• Title/Summary/Keyword: Visual context

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A Study on Classification and Arrangement of Art Archives (예술기록의 분류와 정리에 관한 연구)

  • Seol, Moon Won
    • Journal of Korean Society of Archives and Records Management
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    • v.11 no.2
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    • pp.217-247
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    • 2011
  • Archival arrangement is essential process to preserve the context of art archives creation and accumulation while classification is important to search archival collections by their topic, type or business process. But archival arrangement is not being taken seriously in most art archives in Korea. The purpose of this study is to analyse the arrangement and classification issues of art archives in Korea, and to suggest some principles and strategies for organizing art archives more systematically. This paper begins with identifying the difference between arrangement and classification and analyses some cases of visual and performing art archives in Korea and United States in terms of archival organization. Based on these analyses, it gives some suggestions for improving the quality of arrangement and classification in Korean art archives.

The Creative Context and the Process Analyzed by Creativity Theory - The case study of Nam June Paik and Louis I. Kahn - (창의성 이론으로 분석한 창의적 환경과 과정 연구 - 백남준과 루이스 칸의 사례 -)

  • 이민아
    • Korean Institute of Interior Design Journal
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    • no.37
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    • pp.39-47
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    • 2003
  • The purpose of this paper was to analyze and to compare the creativity of Nam-June Paik and Louis 1. Kahn to understand the characteristics of creative people. Both of them got strong supports from their family and close people. As they were not originally from the U.S., political and city environments where they settled in the U.S. for the first time strongly influenced their creative activity. The difference in the creative contexts of Paik and Kahn is that Paik had more visual cues in his childhood due to the rich environments. The various visual cues influenced his wide interests in video arts. In creative process, even though both of them more focused on the beginning stage of creative process, there were differences in creative problem solving styles. Kahn considered the imaging and perception as the most Important working process. For him, intuition(gestalt view) and ideation(generator) are more important than intellectual skill. On the other hand, Paik thought the symbolization(conceptualizer) based on his own experience and philosophy(associationism) was the most important.

A Study on Concept of Chongmyeong and Chongmyeong-tang Based on Visual, Auditory Sense and Brain Science Based on Complex System (시각, 청각과 복잡계 기반 뇌과학에 근거한 총명개념과 총명탕 연구)

  • Jeon, Hong-Seok;Baek, Kyu-Tae;Jeon, Kyung-Bae;Kwon, Kang
    • The Journal of Korean Medicine Ophthalmology and Otolaryngology and Dermatology
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    • v.30 no.4
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    • pp.104-130
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    • 2017
  • Objectives : This study was designed to signpost the study of brain, intelligence and memory, while interpreting the concept of 'Chongmyeong(聰明)' neotrically and linking it to the clinic of Korean medicine. Methods : In this paper, the meaning of the word 'Chongmyeong(聰明)' is divided into two parts, intelligence and memory. We also explored the relationship between brain science and 'Chongmyeong(聰明)' based on complex system theory, cognitive science and embodied cognition. Results : Through the process of refining the concept of 'Chongmyeong(聰明)' neoterically, we proposed the new method to understand the concept of 'Chongmyeong(聰明)'. Conclusions : The concept of 'Chongmyeong(聰明)' should be interpreted not as a reductionistic viewpoint of brain science but as a viewpoint of brain science based on visual and auditory system and complex system. Human cognition is physically embodied in the environment, from the viewpoint of embodied cognition that it is constituted and formed in an interactive context with society and culture connected with the environment.

A study on multi-persona fashion images in Instagram - Focusing on the case of "secondary-characters" - (인스타그램에 나타난 멀티 페르소나 패션이미지에 관한 연구 - "부캐" 사례를 중심으로 -)

  • Kim, Jongsun
    • The Research Journal of the Costume Culture
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    • v.29 no.4
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    • pp.603-615
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    • 2021
  • The aim of this study was to analyze the semantic network structure of keywords and the visual composition of images extracted from Instagram in relation to the multi-persona phenomenon with in fashion imagery, which has recently been attracting attention. To this end, the concept of a 'secondary character', which forms a separate identity from a 'main character' on various social media platforms as well as on the airwaves, was considered as the spread of multi-persona and #SecondaryCharacter on Instagram was investigated. 3,801 keywords were collected after crawling the data using Python and morphological analysis was undertaken using KoNLP. The semantic network structure was then examined by conducting a CONCOR analysis using UCINET and Netdraw to determine the top 50 keywords. The results were then classified into a total of 6 clusters. In accordance with the meaning and context of the keywords included in each cluster, group names were assigned : virtual characters, relationship with the main character, hobbies, daily record, N-job person, media and marketing. Image analysis considered the technical, compositional, and social styles of the media based on Gillian Rose's visual analysis method. The results determined that Instagram uses fashion images that virtualize one's face to produce multi-persona representation s that show various occupations, describe different types of hobbies, and depict situations pertaining to various social roles.

Use of Visual Digital Media to Develop Creativity: The Example of Video Games

  • V., Zabolotnyuk;S., Khrypko;I., Ostashchuk;D., Chornomordenko;A., Timchenko;T., Motruk;K., Pasko;O., Lobanchuk
    • International Journal of Computer Science & Network Security
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    • v.22 no.12
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    • pp.13-18
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    • 2022
  • In the post-information era, most of technologies have a visual part, or at least some functions related to visualization. It is also one of the popular means of presenting materials in education area. However, despite its popularity, the impact of visualization on the effectiveness of learning still remains controversial. Even more controversial is its usefulness in developing creativity, which is one of the most important skills for today's employee. The authors considered the use of visualization as a tool for the development of children's creativity on the example of learning video games, in particular, ClassCraft to distinguish features that, from the point of view of psychology, may lead to developing creativity even being not useful for educational purposes. It is concluded that video games useful for learning may have features, that are inappropriate in formal educational context, but important to develop creative thinking.

A Study of Service Design for the General Hospital through analyzing the User Journey Map and the User Context

  • Kim, Jong-Hyun;Yi, Won-Je
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.1
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    • pp.109-116
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    • 2012
  • Objective: The aim of this study is to present a solution to problems in the services provided by the general hospitals by creating a user-centric environment through analyzing the User Journey Map and the User Context. Background: The rapid growth in aging population and the monopolization of superior medical staffs by the general hospitals increased demand for the general hospitals in Korea. But, often services provided by the general hospitals are provider-centric and low quality. Method: This study examines problems in the services provided by the general hospitals by analyzing the User Journey Map through stakeholder interviews(contextual interviews) and on-site observation. Based on the contextual analysis of the user(i.e. the patient), this study proposes new and improved user-centric services to be provided by the general hospitals. Results: Ten new user-centric services proposed by this study are: (1) "Booklet on Success Story", (2) "FAQs by Doctor", (3) "Designated Nurse", (4) "Patient Interview Record Card", (5) "Close relationship between doctor & patient", (6) "Thank You Notice Board", (7) "Step by Step", (8) "Green Cap", (9) "Patient Kit", (10) "RFID Direction Display System". Conclusion: The service design for the general hospitals proposed by this study is an important case-study on improving the environment of the general hospitals from provider(medical staffs)-centric to user(patents and its family)-centric. Application: This study is expected to be used in various areas to improve existing system(products and/or services) to be more user-centric.

Implementation of a Vehicle Monitoring System using Multimodal Information (다중 정보를 활용하는 차량 모니터링 시스템의 구현)

  • Park, Su-Wan;Son, Jun-U
    • Journal of Korean Society of Transportation
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    • v.29 no.3
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    • pp.41-48
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    • 2011
  • In order to detect driver's state in a driver safety system, both overt and covert measures such as driving performance, visual attention, physiological arousal and traffic situation should be collected and interpreted in the driving context. In this paper, we suggest a vehicle monitoring system that provides multimodal information on a broad set of measures simultaneously collected from multiple domains including driver, vehicle and road environment using an elaborate timer equipped as a soft synchronization mechanism. Using a master timer that records key values from various modules with the same master time of short and precise interval, the monitoring system provides more accurate context awareness through synchronized data at any given time. This paper also discusses the data collected from nine young drivers performing a cognitive secondary task through this system while driving.

A Three Schematic Analysis of Information Visualization (정보시각화에 대한 스킴모형별 비교 분석)

  • Seo, Eun-Kyoung
    • Journal of the Korean Society for Library and Information Science
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    • v.36 no.4
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    • pp.175-205
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    • 2002
  • Information visualization in information retrieval is a creating tool that enables us to observe, manipulate, search, navigate, explore, filter, discover, understand, interact with large volumes of data for more rapidly and far more effectively to discover hidden patterns. The focus of this study is to investigate and analyze information visualization techniques in information retrieval system in the three-schematic levels. In result, it was found that first, scientific data, documents, and retrieval result information are visualized through various techniques. Second, information visualization techniques which facilitate navigation and interaction are zoom and pan, focus+context techniques, incremental exploration, and clustering. Third, the visual metaphors used by the visualization systems are presented in the linear structure, hierarchy structure, network structure, and vector scatter structure.

Aesthetic Images in Men s Bodies and Fashion(I) - Focused on Eroticism in Men s Fashion- (남성의 몸과 패션에 표현된 미적 이미지(I) -남성 패션에 표현된 에로티시즘을 중심으로-)

  • 이민선;김민자
    • Journal of the Korean Society of Costume
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    • v.51 no.1
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    • pp.163-174
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    • 2001
  • The purpose of this study is to review the features of eroticism expressed in men's fashion, to explain psychological and social contexts which engender eroticism and to analyze in what way eroticism is portrayed in men s fashion in this context. Eroticism as the metonymy of forbidden sexual desire, has been embodied mostly in visual forms such as picture and photo. From a psychoanalytic view, the context in which eroticism is formed can be explained by primary narcissism and fetishism. Primary narcissism is the feeling of satisfaction with the self in which the subject who is admiring and the object of admiration are one and the same. Accordingly, in order to give rise to eroticism, both subject and object have to exist. Fetishism, the metonymy of castrated penis, is also one of the factors to produce eroticism. Metaphorically seen as a woman who has a penis, a man who dresses in the same manner as a woman dresses can be a source of eroticism to gays. From a sociological view, the context in which eroticism is fostered depends on the dynamic relations among social powers. In these relations, who is a subject or who is an object has been continuously changing. In the Post-modern culture appearing in the late 20th century, power begins to take various forms, and gays and women who had never been subjects begin to make man an object of eroticism. The other point is that social morality, ignoring desire itself, objectifies sexual desire and seeks to remove It by exchanging it for objectified symbols. The design elements provoking eroticism in men s fashion are exposure and decoration. In particular, models in exposure and decorative fashion have been objectified through the methods of fragmentation rather than showing the whole figure or removing a person s individuality or will,.

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Development and Evaluation of D-Attention Unet Model Using 3D and Continuous Visual Context for Needle Detection in Continuous Ultrasound Images (연속 초음파영상에서의 바늘 검출을 위한 3D와 연속 영상문맥을 활용한 D-Attention Unet 모델 개발 및 평가)

  • Lee, So Hee;Kim, Jong Un;Lee, Su Yeol;Ryu, Jeong Won;Choi, Dong Hyuk;Tae, Ki Sik
    • Journal of Biomedical Engineering Research
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    • v.41 no.5
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    • pp.195-202
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    • 2020
  • Needle detection in ultrasound images is sometimes difficult due to obstruction of fat tissues. Accurate needle detection using continuous ultrasound (CUS) images is a vital stage of treatment planning for tissue biopsy and brachytherapy. The main goal of the study is classified into two categories. First, new detection model, i.e. D-Attention Unet, is developed by combining the context information of 3D medical data and CUS images. Second, the D-Attention Unet model was compared with other models to verify its usefulness for needle detection in continuous ultrasound images. The continuous needle images taken with ultrasonic waves were converted into still images for dataset to evaluate the performance of the D-Attention Unet. The dataset was used for training and testing. Based on the results, the proposed D-Attention Unet model showed the better performance than other 3 models (Unet, D-Unet and Attention Unet), with Dice Similarity Coefficient (DSC), Recall and Precision at 71.9%, 70.6% and 73.7%, respectively. In conclusion, the D-Attention Unet model provides accurate needle detection for US-guided biopsy or brachytherapy, facilitating the clinical workflow. Especially, this kind of research is enthusiastically being performed on how to add image processing techniques to learning techniques. Thus, the proposed method is applied in this manner, it will be more effective technique than before.