• Title/Summary/Keyword: Visual language

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Landscape Drawing as a Text: Practical and Theoretical Approach (텍스트로서의 조경드로잉 - 읽기의 틀과 실제 -)

  • 이광빈;조정송
    • Journal of the Korean Institute of Landscape Architecture
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    • v.27 no.1
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    • pp.54-63
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    • 1999
  • The Landscape drawing is used as main media in landscape design process like the language in daily life for human. Designers input many intentions and meaningful words in design process through landscape drawing. The common purpose of landscape drawing is to represent reality effectively, even though it has variable visual forms and materiality. The representation in landscape drawing in metaphorical as well as visual and functional. But current tendency is inclined to use landscape drawing in a functional aspect for visual representation and the landscape drawing is utilized straight-forwardly rather than metaphorically for clear communication. Such recognition on landscape drawing results from the difficulty to accept the symbolic aspect of the drawing. The difficulty makes the utilization and the interpretation of landscape drawing stay at conventional level in following visible factors. For the sake of solving the difficulty this study considers landscape drawing as the text that contains readable objects and symbolic words. This study presents layer-methods for reading a landscape drawing as a text; situational and contextural reading, iconological reading and reading the subject of drawing.

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Automatic question generation based on image captioning data & visual QA data (Image captioning 데이터와 Visual QA 데이터를 활용한 질문 자동 생성)

  • Lee, Gyoung Ho;Choi, Yong Seok;Lee, Kong Joo
    • Annual Conference on Human and Language Technology
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    • 2016.10a
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    • pp.176-180
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    • 2016
  • 대화형 시스템이 사람의 경청 기술을 모방할 수 있다면 대화 상대방과 더 효과적으로 상호작용 할 수 있을 것이다. 본 논문에서는 시스템이 경청 기술을 모방할 수 있도록 사용자의 발화를 기반으로 질문을 생성하는 것에 대해 연구하였다. 그리고 이러한 연구를 위해 필요한 데이터를 Image captioning과 Visual QA 데이터를 기반으로 생성하고 활용하는 방안에 대해 제안한다. 또한 이러한 데이터를 Attention 메커니즘을 적용한 Sequence to sequence 모델에 적용하여 질문을 생성하고, 생성된 질문의 질문 유형을 분석하였다. 마지막으로 사람이 작성한 질문과 모델의 질문 생성 결과 비교를 BLEU 점수를 이용하여 수행하였다.

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Prints as Avant-garde Language of Mass Culture (대중문화의 전위 언어로서 프린트)

  • Yim, Young-Kil;Kim, Sook-Young
    • The Journal of the Korea Contents Association
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    • v.9 no.2
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    • pp.181-192
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    • 2009
  • Prints in the contemporary art has the radical aspects at not only to maintain the characteristic of printmaking in a field of visual image but also to fulfill and communicate a desire of the public. We can see this from the change of the printmaking forms among the alternation of diverse expression methods and media such as from the line-cut at the Renaissance to colored print process, photography, the beginning of 20th century cartoons, advertisement, art, and graphic poster. From that, we can understand the printmaking as a fluid media, not fixed, has finely accomplished its functions as an act of visual language to smoothly communicate with the individual desire and character than word or language at the complex and various cultural surface. This study is focused on that prints as an avant-garde language in popular culture. Therefore, I have examined the following two aspects. First, with focussing at the specific characters of the graphic posters, I try to define the differences between language and visual language and the effect from it to our emotional perception and behavior with the politic and economic point of view. Second, how has the printmaking art as an fine arts finely accomplished an linguistic action. These are the purpose of this study.

A Cognitive Psychological Approach to the Pictorial Syntactics (미술구문론의 인지심리학적 접근가능성)

  • Kim Bok-Yoong;Park Byung-Joo
    • Journal of Science of Art and Design
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    • v.3
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    • pp.225-247
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    • 2001
  • The analysis of art work that is objective and theoretical needs the help of the cognitive psychology, for the pictorial semiotics requires psychology. The first step to the analysis of art work is about the visual elements and their relations. But the semiotics is lack of the method of the analysis of art work and the some authors don't have treated or been interested in psychological analysis. The main problem of visual semiotics is the density of pictorial representation. It makes the semantic of art work impossible at the very early process of analysis. But the density is not only a matter of visual representation, verbal language also has this problem. The point is that art work functions more art than denotation, but verbal language does more denotation than art. This difference makes difficult to apply the method of language or semiotics to visual art. The possibility of pictorial syntax or perceptual semantics should begin considering the unification of perception and semantics. In principles these two field can be unified. At atomism and holism these are parallel. Therefore perceptual semantics is possible The cognitive psychology can help to formulation of perceptual semantics. At first, the visual representation is incremental and it can be divided at three steps. In these steps each sensation, perception and cognition level has their own role. Perceptual representation of art work should be specified at these three levels. And each of these levels, the special properties of art work should be drawn and examined in the possibility of semiotics. The investigation of psychological levels and semiotic level should be circulated. It will help to formulate the method of analysis of art work.

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A Visual Effect Retrieval System Design for Communication in Film-production - Focused on the Effect Using Computer Graphics Technology - (영화 비주얼 이펙트 제작의 커뮤니케이션을 위한 자료검색 시스템 제안 - 컴퓨터 그래픽 기술을 이용한 이펙트를 중심으로 -)

  • Jo, Kook-Jung;Suk, Hae-Jung
    • The Journal of the Korea Contents Association
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    • v.9 no.6
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    • pp.92-103
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    • 2009
  • With the help of computer graphics technologies, the visual effects techniques using these technologies replaced most of special effects techniques which had been used for early films. For these changes, directors and visual effects creators make an effect in a scene through their mutual agreement in contemporary films. However, they undergo a lot of trial-and-error while making a visual effects scene because they cannot perfectly communicate their ideas due to the director's narrative language, and also because of the visual effect creator's language of computer graphics technology. This research suggests the design of a visual effects data retrieval system for efficient communication between directors and visual effects creators. This application provides the means to search a database analyzing visual effects scenes extracted from 14 remarkable movies in visual effect history by narrative and visual effects technique. They can search visual effects scenes using this application. also, this data can foster communication with directors and creators so they can make an efficient production pipeline.

Cases of space design education by the media of Language (언어를 매개로 한 공간디자인 교육사례)

  • Yim, Eun-Young
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2007.05a
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    • pp.95-96
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    • 2007
  • Language is the method for communication. Semantician, G. Leech categorized the function of language as informational, expressive, directive, aesthetic and phatic one. Therefore, language can be defined as the social symbol system and the media for communication. Space, also, performs the role of symbol, information and communication. Space can be the media for the communication and the design can be logical construction process by it's arbitrary interpretation. The researcher considered the common points between verbal language and visual language as the tools for the mutual communication, tried to transit them into the 'space' as object language after analyzing 'image of poetry' as meta language, so that the old perspective of space design as function can be renewed as information system of the significant meaning delivery in the context of language's multiplicity, expandibility and changeability.

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Gesture Communications Between Different Avatar Models Using A FBML (FBML을 이용한 서로 다른 아바타 모델간의 제스처 통신)

  • 이용후;김상운;아오끼요시나오
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.41 no.5
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    • pp.41-49
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    • 2004
  • As a means of overcoming the linguistic barrier between different languages in the Internet cyberspace, a sign-language communication system has been proposed. However, the system supports avatars having the same model structure so that it is difficult to communicate between different avatar models. Therefore, in this paper, we propose a new gesture communication system in which different avatars models can communicate with each other by using a FBML (Facial Body Markup Language). Using the FBML, we define a standard document format that contains the messages to be transferred between models, where the document includes the action units of facial expression and the joint angles of gesture animation. The proposed system is implemented with Visual C++ and Open Inventor on Windows platforms. The experimental results demonstrate a possibility that the method could be used as an efficient means to overcome the linguistic problem.

Emotion Recognition of Low Resource (Sindhi) Language Using Machine Learning

  • Ahmed, Tanveer;Memon, Sajjad Ali;Hussain, Saqib;Tanwani, Amer;Sadat, Ahmed
    • International Journal of Computer Science & Network Security
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    • v.21 no.8
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    • pp.369-376
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    • 2021
  • One of the most active areas of research in the field of affective computing and signal processing is emotion recognition. This paper proposes emotion recognition of low-resource (Sindhi) language. This work's uniqueness is that it examines the emotions of languages for which there is currently no publicly accessible dataset. The proposed effort has provided a dataset named MAVDESS (Mehran Audio-Visual Dataset Mehran Audio-Visual Database of Emotional Speech in Sindhi) for the academic community of a significant Sindhi language that is mainly spoken in Pakistan; however, no generic data for such languages is accessible in machine learning except few. Furthermore, the analysis of various emotions of Sindhi language in MAVDESS has been carried out to annotate the emotions using line features such as pitch, volume, and base, as well as toolkits such as OpenSmile, Scikit-Learn, and some important classification schemes such as LR, SVC, DT, and KNN, which will be further classified and computed to the machine via Python language for training a machine. Meanwhile, the dataset can be accessed in future via https://doi.org/10.5281/zenodo.5213073.

Relations between Reputation and Social Media Marketing Communication in Cryptocurrency Markets: Visual Analytics using Tableau

  • Park, Sejung;Park, Han Woo
    • International Journal of Contents
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    • v.17 no.1
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    • pp.1-10
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    • 2021
  • Visual analytics is an emerging research field that combines the strength of electronic data processing and human intuition-based social background knowledge. This study demonstrates useful visual analytics with Tableau in conjunction with semantic network analysis using examples of sentiment flow and strategic communication strategies via Twitter in a blockchain domain. We comparatively investigated the sentiment flow over time and language usage patterns between companies with a good reputation and firms with a poor reputation. In addition, this study explored the relations between reputation and marketing communication strategies. We found that cryptocurrency firms more actively produced information when there was an increased public demand and increased transactions and when the coins' prices were high. Emotional language strategies on social media did not affect cryptocurrencies' reputations. The pattern in semantic representations of keywords was similar between companies with a good reputation and firms with a poor reputation. However, the reputable firms communicated on a wide range of topics and used more culturally focused strategies, and took more advantages of social media marketing by expanding their outreach to other social media networks. The visual big data analytics provides insights into business intelligence that helps informed policies.

A Visual Specification Language for Process Algebra (프로세스 대수를 위한 시각화 명세 언어)

  • On, Jin-Ho;Woo, Su-Heong;Lee, Moon-Kun
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06b
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    • pp.193-196
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    • 2011
  • 공간적으로 다양하게 재구성되며 이동하는 분산/이동/실시간 시스템을 명세 및 분석하기 위한 기존의 프로세스 대수들은 명세/분석 과정에서 텍스트 기반의 명세 언어를 사용한다. 이로 인하여 프로세스 사이의 이동성과 프로세스들의 공간적 분포를 대한 명세 및 분석 방법은 매우 큰 복잡도가 존재한다. 이를 극복하기 위하여 일반 프로세스 대수를 시각적인 형태로 표현하는 다양한 기법들이 제안되었다. 이러한 시각화 언어들은 시스템의 특정 상태를 명세하거나, 시스템의 속성을 공간적 분포와 링크정보로 분리하는 방법들이 사용되었지만, 명세하고자 하는 시스템의 전체 행위에 대한 효율적인 명세 방법이 존재하지 않고, 시각화 언어임에도 불구하고 텍스트기반의 프로세스 대수와 병행되어 사용되어야만 하는 제약들이 존재한다. 이러한 제약들을 극복하기 위한 하나의 방법으로 본 논문에서는 프로세스 대수를 위한 새로운 시각화 언어인 Onion Visual Language를 제안한다. Onion Visual Language는 프로세스 사이에서 발생하는 이동과 상호작용 등의 전체 행위를 원형의 양파껍질과 같은 형태로 표현하며, 각 프로세스들 사이에서 발생하는 행위들의 관계를 액션으로 표현한다. 또한, 계층화된 프로세스 구조, 프로세스의 상태정보, 프로세스의 미래 행위 정보, 비결정적 행위정보를 포함하여 매우 복잡한 시스템의 특징을 효율적으로 명세/분석 가능하도록 하였다.