• Title/Summary/Keyword: Visual art contents

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A study on the Visual Representation of Design Presented in 'Perfect Acts of Architecture' Exhibition of 2001

  • Kim, Ho-Jeong
    • Architectural research
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    • v.15 no.2
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    • pp.87-94
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    • 2013
  • Throughout the history of architecture, sometimes the main focus of design was determined by a particular visual representation method, and other times a particular form of visual representation method was required by perception of a particular architectural issue or an architectural form or idea. That is why the visual representation method of architects becomes an important means of reading the flow of idea and thinking behind architecture. This study is an investigation on the relation between architectural thinking and visual representation method expressed through the conceptual drawings by avant-garde architects of the 1970s and 80s, a period of the emergence of postmodernism. Rather than proving the objective reality regarded important by traditional architectural drawing, attempts are made to express the design concept in which the project has its base. Such interpretation and explanation regarding the concept become the main interest of the drawing. It is not that the architecture itself was not expressed in the contents, but it may not be the main subject of expression in the drawing. The value of architectural drawing recovers its value as an art work in itself, as a means of communication, and as an important conceptual tool in the design process. It can be seen that the visual representation method in postmodern architectural drawings is breaking free of the traditional objective depiction of matter and is changing and developing as a design tool of the architect.

A Study on Improvement of Kid Authoring System for Developmental Disability Students (발달장애 학생을 위한 어린이용 저작시스템의 개선에 대한 연구)

  • Hong, Su-Jin;Roh, Jin-Lee;Lee, Jeong-Joong;Baik, Sung-Wook
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06a
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    • pp.134-136
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    • 2012
  • 본 연구에서는 일반 어린이들이 쉽게 활용할 수 있는 콘텐츠 저작시스템(COSMOS KID)을 발달장애 학생들에게도 활용가능한 저작시스템으로 개선하기 위하여 발달장애 학생들에게 기존 시스템을 직접 활용하게 해봄으로써 시스템 기능 이해 및 숙련도를 파악 및 분석하여 이에 대한 보완점 및 대안을 모색하여 다음과 같이 시스템 개선에 대한 연구 결과를 제안하고자 한다. (1) 실험 대상자들의 학습능력 부족으로 인해 최종 프로그램 숙련도가 매우 낮은 것으로 나타났으며, 이를 보완하기 위해 발달장애 아동의 특성을 고려한 인터페이스 개선이 우선적으로 필요할 것으로 파악되었다. (2) 발달장애 학생들의 음성표현능력이 매우 낮아서 저작하는 콘텐츠의 스토리를 적절히 표현하지 못하여 이를 보완하기 위한 방안으로 자막처리가 가능한 기능 등의 원활한 인터랙션이 지원될 수 있는 시스템 환경이 구축이 필요하다고 판단되었다.

A Study on the Gamification Elements which Applicable to Digital Contents for Dogs (반려견을 위한 디지털콘텐츠에 적용 가능한 게임화 요소 연구)

  • Ma, Mi Yeong;Woo, Tack
    • Journal of Korea Game Society
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    • v.19 no.3
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    • pp.75-86
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    • 2019
  • The fast-growing pet industry is expanding its reach to digital content for dogs. In this regard, the study aims to present game elements applicable to pet content, taking into account the sensory characteristics of dogs: visual, auditory, and olfactory. To this end, attendance and rules were drawn as factors to induce continuous use of content by pet owners, and intimacy and compensation were derived as game elements so that dogs could get positive responses by feeling fun and interesting through content. Through this study, we expect to revitalize the newly evolving dog content industry.

A Color Study of the Sky Area Focused on the Van Gogh's Paintings

  • Xiaodi, Cui;Xinyi, Shan;Jeanhun, Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.1
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    • pp.113-119
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    • 2023
  • This research analyzed the importance and influence of color expression on psychological and emotional changes of visual perception in the creation of art works. This research takes the element of the sky in the works of Vincent William Van Gogh, a Dutch post-Impressionist representative painter, as the basic research objective to prove the influence of color expression of the same thing on the inner emotional communication of the creator. After synthesizing the contents of previous research and investigation on Van Gogh, this research will summarize the works containing sky elements in Van Gogh's works according to his four creative stages, and select representative works for color analysis and comparison. In this paper, by comparing the colors of the same elements of the sky, we can find Van Gogh's guidance of psychological and emotional changes through the expression of colors in his works, which will play a certain inspiring role in the creation of painting art.

ML-based Interactive Data Visualization System for Diversity and Fairness Issues

  • Min, Sey;Kim, Jusub
    • International Journal of Contents
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    • v.15 no.4
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    • pp.1-7
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    • 2019
  • As the recent developments of artificial intelligence, particularly machine-learning, impact every aspect of society, they are also increasingly influencing creative fields manifested as new artistic tools and inspirational sources. However, as more artists integrate the technology into their creative works, the issues of diversity and fairness are also emerging in the AI-based creative practice. The data dependency of machine-learning algorithms can amplify the social injustice existing in the real world. In this paper, we present an interactive visualization system for raising the awareness of the diversity and fairness issues. Rather than resorting to education, campaign, or laws on those issues, we have developed a web & ML-based interactive data visualization system. By providing the interactive visual experience on the issues in interesting ways as the form of web content which anyone can access from anywhere, we strive to raise the public awareness of the issues and alleviate the important ethical problems. In this paper, we present the process of developing the ML-based interactive visualization system and discuss the results of this project. The proposed approach can be applied to other areas requiring attention to the issues.

Making Photomontage using Transfer Mode (Transfer Mode를 활용하는 포토몽타주제작기법)

  • Yoon, Young-Beam;Kim, Sung-Hyun
    • The Journal of the Korea Contents Association
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    • v.13 no.7
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    • pp.102-109
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    • 2013
  • The purpose of this study is to express imagination which is not limited to the description of the facts and reproduce the photos as a media to explore the new possibilities for creative expression and the experience of the day-to-day operations for the implementation of the scheme of art genre. The art work for this study using digital images in Autodesk Combustion Workspace as the upper and lower layers were synthesized using the Transfer Mode feature. This study proposed a new photomontage production model, and challenged for the Possibility of a variety of visual representations of media art. Especially the production presents in this study can be applied to various video.

The ontological understanding in the matter of truth in a work of art -on the subject of philosophical hermeneutics of H. G. Gadamer (예술 작품의 진리문제에 대한 존재론적 이해 - H. G. Gadamer의 철학적 해석학을 중심으로 -)

  • Kim Jin-Yub
    • Journal of Science of Art and Design
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    • v.8
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    • pp.95-127
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    • 2005
  • It's a matter of ontology rather than that of cognition and methodology to discuss a work of art in Gadamer's philosophy. In addition, he emphasizes the cognitive aspect of a work of art instead of comparing forms and contents of them. For that reason, he excludes aesthetic consciousness derived from Kant first and then makes away with Schiller's theory of aesthetic education. For Gadamer, the concept of truth does not mean accord or correspondence. It would rather be an encounter. This encounter is not axed on a specific time, but a continuous and historical one. Basically. a work of art guarantees this kind of an encounter. This encounter is not based on mutual agreement through an objective standard but on recognition with mutual understanding. Therefore, prejudice or tradition should be acknowledged and respected instead of being excluded. We have only to minimize difference between them through conversation. Gadamer's ontology of a work of art is based on such a ground. The function of a work of art is not only simple satisfaction of aesthetic senses but an object of interpretation, that is, a text by presenting a ground of truth through an agreement of situation. This text reveals its meaning in the situation of author-text-reader. The appearance of this meaning is nothing but the birth of truth. Symbol-allegory and classicism show how to express this kind of truth in a work of art. It is true that Gadamer's philosophical hermeneutics cannot be easily applied to interpret a concrete work of art because it just lays emphasis on the process of 'understanding' instead of a detailed analysis on an individual work. For that reason, he was criticized by some people because of this subjectivity of understanding. However, it's meaning could be changed according to the viewpoint on a work of art. There appears various structural approaches on a work of art in contemporary theory of art. Gadamer just asks the basis of such approaches instead of criticizing a specific one Therefore, a practical approach on individual work should be made separately and hermeneutics enriches the meaning of open-ending of each work of art.

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A Study on the Therapeutic Mechanism of Line Drawing's Movement in Art Therapy (미술치료에서 선화(Line Drawing)의 운동성이 갖는 치료적 메커니즘 고찰)

  • Lee, Hyun-Jee;Chung, Yeo-Ju
    • The Journal of the Korea Contents Association
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    • v.22 no.9
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    • pp.497-509
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    • 2022
  • Lines are the oldest visual elements in human history and are closely related to human life and drawings and symbols drawn with lines on cave paintings and rocks have existed as alternative images for human survival. In arts the line reveals the core of the object within a short period of time and in art therapy it becomes a medium that can diagnose the client's psychological state and intervene therapeutically. However although line drawing has therapeutic importance in the process as well as diagnosis studies on its effectiveness and therapeutic characteristic have not been actively conducted. Therefore in this study the characteristics related to line art in art therapy are first derived through 'Triangular Verification of Theory', 'Qualitative Content Analysis', and 'Finding Common Parts' in domestic and foreign literature. As a result I will examine the Movement which is a key therapeutic element of line drawing in connection with the brain structure. Through this I will examine the therapeutic mechanisms that affect the body, brain and mind of the movement of line drawing and examine and suggest how it can be used in art therapy.

An Analysis of Exhibition Video Contents in International Trade Show-Focused on the ISE 2013 (국제 무역박람회의 전시영상콘텐츠 분석 -ISE 2013을 중심으로)

  • Yang, Y.E.
    • Journal of Korea Multimedia Society
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    • v.17 no.7
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    • pp.895-905
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    • 2014
  • Recently the trade show is a massive marketing effort of a particular industry and introduces new products to potential customers, as well as the ability to elevate the brand's image and corporate identity. It is increasing its importance as a venue of communication. In these changes, the exhibition is required to have the emotional approach to enhance the dynamic and creative image of companies. Therefore, the product itself as well as the importance of various visual contents of the exhibition is increasing positive effect of the image and marketing on their products. In this sense, this study analyzes video contents of the exhibition that was held in Amsterdam, the Netherlands, Europe's largest display show 'ISE (Integrated Systems Europe)' in 2013, focusing on the domestic company, Samsung, LG Electronics and other four foreign companies. The analysis is based on the Herbert Zettl's applied media aesthetics related to the video contents, through which we can find the way to the development of exhibition video contents making for Trade show.

Visual Media Education in Visual Arts Education (미술교육에 있어서 시각적 미디어를 통한 조형교육에 관한 연구)

  • Park Ji-Sook
    • Journal of Science of Art and Design
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    • v.7
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    • pp.64-104
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    • 2005
  • Visual media transmits image and information reproduced in large quantities, such as a photography, film, television, video, advertisement, or computer image. Correspondence to the students' reception and recognition of culture in the future. arrangements for the field of studies of visual culture. 'Visual Culture' implies cultural phenomena of visual images via visual media, which includes not only the categories of traditional arts like a painting, sculpture, print, or design, but the performance arts including a fashion show or parade of carnival, and the mass and electronic media like a photography, film, television, video, advertisement, cartoon, animation, or computer image. In the world of visual media, Image' functions as an essential medium of communication. Therefore, people call the culture of today fra of Image Culture', which has been converted from an alphabet convergence era to an image convergence one. Image, via visual media, has become a dominant means for communication in large part of human life, so we can designate an Image' as a typical aspect of visual culture today. Image, as an essential medium of communication, plays an important role in contemporary society. The one way is the conversion of analogue image like an actual picture, photograph, or film into digital one through the digitalization of digital camera or scanner as 'an analogue/digital commutator'. The other is a way of process with a computer drawing, or modeling of objects. It is appropriate to the production of pictorial and surreal images. Digital images, produced by the other, can be divided into the form of Pixel' and form of Vector'. Vector is a line linking the point of departure to the point of end, which organizes informations. Computer stores each line's standard location and correlative locations to one another Digital image shows for more 'Perfectness' than any other visual media. Digital image has been evolving in the diverse aspects, such as a production of geometrical or organic image compositing, interactive art, multimedia art, or web art, which has been applied a computer as an extended trot of painting. Someone often interprets digitalized copy with endless reproduction of original even as an extension of a print. Visual af is no longer a simple activity of representation by a painter or sculptor, but now is intimately associated with a matter of application of media. There is some problem in images via visual media. First, the image via media doesn't reflect a reality as it is, but reflects an artificial manipulated world, that is, a virtual reality. Second, the introduction of digital effect and the development of image processing technology have enhanced a spectacle of destructive and violent scenes. Third, a child intends to recognize the interactive images of computer game and virtual reality as a reality, or truth. Education needs not only to point out an ill effect of mass media and prevent the younger generation from being damaged by it, but also to offer a knowledge and know-how to cope actively with social, cultural circumstances. Visual media education is one of these essential methods for the contemporary and future human being in the overflowing of image informations. The fosterage of 'Visual Literacy' can be considered as a very purpose of visual media education. This is a way to lead an individual to the discerning, active consumer and producer of visual media in life as far as possible. The elements of 'Visual Literacy' can be divided into a faculty of recognition related to the visual media, a faculty of critical reception, a faculty of appropriate application, a faculty of active work and a faculty of creative modeling, which are promoted at the same time by the education of 'visual literacy'. In conclusion, the education of 'Visual Literacy' guides students to comprehend and discriminate the visual image media carefully, or receive them critically, apply them properly, or produce them creatively and voluntarily. Moreover, it leads to an artistic activity by means of new media. This education can be approached and enhanced by the connection and integration with real life. Visual arts and education of them play an important role in the digital era depended on visual communications via image information. Visual me야a of day functions as an essential element both in daily life and in arts. Students can soundly understand visual phenomena of today by means of visual media, and apply it as an expression tool of life culture as well. A new recognition and valuation visual image and media education is required to cultivate the capability of active, upright dealing with the changes of history of civilization. 1) Visual media education helps to cultivate a sensibility for images, which reacts to and deals with the circumstances. 2) It helps students to comprehend the contemporary arts and culture via new media. 3) It supplies a chance of students' experiencing a visual modeling by means of new media. 4) There are educational opportunities of images with temporality and spaciality, and therefore a discerning person becomes to increase. 5) The modeling activity via new media leads students to be continuously interested in the school and production of plastic arts. 6) It raises the ability of visual communications dealing with image information society. 7) An education of digital image is significant in respect of cultivation of man of talent for the future society of image information as well. To correspond to the changing and developing social, cultural circumstances, and the form and recognition of students' reception of them, visual arts education must arrange the field of studying on a new visual culture. Besides, a program needs to be developed, which is in more systematic and active level in relation to visual media education. Educational contents should be extended to the media for visual images, that is, photography, film, television, video, computer graphic, animation, music video, computer game and multimedia. Every media must be separately approached, because they maintain the modes and peculiarities of their own according to the conveyance form of message. The concrete and systematic method of teaching and the quality of education must be researched and developed, centering around the development of a course of study. Teacher's foundational capability of teaching should be cultivated for the visual media education. In this case, it must be paid attention to the fact that a technological level of media is considered as a secondary. Because school education doesn't intend to train expert and skillful producers, but intends to lay stress on the essential aesthetic one with visual media under the social and cultural context, in respect of a consumer including a man of culture.

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