• Title/Summary/Keyword: Visual tracking

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Region-based Q-learning for intelligent robot systems (지능형 로보트 시스템을 위한 영역기반 Q-learning)

  • Kim, Jae-Hyeon;Seo, Il-Hong
    • Journal of Institute of Control, Robotics and Systems
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    • v.3 no.4
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    • pp.350-356
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    • 1997
  • It is desirable for autonomous robot systems to possess the ability to behave in a smooth and continuous fashion when interacting with an unknown environment. Although Q-learning requires a lot of memory and time to optimize a series of actions in a continuous state space, it may not be easy to apply the method to such a real environment. In this paper, for continuous state space applications, to solve problem and a triangular type Q-value model\ulcorner This sounds very ackward. What is it you want to solve about the Q-value model. Our learning method can estimate a current Q-value by its relationship with the neighboring states and has the ability to learn its actions similar to that of Q-learning. Thus, our method can enable robots to move smoothly in a real environment. To show the validity of our method, navigation comparison with Q-learning are given and visual tracking simulation results involving an 2-DOF SCARA robot are also presented.

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Eye-Tracking on Inservice Elementary Teachers' Interpreting of Science Textbook Tables (과학 교과서의 표를 해석하는 초등교사들의 안구 운동 추적)

  • Choi, Hyun-Dong;Shin, Dong-Hoon
    • Journal of Korean Elementary Science Education
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    • v.31 no.3
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    • pp.358-371
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    • 2012
  • The main purpose of this study was to examine elementary teachers' visual attention that appears in science textbook tables. This paper proposed that teachers' cognitive effectiveness can be different by the presence or absence of the title of tables. The eye fixation data of participants are collected by the eye tracker apparatus. Participants in this study were 10 elementary school teachers and the table on the 2007 revised science textbooks were selected as experimental stimuli. Information about eye-fixations are recorded when subjects are given 4 tables by eye tracker. Eye-fixation time as well as the ratio and the number of fixation can be obtained by using the eye tracker but also we can acquire a significant conclusion through these outcomes. As the result of the experiment, it took less time to interpret in the presence of the title than in the absence of it. However, this result is only effective only for the interpretation of simple stimulus; the presence of title does not influence on fixation time in the analysis of complicated stimulation. This study showed that it is better to insult the title in the tables because it helps teachers to recognize contents of the tables effectively.

A Study on Video Production Method using Camera Tracking Technique (카메라 트래킹 기법을 이용한 모션그래픽 활용방안 연구)

  • Lee, Junsang;Lee, Imgeun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.727-728
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    • 2015
  • Nowadays many videos are created with motiongraphics which has new visual effects and technology. The technique try to find out the image models which maximally stimulate the memories to transfer new visual information. The image will be expressed various ways with combining graphics and real scene with the help of computer. With the advances of VFX, the real and graphic scenes are more naturally combined to make believe its real scene. In this paper the novel motiongraphic technique, which uses tracking data from camera, is proposed.

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Visual Cell OOK Modulation : A Case Study of MIMO CamCom (시각 셀 OOK 변조 : MIMO CamCom 연구 사례)

  • Le, Nam-Tuan;Jang, Yeong Min
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.9
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    • pp.781-786
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    • 2013
  • Multiplexing information over parallel data channels based on RF MIMO concept is possible to achieve considerable data rates over large transmission ranges with just a single transmitting element. Visual multiplexing MIMO techniques will send independent streams of bits using the multiple elements of the light transmitter array and recording over a group of camera pixels can further enhance the data rates. The proposed system is a combination of the reliance on computer vision algorithms for tracking and OOK cell frame modulation. LED array are controlled to transmit message in the form of digital information using ON-OFF signaling with ON-OFF pulses (ON = bit 1, OFF = bit 0). A camera captures image frames of the array which are then individually processed and sequentially decoded to retrieve data. To demodulated data transmission, a motion tracking algorithm is implemented in OpenCV (Open source Computer Vision library) to classify the transmission pattern. One of the most advantages of proposed architecture is Computer Vision (CV) based image analysis techniques which can be used to spatially separate signals and remove interferences from ambient light. It will be the future challenges and opportunities for mobile communication networking research.

Study on the Expression of Sensory Visualization through AR Display Connection - Focusing on Eye Tracking (AR 디스플레이 연결을 통한 감각시각화에 대한 표현 검토)

  • Ma Xiaoyu
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.2
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    • pp.357-363
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    • 2024
  • As AR display virtual technology enters public learning life extensively, the way in which reality and virtual connection are connected is also changing. The purpose of this paper is to study the expression between the 3D connection sensory information visualization experience and virtual reality enhancement through the visual direction sensory information visualization experience of the plane. It is analyzed by examining the basic setting method compared to the current application of AR display and flat visualization cases. The scope of this paper is to enable users to have a better experience through the relationship with sensory visualization, centering on eye tracking technology in the four categories of AR display connection design: gesture connection, eye tracking, voice connection, and sensor. Focusing on eye tracking technology through AR display interaction and current application and comparative analysis of flat visualization cases, the geometric consistency of visual figures, light and color consistency, combination of multi-sensory interaction methods, rational content display, and smart push presented sensory visualization in virtual reality more realistically and conveniently, providing a simple and convenient sensory visualization experience to the audience.

Tracking Algorithm For Golf Swing Using the Information of Pixels and Movements (화소 및 이동 정보를 이용한 골프 스윙 궤도 추적 알고리즘)

  • Lee, Hong, Ro;Hwang, Chi-Jung
    • The KIPS Transactions:PartB
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    • v.12B no.5 s.101
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    • pp.561-566
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    • 2005
  • This paper presents a visual tracking algorithm for the golf swing motion analysis by using the information of the pixels of video frames and movement of the golf club to solve the problem fixed center point in model based tracking method. The model based tracking method use the polynomial function for trajectory displaying of upswing and downswing. Therefore it is under the hypothesis of the no movement of the center of gravity so this method is not for the amateurs. we proposed method using the information of pixel and movement, we first detected the motion by using the information of pixel in the frames in golf swing motion. Then we extracted the club head and hand by a properties of club shaft that consist of the parallel line and the moved location of club in up-swing and down-swing. In addition, we can extract the center point of user by tracking center point of the line between center of head and both foots. And we made an experiment with data that movement of center point is big. Finally, we can track the real trajectory of club head, hand and center point by using proposed tracking algorithm.

Real-time Detection and Tracking of Moving Objects Based on DSP (DSP 기반의 실시간 이동물체 검출 및 추적)

  • Lee, Uk-Jae;Kim, Yang-Su;Lee, Sang-Rak;Choi, Han-Go
    • Journal of the Institute of Convergence Signal Processing
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    • v.11 no.4
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    • pp.263-269
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    • 2010
  • This paper describes real-time detection and tracking of moving objects for unmanned visual surveillance. Using images obtained from the fixed camera it detects moving objects within the image and tracks them with displaying rectangle boxes enclosing the objects. Tracking method is implemented on an embedded system which consists of TI DSK645.5 kit and the FPGA board connected on the DSP kit. The DSP kit processes image processing algorithms for detection and tracking of moving objects. The FPGA board designed for image acquisition and display reads the image line-by-line and sends the image data to DSP processor, and also sends the processed data to VGA monitor by DMA data transfer. Experimental results show that the tracking of moving objects is working satisfactorily. The tracking speed is 30 frames/sec with 320x240 image resolution.

Analysis of Elementary School Students' Visual Attention on the Editorial Design of 'Structure and Function of Our Body' in the 2007·2009 Revised Elementary Science Textbook (2007·2009 개정 초등 과학 교과서 '우리 몸의 구조와 기능' 단원의 편집디자인에 따른 초등학생들의 시각적 주의 분석)

  • Shin, Won-Sub
    • Journal of Korean Elementary Science Education
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    • v.36 no.4
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    • pp.428-438
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    • 2017
  • The purpose of this study is to analyze the visual attention of elementary school students according to the editorial design of the 2007 2009 revised elementary science textbook 'Structure and function of our body'. For this purpose, eye movements were collected while elementary school students were watching real textbooks wearing mobile eye tracker. The BeGaze 3.7 program of SMI company was used analyzing eye movements. Twenty-six elementary school students participated voluntarily in mobile tracking research. Elementary students learned the contents of textbook related to 'digestive organ' and 'respiratory organ' by using double reading learning strategy. The results of this study are as follows. First, as a result of pre- and post-knowledge tests, there was no statistically significant difference in learning effect between 2007 revised and 2009 revised textbook editing design. Second, elementary school students tended to give more visual attention to text than textbook illustrations. Third, the selective attention and persistent attention of elementary students showed a very strong positive correlation (.940), but the selective attention and self-control showed a strong positive correlation (.499). Fourth, students with high level of attention and low level showed high visual occupancy in text than in illustrations. Fifth, elementary school students preferred the 2009 revised science textbook to the 2007 revised.

Development of Game Environment System based on Spatial Augmented Reality using a Real Creature

  • Yun, Chang-Ok;Kim, Jung-Hoon;Jo, Jae-Ik;Yun, Tae-Soo;Lee, Dong-Hoon
    • Journal of Korea Multimedia Society
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    • v.12 no.6
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    • pp.856-866
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    • 2009
  • Recent development in game technologies has offered various game environments, but the existing games have not provided realistically felt game environments because the element of the game is virtually generated in most of the games. Therefore, we propose a mixed game environment based on spatial augmented reality by using a creature that really exists. In the proposed game environment, tracking based on camera images created in real-time enables the provision of information about the real creature that is both still and moving. The game environment is presented with virtual object by using the coordinate of a real creature. Then, spatial augmented reality technology is applied for mixing a real creature and virtual game elements. Thus, the game scene is displayed by the spatial augmented reality technique based on the real-time coordinate of real creatures. Moreover, by providing the realistic game environment based on the spatial augmented reality, our system can be applied to various game contents that are actually felt as real. Most importantly, our system arouses the players' interest in a new kind of game environment.

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Design of Visual Surveillance System based on Wireless High Definition Image Transmission Technology (무선 고해상도 영상 전송 기술에 기반한 영상 감시 시스템의 설계)

  • Kim, Won
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.5
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    • pp.25-30
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    • 2012
  • It is important to detect dangerous objects which are intentionally abandoned in public places. Nowadays visual surveillance system is required to enhance the performance in two ways : high resolution and wireless linking ability. In this study the design of visual surveillance system is newly proposed to detect abandoned objects for social security purpose based on wireless high resolution image transmission technology. Also, to enhance PED, PAT performance, the tracking algorithm is included in the previous visual surveillance software scheme. By implementing proposed design scheme on the real wireless high resolution image transmission system, the effectiveness of the overall system is shown with the transmission performance of 4.0 Gbps speed.