• Title/Summary/Keyword: Visual agent

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The Development of a Network based Visual Agent Platform for Tangible Space (실감 만남을 위한 네트워크 기반 Visual Agent Platform 개발)

  • Kim, Hyun-Ki;Choy, Ick;You, Bum-Jae
    • Proceedings of the KIEE Conference
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    • 2007.04a
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    • pp.172-174
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    • 2007
  • In this paper, we designed a embedded system that will perform a primary role of Tangible Space implementation. This hardware includes function of image capture through camera interface, image process and sending off image information by LAN(local area network) or WLAN(wireless local area network). We define this hardware as a network based Visual Agent Platform for Tangible Space, This Visual Agent Platform includes the software that is RTLinux and CORBA

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The Design of a Network based Visual Agent Platform for Tangible Space (실감 만남을 위한 네트워크 기반 Visual Agent Platform 설계)

  • Kim, Hyun-Ki;Choy, Ick;You, Bum-Jae
    • Proceedings of the KIEE Conference
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    • 2006.04a
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    • pp.258-260
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    • 2006
  • In this paper, we designed a embedded system that will perform a primary role of Tangible Space implementation. This hardware includes function of image capture through camera interface, image process and sending off image information by LAN (local area network) or WLAN(wireless local area network). We define this hardware as a network based Visual Agent Platform for Tangible Space

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A 3D Audio-Visual Animated Agent for Expressive Conversational Question Answering

  • Martin, J.C.;Jacquemin, C.;Pointal, L.;Katz, B.
    • 한국정보컨버전스학회:학술대회논문집
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    • 2008.06a
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    • pp.53-56
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    • 2008
  • This paper reports on the ACQA(Animated agent for Conversational Question Answering) project conducted at LIMSI. The aim is to design an expressive animated conversational agent(ACA) for conducting research along two main lines: 1/ perceptual experiments(eg perception of expressivity and 3D movements in both audio and visual channels): 2/ design of human-computer interfaces requiring head models at different resolutions and the integration of the talking head in virtual scenes. The target application of this expressive ACA is a real-time question and answer speech based system developed at LIMSI(RITEL). The architecture of the system is based on distributed modules exchanging messages through a network protocol. The main components of the system are: RITEL a question and answer system searching raw text, which is able to produce a text(the answer) and attitudinal information; this attitudinal information is then processed for delivering expressive tags; the text is converted into phoneme, viseme, and prosodic descriptions. Audio speech is generated by the LIMSI selection-concatenation text-to-speech engine. Visual speech is using MPEG4 keypoint-based animation, and is rendered in real-time by Virtual Choreographer (VirChor), a GPU-based 3D engine. Finally, visual and audio speech is played in a 3D audio and visual scene. The project also puts a lot of effort for realistic visual and audio 3D rendering. A new model of phoneme-dependant human radiation patterns is included in the speech synthesis system, so that the ACA can move in the virtual scene with realistic 3D visual and audio rendering.

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A Study on the Decontamination Performance of Cesium by Soil Washing Process With Flocculating Agent (응집제를 적용한 토양세척 공정에서의 세슘 제염 성능 평가 연구)

  • Song, Jong Soon;Kim, Sun Il
    • Journal of Nuclear Fuel Cycle and Waste Technology(JNFCWT)
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    • v.16 no.1
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    • pp.41-47
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    • 2018
  • Radioactive substances, especially $^{137}Cs$ discharged in the course of Nuclear Power Plant Accident or maintenance of power plants, cause contamination of the soil. For habitation of residents and reuse of industrial land, it is inevitably necessary to decontaminate the soil. This study examines a soil washing process that has actually been used for washing of radioactive-contaminated soil. The soil washing process uses a washing agent to weaken surface tension of the soil and cesium, separating cesium from the soil. In this study, in order to raise the efficiency of the process, a flocculating agent was added to the washing water to remove fine soil and cesium. The cesium concentrations before and after applying the flocculating agent to cesium solution were measured through ICP-OES. When using 0.1 g of J-AF flocculating agent in the experiment, the maximum Cs removal performance was approximately 88%; the minimum value was 67%. Species combinations between cesium and soil were predicted using Visual MINTEQ Code; the ability to reuse the washing water or not, and the removal rate of the fine soil, determined via measurement of the turbidity after applying the flocculating agent, were determined.

Visual Analysis of Deep Q-network

  • Seng, Dewen;Zhang, Jiaming;Shi, Xiaoying
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.3
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    • pp.853-873
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    • 2021
  • In recent years, deep reinforcement learning (DRL) models are enjoying great interest as their success in a variety of challenging tasks. Deep Q-Network (DQN) is a widely used deep reinforcement learning model, which trains an intelligent agent that executes optimal actions while interacting with an environment. This model is well known for its ability to surpass skilled human players across many Atari 2600 games. Although DQN has achieved excellent performance in practice, there lacks a clear understanding of why the model works. In this paper, we present a visual analytics system for understanding deep Q-network in a non-blind matter. Based on the stored data generated from the training and testing process, four coordinated views are designed to expose the internal execution mechanism of DQN from different perspectives. We report the system performance and demonstrate its effectiveness through two case studies. By using our system, users can learn the relationship between states and Q-values, the function of convolutional layers, the strategies learned by DQN and the rationality of decisions made by the agent.

Effects of users and interface agents' gender on users' assessment of the agent (사용자 및 인터페이스 에이전트의 성별이 사용자의 평가에 미치는 효과)

  • Chung, Duk-Hwan;Cho, Kyung-Ja;Han, Kwang-Hee
    • Science of Emotion and Sensibility
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    • v.10 no.4
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    • pp.523-538
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    • 2007
  • This study examined effects of gender and empathic emotional expression of an anthropomorphic interface agent on users. assessment of the agent. In addition, it examined effects of gender and emotional expression regardless of whether visual fidelity of the agent. In Study 1, The agents were manipulated by photographs of human face. The agent expressed empathic emotion by making an other-oriented emotional response congruent with another's perceived welfare. Subjects participated in a task with the agent and then they assessed the agent by rating interpersonal assessment scale. The result reported their preference to the female agent. In addition, they tended to make positive assessment to the agent of opposite gender. In the study 2, gender and expressed emotion of the agent with low fidelity was manipulated. Subjects participated in a task with the agent and then they assessed the agent by rating the same interpersonal assessment scale as study 1. The result reported their preference to the female agent. In addition, they preferred the agent expressing empathic emotion to the agent expressing self-oriented emotion or no emotion. Though the agent had low visual fidelity, its gender and expressed empathic emotion could make a significant effect on users' assessment.

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An Examination on the Concept of Visual Literacy as a Basis for Convergence Education Programme (융복합교육 프로그램을 위한 기반으로서 시각적 문해력(Visual Literacy) 개념 검토)

  • Park, Gun-Kyu;Kim, Won-seok
    • Journal of Digital Convergence
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    • v.14 no.12
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    • pp.397-403
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    • 2016
  • This research reviews the concept of Visual Literacy which is the critical base for performing convergence-style educational program of fine arts. The Visual Literacy means the ability to understand and properly deal with the visual information given to the agent such as the literacy to the written language. It is beyond doubt that the necessity of the Visual Literacy is raised because there is different visual information through new media for the entire life of young generation. Therefore, the Visual Literacy is the base for performing convergence-style education when it comes to performing convergence-style educational programs. It covers the communication abilities to utilize new media and exchange visual information one another.

Agent-Oriented Fuzzy Traffic Control Simulation

  • Kim, Jong-Wan;Lee, Seunga;Kim, Youngsoon
    • Journal of the Korean Institute of Intelligent Systems
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    • v.10 no.6
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    • pp.584-590
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    • 2000
  • Urban traffic situations are extremely complex and highly interactive. The multi-agent systems approach can provide a new desirable solution. Currently, a traffic simulator is needed to understand and explore the difficulties in an agent-oriented traffic control. This paper presents an agent-oriented fuzzy logic controller for multiple crossroads simulation. A fuzzy logic control simulation with variables of arrival, queue, and traffic volume could alleviate traffic congestion. We developed an agent-oriented simulator suitable for traffic junctions with η$\times$η intersections in Visual C++. The proposed method adaptively controls the cycle of traffic signals even though the traffic volume varies. The effectiveness of this method was shown through simulation of multiple intersections.

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Design of Social Network P2P System based on Agent (에이전트 기반 소셜 네트워크 P2P 시스템 설계)

  • Kim, Boon-Hee
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.1
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    • pp.121-126
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    • 2013
  • In the past several years there has been increasing the studies using P2P technology in the distributed system areas. In these P2P systems, the server to support the contents-information have less overloads than the composed system as the server to have resources generally. In this paper, we propose the system to support a social network P2P service based on the social network P2P system. The object of this study was to widen the use of this menu system to determine the price based on visual information by a software agent. Therefore, this system is suitable for micro, small and medium industries in the use of P2P servers and is more usable system interface for owners than previous study.

A Broker Based Synchronous Transaction Algorithm For Virtual Market Place (마켓 시스템에서 거래를 위한 브로커 기반 동기화 거래 알고리즘)

  • 강남오;한상용
    • The Journal of Society for e-Business Studies
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    • v.4 no.3
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    • pp.63-76
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    • 1999
  • Internet-based electronic trade has been growing fast. But most users are not yet familiar with the system and find it very difficult to purchase and sell the products in the cyber market place. To handle these problems, agent-based virtual market place system has been proposed where agents instead of individuals participate in trading of goods. Most of the proposed models have been in the two general categories. The first is the direct transaction among sellers and buyers, and the second is the agent-based transaction. However, the transaction is not fair and the best deal can't be guaranteed for both models. In this paper, we propose a new broker based synchronous transaction algorithm which is fair to both parties and guarantees the best deal. Our algorithm is implemented using Visual C++ and the experimental results show that our method is better than the two traditional transaction models in every performance metrics, Number of transactions are increased up to 21% and price adjustment is up to 280% better for some transactions.

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