• Title/Summary/Keyword: WBI

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WBI Courseware Design and Implementation for Learning of Problem Solving on the Subject Science in the Elementary (초등학교 사회교과 문제 해결 학습을 위한 웹 기반 코스웨어의 설계 및 구현)

  • Suh Seung-Hee;Lee Young-Wook
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.2 s.34
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    • pp.31-38
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    • 2005
  • The web is expected to cause the lot of its utilizing as a means of computer instructed learning and recently the applying instance on the web is more increasing in the education. From educational perspectives. the web-based instruction is much superior to any other medium in the view of interaction and greater to the amount of transmitted information. The various learning contents of WBI program can make students feel more excited and interested in learning activities. Also the creative talent and application abilities of the learner are able to be developed by mixing various sorts of multimedia materials up such as moving pictures. graphics and sounds. In this study, a WBI courseware learning program for the problem solving was designed and Proposed on the base of the theory of constructivism for the subject of social science in the 6th grade of elementary school. The experimental results showed that the learning accomplishment of an experimental class was much better than that of an existent class.

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Design and Implementation of WBI Courseware Based on Learning Activities for Studying Angle Subject at Elementary School (학습 활동 중심의 초등학교 수학과 각도학습 웹코스웨어의 설계 및 구현)

  • Park, Ung-Kyu;An, Byung-Hong
    • The Journal of the Korea Contents Association
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    • v.6 no.12
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    • pp.192-200
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    • 2006
  • With the appearance of the Internet and the development of the World Wide Web, web-based education has made individual and selective learning centered on students in cyberspace available at any time and anywhere. In this paper, we design and implement courseware for a web-based 4th-year elementary school mathematics course. In order to make it as student-centered as possible, the courseware adopted learning activities using various Flash animation and design methodology to enhance students' interest to complete all parts of the course. When we gave our WBI courseware to 4th-year elementary school students to use, their achievement in the subject was greater than a group who studied with the traditional course. The results of the question investigation of the experimental group showed a positive reaction and increased educational achievements in the fields of comprehension, interest, convenience and reflection on self-directed learning.

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Selecting Instructional Contents for Nutritional Education Program for Junior/Senior High School Students Through Instructional Analysis and Analysis of Entry Behaviors and Learner Characteristics (중ㆍ고등학생 대상 영양교육 내용 및 성취 목표 선정을 위한 교수분석과 출발점 행동 및 학습자 특성분석)

  • 강여화;양일선;김혜영;이해영
    • Korean Journal of Community Nutrition
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    • v.9 no.4
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    • pp.464-471
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    • 2004
  • For the purpose of developing ‘Web-Based Nutritional Education Program’, this study did instructional analysis, analysis of entry behaviors and learner characteristics to select instructional contents for nutritional education program for junior/senior high school students. Survey questionnaires were distributed from October 21, 2002 to October 26, 2002 to a total of 564 junior/senior high school students in Seoul. The total number of questionnaires collected and used in our study was 479, which is 84.9% of the total questionnaires distributed. As a result of the curriculum analysis of ‘Technology-Home economics’, subjects related with ‘food and nutrition’ in the 7$^{th}$ educational course study result, lessons including the contents of food and nutrition were ‘nutrition and meal of adolescent’ in 7th grade, ‘family meal management’ in 9th grade and ‘practice of home life’ in 10th grade. According to the curriculum analysis, ‘nutrition’ and ‘food’ were chosen for the superior subjects of nutrition education program and four subordinate subjects per superior one were developed. Then, entry behaviors and learner characteristics were analyzed: life characteristics, internet usage, anthropometrics data and nutritional knowledge. Students were interested in using computer and preferred passive activity to dynamic activity. According. to the analysis of internet usage, WBI for students should composed active parts such as game, moving image, immediate reply and follow-up bye-mail, bulletin board and com- munity activity. Students’ BMI were in normal range but they were lacked nutritional knowledge. We wrote performance objectives that were specific behavior skills to be learned, the conditions under which they must be performed and the criteria for successful performance. The next step for developing the WBI nutrition education program would be based on the results mentioned above.

Design and Implementation of a Web-Based Education-Evaluation System for Setting and Analyzing Questions (문항출제와 문항분석이 가능한 웹기반 교육평가 시스템의 설계 및 구현)

  • Ha, Il-Gyu;Gang, Byeong-Uk
    • The KIPS Transactions:PartD
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    • v.9D no.3
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    • pp.511-522
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    • 2002
  • WBI (Web-Based Instruction), a web-based tool for teaching the students at a long distance, makes possible to Interact between learners and instructors, provides a wide variety of learning materials, has an advantage of overcoming spatial constraints. In this paper, as a model of using the web for education, a web-based education-evaluation system has been designed and implemented. Web-based education-evaluation system has to be equipped with both of the online setting question mode and the upload setting question mode, the former makes questions on web and the latter uploads the setted questions on offline with settling a defeat of the existing systems on setting questions. And the system has to be equipped with the function of analyzing the questions that gives teacher several kinds of analysis information and makes possible to feedback to questions by adjusting the difficulty and revising the questions. In this paper, a system that reflects the above requirements has been designed and implemented with PHP script language and MySQL database system.

An Item Pool System for Leveled Assessment (수준별 평가를 위한 문제은행 시스템)

  • Hong, Jong-Gee;Jun, Woo-Chun
    • Journal of The Korean Association of Information Education
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    • v.6 no.3
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    • pp.298-307
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    • 2002
  • Recent advances in the Web technology have been changing our life in various aspects. These advances have brought us new paradigms of education. The Web provides teachers with many opportunities to implement wide ranges of new teaching and learning practices, which supplement the traditional classroom teaching-learning. Especially, the Web enables so-called WBI (Web-based instruction) system as a teaching aid. Now the WBI system can incorporate multimedia information with various communication and collaborative tools. In order for the WBI system to be successful, various supports are necessary. One of such supports comes from assessment. In this work, an item pool system for leveled assessment is designed and implemented. The proposed system has the following characteristics. First, the item pool is classified into three categories subject, semester, and chapter. This categorization makes lookup easier and faster. Second, any teacher can use the item pool system and enter their questions into the item pool. Third, the proposed system reflects various levels of students for each course. Thus, students can select their exams based on their progress and background. Finally, it can make difficulty of each item to be objective by repeated tests and refinements.

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Design and Implementation of Web Courseware For the Regionalized Study Western Gyeoungnam area (현장조사학습을 위한 초등학교 4학년 지역화단원 학습을 위한 WBI 코스웨어 설계 -서부 경남 지역을 중심으로-)

  • Kim, Soon-Ok;Lee, Jae-Inn
    • 한국정보교육학회:학술대회논문집
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    • 2006.01a
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    • pp.255-260
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    • 2006
  • 현장조사학습은 학습자로 하여금 생생한 현실에 직면하게 함으로써 보고 듣고 느끼는 구체적인 학습을 통하여 생활경험과 시야를 넓히고 사회사상 간의 관계를 보다 잘 이해할 수 있게 하며 사회과 교수, 학습과정에서의 문제해결을 위해 교실을 벗어나 고장을 중심한 우리도의 현지학습을 위주로 하는 것을 말한다. 그러나 21세기 정보화시대를 맞아하여 우리는 수많은 정보를 일일이 다 경험하기에는 한계가 있으며 현실적으로도 매우 어려운 실정이다. 또한 초등학교 사회과 편성의 주요방향인 정보화능력을 바탕으로 학습자가 정보화 사회에 나아가 다양한 정보를 취득하고 활용하여 현대사회의 문제를 창의적이며 합리적으로 해결하는 능력을 길러야 한다. 이러한 능력을 기를 수 있는 기틀을 마련해 주기위해 학습자가 원하는 시간과 장소에서 자기 학습력과 속도에 맞춰 자기 주도적인 학습을 할 수 있도록 학습자에게 다양한 미디어를 결합시킴 형태의 WBI를 설계하고 구현하여 학습효과를 극대화 하고자 한다. 본 연구에서는 사회과 4학년 1학기 보조교과서 "우리 경상남도의 생활"을 재구성하여 서부경남의 7개 시 군의 교통, 관광, 인구, 특산물, 문화재, 등에 대하여 정보를 탐색, 분석, 활용할 수 있는 능력을 길러주고자 한다.

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Cyber Education System Based on CRM (CRM 기반의 가상 교육 시스템)

  • Oh, Suk;Lee, Sun-Mi
    • Journal of The Korean Association of Information Education
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    • v.6 no.1
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    • pp.110-116
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    • 2002
  • This paper presents the cyber education system which aims to improve the effect of cyber education that remains limited by uniform educational course being provided to all students. In this respect, a cyber English educational program has been provided to all individual students in different levels through combining CRM with WBI. The paper has analyzed the academic interest of each learner in the process of education using the algorithm that this paper proposes. Here the CRM algorithm enables the study to categorize the degree of learners interest in the process of education and utilize this in cyber education. The frame of education program based on the students' interest which is introduced in the paper is expected to contribute as one of the cyber education strategies that will increase the learners' academic interest.

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Degree of Difficulty Adjustment Algorithms of Selection Question using Education Ability in WBI (WBI 시스템에서 학습능력을 고려한 출제 문제의 난이도 재조정 알고리즘)

  • Kim Eun-Jung;Ryu Hee-Yeol
    • Journal of Korea Society of Industrial Information Systems
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    • v.9 no.4
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    • pp.47-55
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    • 2004
  • Most questions made for remote examinations on web-based education system use methods of making questions using fixed questions or randomly using item pools or automatically using degree of difficulty. Particularly, automatically selection methods using degree of difficulty is the kernel of a question that objectivity of examination questions by degree of difficulty adjustment based result of examination. This paper is use automatically selection methods for examination on web-based education system. Therefore we present new algorithms of mediateness degree of difficulty as regards education ability of students for adjust the degree of difficulty. We identified this algorithms is more effective as compared with previously algorithms on web-based education system

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A Development of a Web-based Instruction Prototype System Considering Individual Differences (개인차를 고려한 웹 기반 코스웨어 개발)

  • 이재무
    • Journal of the Korea Computer Industry Society
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    • v.2 no.12
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    • pp.1591-1600
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    • 2001
  • There have been many WBI systems developed, but most of them do not fully consider instructional methods and learners' individual differences. If these are considered, a system will make a greater contribution to educational efficiency. We have developed a WBI prototype system that supports various instructional methods with varying instructional content. It presents instructional content that considers learners' individual differences. In this system, we provide interactive content based on multi-medium, interactive content based on text, and multi-medium presentation-stye content as one way teaching and text material appropriate to the learners' reference. Among the instructional methods, this system recommends a content appropriate to the individual learner. We provide individually proper feedback which considers the learner' misunderstanding in test modules. We tested our system in actual classes, evaluating and proofing our system for maximum educational effect.

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Design and Development of Network Based Competition Learning Model (네트워크 기반의 다자간 상호 경쟁적 학습모형의 설계 및 플랫폼 구현)

  • Heo, Kyun
    • The KIPS Transactions:PartA
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    • v.10A no.6
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    • pp.709-714
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    • 2003
  • It is important that the interaction between learners and contents in Educational Contents. But, there is just simple interaction in traditional WBI or CAI. As it is necessary to study for interaction with learners. There is applied more multimedia elements for the fun of learners. But, it is also necessary to study for Network Educational Game Contents which can give virtual environment to learn easily and funny. In this study, Competition Learning Model is designed for network learning environment. We can look at the new view point of Educational Contents by implementation of Network Educational Game Contents and Competition Learning Model.