• Title/Summary/Keyword: Visual value

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THE REPRODUCIBILITY OF VARIOUS PORCELAIN COLOR SELECTION SYSTEMS USING SPECTROPHOTOMETRY (수종 도재 색조 선택 시스템의 spectrophotometer를 이용한 색조 재현성 평가)

  • Kim Lee-Kyoung;Cho In-Ho;Shin Soo-Yeon
    • The Journal of Korean Academy of Prosthodontics
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    • v.42 no.5
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    • pp.544-555
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    • 2004
  • Statement of problem: Shade selection has traditionally been accomplished by visual examination, which is particularly relevant to the shade selection of anterior teeth, but the subjective nature of visual analysis can lead to errors in shade matching. Recently shade selection systems have been developed to provide a more objective and scientific approach to understanding and clarifying shade selection. Purpose : The purpose of this study was analysis of various shade analyzing equipment with the goal of providing a more objective shade selection. Materials and method: Visual shade matching system selection(Vita Lumin Vacuum shade guide, Vitapan 3D Master shade guide) and mechanical shade matching method($ShadeEye^{(R)}$-EX Chroma Meter, $Shadescan^{TM}$ System) used for this study. The shade guide tap specimens for 10 extracted maxillary anterior teeth were produced by selecting shades using each shade matching system. The accuracy of the selection of shades for the teeth and fabricated specimens were evaluated by analyzing the calculated shade difference(${\Delta}E^*$), using a spectrophotometer and calculating the output of value $L^*,\;a^*,\;b^*$. Results and conclusion: The results show that the average ${\{Delta}E^*$ value (difference of shade) of the shade tap specimens to the actual specimen decreased in the following order: Vita Lumin Vacuum Shade Guide(VL), $ShadeEye^{(R)}$-EX Chroma Meter(SE) Vitapan 3D Master Shade guide(V3), and $Shadescan^{TM}$ System(55) : and that there are significant statistical differences between the VL and SS (p<0.05). In the analysis of the ${\Delta}E^*$ (difference of shade) value,40% of the VL group was found to be less than 3.3 (limit value of shade tap specimens clinically acceptable), 60% in the V3 group, 50% in the SE group, and 80% in the SS group.

The Influences of Visual Information and Different Elevations of Medially Wedged Insoles on Knee Joint Proprioception in Healthy Persons (시각적 정보와 내측 쐐기 인솔의 높이 차이가 정상 성인의 슬관절 고유수용성 감각에 미치는 영향)

  • Kim, Do-Kyun;Ko, Eun-Hye;Lee, Kang-Sung;Cynn, Heon-Seock
    • Physical Therapy Korea
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    • v.12 no.1
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    • pp.22-27
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    • 2005
  • The purpose of this study was to investigate the effects of visual information and different elevations of medially wedged insoles on the proprioceptive sense of the knee joint. The subjects of this study were 16 able-bodied men who were not athletic. An electrogoniometer was used to determine the error value between calculated 50% of full flexion (target position) and performed 50% of full flexion in a standing position with the upper extremities crossed. Tests were randomly performed in $2{\times}4$ conditions. Visual variations included open eyes vs. closed eyes, while the elevation was adjusted through the use (or lack thereof) of medially wedged insoles of 10 mm, 14 mm, and 18 mm. The average error value in each condition was statistically analyzed. The findings of this study revealed as follows: 1) The average error value was significantly higher with the subjects' eyes open than with their eyes closed (p<.05). 2) The averaged error value was also significantly higher when the subjects were elevated 18 mm than with no elevation at all (p<.05). The findings of this study should be considered in lower extremity rehabilitation programs when medially wedged insoles used.

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A Study on the Effective Development of Visual Merchandising in Department Stores (백화점 비주얼 머천다이징(VMD)의 효과적 전개방안)

  • Park, Su-yong;Lee, Sang-kyung
    • Journal of the Korea society of information convergence
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    • v.8 no.1
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    • pp.31-38
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    • 2015
  • Modern consumers tend to show value-oriented, image-centered, individualized, and emotionalized consumption behavior, not the consumers who are simply provided with products. Department store industry actively corresponds to the changing consumption behaviors of consumers and pays attention to Visual Merchandising(VMD) as a strategy to visually differentiate stores and sales environments. This study shows 6 parts of effective VMD; presentation of product, product display, color composition, planning of lighting, POP and sign display.

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A Versatile Medical Image Enhancement Algorithm Based on Wavelet Transform

  • Sharma, Renu;Jain, Madhu
    • Journal of Information Processing Systems
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    • v.17 no.6
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    • pp.1170-1178
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    • 2021
  • This paper proposed a versatile algorithm based on a dual-tree complex wavelet transform for intensifying the visual aspect of medical images. First, the decomposition of the input image into a high sub-band and low-sub-band image is done. Further, to improve the resolution of the resulting image, the high sub-band image is interpolated using Lanczos interpolation. Also, contrast enhancement is performed by singular value decomposition (SVD). Finally, the image reconstruction is achieved by using an inverse wavelet transform. Then, the Gaussian filter will improve the visual quality of the image. We have collected images from the hospital and the internet for quantitative and qualitative analysis. These images act as a reference image for comparing the effectiveness of the proposed algorithm with the existing state-of-the-art. We have divided the proposed algorithm into several stages: preprocessing, contrast enhancement, resolution enhancement, and visual quality enhancement. Both analyses show the proposed algorithm's effectiveness compared to existing methods.

Multimodal Discourse: A Visual Design Analysis of Two Advertising Images

  • Ly, Tan Hai;Jung, Chae Kwan
    • International Journal of Contents
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    • v.11 no.2
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    • pp.50-56
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    • 2015
  • The area of discourse analysis has long neglected the value of images as a semiotic resource in communication. This paper suggests that like language, images are rich in meaning potential and are governed by visual grammar structures which can be utilized to decode the meanings of images. Employing a theoretical framework in visual communication, two digital images are examined for their representational and interactive dimensions and the dimensions' relation to the magazine advertisement genre. The results show that the framework identified narrative and conceptual processes, relations between participants and viewers, and symbolic attributes of the images, which all contribute to the sociological interpretations of the images. The identities and relationships between viewers and participants suggested in the images signify desirable qualities that may be associated to the product of the advertiser. The findings support the theory of visual grammar and highlight the potential of images to convey multi-layered meanings.

Effects of the 3D Visual Feedback Exercise with Action Observation on the Posture Alignment and Cerebral Cortex Activation in Forward Head Posture (3D 시각적 피드백과 동작관찰을 이용한 운동이 전방머리자세의 자세 정렬과 대뇌겉질 활성도에 미치는 영향)

  • Kang, Hyojeong;Yang, Hoesong;Kim, Minkyu
    • Journal of The Korean Society of Integrative Medicine
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    • v.8 no.1
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    • pp.113-124
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    • 2020
  • Purpose : The purpose of this study was to investigate the effects of exercise intervention combined with 3D visual feedback and motion observation on postural alignment and cerebral cortical activity in subjects with forward head posture (FHP). Methods : The study included 28 participants with FHP, randomly divided into a 3D visual feedback plus motion observation group (n=14) or control group (n=14). The experimental group received corrective exercise combined with 3D visual feedback and motion observation for FHP, three times a week for four weeks. We examined cervical spine radiographs in the lateral standing position with both arms crossed to measure the craniovertebral angle (CVA) and cervical lordosis (CL). Relative alpha (RA) and beta waves (RB) were measured by wireless dry EEG. Results : The CVA value was significantly different between the groups, and the CL value was significantly different only in the experimental group. RA and RB values were not significantly different before and after intervention in the control group. RB values were significantly decreased before and after intervention in the experimental group. Conclusion : Based on the results of this study, we suggest that interventions combined with motion observation and 3D visual feedback may be effective as exercise methods to improve postural alignment and cerebral activity in subjects with FHP. Further research is required to generalize our results on technical supplementation complemented with 3D visual feedback devices.

Effect of Luminance Contrast Ratio of Character on Readability and Visual Fatigue during Long-term Reading Using Tablet PC in Low Luminance Environment (저휘도 환경에서 태블릿 PC를 이용한 장시간 독서시 문자대비가 가독성과 피로감에 미치는 영향)

  • Yu, Hanui;Akita, Takeshi
    • Journal of the Architectural Institute of Korea Structure & Construction
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    • v.35 no.5
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    • pp.191-202
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    • 2019
  • This study examines the effect of luminance contrast ratio of character on readability and visual fatigue during an hour-long reading session while using a tablet PC in ambient environments having low luminance limited to $25cd/m^2$. Experiments were conducted with four patterns of the tablet's luminance contrast ratio of characters, namely 1:2.5, 1:4.5, 1:6.5, and 1:8.5, in low ambient luminance of $9cd/m^2$ and $25cd/m^2$. The obtained results show that the characters can be easily read at the luminance contrast ratio of character of 1:8.5 under surface luminance of $25cd/m^2$. Visual fatigue was evaluated through a subjective survey of symptoms. Physical, psychological, and visual fatigue were observed at a surface luminance of $9cd/m^2$, whereas solely visual fatigue was felt at a surface luminance of $25cd/m^2$. By assessing the physical fatigue using the value, it has been found that smaller the luminance contrast ratio of character, greater is the CFF variation rate. Furthermore, readability is poor and visual fatigue can be observed when the surface luminance is lower than the ambient luminance. However, readability can be improved by increasing the luminance contrast ratio of character to a value of 1:8.5. Thus, in low luminance environments, luminance contrast ratio of characters can affect readability and fatigue. Consider providing the full form of "CFF" so that the acronym can be used unambiguously throughout the manuscript.

A Study on strategy for C.I and VMD of Departmentstore (백화점 C.I와 VMD의 전략수립에 관한 연구)

  • 권재경
    • Archives of design research
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    • v.11 no.3
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    • pp.209-216
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    • 1998
  • In recent enviornment changes of retail business, the importance of image process-evaluating visual data decision-in consumers' behavior has become prominent. With these understandings this research the problems and differentiation of C.I & MD in domestic shopping mall and also how to display images efficiently according to store concept which will emphasize it's differentiation and intergration value.

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