• Title/Summary/Keyword: Voronoi diagram of spheres

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Topology Representation for the Voronoi Diagram of 3D Spheres

  • Cho, Young-Song;Kim, Dong-Uk;Kim, Deok-Soo
    • International Journal of CAD/CAM
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    • v.5 no.1
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    • pp.59-68
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    • 2005
  • Euclidean Voronoi diagram of spheres in 3-dimensional space has not been explored as much as it deserves even though it has significant potential impacts on diverse applications in both science and engineering. In addition, studies on the data structure for its topology have not been reported yet. Presented in this, paper is the topological representation for Euclidean Voronoi diagram of spheres which is a typical non-manifold model. The proposed representation is a variation of radial edge data structure capable of dealing with the topological characteristics of Euclidean Voronoi diagram of spheres distinguished from those of a general non-manifold model and Euclidean Voronoi diagram of points. Various topological queries for the spatial reasoning on the representation are also presented as a sequence of adjacency relationships among topological entities. The time and storage complexities of the proposed representation are analyzed.

Two Algorithms for Constructing the Voronoi Diagram for 3D Spheres and Applications to Protein Structure Analysis (삼차원 구의 보로노이 다이어그램 계산을 위한 두 가지 알고리듬 및 단백질구조채석에의 응용)

  • Kim D.;Choi Y.;Kim D.S.
    • Korean Journal of Computational Design and Engineering
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    • v.11 no.2
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    • pp.97-106
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    • 2006
  • Voronoi diagrams have been known for numerous important applications in science and engineering including CAD/CAM. Especially, the Voronoi diagram for 3D spheres has been known as very useful tool to analyze spatial structural properties of molecules or materials modeled by a set of spherical atoms. In this paper, we present two algorithms, the edge-tracing algorithm and the region-expansion algorithm, for constructing the Voronoi diagram of 3D spheres and applications to protein structure analysis. The basic scheme of the edge-tracing algorithm is to follow Voronoi edges until the construction is completed in O(mn) time in the worst-case, where m and n are the numbers of edges and spheres, respectively. On the other hand, the region-expansion algorithm constructs the desired Voronoi diagram by expanding Voronoi regions for one sphere after another via a series of topology operations, starting from the ordinary Voronoi diagram for the centers of spheres. It turns out that the region-expansion algorithm also has the worst-case time complexity of O(mn). The Voronoi diagram for 3D spheres can play key roles in various analyses of protein structures such as the pocket recognition, molecular surface construction, and protein-protein interaction interface construction.

Edge Tracing Algorithm for Computation of Euclidean Voronoi Diagram for Protein and its Applications (3차원에서 단백질의 보로노이 다이아그램 계산을 위한 모서리추적 알고리즘 및 응용)

  • Jo, Yeong-Song;Kim, Dong-Uk;Jo, Cheol-Hyeong;Kim, Deok-Su
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2005.05a
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    • pp.842-847
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    • 2005
  • Although there are many applications of Euclidean Voronoi diagram for spheres in a 3D space in various disciplines from sciences and engineering, it has not been studied as much as it deserves. In this paper, we present an edge-tracing algorithm to compute the Euclidean Voronoi diagram of 3-dimensional spheres in O(mn) in the worst-case, where m is the number of edges of Voronoi diagram and n is the number of spheres. After building blocks for the algorithm, we show an example of Voronoi diagram for atoms using actual protein data and discuss its applications for protein analysis.

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Using Voronoi Diagram and Power Diagram in Application Problems (응용문제에서 보로노이 다이어그램과 파워 다이어그램의 사용성 비교)

  • Kim, Donguk
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.35 no.4
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    • pp.235-243
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    • 2012
  • The Voronoi diagram of spheres and power diagram have been known as powerful tools to analyze spatial characteristics of weighted points, and these structures have variety range of applications including molecular spatial structure analysis, location based optimization, architectural design, etc. Due to the fact that both diagrams are based on different distance metrics, one has better usability than another depending on application problems. In this paper, we compare these diagrams in various situations from the user's viewpoint, and show the Voronoi diagram of spheres is more effective in the problems based on the Euclidean distance metric such as nearest neighbor search, path bottleneck locating, and internal void finding.

Triangulation of Voronoi Faces of Sphere Voronoi Diagram using Delaunay Refinement Algorithm (딜러니 개선 알고리듬을 이용한 삼차원 구의 보로노이 곡면 삼각화)

  • Kim, Donguk
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.41 no.4
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    • pp.123-130
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    • 2018
  • Triangulation is one of the fundamental problems in computational geometry and computer graphics community, and it has huge application areas such as 3D printing, computer-aided engineering, surface reconstruction, surface visualization, and so on. The Delaunay refinement algorithm is a well-known method to generate quality triangular meshes when point cloud and/or constrained edges are given in two- or three-dimensional space. In this paper, we propose a simple but efficient algorithm to triangulate Voronoi surfaces of Voronoi diagram of spheres in 3-dimensional Euclidean space. The proposed algorithm is based on the Ruppert's Delaunay refinement algorithm, and we modified the algorithm to be applied to the triangulation of Voronoi surfaces in two ways. First, a new method to deciding the location of a newly added vertex on the surface in 3-dimensional space is proposed. Second, a new efficient but effective way of estimating approximation error between Voronoi surface and triangulation. Because the proposed algorithm generates a triangular mesh for Voronoi surfaces with guaranteed quality, users can control the level of quality of the resulting triangulation that their application problems require. We have implemented and tested the proposed algorithm for random non-intersecting spheres, and the experimental result shows the proposed algorithm produces quality triangulations on Voronoi surfaces satisfying the quality criterion.

Voronoi diagrams, quasi-triangulations, and beta-complexes for disks in R2: the theory and implementation in BetaConcept

  • Kim, Jae-Kwan;Cho, Youngsong;Kim, Donguk;Kim, Deok-Soo
    • Journal of Computational Design and Engineering
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    • v.1 no.2
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    • pp.79-87
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    • 2014
  • Voronoi diagrams are powerful for solving spatial problems among particles and have been used in many disciplines of science and engineering. In particular, the Voronoi diagram of three-dimensional spheres, also called the additively-weighted Voronoi diagram, has proven its powerful capabilities for solving the spatial reasoning problems for the arrangement of atoms in both molecular biology and material sciences. In order to solve application problems, the dual structure, called the quasi-triangulation, and its derivative structure, called the beta-complex, are frequently used with the Voronoi diagram itself. However, the Voronoi diagram, the quasi-triangulation, and the beta-complexes are sometimes regarded as somewhat difficult for ordinary users to understand. This paper presents the two-dimensional counterparts of their definitions and introduce the BetaConcept program which implements the theory so that users can easily learn the powerful concept and capabilities of these constructs in a plane. The BetaConcept program was implemented in the standard C++ language with MFC and OpenGL and freely available at Voronoi Diagram Research Center (http://voronoi.hanyang.ac.kr).

$\beta$-Shape and $\beta$-Complex for the Structure Analysis of Molecules

  • Seo, Jeong-Yeon;Kim, Dong-Uk;Cho, Young-Song;Ryu, Joong-Hyun;Kim, Deok-Soo
    • International Journal of CAD/CAM
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    • v.7 no.1
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    • pp.91-101
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    • 2007
  • To understand the structure of molecules, various computational methodologies have been extensively investigated such as the Voronoi diagram of the centers of atoms in molecule and the power diagram for the weighted points where the weights are related to the radii of the atoms. For a more improved efficiency, constructs like an $\alpha$-shape or a weighted $\alpha$-shape have been developed and used frequently in a systematic analysis of the morphology of molecules. However, it has been recently shown that $\alpha$-shapes and weighted $\alpha$-shapes lack the fidelity to Euclidean distance for molecules with polysized spherical atoms. We present the theory as well as algorithms of $\beta$-shape and $\beta$-complex in $\mathbb{R}^3$ which reflects the size difference among atoms in their full Euclidean metric. We show that these new concepts are more natural for most applications and therefore will have a significant impact on applications based on particles, in particular in molecular biology. The theory will be equivalently useful for other application areas such as computer graphics, geometric modeling, chemistry, physics, and material science.

Voronoi Diagram Computation for a Molecule Using Graphics Hardware (그래픽 하드웨어를 이용한 분자용 보로노이 다이어그램 계산)

  • Lee, Jung-Eun;Baek, Nak-Hoon;Kim, Ku-Jin
    • The KIPS Transactions:PartA
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    • v.19A no.4
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    • pp.169-174
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    • 2012
  • We present an algorithm that computes a 3 dimensional Voronoi diagram for a protein molecule in this paper. The molecule is represented as a set of spheres with van der Waals radii. The Voronoi diagram is constructed in the 3D space by finding the voxels containing it. For the feasibility of the computation, we represent the molecule as a BVH (bounding volume hierarchy), and our system is accelerated by modern graphics hardware with CUDA programming support. Compared to single-core CPU implementations, experimental results show 323 times faster performance in the computation time, when the space is partitioned into $2^{24}$ voxels.