• 제목/요약/키워드: Visual sensation

검색결과 171건 처리시간 0.033초

비침습성 플라시보 침 맹검의 시각적 요소 평가 (A Visual Factor of Blinding of the Non-Penetrating Placebo Needle)

  • 박재현;채윤병;박히준;이혜정
    • Korean Journal of Acupuncture
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    • 제25권4호
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    • pp.175-185
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    • 2008
  • Objective : Acupuncture (from the Latin acus, "needle," and pungere, "to prick") is a technique of inserting and manipulating fine needles at specific points on the body. As a placebo acupuncture needle device was developed based on the visual impact of needling, it has been raised that it is useful only when acupuncture points and needling are visible to subjects. To examine the visual factor of the placebo acupuncture, the present study was aimed to compare the blinding index of the verum and placebo acupuncture between masked and unmasked situation. Methods : Thirty-six patients were randomly alloted to be stimulated with a verum or placebo acupuncture in a cross-over design. They were asked to guess a right answer whether they were stimulated with the verum or placebo acupuncture at LI4 in an unmasked or masked situation. The penetrating, pain, and deqi sensations were also measured after the stimulation using modified visual analogue scale. Results : The correct answer rate of the placebo acupuncture was 22.2% and 16.7% in an unmasked and masked situation, respectively (P>0.767). The blinding index of the placebo acupuncture was -0.56 (95%CI -0.84 to -0.27) and -0.67 (95%CI -0.91 to -0.42) in an unmasked and masked situation, respectively. The penetrating and deqi sensation of the verum acupuncture were significantly higher than those of the placebo acupuncture in both unmasked and masked situation. The pain sensation of the verum acupuncture was significantly higher than that of the placebo acupuncture in masked situation, but not in unmasked situation. Conclusion : Blinding of the placebo acupuncture was successful both in the unmasked and masked situation. These finding indicate that visual factor might not play a critical role in blinding of the placebo needle. We suggest that placebo needle would be also useful in a functional magnetic resonance imaging scan even when the subject could not see the placebo needle.

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Clinical Study of Natural Recovery of Altered Sensation after Minor Dental Surgery

  • Kim, Jong-Hwa;Yun, Pil-Young;Kim, Young-Kyun
    • Journal of Korean Dental Science
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    • 제4권1호
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    • pp.14-19
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    • 2011
  • Purpose: The aim of our study was to evaluate natural recovery of neurologic injury after minor dental surgery based on subjective neurologic evaluation. Materials and Methods: From December 2005 through July 2009, 30 patients from Seoul National University Bundang Hospital were identified as having been treated with minor dental surgery. The patients were composed of 12 men and 18 women, with a mean age of 50.6 years. The median duration of this study was 62 weeks. Results: The patients were treated by implants (17 cases), tooth extractions (6 cases), bone grafts (4 cases), inferior alveolar nerve transpositions (2 cases) and periodontal surgery (1 case) prior to the occurrence of altered sensation. Areas of altered sensation after minor surgery included the lip (36.7%), chin (30.0%) and tooth (21.7%), and at final follow-up, there was no change of ranking. Altered sensations expressed by patients included numbness (33.3%), discomfort (22.9%), relieving sense (14.6%), tingling (14.6%) and itching (14.6%). There was no change of ranking of altered sensation at the last follow-up. Patients experienced the altered sensation always (47.8%), during tactile stimulation (26.1%), when chewing food (13.0%), and talking (13.0%). Mean visual analogue scale (VAS) was $3.43{\pm}2.84$ for pain and $6.64{\pm}2.72$ for paresthesia. VAS of pain was decreased significantly between the first visit and the end of follow-up, and paresthesia also showed a significant difference. Conclusion: Altered sensations may occur at any time after minor dental surgery, but we observed that natural recovery of altered sensation occurred as time went on.

컴퓨터게임과 가상현실을 위한 촉각 응용에 관한 연구 (A Study on Tactile Sensation Application for Computer Game and Virtual Reality)

  • 이영재
    • 한국멀티미디어학회논문지
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    • 제5권6호
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    • pp.646-654
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    • 2002
  • 인간의 촉각감지 기능은 주위환경에 대한 중요한 정보를 제공하여 준다. 촉각 정보는 우리의 신체와 외부세계와의 접촉에 따른 위치 정보와 물체를 인지하고 조작하기 위한 감각적 정보 뿐 아니라 위험 여부까지 판단할 수 있는 정보를 제공해 준다. 그러나 촉각은 시각과 청각에 비해 상대적으로 덜 중요한 감각으로 인식되어져 왔으나, 가상현실과 컴퓨터 게임에 있어서는 중요한 역할을 수행할 수 있다. 촉각을 통해 플레이어가 가상 세계의 물체에게 직접 영향을 줄 수도 있고 받을 수도 있는 적극적인 인간 감각이기 때문이다. 본 논문에서는 인간의 촉각의 특성을 조사하고 이를 응용하기 위한 힘 감지 센서를 사용한 연구방법을 제시한다. 또한 실제적인 게임적용을 위하여 간단한 힘 모델링과 구조체 형식을 제안한다. 그 결과 센서 출력을 분석하여 힘의 분포, 크기, 중심을 구하고 이 정보를 응용하여 특정부위에 대한 작용, 반작용을 구현 할 수 있다. 본 결과는 컴퓨터 게임과 가상현실에서 촉각 감지와 응용을 위한 기본 자료로 활용될 수 있다.

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직물의 시각적 질감 특성과 물리적 색채 성질에 의한 색채감성요인 예측모델 (Prediction Models for Color Emotion Factors by Visual Texture and Physical Color Properties of Printed Fabrics)

  • 이안례;이은주
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2009년도 추계학술대회
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    • pp.54-57
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    • 2009
  • This study was aimed to investigate the effects of visual texture on color emotion and to establish prediction models for color emotion by both physical color properties and visual texture characteristics. A variety of fabrics were printed by digital printer according to hue and tone combinations. Subjective sensation was evaluated in terms of visual texture for fabrics printed in gray whereas color emotion for those in chromatically printed. As results, fabric clusters by visual texture showed significant differences in color emotion factors and the differences were clearer for grayish tone fabrics. Prediction models for color emotion factors by both physical color properties and visual texture clusters were proposed as for all fabrics and grayish ones, respectively.

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시-촉각 지연이 실감도에 미치는 영향 (The delay effect on reality in visual and haptic presentation)

  • 김종화;황민철;김영주
    • 감성과학
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    • 제11권2호
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    • pp.227-234
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    • 2008
  • 시각과 청각으로 표현된 디지털 콘텐츠가 감각표현을 확장하려는 연구가 활발하다. 최근에는 촉각 표현이 가능한 다양한 촉각 표현 시스템이 개발하여 촉감을 표현하는 디지털 콘텐츠 개발하고 있다. 하드웨어에 의한 촉감각 표현시 다른 감각과의 동기화가 중요한 표현 요소로 대두되고 있다. 본 연구는 햅틱(haptic)표현이 다른 감각에 비해 표현 지연 발생할 경우 실감도에 미치는 영향에 관한 것이다. 시각 및 햅틱 지연 시간을 0.5, 1.0, 2.0, 4.0(초)로 설정하여 각 지연에 대한 실감도 평가를 실시하여 선형 회귀 분석하였다. 촉각 지연 보다 시각 지연에서 실감도와 상관성을 보였으며 지연 시간이 길어질수록 실감도가 떨어지는 것을 볼 수 있었다. 그러므로 사용자는 촉감 표현에 대한 지연이 시각 지연 보다 관대한 것으로 사료된다.

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'Super Hi-Vision'-an ultra-high definition television-and its human factors

  • Sugawara, M.;Masaoka, K.;Emoto, M.;Nojiri, Y.;Okano, F.
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2006년도 6th International Meeting on Information Display
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    • pp.81-85
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    • 2006
  • The ultra-high definition TV system nicknamed "Super Hi-Vision" is a television system with 4000-scanning-line video and 22.2 multichannel sound. NHK has been developing it with the aim of creating a broadcasting system conveying a strong sensation of presence. We believe that it is important to design the system by taking into account human factors such as human visual system characteristics. This paper describes the psychological and physiological experiments on the visual effects of "Super Hi-Vision".

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원격 현장 제어시스템의 최적 설계에 관한 연구 (A study on optimal design of tele-existence system)

  • 이창훈;도미선;박민용;이상배
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1989년도 한국자동제어학술회의논문집; Seoul, Korea; 27-28 Oct. 1989
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    • pp.222-225
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    • 1989
  • A method is proposed to design a mobile tele-existence system, which can be remotely driven with the auditory and visual sensation of presence. The system consists of mobile robot with camera and two microphones. The effectiveness of the proposed system was evaluated by navigation experiments of the tele-robot through an obstructed space.

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애니메이션의 매혹성에 대한 고찰 (A Study on the Fascination of Animation)

  • 이윤희
    • 만화애니메이션 연구
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    • 통권15호
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    • pp.13-27
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    • 2009
  • 애니메이션은 움직임의 환영을 통해 환상을 추구하는 독특하고 강력한 매체이다. 특별한 이해관계가 없으면서도 고도로 주의가 이끌려 몰입된 상태를 매혹이라고 정의할 때, 애니메이션은 확실히 매혹적이다. 애니메이션이 가지는 매혹의 힘은 그 환영이 마치 현실처럼 설득력이 있다는 데에서 시작된다. 애니메이션은 신기한 움직임과 아름다운 이미지 등 시각적 센세이션을 통해 일단 관객의 시선을 사로잡고, 이렇게 집중시킨 관객의 관심을 애니메이션을 통해서만 표현이 가능한 환상적 내러티브를 통해 유지시킨다. 이성적으로 명백히 불가능한 이야기가 시각적으로 완벽한 신빙성을 가지고 제시될 때, 관객은 그 환상에 매혹된다. 우리의 애니메이션에 대한 매혹은 지각과 이성이 단기적으로나마 불일치될 만큼 설득력 있는 환상이 존재한다는 데에 대한 감탄이자 찬사다. 환상과 애니메이션은 서로 불가분의 관계로 엮여 현실과 비현실의 경계선에서 매혹을 만들어내고 있는 것이다.

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초현실주의 회화의 Automatism 기법을 이용한 패션디스플레이 (Fashion Display by Automatism Techniques of Surrealism Paintings)

  • 이은경
    • 한국생활과학회지
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    • 제12권5호
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    • pp.755-766
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    • 2003
  • The surrealism for the revelation of the unconscious realms shares the inner world of mentality with modern fashion display for the visual expression of sensation each other. The analysis of the influence which automatism technique of surrealism exerts on fashion display showed as follows : 1) The automatism technique elevated the dramatic effect of the sales room by scraping the perspective, or the principle of visual arts. 2) It maximized the effect of subject of the display by coinciding surrealism with realism. 3) The technique which distorts the things heralded the strong message to customers by letting them keep away from the fixed idea. 4) Humorous expression of display brought about the effect of sales stimulation by giving astonishment, shock and exaggeration. 5) Expression of surrealism and realism caused customers to feel shock, illusion, fantasy. 6) The automatism technique expressed the high-tech image, and free expression by revealing the diversity of subject. 7) Display hinted from nature satisfied the mental desire of the human beings to be assimilated with nature. The formative characteristic presented the new possibility of combination of display with arts through the avant-garde sensation. Sale's room, or the marketing space was to be sublimated to three dimensional art space, which enhanced the image of sale's room, furthermore meeting the demand of moderner's lifestyle.

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척수종양 환자에 관한 한방 복합치료 효과: 통증과 냉온통각 변화를 중심으로 (The Effect of Complex Korean Medical Treatment on a Spinal Cord Tumor: Focused on Changes of Pain and Temperature Sensation and Pain Sensation)

  • 박기남;김소연;김경민;김현지;김은석;김영일
    • Journal of Acupuncture Research
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    • 제32권3호
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    • pp.229-236
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    • 2015
  • Objectives : The purpose of this study is to report the clinical effect of Korean medical treatment on a spinal cord tumor. Methods : We treated a patient who was diagnosed with a spinal cord tumor. We used acupuncture, bee venom pharmacopuncture, herbal medicine, moxibustion and physical therapy; the patient was evaluated using the visual analogue scale(VAS) and given an International Standards for Neurological Classification of Spinal Cord Injury(ISNCSCI) score. Results : VAS decreased and ISNCSCI score increased meaningfully. Conclusions : According to these results, this report possibly suggests that Korean medical treatment could be a helpful choice for treating a spinal cord tumor.