• Title/Summary/Keyword: WARP

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Visualization of three-dimensional medical information based on Shear-Warp Volume Rendering (Shear-Warp Volume Rendering에 의한 3차원 의료영상 정보 표현)

  • Chae Eunmi;Huh Junsung;Sah Jongyoub
    • 한국전산유체공학회:학술대회논문집
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    • 1999.11a
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    • pp.158-162
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    • 1999
  • This thesis presents applications of three dimensional visualization technique based on shear-warp volume rendering to medical information. Volume rendering is compared to surface rendering and acceleration technique is also presented. The presented rendering techniques by using three-dimensional arrays of data are a widely used representation for computational fluid dynamics and geological structures as well as medical information.

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Three-dimensionally Simulated Monofilament Fabrics with Changes in Warp/Filling Yarn Diameter

  • Kim, Jong-Jun
    • Journal of Fashion Business
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    • v.10 no.6
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    • pp.28-37
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    • 2006
  • The purpose of this work is to present three-dimensional models of plain fabrics having various warp and filling yarn diameters. In order to simulate a woven fabric, a 3-dimensional CAD software with NURBS modeling capability was used. Final rendering was performed on the fabric model. It was demonstrated that the changes in yarn diameter could be three-dimensionally modeled through the use of fabric geometry and the 3D CAD. A short RhinoScript program was composed to implement the data importing and model building on the 3D CAD.

어도비 포토샵 CC 신기능 리뷰어 - 원근 뒤틀기(Perspective Warp)

  • 대한인쇄문화협회
    • 프린팅코리아
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    • v.14 no.4
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    • pp.92-95
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    • 2014
  • 최근 출시된 어도비 포토샵 CC에는 이전에 없던 다양한 신기능이 많이 포함돼 있다. 원근 뒤틀기(Perspective Warp)도 그중의 하나다. 원근 뒤틀기는 이미지에서 서로 다른 원근의 소실점을 정렬해 하나의 완벽한 합성 사진을 만드는 기능이다. 원근 뒤틀기에 대해 알아본다.

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High-quality Shear-warp Volume Rendering Using Efficient Supersampling and Pre-integration Technique (효율적인 수퍼샘플링과 선-적분을 이용한 고화질 쉬어-왑 분해 볼륨 렌더링)

  • Kye, Hee-Won;Kim, Tae-Young
    • Journal of Korea Multimedia Society
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    • v.9 no.8
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    • pp.971-981
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    • 2006
  • As shear-warp volume rendering is the fastest rendering method among the software based approaches, image quality is not good as that of other high-quality rendering methods. In this paper, we propose two methods to improve the image quality of shear-warp volume rendering without sacrificing computational efficiency. First, supersampling is performed in intermediate image space. We propose an efficient method to transform between volume and image coordinates at the arbitrary ratio. Second, we utilize pre-integrated rendering technique for shear-warp rendering. We propose new data structure called overlapped min-max map. Using this structure, empty space leaping can be performed so that we can maintain the rendering speed even though pre-integrated rendering is applied. Consequently, shear-warp rendering can generate high-qualify images comparable to those generated by the ray-casting without degrading speed.

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Handling Charactristics of FMT Net for the Larval Fish and Plankton (소형 어류 플랑크톤 채집용 FMT Net 의 운용 특성)

  • Jeong, Sun-Beom
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.41 no.2
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    • pp.122-128
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    • 2005
  • The experiments were conducted to fine out the handling characteristics of the FMT(Frame Mideater Trawl) in the southern waters of Korea using a trawler "DONGBAEK" belongs to Yosu National University. The realtionship between the net depth D(m) and the warp length L(m) at the towing speeds of 2.5k't and 3.5k't werw as follows ; D(m) = 0.30L - 1.3(2.5k't), D(m) = 0.16L - 1.5(3.5k't). Therefore, the net depth was 3.0m deeper when the warp length was 10m longer at the towing speed of 2.5k't and was 1.6m deeper for 10m longer at the speed of 3.5k't, respectively. The sinking speed of FMT was 6.5m/min when the warp releasing speed was 24m/min at the towing speed of 2.5k't and was 3.8m/min for 25m/min at the towing speed of 3.5k't, respectively. The rising speed of FMT was 6.9m/min when the warp rewinding speed was 28m/min at the towing speed of 2.5k't and was 5.3m/min for 25m/min at the towing speed of 3.5k't, respectively. The mean elapsed time getting to the stable towing condition was 104sec at the towing speed of 2.5k't and was 105sec at the towing speed of 3.5k't, respectively, and there was no time difference for the towing speed variation. During the towing, the net depth was comparatively stable on the condition of no change for the warp length and the towing speed.

A Study on the Elongation Change of Fabric according to the Cutting Lines (절개선을 활용한 직물의 신장변화에 관한 연구)

  • Lee, Joung-Suk;Sung, Su-Kwang;Lee, In-Ah
    • Fashion & Textile Research Journal
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    • v.4 no.3
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    • pp.261-265
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    • 2002
  • To propose a basic material that can improve the crumples in the knee area and can be applied as an element of garment design, the present study examined the elongation rates of the samples by differentiating the number of cutting lines according to the direction of the fabric, and then determined the puckering phenomenon by judging the conditions of the seams based on the looks of seam lines after bi-axil elongation. After the subjective evaluation on the knee areas of both the standard and modified trousers, the following conclusion was drawn : The elongation rates of the samples are: warp (3.98%)cross-legged (-0.2)>squatting down (-0.4); those in the modified trousers feel more comfortable when sitting on a chair (0.2)>cross-legged (0)>squatting down (-0.6). In the cross-legged posture, the modified trousers (0) has higher scores in the subjective evaluation than the standard ones (-0.2). The evaluation on the looks of needleworks in the samples with cutting lines along the direction of the fabric: weft2 (5.0)

THE INFLUENCE OF CATCH VOLUME ON TRAWLER WARP TENSION (어류가 대량으로 입강했을 때의 선미 trawl의 warp 장력)

  • Kim Cha Dol
    • Korean Journal of Fisheries and Aquatic Sciences
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    • v.2 no.2
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    • pp.173-178
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    • 1969
  • Few reports have been written regarding the measurement of stern trawler warp tension under conditions of a full catch. This report compares the tension imposed on the warps at the time the boat begins to tow the net and the tension at the time the cod end is filled with a large quantity of fish. The structure of the otter boards and trawl net used for the experiment was the same types as used by Koyama, Sakurai, and Sumikawa (1968). The warp tension was measured with a load cell tension meter. 3) This meter continuously records the tension on a pen oscillograph. The net towing speed was measured with the CM-lA type current meter, Toho Dentan Co. Ltd., Japan. The data collected in the experiment are shown in Table 1. This table indicates that shooting No. 2 and No. 11 show a large catch volume, and the types of fish caught are shown in Table 2. The tension meter recordings when the boat began to tow the net and when the cod end was filled with a large quantity are shown in Fig. 1 and Fig. 2. It is indicated that the barracouta Thyrsites atun (EUPHRASEN) causes little tension difference between the time before they enter the net and the time after they enter the net before hauling. Other types of fish influence tension similarly. According to these results, the warp tension measurements as recorded on a big stern trawler are more influenced by rough sea wave action than by the volume of fish caught.

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Optimization of Warp-wide CUDA Implementation for Parallel Shifted Sort Algorithm (병렬 Shifted Sort 알고리즘의 Warp 단위 CUDA 구현 최적화)

  • Park, Taejung
    • Journal of Digital Contents Society
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    • v.18 no.4
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    • pp.739-745
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    • 2017
  • This paper presents and discusses an implementation of the GPU shifted sorting method to find approximate k nearest neighbors which executes within "warp", the minimum execution unit in GPU parallel architecture. Also, this paper presents the comparison results with other two common nearest neighbor searching methods, GPU-based kd-tree and ANN (Approximate Nearest Neighbor) library. The proposed implementation focuses on the cases when k is small, i.e. 2, 4, 8, and 16, which are handled efficiently within warp to consider it is very common for applications to handle small k's. Also, this paper discusses optimization ways to implementation by improving memory management in a loop for the CUB open library and adopting CUDA commands which are supported by GPU hardware. The proposed implementation shows more than 16-fold speed-up against GPU-based other methods in the tests, implying that the improvement would become higher for more larger input data.

Textural Characteristics of Imprinted Textiles in Some Relics Excavated (출토유물에 수착되어진 직물의 재질특성)

  • Kim, Dong-Keon;Chin, Young-Gil
    • Fashion & Textile Research Journal
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    • v.5 no.3
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    • pp.299-303
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    • 2003
  • Some of historical textiles were analyzed to identify the imprinted textures on the metal remains of Haengyeup(a horse strap pendant) and Doja (a knife), which were excavated in the ruins of Hwangsung-dong, Kyungju city in the fifth century and textiles imprinted on the human bones that were excavated in the Pungnae 4th Area, Namyangju county in the sixteenth century. The results analyzed arc as follows ; It was confirmed that the imprinted textures of Haengyeup and Doja are white ramie since the structural characteristics of cellulosic bast fibers, partially projected long oval cross sections with large lumens and the imprinted textures of human bones are silk fabrics since the triangular cross sections of fibroin is showed. All of the textiles were designed in plain weaves. In the case of weaving yarns, the warp threads were thicker than the weft threads, that is, the imprinted textures of Haengyeup were measured by 1.35 mm for warp and 1.21 mm for weft, and the Doja by 1.16mm for warp and 1.11 mm for weft. In connection with the direction of the yarn twist, the Z-twist were observed in the imprinted textures of human bones, whereas it presented the S-twist in the case of Haengyeup and Doja. The warp yarns were mostly harder twisted than the weft yarns on the amounts of twist, that is, it was observed that the case of Haengyeup were amounted to 0.33 twists per centimeter for warp yarns and 0.25 twists per centimeter for weft yarns. Also it was showed 0.32 twists per centimeter for warp yarns and 0.26 twists per centimeter in the case of the textures of human bones. On the fabric counts, it was showed that the finer the yarns the higher the densities since it were $4.3{\times}5.1$ threads per sqaure centimeters and $7.6{\times}7.1$ threads per sqaure centimeters each in the case of Haengyeup and Doja, whereas it was $18.2{\times}33.7$ threads per sqaure centimeters in the case of the textures of human bones.