• Title/Summary/Keyword: Warship Combat

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A Study on the Acquisition process improvement of Warship Combat System (Focus on Combat System Integration) (함정 전투체계 획득 프로세스 개선 연구 (전투체계 통합 중심으로))

  • Hwang, KwangYong;Choi, BongWan;Kim, HoJung
    • Journal of the Korean Society of Systems Engineering
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    • v.12 no.2
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    • pp.29-38
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    • 2016
  • The threats around Korea Peninsula have been dramatically increased because North Korea is developing the Nuclear ballistic missile, Submarine launched ballistic missile(SLBM), and many kinds of weapons for sudden provocations. Therefore, ROK navy needs the cutting-edge warship combat systems in order to defeat the enemy threats effectively in the sea. The paper analyzes current warship combat system acquisition process and studies US navy and other advanced countries acquisition process and their contraction trends. After that, the paper proposes the optimal acquisition process of warship combat system for the ROK navy based on our current situation and other advanced countries acquisition trends. The paper will dedicate the next generation warship combat system acquisition process.

Optimal Interface Design between Short-Range Air Defense Missile System and Dissimilar Combat Systems (단거리 대공방어유도탄체계와 이기종 함정 전투체계간 최적의 연동 설계 기법)

  • Park, Hyeon-Woo
    • Journal of the Korea Institute of Military Science and Technology
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    • v.18 no.3
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    • pp.260-266
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    • 2015
  • The warship is run based on the combat system which shares tactical information collected by target detection systems and navigation devices across a network, and conducts the command and control of weapons from target detection to kill assessment. The short-range air defense missile system defends a warship from anti-ship missiles, aircraft, helicopter and other threats in order to contribute to the survival of a warship and the success of missions. The short-range air defense missile system is applied to a various combat systems. In this paper, we have proposed the interface design between the short-range air defense missile and dissimilar combat systems. To employ the short-range air defense missile at dissimilar combat systems, each system is driven by independent processor, and the tasks which are performed by each system are assigned. The information created by them is exchanged through the interface, and the flow of messages is designed.

Many-to-Many Warship Combat Tactics Generation Methodology Using the Evolutionary Simulation (진화론적 시뮬레이션을 이용한 다대다 함정교전 전술 생성 방법론)

  • Jung, Chan-Ho;Ryu, Han-Eul;You, Yong-Jun;Chi, Sung-Do;Kim, Jae-Ick
    • Journal of the Korea Society for Simulation
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    • v.20 no.3
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    • pp.79-88
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    • 2011
  • In most existing warships combat simulation system, the tactics of a warship is manipulated by human operators. For this reason, the simulation results are restricted due to the stereotype of human operators. To deal with this, we have employed the genetic algorithm for supporting the evolutionary simulation environment. In which, the tactical decision by human operators is replaced by the human model with a rule-based chromosome for representing tactics so that the population of simulations are created and hundreds of simulation runs are continued on the basis of the genetic algorithm without any human intervention until to find emergent tactics which shows the best performance throughout the simulation. This paper proposes an evolutionary tactics generation methodology for the emergent tactics in many-to-many warship combat simulation. To do this, 3:3 warship combat simulation tests are performed.

Performance Improvement of IPCS : A Middleware for Warship Combat Systems (함정전투시스템 미들웨어 IPCS의 성능 개선)

  • Ryu, Won-Jae;Shin, Soo-Young;Heo, Seong-Gil;Choi, Yoon-Seok
    • Journal of the Korea Institute of Military Science and Technology
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    • v.16 no.5
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    • pp.659-665
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    • 2013
  • IPCS(Inter Process Communication Service) is a real-time communication middleware designed for warship combat battle systems based on publisher-subscriber communication model. Because IPCS was originally designed to operated under 100 Mbps network environment, increasing network speed into Gigabit environment does not linearly increase the throughput of IPCS. To solve this problem, we anaylized IPCS structure and optimized IPCS into Gigabit-Ethernet environment. We found parameters to improve IPCS based on UDP and Token-ring structure. By improving, IPCS has reliability and higher throughput than TCP although IPCS is based on UDP.

A Study on the Design Plan of Naval Combat System Software to Reduce Cost of Hardware Discontinuation Replacement

  • Jeong-Woo, Son
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.1
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    • pp.71-78
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    • 2023
  • In this paper, we analyze the structure of TV video software, one of the warship combat management system software, and propose a standard architecture that minimizes software modification due to the discontinuation replacement of warship hardware. The class structure was newly designed to minimize the class modified when replacing the warship hardware by separating the variable elements and common elements of TV video software through FORM(Feature-Oriented Reuse Method), the common part that communicates with the warship combat management system and displays the TV screen and the variable part that communicates between the operator and the TV camera. In addition, the Strategy design pattern is applied to efficiently add and modify classes that directly use hardware-dependent APIs when replacing hardware discontinuation, and to make both discontinued and replacements available software. Finally, the reliability testing time and functional testing time of the existing TV video software and the proposed software were measured and compared, and finally, it was confirmed that the hardware discontinuation replacement cost was reduced.

A Case Study on Implementation of Methodology for Wartime Warships Damage Rate Estimation (전시 함정 손실률 산정 방법론: 사례연구를 중심으로)

  • Ok, Kyoung-Chan;Yim, Dong-Soon;Choi, Bong-Wan
    • Journal of the Korea Institute of Military Science and Technology
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    • v.20 no.1
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    • pp.137-147
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    • 2017
  • Wartime warship damage rate indicates how much damage of friend warships shall have occurred during naval battles accomplished under specific war operational plans. The wartime damage rate analysis provides the baseline of wartime resources requirements. If wartime damage rate is overestimated, the national finance will get to negative effects because of exceeding the budget for inventory, operation, and maintenance of resources. Otherwise, if wartime damage rate is underestimated, the national defense will lose in the war because of lack of critical resources. In this respect, it is important to estimate the wartime damage rate accurately and reasonably. This paper proposes a systematic procedure to estimate the wartime warship damage rate. The procedure consists of five steps; force analysis, operation plan analysis, input variable definition, simulation modeling, and output analysis. Since the combat simulation model is regarded as the main tool to estimate damage rate, the procedure is focused on the development of model and experiments using the model. A case study with virtual data is performed to demonstrate the effectiveness of the developed procedure.

Methodology of battle damage assessment in the naval wargame model - Forcusing on damage assessment of warship - (해상전 워게임모델의 교전 피해평가 수준 및 산정방법론 - 함정 피해평가를 중심으로 -)

  • Kim, Bong Seok;Choi, Bong Wan;Kim, Chong Su
    • Journal of the Korean Society of Systems Engineering
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    • v.17 no.1
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    • pp.53-64
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    • 2021
  • Wargame is a simulated military operation with certain rules, specifications, and procedures, in which soldiers can virtually and indirectly experience the war. The ROK Navy operates the Cheonghae model, a training wargame model for helping commanders and staff master the procedures for conducting the war. It is important for commanders, staff and analysts to know whether a warship can perform its missions and how long it can last during a war. In existing model, the Cheonghae, the probability of kill of a warship is calculated simply considering the number of tonnage without any stochastic elements, and the warship's mission availability is also determined based on predetermined values. With this model, it is difficult to get a value of the probability of kill that makes sense. In this dissertation, the author has developed a probabilistic model in which the warship vulnerability data of ROK-JMEM can be used. A conceptual model and methodology that can evaluate the mission performance of personnel, equipment, and supplies has been proposed. This can be expanded to a comprehensive assessment of wartime warship loss rates by integrating damage rates for personnel, equipment, and supplies in wartime.

A Study on Development direction of Next-generation Naval Combat System Architecture (차세대 함정 전투체계 아키텍처 구축방안에 관한 연구)

  • Hwang, Kwangyong;Ok, Kyoungchan;Kim, Youngjin;Choi, Bongwan;Oh, Hyunseung;Choi, KwanSeon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.19 no.1
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    • pp.105-118
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    • 2016
  • A naval combat system is the system of systems who supports naval indigenous operations by integrating and inter-operating many different kind of weapons, which has characteristics of large scale complex computing system. ROK Navy has been built a blue ocean navy, so that large scale warships are under constructions. However, warship combat system architecture has not been well studied so far in Korea. The paper focuses on current combat system architecture and propose the next generation combat system architecture, which will give the development direction of ROK Navy. In order to complete combat system architecture studies, the system engineering process shall be applied to the study. Moreover, ARENA simulation tool is used for verification of combat system architecture. The system engineering process is as follows: next-generation naval combat system requirement analysis, functional architecture analysis and physical architecture analysis.

The Battle Warship Simulation of Agent-based with Reinforcement and Evolutionary Learning (강화 및 진화 학습 기능을 갖는 에이전트 기반 함정 교전 시뮬레이션)

  • Jung, Chan-Ho;Park, Cheol-Young;Chi, Sung-Do;Kim, Jae-Ick
    • Journal of the Korea Society for Simulation
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    • v.21 no.4
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    • pp.65-73
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    • 2012
  • Due to the development of technology related to a weapon system and the info-communication, the battle system of a warship has to manage many kinds of human intervention tactics according to the complicated battlefield environment. Therefore, many kinds of studies about M&S(Modeling & Simulation) have been carried out recently. The previous M&S system based on an agent, however, has simply used non-flexible(or fixed) tactics. In this paper, we propose an agent modeling methodology which has reinforcement learning function for spontaneous(active) reaction and generation evolution learning Function using Genetic Algorithm for more proper reaction for warship battle. We experiment with virtual 1:1 warship combat simulation on the west sea so as to test validity of our proposed methodology. We consequently show the possibility of both reinforcement and evolution learning in a warship battle.

A Study on the Measuring of Combat Effectiveness for Naval Frigates Using Analytic Hierarchy Process (AHP를 이용한 해군 호위함 전투효과 측정에 관한 연구)

  • Kim, Kitae;Lim, Yojoon
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.44 no.1
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    • pp.9-16
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    • 2021
  • Modern combat has been extended to the concept of real-time response to a variety of threats simultaneously occurring in vast areas. In order to quick command determination and accurate engagement in these threats, the combat system has emerged in frigate. Frigates conduct anti-surface, anti-submarine, and anti-aircraft as the core forces of the fleet. In this study, the combat effectiveness measures naval frigates using AHP (analytic hierarchy process) method. A hierarchical structure for measuring the combat effectiveness was developed, and weights of criteria were calculated by expert surveys and pair-wise comparisons. In addition, the combat effectiveness of frigates was synthesized and compared. The weights for each attribute were calculated, and the weights for the three main attributes were in the order of act (0.594), evaluate (0.277), and see (0.129). As a result of calculating the weight, anti surface warfare (0.203) was the highest. The combat effectiveness of FFG Batch-III, which has advanced hardware and software and improved combat system capabilities, see (1.73 to 2.56 times), evaluate (1.68 to 2.08 times), and act (1.31 to 3.80 times) better than the comparative frigate. In summarizing the combat effects of the frigate, FFG Batch-III was 1.41~2.95 times superior to the comparative frigate. In particular, a group of experts evaluated the act importantly, resulting in better combat effectiveness.