• 제목/요약/키워드: Visual agent

검색결과 126건 처리시간 0.025초

마켓 시스템에서 거래를 위한 브로커 기반 동기화 거래 알고리즘 (A Broker Based Synchronous Transaction Algorithm For Virtual Market Place)

  • 강남오;한상용
    • 한국전자거래학회지
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    • 제4권3호
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    • pp.63-76
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    • 1999
  • Internet-based electronic trade has been growing fast. But most users are not yet familiar with the system and find it very difficult to purchase and sell the products in the cyber market place. To handle these problems, agent-based virtual market place system has been proposed where agents instead of individuals participate in trading of goods. Most of the proposed models have been in the two general categories. The first is the direct transaction among sellers and buyers, and the second is the agent-based transaction. However, the transaction is not fair and the best deal can't be guaranteed for both models. In this paper, we propose a new broker based synchronous transaction algorithm which is fair to both parties and guarantees the best deal. Our algorithm is implemented using Visual C++ and the experimental results show that our method is better than the two traditional transaction models in every performance metrics, Number of transactions are increased up to 21% and price adjustment is up to 280% better for some transactions.

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이산사건 시뮬레이션을 이용한 공간구조론의 검증 및 평가 (Verification and Evaluation of Spatial Structure Theory through Discrete Event Simulation)

  • 윤소희;김석태
    • 한국멀티미디어학회논문지
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    • 제19권12호
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    • pp.2000-2013
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    • 2016
  • The purpose of this study is to validate the validity of the methodology for analyzing the space with complex characteristics and to evaluate the existing spatial structure analysis theory. Seven example models are designed and analyzed data of spatial syntax analysis and visibility graph analysis. And analyzed the agent-based model using two analytical methods: the adjacent space and the whole spatial connection. The results of this study are as follows. Based on the analysis of the agent - based model for perfectly freewalking, the validity of the method is verified in terms of predictive ability and effectiveness. Agent-based models can be simulated considering various variables, so realistic predictions will be possible and a new biography of complex systems can be met.

상아질 지각과민 처치제의 임상적 효과에 대한 연구 (CLINICAL STUDY OF DESENSITIZER FOR TREATMENT OF DENTINAL HYPERSENSITIVITY)

  • 조경모;신동훈
    • Restorative Dentistry and Endodontics
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    • 제25권2호
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    • pp.219-224
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    • 2000
  • The purpose of this study is for evaluating the effect of MS Coat desensitizing agent in clinical situation. In this study total 60 teeth of 30 patients who is feeling hypersensitivity after periodontal surgery were treated with MS Coat desensitizing agent, and 20 teeth with saline solution for placebo effects and evaluated. All teeth were cleaned with rubber cup and pumice, after then the antibacterial agent was applied for 20 seconds and simply isolated using cotton roll Desensitizing agent was applied with a specific instrument in the manufacturers package by abrading motion for 10 seconds and re-done 8 times. Tactile stimulus with sharp explorer, air stimulus with syringe of dental unit, $7^{\circ}C$ cold water stimulus using micropipette applicator was done to evaluate hypersensitivity before apply test agent, immediate after application, 1 week after, and 3 month after application. The degree of hypersensitivity was recorded using 100mm Visual Analogue Scale and compared between group and evaluation times. From this clinical study sensitivity to the stimulus was significantly induced in both groups and MS Coat made a significant reduction in VAS score than placebo group did(p<.01). The results of this study could demonstrate that MS Coat desensitizing agent can use effectively to heat dentinal hypersensitivity.

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Perceived Dark Rim Artifact in First-Pass Myocardial Perfusion Magnetic Resonance Imaging Due to Visual Illusion

  • Taehoon Shin;Krishna S. Nayak
    • Korean Journal of Radiology
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    • 제21권4호
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    • pp.462-470
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    • 2020
  • Objective: To demonstrate that human visual illusion can contribute to sub-endocardial dark rim artifact in contrast-enhanced myocardial perfusion magnetic resonance images. Materials and Methods: Numerical phantoms were generated to simulate the first-passage of contrast agent in the heart, and rendered in conventional gray scale as well as in color scale with reduced luminance variation. Cardiac perfusion images were acquired from two healthy volunteers, and were displayed by the same gray and color scales used in the numerical study. Before and after k-space windowing, the left ventricle (LV)-myocardium boarders were analyzed visually and quantitatively through intensity profiles perpendicular the boarders. Results: k-space windowing yielded monotonically decreasing signal intensity near the LV-myocardium boarder in the phantom images, as confirmed by negative finite difference values near the board ranging -1.07 to -0.14. However, the dark band still appears, which is perceived by visual illusion. Dark rim is perceived in the in-vivo images after k-space windowing that removed the quantitative signal dip, suggesting that the perceived dark rim is a visual illusion. The perceived dark rim is stronger at peak LV enhancement than the peak myocardial enhancement, due to the larger intensity difference between LV and myocardium. In both numerical phantom and in-vivo images, the illusory dark band is not visible in the color map due to reduced luminance variation. Conclusion: Visual illusion is another potential cause of dark rim artifact in contrast-enhanced myocardial perfusion MRI as demonstrated by illusory rim perceived in the absence of quantitative intensity undershoot.

가시성에 기반한 노인요양시설의 공간계획에 관한 분석 - 공간구문론을 활용한 가시성 분석과 에이전트 시뮬레이션을 중심으로 - (Spatial Configuration Analysis of the Elderly Care Facilities Based on Visibility - Visibility Analysis and Agent-Based Simulation Using Space Syntax -)

  • 이지선;이현수
    • 한국실내디자인학회논문집
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    • 제27권3호
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    • pp.14-23
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    • 2018
  • The spatial planning of the elderly care facility plans is analyzed using space syntax in terms of encouraging the social interaction of the residents in this study. First, through the visibility graph analysis, openness and accessibility of space is analysed. Second, the walking behavior of residents through agent analysis model is simulated. Third, the space planning methods for the elderly care facilities are proposed based on the results. The results are as follows. According to the visibility graph analysis, the main corridor has high visual openness and high accessibility. The visual openness and accessibility of the unit living room, where social interaction among residents is possible in each unit, is low. Space planning is needed to increase direct protection and observation of employees to the unit living room. The location of the nurse station that manages the entire floor needs to be located where the openness and accessibility is most high. The nursing station should have a high degree of connectivity to the entire space, so that any accidents can be managed and contact is accessible. Through the agent simulation the flow from the center to each unit space is highest in the corridor space and the inflow to the private rooms and the living room are similar. Therefore, it is necessary to plan the accessibility of the unit living room more for the natural inflow of residents.

Mechanical and Chemical Conditioning Effect on Field Drying Rate and Quality of Grass Hay

  • Seo, S.;Chung, E.S.;Kim, J.G.;Kang, W.S.;Kim, W.H.
    • Asian-Australasian Journal of Animal Sciences
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    • 제13권8호
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    • pp.1109-1112
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    • 2000
  • A field experiment was carried out to determine the effects of mechanical and chemical conditioning at mowing on field drying rate and quality of grass hay in 1996. Mower conditioner and/or chemical drying agent $(K_2CO_3)$ were used at different harvest stages (late boot, heading and bloom stages) for hastening hay-making. After field drying, square bales were made by hay baler, and the visual estimation and nutritive value of hay were evaluated after storing two months. In mower conditioning, the duration of field drying was shortened by 0.5 to 1 day compared with drying agent, and by 1 to 2 days compared with control. The drying matter loss of hay was reduced by late harvest and mechanical conditioning. The visual score (leafiness, green color, odor and softness), and acid detergent fiber (ADF), neutral detergent fiber (NDF), in vitro dry matter digestibllity (IVDMD), and relative feed value (RFV) of hay were improved with mechanical conditioning, but chemical alone had little effect on quality. The quality of hay harvested at bloom stage was much lower than that of hay harvested at late boot and heading stage. In conclusion, mower conditioning can enhance the field drying rate of grass hay, however the drying efficiency of chemical drying agent is very low. Also the effects of chemical/mechanical combined conditioning are very similar compared with mechanical conditioning alone. Harvesting at late boot to heading stage is recommended for the production of high quality hay.

생체 기반 시각정보처리 동작인식 모델링 (A Bio-Inspired Modeling of Visual Information Processing for Action Recognition)

  • 김진옥
    • 정보처리학회논문지:소프트웨어 및 데이터공학
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    • 제3권8호
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    • pp.299-308
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    • 2014
  • 신체 동작, 얼굴 표정과 같이 아주 복잡한 생체 패턴을 인식하고 분류하는 인간의 능력을 모방한 정보처리 컴퓨팅 관련 연구가 최근 다수 등장하고 있다. 특히 컴퓨터비전 분야에서는 인간의 뛰어난 인지 능력 중 상황정보 없이 시각시퀀스에서 동작을 분류하는 기능을 통해 시공간적 패턴 코딩과 빠른 인식 방법을 이해하고자 한다. 본 연구는 비디오 시퀀스상의 동작인식에 생물학적 시각인지과정의 영향을 받은 생체 기반 컴퓨터비전 모델을 제시하였다. 제안 모델은 이미지 시퀀스에서 동작을 검출하고 시각 패턴을 판별하는 데 생체 시각처리과정의 신경망 구조 단계를 반영하였다. 실험을 통해 생체 기반 동작인식 모델이 인간 시각인지 처리의 여러 가지 속성을 고려했을 뿐 아니라 기존 동작인식시스템에 비해 시간 정합성이 뛰어나며 시간 변화에 강건한 분류 능력을 보임을 알 수 있다. 제안 모델은 지능형 로봇 에이전트와 같은 생체 기반 시각정보처리 시스템 구축에 기여할 수 있다.

Speech Interactive Agent on Car Navigation System Using Embedded ASR/DSR/TTS

  • Lee, Heung-Kyu;Kwon, Oh-Il;Ko, Han-Seok
    • 음성과학
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    • 제11권2호
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    • pp.181-192
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    • 2004
  • This paper presents an efficient speech interactive agent rendering smooth car navigation and Telematics services, by employing embedded automatic speech recognition (ASR), distributed speech recognition (DSR) and text-to-speech (ITS) modules, all while enabling safe driving. A speech interactive agent is essentially a conversational tool providing command and control functions to drivers such' as enabling navigation task, audio/video manipulation, and E-commerce services through natural voice/response interactions between user and interface. While the benefits of automatic speech recognition and speech synthesizer have become well known, involved hardware resources are often limited and internal communication protocols are complex to achieve real time responses. As a result, performance degradation always exists in the embedded H/W system. To implement the speech interactive agent to accommodate the demands of user commands in real time, we propose to optimize the hardware dependent architectural codes for speed-up. In particular, we propose to provide a composite solution through memory reconfiguration and efficient arithmetic operation conversion, as well as invoking an effective out-of-vocabulary rejection algorithm, all made suitable for system operation under limited resources.

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분산 시각 미디어 검색을 위한 웹 서비스 기반 매치메이커 구현 (Implementation of Web Service based Matchmaker for Distributed Visual Media Retrieval)

  • 이성우;안철범;서보원;나연묵
    • 한국멀티미디어학회논문지
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    • 제11권2호
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    • pp.129-142
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    • 2008
  • 웹 서비스 사이트들의 급속한 증가에 따라 수많은 유사 웹 서비스들 중에서 최적의 서비스를 찾는 방법이 문제가 되고 있다. 매치메이커는 주어진 질의에 적합한 서비스 사이트를 찾아주는 일종의 에이전트 시스템이다. 본 논문에서는 분산 시각 미디어 검색 프레임워크인 HERMES를 위한 매치메이커를 제안하고, QoS를 기반으로 결과 서비스 사이트의 순위를 부여하는 방법을 설명한다. 또한 실험을 통해 제안 방법의 유용성과 정확성을 보인다.

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메쉬 변형 전달 기법을 통한 블렌드쉐입 페이셜 리그 복제에 대한 연구 (A Study on Facial Blendshape Rig Cloning Method Based on Deformation Transfer Algorithm)

  • 송재원;임재호;이동하
    • 한국멀티미디어학회논문지
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    • 제24권9호
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    • pp.1279-1284
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    • 2021
  • This paper addresses the task of transferring facial blendshape models to an arbitrary target face. Blendshape is a common method for the facial rig; however, production of blendshape rig is a time-consuming process in the current facial animation pipeline. We propose automatic blendshape facial rigging based on our blendshape transfer method. Our method computes the difference between source and target facial model and then transfers the source blendshape to the target face based on a deformation transfer algorithm. Our automatic method provides efficient production of a controllable digital human face; the results can be applied to various applications such as games, VR chating, and AI agent services.