• Title/Summary/Keyword: Volume visualization

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Development of 3D Visualization Technology for Meteorological Data (기상자료 3차원 가시화 기술개발 연구)

  • Seo In Bum;Joh Min Su;Yun Ja Young
    • Journal of the Korean Society of Visualization
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    • v.1 no.2
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    • pp.58-70
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    • 2003
  • Meteorological data contains observation and numerical weather prediction model output data. The computerized analysis and visualization of meteorological data often requires very high computing capability due to the large size and complex structure of the data. Because the meteorological data is frequently formed in multi-variables, 3-dimensional and time-series form, it is very important to visualize and analyze the data in 3D spatial domain in order to get more understanding about the meteorological phenomena. In this research, we developed interactive 3-dimensional visualization techniques for visualizing meteorological data on a PC environment such as volume rendering, iso-surface rendering or stream line. The visualization techniques developed in this research are expected to be effectively used as basic technologies not only for deeper understanding and more exact prediction about meteorological environments but also for scientific and spatial data visualization research in any field from which three dimensional data comes out such as oceanography, earth science, and aeronautical engineering.

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Development of 3D Visualization Technology for Meteorological Data Using IDL (IDL을 이용한 기상자료 3 차원 가시화 기술개발 연구)

  • Joh Min-su;Yun Ja-Young;Seo In-Bum
    • 한국가시화정보학회:학술대회논문집
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    • 2002.11a
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    • pp.77-80
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    • 2002
  • The recent 3D visualization such as volume rendering, iso-surface rendering or stream line visualization gives more understanding about structures or distribution of data in a space and, moreover, the real-time rendering of a scene enables the animation of time-series data. Because the meteorological data is frequently formed as multi-variables, 3-dimensional and time-series data, the spatial analysis, time-series analysis, vector display, and animation techniques can do important roles to get more understanding about data. In this research, our aim is to develop the 3-dimensional visualization techniques for meteorological data in the PC environment by using IDL. The visualization technology from :his research will be used as basic technology not only for the deeper understanding and the more exact prediction about meteorological environments but also for the scientific and spatial data visualization research in any field from which three-dimensional data comes out such as oceanography, earth science, or aeronautical engineering.

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3D Rendering of Magnetic Resonance Images using Visualization Toolkit and Microsoft.NET Framework

  • Madusanka, Nuwan;Zaben, Naim Al;Shidaifat, Alaaddin Al;Choi, Heung-Kook
    • Journal of Multimedia Information System
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    • v.2 no.2
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    • pp.207-214
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    • 2015
  • In this paper, we proposed new software for 3D rendering of MR images in the medical domain using C# wrapper of Visualization Toolkit (VTK) and Microsoft .NET framework. Our objective in developing this software was to provide medical image segmentation, 3D rendering and visualization of hippocampus for diagnosis of Alzheimer disease patients using DICOM Images. Such three dimensional visualization can play an important role in the diagnosis of Alzheimer disease. Segmented images can be used to reconstruct the 3D volume of the hippocampus, and it can be used for the feature extraction, measure the surface area and volume of hippocampus to assist the diagnosis process. This software has been designed with interactive user interfaces and graphic kernels based on Microsoft.NET framework to get benefited from C# programming techniques, in particular to design pattern and rapid application development nature, a preliminary interactive window is functioning by invoking C#, and the kernel of VTK is simultaneously embedded in to the window, where the graphics resources are then allocated. Representation of visualization is through an interactive window so that the data could be rendered according to user's preference.

Visualization Techniques for Massive Source Code (대용량 소스코드 시각화기법 연구)

  • Seo, Dong-Su
    • The Journal of Korean Association of Computer Education
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    • v.18 no.4
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    • pp.63-70
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    • 2015
  • Program source code is a set of complex syntactic information which are expressed in text forms, and contains complex logical structures. Structural and logical complexity inside source code become barriers in applying visualization techniques shown in traditional big-data approaches when the volume of source code become over ten-thousand lines of code. This paper suggests a procedure for making visualization of structural characteristics in source code. For this purpose, this paper defines internal data structures as well as inter-procedural relationships among functions. The paper also suggests a means of outlining the structural characteristics of source code by visualizing the source codes with network forms The result of the research work can be used as a means of controling and understanding the massive volume of source code.

Selective Segmentation of 3-D Objects Using Surface Detection and Volume Growing (표면 검출과 볼륨 확장을 이용한 삼차원 물체의 선택 분할)

  • Bae, So-Young;Choi, Soo-Mi;Choi, Yoo-Joo;Kim, Myoung-Hee
    • The KIPS Transactions:PartA
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    • v.9A no.1
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    • pp.83-92
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    • 2002
  • The segmentation of target objects from three dimensional volume images is an essential step for visualization and volume measurement. In this paper, we present a method to detect the surface of objects by improving the widely used levoy filtering for volume visualization. Using morphological operators we generate completely closed surfaces and selectively segment objects using the volume growing algorithm. The presented method was applied to 3-D artificial sphere images and angiocardiograms. We quantitatively compared this method with the conventional levoy filtering using artificial sphereimages, and the results showed that our method is better in the aspect of voxel errors. The results of visual comparison using angiocardiograms also showed that our method is more accurate. The presented method in this paper is very effective for segmentation of volume data because segmentation, visualization and measurement are frequently used together for 3-D image processing and they can be easily related in our method.

B-spline Volume BRDF Representation and Application in Physically-based Rendering (물리기반 렌더링에서의 비스플라인 볼륨 BRDF 표현과 응용)

  • Lee, Joo-Haeng;Park, Hyung-Jun
    • Korean Journal of Computational Design and Engineering
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    • v.13 no.6
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    • pp.469-477
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    • 2008
  • Physically-based rendering is an image synthesis technique based on simulation of physical interactions between light and surface materials. Since generated images are highly photorealistic, physically-based rendering has become an indispensable tool in advanced design visualization for manufacturing and architecture as well as in film VFX and animations. Especially, BRDF (bidirectional reflectance distribution function) is critical in realistic visualization of materials since it models how an incoming light is reflected on the surface in terms of intensity and outgoing angles. In this paper, we introduce techniques to represent BRDF as B-spline volumes and to utilize them in physically-based rendering. We show that B-spline volume BRDF (BVB) representation is suitable for measured BRDFs due to its compact size without quality loss in rendering. Moreover, various CAGD techniques can be applied to B-spline volume BRDFs for further controls such as refinement and blending.

On-demand Acoustofluidic Droplet Generation with Tunable Droplet Volume (음향미세유체역학적 미세액적 생성 및 부피 제어)

  • Kim, Woo Hyuk;Park, Jinsoo
    • Journal of the Korean Society of Visualization
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    • v.18 no.2
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    • pp.46-50
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    • 2020
  • On-demand droplet generation with tunable droplet volume is fundamental in many droplet microfluidic applications. In this work, we propose an acoustofluidic method to produce water-in-oil droplets with prescribed volume in an on-demand manner. Surface acoustic waves produced from a slanted interdigital transducer are coupled with parallel laminar streams of dispersed and continuous phase fluids. Acoustic radiation force acting on the fluid interface enable generation of droplets in a microfluidic chip. We expect that the proposed acoustofluidic droplet generation method will serve as a promising tool for on-demand droplet generation with on-chip droplet volume control.

Hardware-Accelerated Multipipe Parallel Rendering of Large Data Streams

  • Park, Sanghun;Park, Sangmin;Bajaj, Chandrajit;Ihm, Insung
    • Journal of the Korea Computer Graphics Society
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    • v.7 no.2
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    • pp.21-28
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    • 2001
  • As a result of the recent explosive growth of scientific data, extremely large volume datasets have become increasingly commonplace. While several texture-based volume rendering algorithms have been proposed, most of them focused on volumes smaller than the hardware's available texture memory. This paper presents a new parallel volume rendering scheme for very large static and time-varying data on a multipipe system architecture. Our scheme subdivides large volumes dynamically into smaller bricks, and assigns them adaptively to graphics pipes to minimize the costs of texture swapping. With the new method, Phong shaded images can be easily created by computing the gradients on the fly and using the color matrix feature of OpenGL. We report experimental results on an SGI Onyx2 for the various large datasets.

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Medical data visualization using Unity3D game engine (Unity3D 게임 엔진을 이용한 의료 데이터 가시화)

  • Ha, Taejun;Kye, Heewon
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.3
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    • pp.87-94
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    • 2017
  • Due to improvements in the capabilities of commercial game engines, there are increasing instances of applying game engines to scientific visualization applications. This study describes a case of creating a virtual reality application that visualizes medical volume data based on the Unity3D game engine. When using a game engine, there is an advantage that various functions required for an application are basically provided, such as depth sorting of translucent objects or virtual reality hardware support. On the other hand, there is a restriction that the structure of the application program should be modified to suit the characteristics of the game engine. This paper describes a method for visualizing medical volume data using the structure of a game engine. As a result, we were able to create a virtual reality scene that consisted of surface data and medical volume data fragments together. And we confirmed the possibility of game engine as a future medical simulation production tool.

Effective Volume Rendering and Virtual Staining Framework for Visualizing 3D Cell Image Data (3차원 세포 영상 데이터의 효과적인 볼륨 렌더링 및 가상 염색 프레임워크)

  • Kim, Taeho;Park, Jinah
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.1
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    • pp.9-16
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    • 2018
  • In this paper, we introduce a visualization framework for cell image data obtained from optical diffraction tomography (ODT), including a method for representing cell morphology in 3D virtual environment and a color mapping protocol. Unlike commonly known volume data sets, such as CT images of human organ or industrial machinery, that have solid structural information, the cell image data have rather vague information with much morphological variations on the boundaries. Therefore, it is difficult to come up with consistent representation of cell structure for visualization results. To obtain desired visual representation of cellular structures, we propose an interactive visualization technique for the ODT data. In visualization of 3D shape of the cell, we adopt a volume rendering technique which is generally applied to volume data visualization and improve the quality of volume rendering result by using empty space jittering method. Furthermore, we provide a layer-based independent rendering method for multiple transfer functions to represent two or more cellular structures in unified render window. In the experiment, we examined effectiveness of proposed method by visualizing various type of the cell obtained from the microscope which can capture ODT image and fluorescence image together.