• Title/Summary/Keyword: Volumetric Hologram

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A Study on the Angular Characteristics of Photopolymer-based Hologram Recording and Reproducing Light

  • Kwang-pyo, Hong;Jiwoon, Lee;Lee-hwan, Hwang;Soon-chul, Kwon;Seunghyun, Lee
    • International Journal of Advanced Culture Technology
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    • v.10 no.4
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    • pp.460-469
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    • 2022
  • Increasing interest in the metaverse world these days, interest in realistic content such as 3D displays is growing. In particular, hologram images seen in movies provide viewers with an immersive display that cannot be seen in conventional 2D images. Since the first discovery of holography by Dennis Gabor in 1948, this technology has developed rapidly. Spatially, this beginning of technology like Optical hologram called analog hologram and Digital hologram such as computer-generated hologram (CGH). In analog and digital holograms, a recording angle and a recording wavelength are having important role when reproducing and display hologram. In the hologram, diffraction of light causes by unexpected formed by the synthesis from interference with object and reference light. When recording, the incident light information and mismatched reproduction light reconstruct the hologram in an undesirable direction. Reproduction light that is out of sync with incident light information with initial condition of recording will cause reconstructed image in an undesirable direction. Therefore, we analyze the holographic interference pattern generated by hologram recording in volume holograms using photopolymer and analyze the characteristics that vary depending on the angle of the reproduced light. This is expected to be used as a basic research on various holographic application that may cause as holograms are applied to industries in the future.

Realistic Contents and Interaction Based Realistic Contents Service (상호작용 기반의 홀로그램 실감 콘텐츠 서비스연구)

  • Lee, Wan Jung;Shin, Eun Ji;Yoon, Hyun Sun;Choi, Hee Min;Cho, Dong Sik;Kang, Hoon Jong
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.10
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    • pp.429-438
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    • 2021
  • In recent, realistic content has been applied in various ways due to the development of display technology and hologram, the final realistic content technology, have been used limitedly in accordance with the growing public demand. However, most realistic content requires additional devices of HMD (head mounted device) or glasses type, and other realistic content display technologies deliver a single image plane in the experience space to the user, providing a monotonous content experience. Various realistic contents with hologram technology are introduced in this work. In addition, we propose an interaction based realistic hologram service based that combines projection mapping and floating holograms. Projection-mapped screens and multi-floating hologram device provide a three-dimensional volumetric space with extended depth orientation from the user's point of view, while allowing users' entire and partial motions to be recognizable through multiple sensors.

Hologram Generation with Random Phase based on 3D Volumetric Model (3D 체적형 모델 기반의 랜덤 위상을 갖는 홀로그램 생성)

  • Lee, Sol;Kim, Kyung-Jin;Kim, Jin-Kyum;Park, Byung-Seo;Kim, Dong-Wook;Seo, Young-Ho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.07a
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    • pp.323-324
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    • 2020
  • 논문에서는 3D 체적형 모델을 이용하여 홀로그램에 랜덤 위상 효과를 주는 방법을 제안한다. CGH(Computer Generated Hologram)에서 랜덤 위상의 추가는 실제 촬영하여 획득한 홀로그램에서 물체 표면의 난반사에 대한 영향을 고려한 것이다. 이 랜덤 위상은 생성한 홀로그램의 광 시야각 확장 효과가 있다. 하지만 이것은 랜덤으로 발생하기 때문에 홀로그램 시퀀스를 생성할 때 같은 객체 표면에 대해서 고정된 효과를 줄 수 없다. 본 논문에서는 CGH를 진행할 때 물체의 고유한 랜덤 위상 추가를 위해 3D 체적형 모델을 사용하는 방법을 제안한다.

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Crosstalk Analysis of Holographic Memory System using Fractal - Space Multiplexing (프랙탈-공간 다중화를 이용한 홀로그래픽 메모리 시스템의 누화해석)

  • 김수길;홍선기
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.18 no.1
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    • pp.44-51
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    • 2004
  • Fractal-space multiplexing using a moving window(MW) can multiplex holograms by moving a window left and right. and up and down. But, crosstalk occurs by two neighboring moving windows in the vertical direction of the holographic memory system and limits high-density information recording. Accordingly, we analyzed the crosstalk with the focal length of lens, the distance of MW, and the number of multiplexed hologram to record high-density infromation and presented the optical experimental results of fractal-space multiplexing using volumetric photorefractive crystal and disc type photopolymer.