• 제목/요약/키워드: Visual Transformation

검색결과 250건 처리시간 0.021초

고속 궤도차량의 동역학 해석을 위한 소프트웨어 개발 (A Software Development for the Dynamic Analysis of a High Mobility Tracked Vehicle)

  • 이병훈;서병일
    • 대한기계학회논문집A
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    • 제33권1호
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    • pp.89-97
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    • 2009
  • In this paper, a computer software for dynamic analysis of a high mobility tracked vehicle with pre/post processor is developed. Model of a tracked vehicle is composed of chassis, turret, mount, gun, and road-wheel assembly. Track is modeled as an extensible cable and the track tensions are applied on the wheels as external forces. The system equations of motion and constraint acceleration equations are derived in the joint coordinate space using the velocity transformation method. The pre and post processors are developed using the Visual C++.

외관 검사의 정확도 개선을 위한 멱함수 변환 기법 개발 (Power-Law Transformation Method Development for Accuracy Improvement of Appearance Inspection)

  • 박세혁;강수민;허경무
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2007년도 심포지엄 논문집 정보 및 제어부문
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    • pp.11-13
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    • 2007
  • The appearance inspection of various electronic products and parts has been executed by the eyesight of human. But inspection by eyesight can't bring about uniform inspection result. Because the appearance inspection result by eyesight of human is changed by condition of physical and spirit of the checker. So machine vision inspection system is currently used to many appearance inspection fields instead of the checker. However the inspection result of machine vision is changed by the illumination of workplace. Therefore we have used a power-law transformation in this paper. for improvement of vision inspection accuracy and could increase inspection accuracy of vision system. Also this system has been developed only using PC, CCD Camera and Visual C++ for universal workplace.

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컬러 시각을 이용한 사람 손의 검출 (Human Hand Detection Using Color Vision)

  • 김준엽;도용태
    • 센서학회지
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    • 제21권1호
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    • pp.28-33
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    • 2012
  • The visual sensing of human hands plays an important part in many man-machine interaction/interface systems. Most existing visionbased hand detection techniques depend on the color cues of human skin. The RGB color image from a vision sensor is often transformed to another color space as a preprocessing of hand detection because the color space transformation is assumed to increase the detection accuracy. However, the actual effect of color space transformation has not been well investigated in literature. This paper discusses a comparative evaluation of the pixel classification performance of hand skin detection in four widely used color spaces; RGB, YIQ, HSV, and normalized rgb. The experimental results indicate that using the normalized red-green color values is the most reliable under different backgrounds, lighting conditions, individuals, and hand postures. The nonlinear classification of pixel colors by the use of a multilayer neural network is also proposed to improve the detection accuracy.

웨이브렛 상세 영역 변환을 이용한 임펄스 잡음 제거 (A study on removing the impulse noise using wavelet transformation in detail areas)

  • 차성원;신재호
    • 디지털산업정보학회논문지
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    • 제4권2호
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    • pp.75-80
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    • 2008
  • The impulse noise is very common and typical noise in the digital image. Many methods are invented in order to remove the impulse noise since the development of Digital Image Processing. For example, the median filter has been used for removing the impulse noise. In this paper, we try to remove the impulse noise using wavelet transformation in the wavelet-transformed detail areas. We also compare the algorithm with median filter with the visual and numerical methods. The result using the algorithm in this paper was much better than the median filter in both removing the noise and keeping the edges. The proposed algorithm needs more calculating time but has more advantages than the median filter has.

벽에 의한 공간 이미지 변화에 관한 연구 (A Study on Spatial Image Transformation by the Wall)

  • 김성혜
    • 한국실내디자인학회논문집
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    • 제15권1호
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    • pp.71-78
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    • 2006
  • This study aims to understand the meaning of 'wall' and spatial image transformation by the wall. To find the meaning of wall, some classical works and modern works - Le Corbusier's Domino system and Schroder House-are analyzed into functional aspect of wall, in result we know that wall has of evolved throughout history to become an Increasingly active component of our built environment. Whereas the wall permits variations in the human and natural environment, the wall could be changed a lot of different shapes. The results of this study are as follows; (1) Applying new attempt to the wall makes interactivity in spatial elements. (2) Through rotation of the wall, we find the periodicity of wall length with sine curve. (3) Wall made by points and linear elements can change the spatial image, because of there geometrical characteristics.

비젼 정보를 이용한 이동/작업용 로봇의 정밀제어 (Precision control of a mobile/task robot using visual information)

  • 한만용;이장명
    • 전자공학회논문지S
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    • 제34S권10호
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    • pp.71-79
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    • 1997
  • This paper introduces a methodology of the precise control of a mobile/task robot using visual information captured bythe camera attached at the hand of the task robot. The major problem residing in the precise control of mobile/task robot is providing an accurate and stable base for the task robot through the precise control of mobile robot. On account of uncertainties on the surface, the precise control of mobile robot is not feasible without using external position sensor. In this paper, the methodology for the precise control of mobile robot is proposed, which recognizes the position of mobile robot using the camera attached at the hand of the task robot. While the task robot is approaching to an assembly part, the position of mobile robot is measured using the line correspondence between the image capturesd by the camera and the real assembly part, and using the kinematic transformation from the hand of the task robot to the mobile robot. To verify the solidness of this method, experimental data for the measurement of camera position/orientation and for the precise control of mobile robot using measurement are shown.

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시각 시스템 모델을 이용한 Subband 코딩 (On Using the Human Visual System Model for Subband Coding)

  • 박용철;김근숙;차일환;윤대희
    • 대한전자공학회논문지
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    • 제27권6호
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    • pp.937-943
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    • 1990
  • In this paper, a subband coding scheme using the human visual system(HVS) model for encoding monochrome images is proposed to produce perceptually higher quality images compared with the regular subband coding scheme. The proposed approach first transforms the intensity image to the density image by a point nonlinear transformation. A frequency band dexomposition of the density image is carried out by means of 2-D seaprable quadrature mirror filters, which split the density image spectrum into 16 equall rate subbands. Bits are allocated among the subbands to minimize the weighted mean squar error (WMSE) for differential pulse code modulation(DPCM) coding of the subbands. The weight for each subband is calculated from the modulation transfer function (MTF) of the HVS model at corresponding frequencies. The performances of the proposed approach are evaluated for 256 * 256 monochrome images at the bit rates of 0.5, 0.75 and 1.0 bita per pixel. Computer simulation results indicate that using the HVS model yields more pleasing reconstructed images than regular subband coding approach which does not use HVS model.

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다해상도 영상과 시각 효과를 결합한 영상 부호화에 관한 연구 (A Study on Image Coding with Multiresolution Image and Visual Effects)

  • 김진태;구하성;김동욱
    • 정보처리학회논문지B
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    • 제8B권3호
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    • pp.299-304
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    • 2001
  • 본 논문에서는 HDTR, 디지털 TV, 영상전화, 멀티미디어 영상 등의 다양한 영상에 적용할 수 있는 영상 부호화 기법을 제안한다. 효율적인 영상 압축을 위하여 움직임에 따른 인간의 시각 효과 특성을 결합한 영상 부호화 기법이다. 입력 영상은 웨이브릿 변환을 통하여 다해상도 영상으로 구성된다. 데이터 압축은 저주파수 대역의 움직임 벡터를 움직임 정도에 따라 고주파수 대역 성분들을 처리함에 의해 얻어진다. 즉, 공간과 방향 주파수에 감도에 따라 인간의 눈에 민감하지 않은 대역을 제거한다. 대역내의 모든 블록을 균일하게 처리하는 기존의 방법에 비해 제안한 방법은 같은 전송율에서 재생 영상의 우수한 화질을 얻었다.

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An Efficient Virtual Teeth Modeling for Dental Training System

  • Kim, Lae-Hyun;Park, Se-Hyung
    • International Journal of CAD/CAM
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    • 제8권1호
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    • pp.41-44
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    • 2009
  • This paper describes an implementation of virtual teeth modeling for a haptic dental simulation. The system allows dental students to practice dental procedures with realistic tactual feelings. The system requires fast and stable haptic rendering and volume modeling techniques working on the virtual tooth. In our implementation, a volumetric implicit surface is used for intuitive shape modification without topological constraints and haptic rendering. The volumetric implicit surface is generated from input geometric model by using a closest point transformation algorithm. And for visual rendering, we apply an adaptive polygonization method to convert volumetric teeth model to geometric model. We improve our previous system using new octree design to save memory requirement while increase the performance and visual quality.

루트번스타인(R. Root-Bernstein)의 생각도구를 활용한 패션일러스트레이션의 창의적 표현 분석 (Analysis of the Creative Expression of Fashion Illustration using the Idea Tool of R. Root-Bernstein)

  • 권정숙
    • 한국의상디자인학회지
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    • 제19권3호
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    • pp.143-158
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    • 2017
  • The purpose of this study is to analyze the expression characteristics of creative fashion illustration based on the theory of creativity by using the conceptual ideas related to visual expression in the theory of creativity of R. Bernstein. The contents of the study were theoretical basis of creativity theory and R. Bernstein's creative thinking tool. A specific checklist applying 13 creative thinking tools was developed to analyze individual cases and characteristics of creative thinking tools applied to visual arts and fashion illustrations. As a result, the application of a creative thinking method by the utilization, transformation and integration of R. Bernstein's thought tool yielded creative thinking about fashion illustration and the value of improvement creativity that can expand expression areas.

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