• Title/Summary/Keyword: Visualization Elements

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A Study of Classical Makeup of the Korean Age by Using Language Visualization (언어 시각화를 통한 한국의 시대별 고전화장 연구)

  • Barng, Kee-Jung
    • Journal of Fashion Business
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    • v.22 no.1
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    • pp.114-123
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    • 2018
  • The purpose of this study is to investigate the visual elements for effectively conveying the make-up method of the Korean history. We will do basic research on language visualization through visual poetry by using a make-up method as a visual expression element. Our research methods consisted of a related literature research, an internet search, and case study methods. The make-up methods of Korean classical make-up through visual poetry consisted of a through literature review. First, make-up methods, cosmetics, jewelry, and hair styles are shown in the classic make-up style of each age. Second, classical make-up visual poetry shows the identity, gender, and character depictions. Third, there were many visual metaphors about the hair types, figures, and hair among the classical make-up methods of each age. I think that this topic is worth researching as an appropriate medium to increase attractiveness. This research is with visual expression elements of the Korea make-up method. This study analyzed the Korean traditional make-up method that expresses and reinterprets visual metaphors. The results of this study can be applied for basic research.

Aesthetic Expansion from Information Visualization to Performance : Research on Sensorium in Perspective of Audience (정보시각화에서 퍼포먼스로의 미학적 확장 : 관객시각에서 하이퍼매개센소리엄 요소 고찰)

  • Kim, Eung-Suk;Yoon, Joon-Sung;Lim, Kyung-Ho
    • The Journal of the Korea Contents Association
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    • v.12 no.10
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    • pp.35-42
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    • 2012
  • This study will research the possibility about the extension from aesthetic artwork of information visualization to performance area. In information visualization fields, the function of transmitting information is important factor. In addition, the relationship with the audience concerning immersion and interactivity is also significant. Therefore, if an artwork in information visualization can extend to a performance, this study proposes that it is necessary to consider what elements are needed to intensify sensorium for the audience in that artwork. In order to solve that question, this study introduces and analyzes the installation artworks by Ben Rubin and Mark hansen in 2001. From this case study, we suggest three elements-the performing self, the performing interface and the dramatic pattern-to amplify sensorium by hypermediacy for the audience. This research would contribute to the understanding aesthetic artworks based on information visualization in terms of performing arts.

Multi-gigabyte Multimedia Collections Using Qis Visualization Spreadsheet

  • 지승현
    • Proceedings of the Korea Contents Association Conference
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    • 2004.05a
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    • pp.207-214
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    • 2004
  • The Qis visualizational spreadsheet environment is shown to be extremely effective in supporting the visualization of multi-gigabyte multi-dimensional data sets. The Qis has a novel framestack that is the 3-D arrangement of spreadsheet elements. It enables the visualization spreadsheet to effectively manage, rapidly organize, and compactly encapsulate multi-dimensional data sets for visualization. Using several experiments with scientific users, the Qis has been demonstrated to be a highly interactive visual browsing tool for the analysis o( multidimensional data, displaying 2-D 3-D graphics, and rendering in each frame of the spreadsheet.

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A Study on a Computer Program Visualization Method Effective for the e-Learning Contents (이 러닝 콘텐츠에 효과적인 컴퓨터 프로그램 시각화 방안에 대한 연구)

  • Ha, Sang-Ho
    • Journal of Engineering Education Research
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    • v.10 no.3
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    • pp.109-124
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    • 2007
  • With the advance of the Internet and computing technologies, e-learning is now a hot issue worldwide for providing the effective learning on the cyber-space. However, most of existing e-learning contents have been developed mainly based on text, including simple multimedia elements such as images, animations, and voices. This paper suggests a method effective for the computer programming e-learning. The method is based on program visualization using flowcharts. It features the stepwise hierarchical program visualization on the level of statements, the flowchart based visualization for control constructs of languages, visualization over whole programs, visualization compared with source codes, and interaction with users. Finally, we implement a system to realize the suggested method, and execute it for an example program.

3D Visualization Approaches for Evaluating Location Solution Performances (시설물 접근성 분석을 위한 GIS의 3차원 시각화 기법 적용)

  • Kim, Young-Hoon;Jo, Myung-Hee
    • Journal of the Korean Association of Geographic Information Studies
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    • v.6 no.3
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    • pp.21-32
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    • 2003
  • This paper discusses the design of location optimization visualization and feasibility of 3 dimensional visualization techniques. In generic GIS visualization of location analysis, 2 dimensional visualization techniques have been used to map location elements and model solution, such as displaying demand and supply points, drawing connecting lines(e. g. spider line) of optimal locations to their demands, and representing density of location variations. Nevertheless, current GIS and location analysis literatures have little attentions in 3D visualization applications for location optimization problems. Previous research has been neglected 3D visualization of solution performances and its evaluation of solution quality. Consequently, this paper demonstrates potential benefits of 3D visualization techniques and its appropriate GIS applications for location optimization analysis. The visualization effectiveness of 3D approaches is examined in terms of spatial accessibility, and solution performance of optimal location models is evaluated. Finally, this paper proposes extensive 3D visualization perspectives for location analysis and GIS research as a further research agenda.

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Research on BGP dataset analysis and CyCOP visualization methods (BGP 데이터셋 분석 및 CyCOP 가시화 방안 연구)

  • Jae-yeong Jeong;Kook-jin Kim;Han-sol Park;Ji-soo Jang;Dong-il Shin;Dong-kyoo Shin
    • Journal of Internet Computing and Services
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    • v.25 no.1
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    • pp.177-188
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    • 2024
  • As technology evolves, Internet usage continues to grow, resulting in a geometric increase in network traffic and communication volumes. The network path selection process, which is one of the core elements of the Internet, is becoming more complex and advanced as a result, and it is important to effectively manage and analyze it, and there is a need for a representation and visualization method that can be intuitively understood. To this end, this study designs a framework that analyzes network data using BGP, a network path selection method, and applies it to the cyber common operating picture for situational awareness. After that, we analyze the visualization elements required to visualize the information and conduct an experiment to implement a simple visualization. Based on the data collected and preprocessed in the experiment, the visualization screens implemented help commanders or security personnel to effectively understand the network situation and take command and control.

Development of 3D Terrain Visualization for Navigation Simulation using a Unity 3D Development Tool

  • Shin, Il-Sik;Beirami, Mohammadamin;Cho, Seok-Je;Yu, Yung-Ho
    • Journal of Advanced Marine Engineering and Technology
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    • v.39 no.5
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    • pp.570-576
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    • 2015
  • 3D visualization of navigation simulation is to visualize the environment conditions (e.g. nearby ships, dynamic characteristics, environment, terrain, etc) for any users on ships at sea. Realistic 3D visualization enables the users to be immersed to it and guarantees the reliability of the simulation. In particular, terrain visualization contains many virtual objects, so it is time and cost-intensive for object modelling. This paper proposes a 3D terrain visualization method that can be realized in a short time and with low cost by using the Unity 3D development tool. The 3D terrain visualization system requires bathymetric and elevation terrains, and Aids to Navigations (AtoNs) to be realized. It also needs to include 3D visualization objects including bridges, buildings and port facilities for more accurate simulation. Bathymetric and AtoN elements are acquired from ENC, and the elevation element is acquired from SRTM v4.1 digital elevation chart database developed by NASA. Then, the bathymetric and elevation terrains are generated, and the satellite images are superposed by using this terrain information. The longitudinal and latitudinal information of the AtoNs are converted to the 3-axis information to position the AtoN locations. The 3D objects such as bridges, buildings and port facilities are generated and the terrain visualization is completed. The proposed method realizes more realistic 3D terrain visualization of Busan Port.

Flow Visualization of a jet generated by a sweeping jet actuator (유체 진동기에 의해 생성된 제트의 유동가시화)

  • Park, Tongil;Kim, Daegyoum
    • Journal of the Korean Society of Visualization
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    • v.14 no.3
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    • pp.22-27
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    • 2016
  • A sweeping jet actuator (SJA) is an instrument generating pulsing jets with no moving elements. Because of its simple design and high durability to shock and vibration, SJA has recently drawn increasing attention for the application to flow control such as aerodynamic control of a wing and thrust vectoring of a jet engine. However, experimental and numerical studies on SJA have been limited to internal flow structure of SJA. In this study, we investigated the flow structure and its variation in the outlet of SJA. We carried out the experiment to understand the flow structures using PIV (Particle Image Velocimetry). The flow structure varies with a degree of the outlet and volume flow rate. There is leaking process during half jetting cycle. The process of the main jet can occur because the jet moving time increased from one side to the other side.

Optimization for Large-Scale n-ary Family Tree Visualization

  • Kyoungju, Min;Jeongyun, Cho;Manho, Jung;Hyangbae, Lee
    • Journal of information and communication convergence engineering
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    • v.21 no.1
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    • pp.54-61
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    • 2023
  • The family tree is one of the key elements of humanities classics research and is very important for accurately understanding people or families. In this paper, we introduce a method for automatically generating a family tree using information on interpersonal relationships (IIPR) from the Korean Classics Database (KCDB) and visualize interpersonal searches within a family tree using data-driven document JavaScript (d3.js). To date, researchers of humanities classics have wasted considerable time manually drawing family trees to understand people's influence relationships. An automatic family tree builder analyzes a database that visually expresses the desired family tree. Because a family tree contains a large amount of data, we analyze the performance and bottlenecks according to the amount of data for visualization and propose an optimal way to construct a family tree. To this end, we create an n-ary tree with fake data, visualize it, and analyze its performance using simulation results.

The Visualization Evaluation of Traffic Apps using Heuristics Techniques (휴리스틱 기법을 이용한 교통정보 어플리케이션의 시각화 평가)

  • Cho, Hyun-Ji;Nam, Doohee
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.13 no.3
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    • pp.89-95
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    • 2014
  • Traffic information is closely related to our daily lives. Thanks to the development of portable electronic devices, we can get traffic information rather easily. In particular, Most of traffic informations are being provided through mobile apps due to the spread of smartphones. Accordingly, to improve usability is emerged significant challenge. Therefore, this paper perform comparative evaluation for four traffic mobile apps which is currently being offered in our country and draw user needs. Then we suggest direction of traffic information apps for the future. First, We summarized research trend on information visualization and techniques which is used to traffic mobile apps with introduction traffic mobile apps. We adopted heuristic evaluation technique which is suitable for evaluating visualization and drew evaluation elements for traffic information visualization. Then, We conducted a survey based on evaluation elements so we was able to give objectivity to evaluation of information visualization which was could subjective. Based on the results we could derive results of evaluation of visualization for four traffic mobile apps. We expect that the results of this study will be contributed to develop of traffic information visualization services.