• Title/Summary/Keyword: Visual and Audio System

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Development of Processing System for Audio-vision System Based on Auditory Input (청각을 이용한 시각 재현 시스템의 개발)

  • Kim, Jung-Hun;Kim, Deok-Kyu;Won, Chul-Ho;Lee, Jong-Min;Lee, Hee-Jung;Lee, Na-Hee;Yoon, Su-Young
    • Journal of Biomedical Engineering Research
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    • v.33 no.1
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    • pp.25-31
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    • 2012
  • The audio vision system was developed for visually impaired people and usability was verified. In this study ten normal volunteers were included in the subject group and their mean age was 28.8 years old. Male and female ratio was 7:3. The usability of audio vision system was verified by as follows. First, volunteers learned distance of obstacles and up-down discrimination. After learning of audio vision system, indoor and outdoor walking examination was performed. The test was scored by ability of up-down and lateral discrimination, distance recognition and walking without collision. Each parameter was scored by 1 to 5. The results were 93.5 +- SD(ranges, 86 to 100) of 100. In this study, we could convert visual information to auditory information by audio-vision system and verified possibility of applying to daily life for visually impaired people.

Development of a Real-Time Driving Simulator for Vehicle System Development and Human Factor Study (차량 시스템 개발 및 운전자 인자 연구를 위한 실시간 차량 시뮬레이터의 개발)

  • 이승준
    • Transactions of the Korean Society of Automotive Engineers
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    • v.7 no.7
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    • pp.250-257
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    • 1999
  • Driving simulators are used effectively for human factor study, vehicle system development and other purposes by enabling to reproduce actural driving conditions in a safe and tightly controlled enviornment. Interactive simulation requries appropriate sensory and stimulus cuing to the driver . Sensory and stimulus feedback can include visual , auditory, motion, and proprioceptive cues. A fixed-base driving simulator has been developed in this study for vehicle system developmnet and human factor study . The simulator consists of improved and synergistic subsystems (a real-time vehicle simulation system, a visual/audio system and a control force loading system) based on the motion -base simulator, KMU DS-Ⅰ developed for design and evaluation of a full-scale driving simulator and for driver-vehicle interaction.

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An Audio-Visual Teaching Aid (AVTA) with Scrolling Display and Speech to Text over the Internet

  • Davood Khalili;Chung, Wan-Young
    • Proceedings of the IEEK Conference
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    • 2003.07c
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    • pp.2649-2652
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    • 2003
  • In this Paper, an Audio-Visual Teaching aid (AVTA) for use in a classroom and with Internet is presented. A system, which was designed and tested, consists of a wireless Microphone system, Text to Speech conversion Software, Noise filtering circuit and a Computer. An IBM compatible PC with sound card and Network Interface card and a Web browser and a voice and text messenger service were used to provide slightly delayed text and also voice over the internet for remote teaming, while providing scrolling text from a real time lecture in a classroom. The motivation for design of this system, was to aid Korean students who may have difficulty in listening comprehension while have, fairly good reading ability of text. This application of this system is twofold. On one hand it will help the students in a class to view and listen to a lecture, and on the other hand, it will serve as a vehicle for remote access (audio and text) for a classroom lecture. The project provides a simple and low cost solution to remote learning and also allows a student to have access to classroom in emergency situations when the student, can not attend a class. In addition, such system allows the student in capturing a teacher's lecture in audio and text form, without the need to be present in class or having to take many notes. This system will therefore help students in many ways.

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Based PKI System for Secure Authentication on IPTV (IPTV에서 PKI기반의 안전한 인증시스템)

  • Shuai, Wang;Jo, In-June
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.5
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    • pp.899-905
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    • 2009
  • IPTV service is one of the representatives for the integration of broadcasting industry and communication industry, which also can meet users' various demands and provide efficient service. As the increasing number of IPTV users and contents servers, it is necessary to provide the safety authority system to prevent the illegal audio-visual, incorrect audio-visual authority, and illegal authority control. This thesis puts forward PKI(public Key Infrastructure) as the foundation key production mechanism. Through this mechanism, the key can be transferred safely to users and authenticate the ID of users and contents servers. In a word, our system can provide safe and efficient service for mutual authentication.

Implementation of Sound Source Localization Based on Audio-visual Information for Humanoid Robots (휴모노이드 로봇을 위한 시청각 정보 기반 음원 정위 시스템 구현)

  • Park, Jeong-Ok;Na, Seung-You;Kim, Jin-Young
    • Speech Sciences
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    • v.11 no.4
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    • pp.29-42
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    • 2004
  • This paper presents an implementation of real-time speaker localization using audio-visual information. Four channels of microphone signals are processed to detect vertical as well as horizontal speaker positions. At first short-time average magnitude difference function(AMDF) signals are used to determine whether the microphone signals are human voices or not. And then the orientation and distance information of the sound sources can be obtained through interaural time difference. Finally visual information by a camera helps get finer tuning of the angles to speaker. Experimental results of the real-time localization system show that the performance improves to 99.6% compared to the rate of 88.8% when only the audio information is used.

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A STUDY ON CAI AUDIO SYSTEM CONTROL BY PERSONAL COMPUTER (CAI 음성 관리매체의 퍼스날 컴퓨터 제어에 관한 연구)

  • Kho, Dae-Ghon;Park, Sang-Hee
    • Proceedings of the KIEE Conference
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    • 1989.07a
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    • pp.486-490
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    • 1989
  • In this paper, a program controlling an auto-audio media - cassette deck - by a 16 bit personal computer is studied in order to execute audio and visual learning in CAI. The results of this study are as follows. 1. Audio and visual learning is executed efficiently in CAI. 2. Access rate of voice information to text/image information is about 98% and 60% in "play" and "fast forward" respectively. 3. In "fast forward", quality of a cassette tape affects voice information access rate in propotion to motor driving speed. 4. Synchronizing signal may be mistaken by defects of tape itself.

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XCRAB : A Content and Annotation-based Multimedia Indexing and Retrieval System (XCRAB :내용 및 주석 기반의 멀티미디어 인덱싱과 검색 시스템)

  • Lee, Soo-Chelo;Rho, Seung-Min;Hwang, Een-Jun
    • The KIPS Transactions:PartB
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    • v.11B no.5
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    • pp.587-596
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    • 2004
  • During recent years, a new framework, which aims to bring a unified and global approach in indexing, browsing and querying various digital multimedia data such as audio, video and image has been developed. This new system partitions each media stream into smaller units based on actual physical events. These physical events within oath media stream can then be effectively indexed for retrieval. In this paper, we present a new approach that exploits audio, image and video features to segment and analyze the audio-visual data. Integration of audio and visual analysis can overcome the weakness of previous approach that was based on the image or video analysis only. We Implement a web-based multi media data retrieval system called XCRAB and report on its experiment result.

Design and Implemention of Multimedia Integrated Processing Unit for Computer-Nased Video Conference (컴퓨터 영상회의를 위한 멀티미디어 통합처리장치의 설계 및 구현)

  • 김현기;홍재근
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.35C no.3
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    • pp.59-68
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    • 1998
  • This paper propose a hardware architecure of multimediasysgem for integrated processing of the multimedia data such as audio and video, and describes on the design and implementation of multimedia integrated processing Unit. The unit comprises most commonly needed multimedia processing function for computer-based video conference: audio-visual datacapture, playback, compression, decompression as well as interleaving/disinterleaving of compressed audio-visual data. The proposed architecture minimizes the CPU overhead that might be caused by multimedia data processing and assures the fluent data flow among system components. Also, this unit is tested and analyzed under the computer-based video conference to confirm the multimedia unit of proposed architecture using communication protocol and application software through Ethernet and FDDI (Fiber Distributed Data Interface) networks.

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The Development of Virtual Reality Telemedicine System for Treatment of Acrophobia (고소공포증 치료를 위한 가상현실 원격진료 시스템의 개발)

  • Ryu Jong Hyun;Beack Seung Hwa;Paek Seung Eun;Hong Sung Chan
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.52 no.4
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    • pp.252-257
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    • 2003
  • Acrophobia is an abnormal fear of heights. Medications or cognitive-behavior methods have been mainly used as a treatment. Lately the virtual reality technology has been applied to that kind of anxiety disorders. A virtual environment provides patient with stimuli which arouses phobia, and exposing to that environment makes him having ability to over come the fear. Recently, the patient can take diagnose from a medical doctor in distance with the telemedicine system. The hospital and doctors can get the medical data, audio, video, signals in the actual examination room or operating room via a live interactive system. Audio visual and multimedia conference service, online questionary, ECG signal transfer system, update system are needed in this system. Virtual reality simulation system that composed with a position sensor, head mount display, and audio system, is also included in this telemedicine system. In this study, we tried this system to the acrophobia patient in distance.

음성인식 기반 인터렉티브 미디어아트의 연구 - 소리-시각 인터렉티브 설치미술 "Water Music" 을 중심으로-

  • Lee, Myung-Hak;Jiang, Cheng-Ri;Kim, Bong-Hwa;Kim, Kyu-Jung
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.354-359
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    • 2008
  • This Audio-Visual Interactive Installation is composed of a video projection of a video Projection and digital Interface technology combining with the viewer's voice recognition. The Viewer can interact with the computer generated moving images growing on the screen by blowing his/her breathing or making sound. This symbiotic audio and visual installation environment allows the viewers to experience an illusionistic spacephysically as well as psychologically. The main programming technologies used to generate moving water waves which can interact with the viewer in this installation are visual C++ and DirectX SDK For making water waves, full-3D rendering technology and particle system were used.

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