다.

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PIV Measurement on the Flow Characteristics of a Sharp Plane with Inclined Angles (각도변화에 따른 Sharp Plane의 유동특성에 관한 PIV계측)

  • 최종웅;한종석;강호근;문종춘;이영호
    • Proceedings of the Korean Society of Marine Engineers Conference
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    • 2001.05a
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    • pp.28-33
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    • 2001
  • Animation understanding and time-resolved analysis of the wake characteristic of 2-D sharp plane flows were executed by applying the multi-vision PIV to a sharp plane(three angle of attacks : $15^{\circ}, \; 30^{\circ}, \; 45^{\circ}$) submerged within a circulating water channel($Re = 2{\times}10^4$). The macroscopic shedding patterns were discussed in terms of instantaneous velocity, vorticity, velocity profile, kinetic energy, turbulent intensity, frequency analysis. Particularly, the time-averaged distribution of turbulent intensity in each experimental cases revealed separate island-like small regions magnitude of turbulent intensity was always strengthened.

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Development of Simulator with Cluster System for Towing Fisheries

  • Park Myeong-Chul;Ha Seok-Wun
    • Journal of information and communication convergence engineering
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    • v.3 no.2
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    • pp.84-89
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    • 2005
  • Goal of this study is to implement 3-dimensional underwater appearance graphical display, fishery measured information display, sonar data representation and display, and 3-dimensional underwater appearance animation based on coefficient data of chaos behavior and fishing modeling of fishing gears from PC cluster system. In order to accomplish the goals of this study, it is essential to compose user interfacing and realistic description of image scenes in the towing-net fishery simulator, and techniques to describe sand cloud effects under water using particle systems are necessary. In this study, we implemented graphical representations and animations of the simulator by using OpenGL together with C routines.

Characteristics of Infrared and Water Vapor Imagery for the Heavy Rainfall Occurred in the Korean Peninsula (한반도에서 발생하였던 집중호우 시 적외 및 수증기 영상의 특성)

  • Seong, Min-Gyu;Suh, Myoung-Seok
    • Korean Journal of Remote Sensing
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    • v.30 no.4
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    • pp.465-480
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    • 2014
  • In this study, we analyzed the spatio-temporal variations of satellite imagery for the two heavy rainfall cases (21 September, 2010, 9 August, 2011) occurred in the Korean Peninsula. In general, the possibility of strong convection can be increased when the region with plenty of moisture at the lower layer overlapped with the boundary between dark and bright area in the water vapor imagery. And the merging of convective cells caused by the difference in the moving velocities of two cells resulted in the intensification of convective activity and rainfall intensity. The rainfall intensity is more closely linked with the minimum cloud top temperature than the mean cloud top temperature. Also the spatio-temporal variations of rainfall intensity are impacted by the existence of merging processes. The merging can be predicted by the animation of satellite imagery but earlier detection of convective cells is almost impossible by using the infrared and water vapor imagery.

A Proposal of Media Exhibition Contents for the Aquarium - Focused on 'Gyeongpo Lagoon Ecological Museum' (아쿠아리움을 위한 미디어 전시 콘텐츠 제안 - 경포 석호생태관을 중심으로)

  • You, Mi;Woo, Jeonggueon
    • The Journal of the Korea Contents Association
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    • v.16 no.3
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    • pp.116-124
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    • 2016
  • In this paper, we propose digital exhibition contents for the aquarium, especially 'Gyeongpo Lagoon Ecological Museum'. We try to plan appropriate media contents that can be mixed with the aquarium storytelling. The aquarium must have special spaces that are not related with an exhibition directly but are necessary for survival of fishes such as a water circulation room. We design the special spaces using media contents and let visitors feel that the whole aquarium is in the ocean. First of all, we investigate the aquarium currently under construction. And then, we propose the appreciate media platforms and plan individual content. We suggest 3 types of media platforms, 3D water projection, interactive games utilizing Kinect, and a fog screen. Moreover, we produce 2D drawing concepts, 3D modeling images, and virtual exhibitions in virtual reality for the representation of the location in which those platforms are installed and the media contents we plan. The pre-visualization is helpful for the media platform construction and is used as a rough sketch to producing an animation shown in the exhibition.

A Study about Flow Characteristic on Delta wing with/without LEX by PIV (PIV에 의한 델타형 날개에서의 LEX 부착여부에 따른 유동특성에 관한 연구)

  • LEE Hyun;KIM Beom-Seok;SOHN Myong-Hwan;LEE Young-Ho
    • Proceedings of the KSME Conference
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    • 2002.08a
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    • pp.771-774
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    • 2002
  • Highly sweep leading edge extensions(LEX) applied to delta wings have greatly improved the subsonic maneuverability of contemporary fighters. In this study, systematic approach by PIV experimental method within a circulating water channel was adopted to study the fundamental characteristics of induced vortex generation, development and its breakdown appearing on a delta wing model with or without LEX in terms of four angles of attack($15^{\circ},\;20^{\circ},\;25^{\circ},\;30^{\circ}$) and six measuring sections of chord length($30{\%},\;40{\%},\;50{\%},\;60{\%},\;70{\%},\;80{\%}$). Sideslip effect in case of the LEX was also studied for two sideslip(yaw) angles($5^{\circ},\;10^{\circ}$) at one angle of attack(20). Distribution of time-averaged velocity vectors and vorticity over the delta wing model were compared along the chord length direction. Quantitative comparison of the maximum vorticity featuring the induced pressure distribution were also conducted to clarify the significance of the LEX existence. Animation presentation in velocity distribution was also implemented to reveal the effect of LEX with wing vortex interaction.

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Simulation and Three-dimensional Animation of Skipjack Behavior as Capture Process during Purse Seining

  • Kim, Yong-Hae;Park, Myeong-Chul;Ha, Suk-Wun
    • Fisheries and Aquatic Sciences
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    • v.11 no.2
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    • pp.113-123
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    • 2008
  • We modeled fish school movements as a capture process in relation to the purse seine method using the three steps of the stimulus-response process (i.e., input stimuli, central decision-making and output reaction). Input stimuli of the model were categorized as either physical stimuli such as visual stimulus, sound stimulus, water flow, and weather or as biological stimuli such as species and size, swimming performance, sensual sensitivity, and presence of prey or predators. The output process determining the spatial orientation of the fish school for 3-D movements was based on swimming speed and angular change in the fish response, and these movements were animated as the relative geometry between the fish school and the purse seine. Simulations were carried out for skipjack tuna (Katsuwonus pelamis) schools reacting to a pelagic purse seine in the southwest Pacific Ocean. Simulation results showed that escape ratios varied from 20 to 70% by the relevant ranges in the stimulus-response thresholds, swimming speeds, and angular changes of fish schools were similar to those observed in the field. Therefore, with knowledge of relevant parameters, this model can be used to predict capture and escape probabilities of purse seine operations for different fish species or conditions.

A Flood Mitigation Safety Analysis for Yongdam Dam against the Future Climate Change (미래 기후변화에 대한 용담댐 치수안전도 분석)

  • Kang, Boo-Sik;Kim, Young-Oh;Lee, Seung-Jong;Kang, Dong-Hyun
    • Proceedings of the Korea Water Resources Association Conference
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    • 2006.05a
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    • pp.312-317
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    • 2006
  • 지역규모의 기후변화 모의결과를 이용하여 금강유역 용담댐의 홍수기 치수안전도에 대한 민감도분석을 수행하였다. 기후변화 모의에 사용된 SNURCM(Seoul National University Regional Climate Model)은 미국 National Center for Atmospheric Research의 Community Climate System Model의 전지구모형을 기반으로 spectral nudging 기법을 사용한 공간해상도 30 km, 연직 21층의 지역기후모형이다. 기후변화 시나리오로는 SRES 'B1'이 사용되었으며 과거 control run에 대한 기후모의 정확도 분석을 통하여 SNURCM 기상자료를 관측치와 비교한 결과 면적강우량을 다소 과소추정하였고 이점을 감안하여 SNURCM의 일 모의결과에 보정 계수를 적용하였다. 하천유출량은 SSARR 모형을 이용하여 SNURCM 모의가 수행된 전체기간을 $1980{\sim}1999$년과 $2000{\sim}2019$년으로 20년씩 나누어 용담댐 일 유입량을 산정하여 통계분석을 실시하였고 과거와 미래 20년 동안을 비교하여 본 결과 (1) 유량의 평균보다는 분산이 미래 20년 동안 증가하여 가뭄과 홍수에 대한 위험도가 증가함을 알 수 있었고, (2) 특히 연최대유량 또한 미래 20년 동안 상당히 증가하여 홍수기 치수대책이 더욱 중요해질 것으로 판단되었다. 마지막으로 용담댐 운영은 범용 시스템분석 도구인 STELLA(System Thinking Experimental Learning Laboratory with Animation) 상에서 GUI로 구현하여 유입량 변화에 따른 용담댐 치수안전도 변화를 모의해 보았다. 용담댐의 홍수기 운영은 저수지 수위가 제한수위를 초과하기 시작하면 Rigid ROM 발효하여 방류량을 결정하도록 구성하였고, 무효방류(spill)가 일어나는 현상을 실패로 가정하여 이에 대한 신뢰도(reliability), 회복도(resiliency), 그리고 심도(vulnerability)를 치수안전도 지표로 계산하였다. 전체기간을 1980년${\sim}$1999년, 2000년${\sim}$2019년, 2000년${\sim}$2009년, 그리고 2010년${\sim}$2019년까지 총 4구간으로 나누어 결과를 도출하였으며 예상한 바와 같이 후반기 20년 동안에 세 가지 지표가 취약해 지는 것을 확인할 수 있었고, 특히 2000년부터 2009년까지 10년 동안에는 더욱 취약해짐을 확인할 수 있었다.

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Efficient Treatment of Clumping and Stiffness for Wet Hair and Fur Simulation (젖은 헤어와 털 시뮬레이션을 위한 효율적인 응집력과 강성 처리)

  • Kim, Jong-Hyun;Lee, Jung
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.1
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    • pp.9-16
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    • 2017
  • Simulating the clumping and stiffness of wet hair or fur is a challenging problem. The dynamics of wet hair or fur is characterized by the clumping and stiffness at the tip, which is easily seen in running animals or headbanging scenes. Existing methods address these phenomenon within pre-set scenarios. But there is no consensus on the method of depicting the details of wet hair. Hence, the present paper proposes a new method of modeling the clumping and stiffness of wet hair or fur. Previous studies focused on modeling the absorption of water into hair or fur, whereas this paper highlights a realistic simulation of wet hair. Unlike dry hair strands, wet hair strands adjacent to one another are subjected to the clumping force and gather together, while at the same time becoming stiff as the saturation of water increases. The proposed method builds on the surface tension model based on SPH (smoothed particle hydrodynamics) to simulate the clumping force and to adjust the hair elasticity by giving stiffness constraints. The present method enables a realistic simulation of wet hair by maintaining the clumping force of the wet hair even in dynamic motions, and by simulating the stiffness of hair in line with water saturation.

Development of 'Children's Food Avatar' Application for Dietary Education (식생활교육용 '어린이 푸드 아바타' 애플리케이션 개발)

  • Cho, Joo-Han;Kim, Sook-Bae;Kim, Soon-Kyung;Kim, Mi-Hyun;Kim, Gap-Soo;Kim, Se-Na;Kim, So-Young;Kim, Jeong-Weon
    • Korean Journal of Community Nutrition
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    • v.18 no.4
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    • pp.299-311
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    • 2013
  • An educational application (App) called 'Children's Food Avatar' was developed in this study by using a food DB of nutrition and functionality from Rural Development Administration (RDA) as a smart-learning mobile device for elementary school students. This App was designed for the development of children's desirable dietary habits through an on-line activity of food choices for a meal from food DB of RDA provided as Green Water Mill guide. A customized avatar system was introduced as an element of fun and interactive animation for children which provides nutritional evaluation of selected foods by changing its appearance, facial look, and speech balloon, and consequently providing chances of correcting their food choices for balanced diet. In addition, nutrition information menu was included in the App to help children understand various nutrients, their function and healthy dietary life. When the App was applied to 54 elementary school students for a week in November, 2012, significant increases in the levels of knowledge, attitude and behavior in their diet were observed compared with those of the control group (p < 0.05, 0.01). Both elementary students and teachers showed high levels of satisfaction ranging from 4.30 to 4.89 for the App, therefore, it could be widely used for the dietary education for elementary school students as a smart-learning device.