• 제목/요약/키워드: Visual intelligence

검색결과 255건 처리시간 0.024초

A Bilateral Filtering Based Ringing Elimination Approach for Motion-blurred Restoration Image

  • Wang, Weiqing;Wang, Weihua;Yin, Jiao
    • Current Optics and Photonics
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    • 제4권3호
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    • pp.200-209
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    • 2020
  • We describe an approach that uses a bilateral filter to reduce the ringing artifact in motion-blurred restoration image. It takes into account the specific physical structure of the ringing artifact combined with the properties of the human visual system. To properly reduce the ringing artifact, each of the adjacent pixels is limited in a straight line which has a given direction. To protect the edges and the texture regions of an image, our algorithm divides the image into texture regions and flat regions, and the artifact reduction algorithm is only applied to the flat region. Finally, we use 8 typical images and 5 objective quality evaluation indices to evaluate our algorithm. Experimental results show that our algorithm can obtain better results in subjective visual effect and in objective image quality evaluation.

생활용품 전문점의 비주얼 머천다이징(Visual Merchandising)전략 연구 - 라이프 스타일 제안형 VMD를 중심으로 - (A Study on VMD Strategy of the lire article specialty shop - Focused on VMD type of Proposal of Life Style -)

  • 김연아
    • 한국실내디자인학회논문집
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    • 제29호
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    • pp.211-219
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    • 2001
  • Dematerialization of consumption is in a rapid process, in relation to the flood of information. Consumers do not want to buy a material goods any more, in the condition of excessive supply. In the past industrial society with massive production and consumption, only the unified consumers were produced. In informational society, goods are not regarded as a simple material, but as an Intelligence Merchandise. Specialty shops for life articles should reflect these consumer's trend and should keep the value of brand and goods. Visual Merchandising strategy which connect the expectation of consumers and company images, should be considered as a communication tools, and be presented in diverse and specified ways.

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Modality-Specific Working Memory Systems Verified by Clinical Working Memory Tests

  • Park, Eun-Hee;Jon, Duk-In
    • Clinical Psychopharmacology and Neuroscience
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    • 제16권4호
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    • pp.489-493
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    • 2018
  • Objective: This study was to identify whether working memory (WM) can be clearly subdivided according to auditory and visual modality. To do this, we administered the most recent and universal clinical WM measures in a mixed psychiatric sample. Methods: A total of 115 patients were diagnosed on the basis of DSM-IV diagnostic criteria and with MINI-Plus 5.0, a structured diagnostic interview. WM subtests of Korean version of Wechsler Adult Intelligence Scale-IV and Korean version of Wechsler Memory Scale-IV were administered to assess WM. Confirmatory factor analysis (CFA) was used to observe whether WM measures fit better to a one-factor or two-factor model. Results: CFA results demonstrated that a two factor model fits the data better than one-factor model as expected. Conclusion: Our study supports a modality model of WM, or the existence of modality-specific WM systems, and thus poses a clinical significance of assessing both auditory and visual WM tests.

Data Visualization and Visual Data Analytics in ITSM

  • Donia Y. Badawood
    • International Journal of Computer Science & Network Security
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    • 제23권6호
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    • pp.68-76
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    • 2023
  • Nowadays, the power of data analytics in general and visual data analytics, in particular, have been proven to be an important area that would help development in any domain. Many well-known IT services best practices have touched on the importance of data analytics and visualization and what it can offer to information technology service management. Yet, little research exists that summarises what is already there and what can be done to utilise further the power of data analytics and visualization in this domain. This paper is divided into two main parts. First, a number of IT service management tools have been summarised with a focus on the data analytics and visualization features in each of them. Second, interviews with five senior IT managers have been conducted to further understand the usage of these features in their organisations and the barriers to fully benefit from them. It was found that the main barriers include a lack of good understanding of some visualization design principles, poor data quality, and limited application of the technology and shortage in data analytics and visualization expertise.

Exploring the Convergence and Innovation of AI Technology in Short Dramas Production

  • Jiayuan Liang;Xinyi Shan;Jeanhun Chung
    • International journal of advanced smart convergence
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    • 제13권3호
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    • pp.199-204
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    • 2024
  • In the context of exploring how Artificial Intelligence(AI) can revolutionize the entertainment industry, more and more film and television productions have begun to try to intervene AI technology in various aspects of content creation. However, despite the fact that AI can generate a large amount of textual content and dynamic visual effects, it still faces challenges in terms of plot expression and delivery. This thesis explores the strengths and weaknesses, innovations, and future developments of AI technology in plot production by analyzing existing film and television productions and production practices generated using AI technology. The study proves that as AI technology continues to improve, its use in short-form production will become more and more prevalent in the future, helping human creators become more efficient and even able to produce Short Dramas in full flow.

인공지능기술의 IoT 통합보안관제를 위한 데이터모델링 (Data Modeling for Cyber Security of IoT in Artificial Intelligence Technology)

  • 오영택;조인준
    • 한국콘텐츠학회논문지
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    • 제21권12호
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    • pp.57-65
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    • 2021
  • 산업 전 분야에 4차 산업혁명의 신기술인 IoT(Internet of Things), AI(Artificial Intelligence), Bigdata 등이 융합되어 새로운 가치를 창출하는 초연결 지능정보사회가 도래되고 있다. 모든 것이 네트워크에 연결되어 데이터가 폭발적으로 증가하고, 인공지능이 스스로 학습하여 지적 판단 기능까지도 가능하다. 특히 사물인터넷은 언제 어디서나 어느 것과도 연결될 수 있는 새로운 통신환경을 제공함에 따라 모든 것들이 연결되는 초 연결을 가능케 하고 있다. 인공지능 기술은 인간이 가진 지각, 학습, 추론, 자연어처리 등의 능력을 컴퓨터가 실행할 수 있도록 구현되고 있다. 인공지능은 기계학습, 딥러닝(Deep leearning), 자연어처리, 음성인식, 시각인식 등 첨단기술을 개발하는 방향으로 발전되고 있으며, 안전, 의료, 국방, 금융, 복지 등의 다양한 응용 분야에 특화된 소프트웨어와 머신러닝(Machine learning), 클라우드(Cloud) 기술을 포함하고 있다. 이를 통해 인간의 편의와 새로운 가치를 제공하기 위해 산업 전반의 다양한 분야에 활용된다. 하지만, 이와는 반대로 지능적이고 정교해진 사이버 위협들이 증가하고 신기술의 기술적 안전성 확보와 같은 잠재적 역기능들을 동반함에 따라 이에 대한 대응이 필요한 시점이다. 본 논문에서는 이러한 역기능을 해결하기 위한 하나의 방안으로 인공지능기술을 활용하여 IoT 통합보안관제 가능하도록 새로운 데이터모델링(Data modelling) 방안을 제안하였다.

거리영상 기반 동작인식 기술동향 (Technology Trends of Range Image based Gesture Recognition)

  • 장주용;류문욱;박순찬
    • 전자통신동향분석
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    • 제29권1호
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    • pp.11-20
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    • 2014
  • 동작인식(gesture recognition) 기술은 입력 영상으로부터 영상에 포함된 사람들의 동작을 인식하는 기술로써 영상감시(visual surveillance), 사람-컴퓨터 상호작용(human-computer interaction), 지능로봇(intelligence robot) 등 다양한 적용분야를 가진다. 특히 최근에는 저비용의 거리 센서(range sensor) 및 효율적인 3차원 자세 추정(3D pose estimation)기술의 등장으로 동작인식은 기존의 어려움들을 극복하고 다양한 산업분야에 적용이 가능할 정도로 발전을 거듭하고 있다. 본고에서는 그러한 거리영상(range image) 기반의 동작인식 기술에 대한 최신 연구동향을 살펴본다.

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로보트 아크용접에서 시각인식장치를 이용한 용접선의 추적

  • 손영탁;김재선;조형석
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 1993년도 추계학술대회 논문집
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    • pp.550-555
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    • 1993
  • The aim of this paper is to present the development of visual seam tracking system equipped with visual range finder. The visual range finder, which consists of a CCD camera and a diode laser system with line generating optics, developed to recognize the types of weld joints and detect the location of weld joints. In practical applications, however, images of the weld joints are often degraded due to spatters, are flares, surface specularity, and welding smoke. To overcome the problem, this paper proposes a syntactic approach which is a class of artificial intelligence techniques. In the approach, the type of weld joint is inferred based upon the production rules which are linguiques grammars consisting of a set of line and junction primitives of laser strip image projected on weld joint. The production rules eliminate several noisy primitives to create new primitives through the merging process of primitives. After the recognition of weld joint, arc welding is started and the location of weld joints is repeatedly detected using a spring model-based template matching in which the template model is a by-product of the recognition process of weld joint. To show the effectiveness of the proposed approach a series of experiments-identification and robotic tracking-are conducted for four different types of weld joints.

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The Influence of Cognitive Factors on the Creative Abilities in Design -Focused on the Sensory Modalities and Thinking Modes-

  • Woo Heung-Ryong
    • 디자인학연구
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    • 제19권3호
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    • pp.143-154
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    • 2006
  • The primary purpose of this study was to investigate the influence of Cognitive Factors (CF) on the Creative Abilities (CAs) in design. We set up a model of Cognitive Design Process (CDP), which consists of four domains: Concepts, Experience, Five Senses (FS), and Thinking Modes (TM). Here, experience is first perceived by the five senses, and then recognized by intelligence. We regard design as a transforming process from concept to experience. For this study, two major Sensory Modalities (Visual and Kinesthetic), four Thinking Modes (Brain Dominance Profile), and four Creative Abilities (Fluency, Flexibility, Originality, and Elaboration) were reviewed. We hypothesized that idea generation is influenced by different Sensory Modalities (Visual Sense vs. Kinesthetic Sense) and Thinking Modes, and that these have a close relationship with the attributes of CAs. Firstly, we have examined the cognitive thinking model in design. Then, we adapted the Test of Creative Abilities of Design Thinking (TCADT) for measuring CAs. We surveyed the CAs under CF in particular. Finally, we have investigated the influences of the different Sensory Modalities (Visual Sense vs. Kinesthetic Sense) on CAs. It was found that a close relationship between Brain Dominance and CAs, and Sensory Modalities (SM) have different influence on these creative abilities. As a result, a tool for the Test of CAs and a framework for creative idea generation with the effective CF will be presented. These provide the basis for a new approach to creative idea generation in Experience Design.

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지각과 행위: 체화된 인지와의 융복합적 접근 (Perception and action: Approach to convergence on embodied cognition)

  • 이영림
    • 디지털융복합연구
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    • 제14권8호
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    • pp.555-564
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    • 2016
  • 공간 지각은 일반적으로 물체(형태)를 인식하는 능력에 대한 문제로 여겨진다. 대안적으로, 형태 지각 연구는 시각 공간의 기하학에 관한 논의에 기여한다. 이러한 공간의 기하학은 일반적으로 유클리드가 아닌, 타원, 유사성, 또는 아핀(affine) 기하학으로 알려져 왔다. 다시 말해, 많은 형태 지각 연구들에서 보여 왔듯, 공간은 변형된 기하학으로 지각된다. 이 논문의 목적은 지각된 형태와 시각적으로 유도되는 행동과 관련된 시각 공간의 기하학에 대한 이해를 돕기 위함이다. 따라서 지각과 행위의 관계에 대해 설명하고 있는 두 이론을 비교해 본다. 제한된 인지와 더 나아가서, 인공 지능 연구와의 융합에 있어서 이러한 인간의 기본적인 공간 지각 능력과 시각적으로 유도되는 행위를 먼저 이해하는 것이 중요하다.