• Title/Summary/Keyword: Visualization method

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A study on the spray combustion characteristics of D.I. diesel engine using visualization engine system (가시화 엔진을 이용한 직분식 디젤 엔진의 분무 연소 특성에 관한 연구)

  • Chung, J.W.;Lee, K.H.;Choi, S.W.;Kim, B.S.
    • Journal of ILASS-Korea
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    • v.4 no.4
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    • pp.17-23
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    • 1999
  • Recently, many researchers have been studied a D.I. diesel engine because of the exhaust gas restriction and fuel consumption performance. It is well known that the fuel injection characteristics are the key factors on the diesel combustion and exhaust emission. In this study, the fuel injection characteristics of 5-hole injector and the combustion characteristics are investigated with the amount of fuel by means of the visualization method and visualization D.I. diesel engine system. As the results of the experiments, the spray pattern of the fuel injection and the diffusion flame of a D.I. diesel engine are clarified. In addition, combustion phenomena with operation conditions such as engine speed and engine load are made clear.

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An Efficient Visualization Technique of Large-Scale Nodes Structure with Linked Information

  • Mun Su-Youl;Ha Seok-Wun
    • Journal of information and communication convergence engineering
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    • v.3 no.1
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    • pp.49-55
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    • 2005
  • This study is to suggest a visualization technique to display the relations of associated data in an optimal way when trying to display the whole data on a limited space by dealing with a large amount of data with linked information. For example, if you track an IP address through several steps and display the data on a screen, or if you visualize the human gene information on a 3-dimensional space, then it becomes even easier to understand the data flow in such cases. In order to simulate the technique given in this study, the given algorithm was applied to a large number of nodes made in a random fashion to optimize the data and we visually observed the result. According to the result, the technique given in this study is more efficient than any previous method in terms of visualization and utilizing space and allows to more easily understand the whole structure of a node because it consists of sub-groups.

Facial Data Visualization for Improved Deep Learning Based Emotion Recognition

  • Lee, Seung Ho
    • Journal of Information Science Theory and Practice
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    • v.7 no.2
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    • pp.32-39
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    • 2019
  • A convolutional neural network (CNN) has been widely used in facial expression recognition (FER) because it can automatically learn discriminative appearance features from an expression image. To make full use of its discriminating capability, this paper suggests a simple but effective method for CNN based FER. Specifically, instead of an original expression image that contains facial appearance only, the expression image with facial geometry visualization is used as input to CNN. In this way, geometric and appearance features could be simultaneously learned, making CNN more discriminative for FER. A simple CNN extension is also presented in this paper, aiming to utilize geometric expression change derived from an expression image sequence. Experimental results on two public datasets (CK+ and MMI) show that CNN using facial geometry visualization clearly outperforms the conventional CNN using facial appearance only.

Automatic UML Design Extraction with Software Visualization based on Reverse Engineering

  • Jung, Se Jun;Kim, Janghwan;Lee, Won Young;Park, Bo Kyung;Son, Hyun Seung;Kim, R. Young Chul
    • International journal of advanced smart convergence
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    • v.10 no.3
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    • pp.89-96
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    • 2021
  • In various areas of the 4th industry, a big issue is software quality enhancement for stability and reliability of the smart software systems. After revising software promotion law at 2020, we must clearly define requirements and separate design parts and implementation parts of an all public software development contracts. In this study, we need to validate whether the final implementation of software is followed by the original design or not. To do this, we consider the design restoration through software visualization based on reverse engineering. Therefore we propose an UML design extraction and visualization method based on reverse engineering. Based on this, we may validate whether it is implemented according to the original design, and how much visualizes and includes the code the internal complexity for improvement of software quality.

Computational visualization for condensational growth of micro-particles in the pipe flow through a porous material (다공성 물질을 통과하는 관내 유동에서의 미세 입자 응축성장 전산 가시화)

  • Moon, Jihoo;Kim, Daegyoum
    • Journal of the Korean Society of Visualization
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    • v.20 no.2
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    • pp.63-69
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    • 2022
  • In this study, we numerically simulate the condensational growth of micron-sized particles traveling through a pipe filled with humidified air. Using the finite volume method and Lagrangian particle tracking technique, the mixture of particle-laden flow with moist air in a T-juction pipe is simulated. The condensational growth of particles is calculated by considering the mass transfer of vapor in the air onto the particle surface. The results indicate that the growth rate of the particles increases as the relative humidity of air is higher. Furthermore, the placement of a porous media with low permeability in the pipe could enhance the degree of condensational growth.

Optimization for Large-Scale n-ary Family Tree Visualization

  • Kyoungju, Min;Jeongyun, Cho;Manho, Jung;Hyangbae, Lee
    • Journal of information and communication convergence engineering
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    • v.21 no.1
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    • pp.54-61
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    • 2023
  • The family tree is one of the key elements of humanities classics research and is very important for accurately understanding people or families. In this paper, we introduce a method for automatically generating a family tree using information on interpersonal relationships (IIPR) from the Korean Classics Database (KCDB) and visualize interpersonal searches within a family tree using data-driven document JavaScript (d3.js). To date, researchers of humanities classics have wasted considerable time manually drawing family trees to understand people's influence relationships. An automatic family tree builder analyzes a database that visually expresses the desired family tree. Because a family tree contains a large amount of data, we analyze the performance and bottlenecks according to the amount of data for visualization and propose an optimal way to construct a family tree. To this end, we create an n-ary tree with fake data, visualize it, and analyze its performance using simulation results.

Visualization of three-dimensional data with virtual reality (가상현실을 이용한 3차원 데이터 시각화)

  • Lee, Jae Eun;Ahn, Sojin;Jang, Dae-Heung
    • The Korean Journal of Applied Statistics
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    • v.30 no.3
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    • pp.345-362
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    • 2017
  • Various data visualization methods are utilized to analyze a huge amount of data. Among various methods, a three-dimensional image requires the rotation of the image to show a stereo image on a two-dimensional screen. This study discusses two methods of batch method and real-time method, which make it possible to construct of stereo images to improve the restriction of the three-dimensional image display with virtual reality. This investigation can be useful to better explore a three-dimensional data structure.

A Pre-Visualization Method for FDM 3D Printing Based on Perlin Noise (FDM 3D 프린팅을 위한 Perlin 노이즈 기반 사전 시각화 기법)

  • Lim, Jae-Gwang;Jang, Seung-Ho;Hong, Jeong-Mo
    • Korean Journal of Computational Design and Engineering
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    • v.21 no.3
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    • pp.224-233
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    • 2016
  • We propose a new method to visualize 3D models for FDM (Fused Deposition. Modeling) printing that appearance of the printed results can be predicted more realistically as that the efficiency of the modeling-printing process can be improved. The layered nature of horizontal slicing and the vibratory nozzle movements of customer-level FDM 3D printers leaving the characteristic patterns of noisy stripes on the surfaces of printed objects make difficulties in prediction of printed result in company with the thermal contraction of filament material. First, our method analyses the G-codes generated by common slicers to obtain proper outlines and take advantages of a modified version of Perlin noise based texturing method for rendering efficiency and enough number of control parameters on the visual details. The results show improved rendering details of pre-visualization of FDM printing.

Helper Classification via Three Dimensional Visualization of Character-net (Character-net의 3차원 시각화를 통한 조력자의 유형 분류)

  • Park, Seung-Bo;Jeon, Yoon Bae;Park, Juhyun;You, Eun Soon
    • Journal of Broadcast Engineering
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    • v.23 no.1
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    • pp.53-62
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    • 2018
  • It is necessary to analyze the character that are a key element of the story in order to analyze the story. Current character analysis methods such as Character-net and RoleNet are not sufficient to classify the roles of supporting characters by only analyzing the results of the final accumulated stories. It is necessary to study the time series analysis method according to the story progress in order to analyze the role of supporting characters rather than the accumulated story analysis method. In this paper, we propose a method to classify helpers as a mentor and a best friend through 3-D visualization of Character-net and evaluate the accuracy of the method. WebGL is used to configure the interface for 3D visualization so that anyone can see the results on the web browser. It is also proposed that rules to distinguish mentors and best friends and evaluated their performance. The results of the evaluation of 10 characters selected for 7 films confirms that they are 90% accurate.

A Study on the Measurement Method of Spatial Position Compensation for Virtual Reality and Real Space Synchronization (가상현실과 실공간 동기화를 위한 공간 위치보정 측정 방법론에 대한 연구)

  • Park, Kee-Jin;Lee, Byoung-Hwak;Kim, Nam-Hyuk;Yoon, Sung-Ho
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.17 no.6
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    • pp.136-143
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    • 2018
  • Recently, with the rapid development of virtual reality technology, there have been more and more applications of virtual reality technology in various fields. In order to realize a virtual reality, a method of implementing a visualization environment through an HMD (Head Mounted Display) is widely used. However, in the current visualization environment through the HMD, the user feels dizziness when worn, It has the disadvantage of imposing restrictions on. In this study, it is aimed to realize virtual reality visualization environment through multi-screen environment which improves the experience effect of virtual environment by using existing screen instead of visualization through HMD, and compensates for shortcomings of HMD method. In order to realize a multi-screen environment as a highly visualized environment, a technique for matching the spatial position of the multi-screen with the spatial position of the virtual environment is required. To do this, we need an efficient method to precisely measure the position of the space, and we propose a spatial position compensation methodology that can efficiently and precisely measure the position of the real space and reflect it in the virtual environment.