• Title/Summary/Keyword: WEB 3D

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Effective 3D Inner Model Visualization for GIS Web Service (GIS 표준 웹 서비스 적용을 위한 3차원 실내모델의 효율적 시각화)

  • Jeong, Jang-Yoon;Yom, Jae-Hong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.27 no.1
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    • pp.701-711
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    • 2009
  • The inner space of building is increasingly becoming complex as urban activities increase in variety, and the actual space size also increases. This trend necessitate the utilization of three dimensional position information within the inner space of buildings. Standard GIS web service technology and visualization technology are applied to 3D inner space building data to share these information for better decision making in building related applications such as fire evacuation, facilities management and market analysis. This study aims to effectively model and visualize the three dimensional space of building interiors in the GIS aspect, and to be able to share the information through standard GIS web service. The various elements of inner model was assigned and stored into pre-designed spatial database tables respectively. GIS web server was then configured to service the database which was populated with 3D inner model data. On the client side, 3D visualization modules was developed using a 3D graphic rendering S/W engine.

A Study on an Efficient Environment for Web Applications Development (웹 어플리케이션의 효율적인 개발 환경 구축에 관한 연구)

  • Kang, Byeong-Do;Lee, Mi-Kyong
    • The KIPS Transactions:PartD
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    • v.10D no.3
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    • pp.489-500
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    • 2003
  • Due to the rapid growth of Internet, modern software applications must support many web-based functionalities than traditional software applications. These web-based functional supports increase the complexity of software architecture and the cost of software development. Therefore, the development of an efficient environment that web characteristics are well reflected is the most important. In this thesis, we have presented an efficient environment for development of web applications. For the presented environment, after considering the web characteristics, we defined a Process for web applications and modeling environment. The Presented environment has three main functions : $\circled1$ it Provides a modeling environment for design of web-based applications, $\circled2$ it has a modeling language called WML(web-application modeling language), $\circled3$ it automatically extracts web pages from diagrams. As a result, using the three main functions of the presented environment, we can easily design, develop, and maintain the web applications.

DEVELOPING WEB-BASED 5D SYSTEM CONNECTING COST, SCHEDULE AND 3D MODEL

  • Hando Kim;Jaehong Kim;Junghoon Han;Yonghan Kim
    • International conference on construction engineering and project management
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    • 2011.02a
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    • pp.157-161
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    • 2011
  • BIM having started from architecture is being used in civil structure, but there are very few examples despite its effectiveness. In this paper, based on BIM technology, it is presented the method and result of developing web-based 5D system connecting cost, schedule and 3D model from the cable-stayed bridge. Through the system, the user can understand easily schedule on specific time and during some period and extract cost directly. This system also can manage various data types such as drawings, 3D models, documents and photos, for enhanced communication between stakeholders.

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Construction and Application of a Web-EOC Based Real-Time Monitoring Management System in Steep Slopes (Web-EOC 기반 경사지 실시간 계측관리시스템 구축 및 적용)

  • LEE, Jin-Duk;CHANG, Ki-Tae
    • Journal of the Korean Association of Geographic Information Studies
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    • v.21 no.2
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    • pp.107-119
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    • 2018
  • The slope monitoring systems which have been operating at home and abroad were investigated and then the real-time monitoring management system for evacuating inhabitants based on Web-EOC(Emergency Operating Center) was constructed. We tried to analyze realistically and precisely the situation by changing from the existing field-centered management to sensor-centered management that measures coordinates and provides in real-time data of measuring/monitoring sensors installed at a field site and developing related viewer programs. In addition, the 3D based monitoring management system, which has alarm functions in case of emergency and provides information about the evacuation place, was constructed on the base that is able to expand to nationwide fields by using Vworld 3D map. Ten steep slope monitoring sites were registered on Web-EOC slope monitoring management system constructed in the research and then application instances were suggested.

Web3D Simulation for Virtual City Coloring Using Color Dictionary (ColorDictionary를이용한 가상도시색채Web3D시뮬레이션)

  • Han Sun-mi;Won Eun-suk;Lee Hyun-ho;Cho Eun-ae;Pyun Hey-ri-sa;Chin Seongah
    • Proceedings of the Korea Society for Simulation Conference
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    • 2005.11a
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    • pp.84-90
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    • 2005
  • 본 연구는 임의의 지역을 선정하여 그 지역의 환경 색채를 분석한 후 NCS색체계와 히스토그래밍을 이용하여 주조색, 보조색, 강조색을 추출한 후 그 지역의 특성에 맞는 배색코드들을 제안한다. 이를 위해 색채조화론에 근거한 Color Dictionary를 제작하였으며 특정 지역을 3D모델링 한 최적의 배색 코드를 추출하여 주변 환경과 잘 어울리는 색채 시뮬레이션을 제시하고 Web3D 표준기술을 이용하여 상호작용과 다양한 뷰포인트에서 시연할 수 있는 프로그램 환경을 구축하였다. 이에 따른 기대효과는 첫째, 국가 홍보에 있어서 경쟁력 제고를 위한 효과. 둘째, 도시환경 색채계획의 기준틀 제시. 셋째, 색채계획의 단순화. 넷째, 도시문화를 형성. 다섯째, 색채계획에 관련된 학문에 응용 가능. 여섯째, 국가 문화산업, 콘덴츠 등 발전에 기여할 것으로 생각된다.

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Cognitive experiment of 3D layout for improving search ability of the user (사용자 탐색능력 향상을 위한 3D 레이아웃 인지 실험)

  • Kim Jung-Hee;Kim Ho-Sung
    • Proceedings of the Korea Contents Association Conference
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    • 2005.05a
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    • pp.263-267
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    • 2005
  • Presentation is the most important factor in the usability of a web site. A poor layout makes a bad influence on the searching ability of the user by reducing search speed and causing mistakes. Recently many web sites visualize 3D information and there is plenty of research on it. Such a layout improves the usability of web pages and information awareness both in quantity and quality. This paper proposes design guides on 3D information browsing and has experiments on searching speed of the users for 2D and 3D displays of the same data and were analyzed.

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Development of Online 3D Wrinkle Measurement System (실시간 3 차원 링클 측정 시스템)

  • Hoang, Huu Phuong;To, Hoang Minh;Ko, Sung-Lim
    • Proceedings of the KSME Conference
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    • 2008.11a
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    • pp.1255-1258
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    • 2008
  • Roll to roll (R2R) system, known as 'web processing', is the process of producing these electronic devices on a roll of flexible plastic. With the need of improved performance and productivity in R2R industry, effective control and on-line supervision for web quality is essential. In this report, we present a system for on-line measurement of wrinkles, one of defects incurring due to compressive stresses developed in the web. This system is able to capture an image generated when a well defined line shape laser beam passes through a transparent web. The system calculates 3D shape information, including the height of the wrinkle on the web, and displays the images for the shape information of the web in real time. By using area scan camera and machine vision laser, this system takes more advantages of setting up as a simple and low cost system compared to the line scan camera systems that widely used in web manufacturing. Specific calibration method and analysis on the achievable accuracy will be discussed.

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A Comparative Study on 3D Data Performance in Mobile Web Browsers in 4G and 5G Environments

  • Nam, Duckkyoun;Lee, Daehyeon;Lee, Seunghyun;Kwon, Soonchul
    • International Journal of Internet, Broadcasting and Communication
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    • v.11 no.3
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    • pp.8-19
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    • 2019
  • Since their emergence in 2007, smart phones have advanced up to the point that 5G mobile communication in 2019 started to be commercialized. Accordingly, now it is possible to share 3D modeling files and collaborate by means of a mobile web. As the recently commercialized 5G mobile communication network is so useful in sharing 3D modeling files and collaborating that even large-size geometry files can be transmitted at ultra high speed with ultra low transfer delay. We examines characteristics of major 3D file formats such as STL, OBJ, FBX, and glTF and compares the existing 4G LTE (Long Term Evolution) network with the 5G NR (New Radio) mobile communication network. The loading time and packets of each format were measured depending on the mobile web browser environments. We shows that in comparison with 4G LTE, the loading time of STL and OBJ file formats were reduced as much as 6.55 sec and 9.41 sec, respectively in the 5G NR and Chrome browsers. The glTF file format showed the most efficient performance in all of the 4G/5G mobile communication networks, Chrome, and Edge browsers. In the case of STL and OBJ, the traffic was relatively excessive in 5G NR and Edge browsers. The findings of this study are expected to be utilized to develop a 3D file format that reduces the loading time in a mobile web environment.

Modeling and Animation Implementation of 3D Humanoid base on the X3D (X3D 기만에서의 3차원 Humanoid 모델링과 애니메이션 구현)

  • 이성태;오근탁;김이선;이윤배
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.7
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    • pp.1089-1094
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    • 2002
  • We can travel every imaginary world and do every impossible thing via 3D character. People interest in 3D character animation for modeling like real world due to the increase of 3D game and imaginary Virtual Reality on the internet. In this paper, new framework for present of 3D character of high quality is applied. I represent 3-dimensional Humanoid modeling and animation technology and show the adequacy via simulation for various and natural representation certificate using VRML as a Web3D information type and XML.

3D Object Picking in Web-based Design System

  • Kim, Dong-Hyun;Yun, Bo-Yeul;Kim, Eung-Kon
    • Journal of information and communication convergence engineering
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    • v.1 no.2
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    • pp.82-87
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    • 2003
  • We are able to work on the shared virtual space in Web-based Collaborative Design System using only Internet and Web browser. Then the users will share 3D objects and must be able to pick the objects effectively which they want to manipulate. In this paper, picking is implemented not only by computing intersection of mouse pointer with the objects of the virtual world, but also by using capabilities and attributes of scene graph node, by setting bounds intersection testing instead of geometric intersection testing, by limiting the scope of the pick testing, using Java 3D. These methods can reduce the computation of picking and can pick 3D objects effectively and easily using the system of hierarchy.