• 제목/요약/키워드: Walking Behavior

검색결과 321건 처리시간 0.022초

보행행태조사방법론의 변화와 모바일 빅데이터의 가능성 진단 연구 - 보행환경 분석연구 최근 사례를 중심으로 - (Changes in Measuring Methods of Walking Behavior and the Potentials of Mobile Big Data in Recent Walkability Researches)

  • 김현주;박소현;이선재
    • 대한건축학회논문집:계획계
    • /
    • 제35권1호
    • /
    • pp.19-28
    • /
    • 2019
  • The purpose of this study is to evaluate the walking behavior analysis methodology used in the previous studies, paying attention to the demand for empirical data collecting for urban and neighborhood planning. The preceding researches are divided into (1)Recording, (2) Surveys, (3)Statistical data, (4)Global positioning system (GPS) devices, and (5)Mobile Big Data analysis. Next, we analyze the precedent research and identify the changes of the walkability research. (1)being required empirical data on the actual walking and moving patterns of people, (2)beginning to be measured micro-walking behaviors such as actual route, walking facilities, detour, walking area. In addition, according to the trend of research, it is analyzed that the use of GPS device and the mobile big data are newly emerged. Finally, we analyze pedestrian data based on mobile big data in terms of 'application' and distinguishing it from existing survey methodology. We present the possibility of mobile big data. (1)Improvement of human, temporal and spatial constraints of data collection, (2)Improvement of inaccuracy of collected data, (3)Improvement of subjective intervention in data collection and preprocessing, (4)Expandability of walking environment research.

초파리의 보행행동에 관한 인위도태와 자연도태에 의한 유전적 효과 (Effects of Artificial and Natural Selection on Walking Behavior in Drosophila melanogaster)

  • 주종길;이현화
    • 한국동물학회지
    • /
    • 제26권2호
    • /
    • pp.95-106
    • /
    • 1983
  • Drosophila melanogaster의 Oregon-R 계통과 lethal free 집단을 대상으로 connected test tube apparatus를 사용하여 보행행동에 관한 rapid와 slow 행동을 방향성도태의 방법으로 15세대 동안에 걸쳐 도태하였다. 한편 10세대째부터 natural selection을 행하여 유전적 효과를 분석하였다. 1. 보행행동의 rapid와 slow 성질은 초기세대에서부터 뚜렷한 도태효과를 나타내어 제 7세대 이후에 각각 selection plateau에 달하였다. 2. 방향성 도태를 10세대 동안 실시한 후 realized heritability를 계산한 결과 rapid 성질은 $9\\sim14%$, slow 성질은 $11\\sim16%$로서 rapid행동보다 slow 행동의 유전율이 다소 높게 나타났다. 3. Rapid 성질을 지배하는 유전자와 slow 성질을 지배하는 유전자의 우열관계를 밝히기 위한 hybridization 실험결과 slow 유전자가 rapid 유전자에 대하여 partial dominance의 효과가 있었다. 4. 10세대 동안에 걸쳐 방향성 도태를 실시한 후 natural selection을 5세대 동안 실시한 결과 rapid 성질은 단 5세대만에 neutral의 상태 (6.5)로 복원되었으나 slow 성질은 모집단의 보행지수와 비교하여 전혀 변화가 없었다. 실험결과로 미루어 rapid와 slow 형질은 polygenic system에 의하여 control 되는 양적 형질임을 알았다. 한편 rapid 유전자는 natural selection에 의한 homeostasis의 효과가 있으나 slow 행동은 소수의 major gene에 의하여 지배되는 것을 알았다.

  • PDF

지역사회 걷기 활성화를 위한 매체-캠페인이 걷기관련 인식과 행태변화에 미치는 영향 (Impact of a Media-Campaign to Promote Walking on Awareness & Behavior Change)

  • 안의수;이용수
    • 보건교육건강증진학회지
    • /
    • 제24권4호
    • /
    • pp.99-114
    • /
    • 2007
  • Object: To analyze the effect of a media-campaign for "walking exercise participation improvement", which impacted walking-related awareness and behavior change of residents in Seoul. Method: This study used three campaign media including printing information, walking exercise indication board and a public advertisement of cable TV to lead a walking-related awareness change and practice frequency(number of days per week walking) and time(minutes per day walking) of walking exercise. To evaluate the exposure and message-recall levels of a campaign and effects of awareness change and walking practice, this study used a questionnaire survey(N=377). Result: 1) Group of exposure to campaign more participate and had the higher frequency(p=.015) and time(p=.023) in walking exercise and in comparison with group of nonexposure. 2) Group of changed awareness to campaign more participate and had the higher frequency and time in walking exercise and in comparison with group of no changed perception(p <.05). 3) Level of message recall of ${\ulcorner}$printing information${\lrcorner}$ was associated with number of days per week walking, and level of message recall of ${\ulcorner}$public advertisement of cable TV${\lrcorner}$ was associated with minutes per day walking at a statistically significant level(p <.05). Conclusion: These results suggest that media campaign can enhance the success of community-based efforts to promote awareness change and walking practice.

토빗모형을 활용한 고령 보행자의 보행 특성 연구 (Identifying the Characteristics of Elderly Pedestrian using the Tobit Model)

  • 최성택;추상호;장진영
    • 한국ITS학회 논문지
    • /
    • 제15권1호
    • /
    • pp.16-27
    • /
    • 2016
  • 본 연구는 고령자의 목적별 보행 행태에 대한 기초분석과 함께 토빗모형을 활용해 보행 행태에 영향을 끼치는 요인을 규명하였다. 영향요인으로는 보행자 행태와 연관 있는 개인 특성, 가구 특성, 존 특성 변수 등을 선정하였다. 보행 행태를 대변하는 변수로는 보행 빈도와 보행 시간 변수를 채택하였다. 분석 결과, 보행시간 모형이 빈도 모형보다 더 우수한 것으로 나타났다. 목적별로는 교육 목적 모형의 설명력이 가장 낮았으며 기타목적 모형은 다양한 특성이 혼재되어 있었다. 독립변수로는 개인, 가구 및 존 특성 변수가 고령 보행자 목적에 따라 각기 다른 영향을 끼치는 것으로 나타났다. 연령이 증가하거나 차량 및 운전면허를 보유한 사람은 보행활동이 감소하였다. 노유자 시설은 고령 보행자의 활동을 촉진하는 것으로 나타났으며 근린 및 업무시설은 업무 목적 보행 활동을 증가시켰다. 마지막으로 집약적 토지개발은 고령 보행자의 보행 활동을 감소시키는 것으로 나타나 향후 도시계획 관점에서 이를 고려해야할 필요성이 있다는 점을 도출하였다.

동행여부와 보행속도를 고려한 노인의 근린가로환경 이용특성 해석 - 망원동 사례조사를 중심으로 - (Exploring Residential Street Environments through Walking Companions and Walking Speeds - A Case Study of Mang-won Neighborhoods with the Elderly Focus Group -)

  • 허진아;이선재;박소현
    • 대한건축학회논문집:계획계
    • /
    • 제35권1호
    • /
    • pp.127-138
    • /
    • 2019
  • This study was to evaluate the walking speed of elderly people by using the travel route big data collected by travel diary and smart phone application. We analyzed the change of walking behavior in the residential street environments of the elderly whether they had a company or not. We interpreted the meaning based on previous studies. In addition, the characteristics of elderly people's use of the residential street environment were analyzed by comparing the change in spatial speed according to the companion. The result reveals that the usage patterns of the residential street environments change depending on whether they were accompanied or not. First, the elderly tend to do more social activities while walking alone than when they were accompanied. When they were accompanied the social activities occur in empty lot near the residential area. However, the social activities of the elderly occur in open space such as neighborhood park or playground while walking alone. Finally, This study has strength that it empirically analyzes the elderly's walking behavior and usage paths in small outdoor spaces, including residential streets.

비상상황에서의 인간 행동 특성화 연구 (Characterizing Human Behavior in Emergency Situations)

  • 이준;육동형
    • 한국재난정보학회 논문집
    • /
    • 제18권3호
    • /
    • pp.495-506
    • /
    • 2022
  • 연구목적: 일반적으로, 사람들은 일상생활 속에서 자신이 어떻게, 어디서 걷는지 등에 대해 많은 관심을 기울이지 않는 경향이 있다. 하지만, 심각한 화재나 지진이 일어났을 때, 사람들은 가능한 한 빨리 위험지역에서 벗어나려고 노력한다. 만일 사람들이 비상상황에서 의사결정 이론에 근거하여 탈출하게 된다면, 사상 자는 크게 줄어들게 될 것이다. 본 연구는 심리학적인 관점과 인지과학의 관점으로 인간의 행동을 보다 구체적으로 이해하고자 한다. 연구방법: 본 연구에서는 유튜브, CCTV 등에서 얻은 비상상황에서의 영상자료를 수집하여 상황별 사람들의 보행 특성을 분류하였다. 연구결과: 비상상황에서의 보행자의 속도나 방향 전환이 평상시와 전혀 다른 특징을 가지는 것으로 나타났다. 재난 발생 시 탈출 방향이 주로 한 방향이기 때문에, 방향전환이 적으며, 평균 보행속도가 상대적으로 높은 것으로 나타났다. 분석결과, 평상시에서의 인간의 행동은 살면서 학습한 습관에 기반하지만 비상 상황의 경우, 원초적인 본능에 기반하는 것으로 나타났다. 결론 : 본 연구에서 활용된 방법론과 연구 결과는 비상상황에서 사람들의 보행 행태에 대한 시뮬레이션과 분석에 활용 될 수 있을것으로 판단된다.

걷기 프로그램 '걷쥬' 참여자의 여가만족이 건강증진행위 및 삶의 질에 미치는 영향 (Effects of Leisure Satisfaction on Health Promotion Behavior and Quality of Life of Participants In the Walking Program "Geod-Jyu")

  • 한치섭;김성민
    • 대한통합의학회지
    • /
    • 제12권2호
    • /
    • pp.121-131
    • /
    • 2024
  • Purpose : This study aimed to investigate the leisure satisfaction of participants in the Geod-Jyu walking program and to examine the relationship between health promotion behaviors and quality of life. In addition, we investigated the impact of leisure satisfaction with walking among program participants on health promotion behaviors and quality of life. By clarifying these relationships, we aimed to identify factors of leisure satisfaction with walking that could enhance participants' health promotion behaviors and quality of life. Methods : A survey was conducted among 301 participants enrolled in the Geod-Jyu walking program in Chungcheongnam-do, with 288 responses analyzed. Data analysis included Pearson's correlation, confirmatory factor analysis, and multiple regression analysis using SPSS 27.0. Result : Leisure satisfaction exhibited a positive correlation with health promotion behavior (r=.544, p<.01) and quality of life (r=.478, p<.01). Furthermore, health promotion behavior showed a positive correlation with quality of life (r=.636, p<.01). Leisure satisfaction positively influenced quality of life, with physiological satisfaction (β=.16, t=2.32) and relaxation satisfaction (β=.15, t=2.04) emerging as notable contributors. In addition, leisure satisfaction had a significant positive impact on health promotion behaviors, with psychological satisfaction (β=.24, t=3.09) and educational satisfaction (β=.20, t=3.09) playing key roles. Health promotion behavior had a positive impact on quality of life, with all sub variables exhibiting significant positive effects in the following order: self-actualization (β=.24, t=4.16), stress management (β=.22, t=3.97), exercise (β=.22, t=4.05), and health responsibility (β=.12, t=2.14). Conclusion : The findings indicate that factors related to physical and rest satisfaction, as well as health-promoting behaviors facilitated by walking, significantly affected the quality of life among Geod-Jyu participants. Thus, promoting leisure satisfaction and engaging in health-promoting activities through walking can enhance overall well-being. Encouraging participation in the Geod-Jyu walking program is critical for physical and psychological benefits, and for promoting healthier behaviors. Further development of Geod-Jyu is expected to enhance walking satisfaction, promote self-care skills for health management, and positively influence quality of life.

걷기행사 참가의 결정요인 (Factors Associated with Perticipation in a Walking Campaign)

  • 조희숙;송예리아;홍선영;유승현;이정렬
    • 보건교육건강증진학회지
    • /
    • 제24권3호
    • /
    • pp.73-86
    • /
    • 2007
  • Objective: The purposes of this study are to understand the characteristics of the participants in a community walking campaign and to analyze the factors related to their participation based on the Transtheoretical Model (TTM). Methods: The study composed of the description of participant characteristics and comparison of them with non-participant characteristics in a walking campaign in K province. The data were collected through a survey of 2,590 participants and 258 non-participants from the same community. The survey instrument included questions about stages of walking and exercise, knowledge and attitude toward walking, and environmental condition for walking. Results: A majority of the walking campaign participants were in the action(24.8%) and maintenance(43.6%) stages of walking and exercise behavior. The non-participant group was split between maintenance(51.6%) and precontemplation (30.6%) stages. Among the participants, effective campaign promotion channels differed by age group while motivation for participation and participation patterns were associated with both age and gender. Favorable physical environment was a significant factor of participating in walking campaign(OR=1.396, CI=1.149-1.696). Although the campaign participants scored higher than the non-participants in most attitude toward walking questions, differences in knowledge scores between two groups were less significant. Conclusion: In conclusion, further social marketing to increase the awareness and to increase the concern of population in the community is needed based on the survey result. Transtheoretical model seems appropriate to apply to the evaluation and the planning the program of the behavior change in the community. Also, more organized and sustainable support in need to maintain the good habit of walking for the participants in walking campaign.

On the modeling and simulation of the walking behavior

  • Hosoi, Motoharu;Ishijima, Shintaro;Kojima, Akira
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 제어로봇시스템학회 1996년도 Proceedings of the Korea Automatic Control Conference, 11th (KACC); Pohang, Korea; 24-26 Oct. 1996
    • /
    • pp.83-86
    • /
    • 1996
  • We propose a mathematical model which describes the walking behavior of a person and to analyze the effect of the personality on the dynamics of the crowd. The fundamental assumption is that the human behavior is not a random process but a deterministic process with several basic mechanisms and each fundamental mechanism is common and only the parameter is different from person to person. The proposed model is based on the servomechanism which drives a person along the planned path from point to point. This model has been applied to simulate the walks of people in a crowd and the simulated results have a good coincidence with actual measurement.

  • PDF

Motion-capture-based walking simulation of digital human adapted to laser-scanned 3D as-is environments for accessibility evaluation

  • Maruyama, Tsubasa;Kanai, Satoshi;Date, Hiroaki;Tada, Mitsunori
    • Journal of Computational Design and Engineering
    • /
    • 제3권3호
    • /
    • pp.250-265
    • /
    • 2016
  • Owing to our rapidly aging society, accessibility evaluation to enhance the ease and safety of access to indoor and outdoor environments for the elderly and disabled is increasing in importance. Accessibility must be assessed not only from the general standard aspect but also in terms of physical and cognitive friendliness for users of different ages, genders, and abilities. Meanwhile, human behavior simulation has been progressing in the areas of crowd behavior analysis and emergency evacuation planning. However, in human behavior simulation, environment models represent only "as-planned" situations. In addition, a pedestrian model cannot generate the detailed articulated movements of various people of different ages and genders in the simulation. Therefore, the final goal of this research was to develop a virtual accessibility evaluation by combining realistic human behavior simulation using a digital human model (DHM) with "as-is" environment models. To achieve this goal, we developed an algorithm for generating human-like DHM walking motions, adapting its strides, turning angles, and footprints to laser-scanned 3D as-is environments including slopes and stairs. The DHM motion was generated based only on a motion-capture (MoCap) data for flat walking. Our implementation constructed as-is 3D environment models from laser-scanned point clouds of real environments and enabled a DHM to walk autonomously in various environment models. The difference in joint angles between the DHM and MoCap data was evaluated. Demonstrations of our environment modeling and walking simulation in indoor and outdoor environments including corridors, slopes, and stairs are illustrated in this study.