• Title/Summary/Keyword: Visual Transformation

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Digital Watermarking on the Color coordinate (칼라 좌표계에서의 디지털 워크마킹)

  • Lee Chang-Soon;Jung Song-Ju
    • Journal of Korea Society of Industrial Information Systems
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    • v.10 no.2
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    • pp.102-108
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    • 2005
  • CIELAB coordinate is represented by one lightness component and two chromaticity components and similar to human visual system. Visual devices such as computer monitor display images using RGB coordinate. We propose a technique for inserting the watermark of visually recognizable mark into the middle frequency domain of image. RGB coordinate image is transformed into CIELAB coordinate, which include the characteristics of Human vision and then a* component is transformed into DFT(Discrete Fourier transform) transform.

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Implementation of Dynamic Character Art using Image Association

  • Lim, Sooyeon
    • International Journal of Advanced Culture Technology
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    • v.7 no.3
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    • pp.52-57
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    • 2019
  • This study is about the creation of a character art using the free association. Character in proposed artwork induces the viewer's unconscious experience associated with it and creates new meanings to invigorate the character. When a character that performs both a linguistic function and a visual image function goes through a free association process, the viewer can induce interest and convey the meaning of the character more effectively. We proposed two ways to express the dynamic movement of the character more actively. One is drawing using various colors and free lines, and the other is the movement of the character synchronized with the gesture of the viewer. As a result of implementing dynamic character art, we can see that the viewer was actively involved in the free association process and immersed in the artwork. The viewers participated in the creation of the artwork, changing the shape of the character according to their various gestures.

Eye Blink Detection and Alarm System to Reduce Symptoms of Computer Vision Syndrome

  • Atheer K. Alsaif;Abdul Rauf Baig
    • International Journal of Computer Science & Network Security
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    • v.23 no.5
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    • pp.193-206
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    • 2023
  • In recent years, and with the increased adoption of digital transformation and spending long hours in front of these devices, clinicians have observed that the prolonged use of visual display units (VDUs) can result in a certain symptom complex, which has been defined as computer vision syndrome (CVS). This syndrome has been affected by many causes, such as light refractive errors, poor computer design, workplace ergonomics, and a highly demanding visual task. This research focuses on eliminating one of CVSs, which is the eye dry syndrome caused by infrequent eye blink rate while using a smart device for a long time. This research attempt to find a limitation on the current tools. In addition, exploring the other use cases to utilize the solution based on each vertical and needs.

Pema Tseden's Cinematic Techniques: Analyzing Ethnic Representation in "Tharlo"

  • Wang Yipu;Hong-Sik Pak
    • International journal of advanced smart convergence
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    • v.13 no.2
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    • pp.172-186
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    • 2024
  • With the globalization of the film industry, ethnic minority films have been developed and studied by many scholars for their special ethnic representation. The film "Tharlo" directed by Pema Tseden carefully explores the identity anxiety of a Tibetan shepherd. Through the connection and separation between the protagonist and traditional culture, it shows a complexity of modern ethnic identity for minority people. This study explores what kind of cinematic techniques and symbolic elements the director uses to shape ordinary characters, build a narrative space, and show ethnic representation. This paper puts forward a theoretical framework combining cinematic quantitative methods with qualitative narrative and semiotic analysis, aiming to deepen our understanding of cinematic techniques and ethnic representation, and provides a new perspective and profound insights for discussing the complexity faced by ethnic minorities in contemporary films. This study finds that Tseden's "Tharlo" successfully portrays the complex transformation of Tibetan cultural identity in the context of globalization and modernization through cinematic techniques such as fixed camera positions, long take and black-and-white cinematography, combined with the use of symbolic elements like mirrors, lambs and identity cards.

Data Visualization of Site-Specific Underground Sounds

  • Tae-Eun, Kim
    • International journal of advanced smart convergence
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    • v.13 no.1
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    • pp.77-84
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    • 2024
  • This study delves into the subtle sounds emanating from beneath the earth's surface to unveil hidden messages and the movements of life. It transforms these acoustic phenomena into digital data and reimagines them as visual elements. By employing Sismophone microphones and utilizing the FFT function in p5.js, it analyzes the intricate frequency components of subterranean sounds and translates them into various visual elements, including 3D geometric shapes, flowing lines, and moving particles. This project is grounded in the sounds recorded in diverse 'spaces of death,' ranging from the tombs of Joseon Dynasty officials to abandoned areas in modern cities. We leverage the power of sound to transcend space and time, conveying the concealed narratives and messages of forgotten places .Through the visualization of these sounds, this research blurs the boundaries between 'death' and 'life,' 'past' and 'present,' aiming to explore new forms of artistic expression and broaden perceptions through the sensory connection between sound and vision.

A Study on Graphic Program for 3D Image Display System (실시간3차원 그래픽 프로그램 개발에 관한 연구)

  • 배성찬;권승탁;양연식
    • Proceedings of the IEEK Conference
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    • 2001.06d
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    • pp.227-230
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    • 2001
  • In this paper, We present a 3D image data for ocular refina. This 3D display techniques are used voxel(cuboid) projection. Voxel is 3D reconstruction method of the pixel. In this paper, 3D image display system is constructed under PC environment and programed based on modular programming by using Visual C++. The hole procedures are composed of data preparation, 3D Display over transformation and scaling.

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A Study on the Types of Design Problem Solving by Analogical Thinking - Focused on the Analysis of Associated Words and Sketch - (유추적 사고에 의한 디자인 문제해결의 유형 - 연상된 단어와 스케치 분석을 중심으로 -)

  • Choi, Eun-Hee;Choi, Yoon-Ah
    • Korean Institute of Interior Design Journal
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    • v.16 no.2 s.61
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    • pp.63-70
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    • 2007
  • Analogy in problem solving is similarity-based reasoning facilitated by verbal and visual operation. This similarity-based reasoning generally supports initial phase of idea search. Therefore, this study intends to infer the types of problem solving by tracing the analogy use of verbal and visual representation through a experimental research. According to the result of this research, the types of problem solving by analogy are classified into 'evolving', 'divergent', and 'poor conversion' type. Firstly, 'evolving type' is distinguished between 'combination type' associated different contents to develope a new design and 'transformation type' associated similar words and sketches to be continuously revised and developed. In these types usually structural analogy rather than surface analogy is used. Secondly, in 'divergent type' associated words or sketches are individually represented, and among them one design solution is selected. In this type usually surface analogy is used. Thirdly, in 'poor conversion type' interaction between verbal representation and visual representation does not go on smoothly, and the generation of idea is poor. In here surface analogy is mostly used. These findings could form the basis of skill development of idea generation and conversion in design education.

A Visual Concurrent Programming Based on Extended State Transition Graph (확장 상태 전이 그래프에 기반을 둔 시각 병렬 프로그래밍)

  • Chung, Won-Ho;Hur, Hye-Jung
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.8
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    • pp.2430-2441
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    • 2000
  • A visual concurrent programming environment, called ESTGVP is designed and implemented, which is easy to understand, highly portable, and can represent parallel behaviors. For our purpose, a conventional state transition graph is extended so as to enable both of synchronous and asynchronous parallel operations. We call it extended state transition graph (ESTG). ESTGVP uses the ESTG and texts for programming, and makes it easy programming sequential and parallel behaviors. Also, it is easy to understand the control structure of a program because ESTGVP is a visual programming environment based on the graph. ESTGVP is written in Tel language and thus it is highly portable on various operating systems. It consists of three major components; edition, transformation and execution. If necessary, ESTG can be transformed into C or Tel language, and its execution is based on Tel.

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The Diabolism Expression in Fashion Illustration (패션일러스트레이션에 나타난 악마주의(Diabolism) 표현)

  • 한지민;유영선
    • Journal of the Korean Society of Clothing and Textiles
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    • v.27 no.11
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    • pp.1208-1218
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    • 2003
  • The purpose of this study is to examine the expressional characteristics and effects of Diabolism image that appeared in fashion illustration. The concept of evil from ancient times is arranged with more basic pain, unhappiness, breakdown, fear, ignorance, sadness, imperfection, death, disease, and ugliness than it can be understandable in modern society. However, as the concept of evil is included in sacred ground of art and is begun to understand by the ugliness of broad sense, the evil and ugliness were recognized as subordinate concepts which fertilizing beauty. Also, image characteristics of Diabolism in pop culture are taking charge roles that remove visual discordance to decadent and mysterious beauty and trying to find new beauty by presentation of bad-tasted style. The aesthetic and expressional characteristics of Diabolism in modem visual media have something in common which is classified into five shapes: Negative image, Symbolic line and color, Transformation, Devilish shape, and Fantastic image. The Diabolism expressions in fashion illustration since 1980 show the possibility of image expression as a new technical field because they differ from existing expression methods and viewpoints of beauty. Therefore, the practical use of devilish image to express excessive aesthetic sense can expand the extent of image expression.

A Study on the Expression of Optical lIIusion in Textile Design (텍스타일 디자인에 있어서 옵 . 아트의 착시표현 연구)

  • 이혜주;채지영
    • Journal of the Korean Society of Clothing and Textiles
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    • v.19 no.2
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    • pp.190-202
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    • 1995
  • The Optical Art is based on the principle of visual perception of the illusionary effects which induce psychological responses. It has influenced greatly on the Texile Design in that unique iJlusionary creativity of pattern simulates the visual sense of special movement; the dynamic psylosophy of vitalism. The Optical pattern has become a highly valued item due to its innovative effect in aesthetic direction. According to Vitor Vasarely the pioneer in this area, the integration and the inseparability of form and color which he calls 'Plastic Unity' provides the basis for the composition of infinite variety. The composition of infinite variety. The composition reveals the complex interaction between the space and form relating to order, repetition, combination and permutation. It is not simple to create optical patterns due to the extreme complexity composed by the multi-dimension and the infusion of form and color giving immensely varied movement. The purposes of this study are as follows; 1) to classify the complex processes of optical pattern on the basis of formative method. 2) to develop creative ideas for progressive contemporary textile design In this study, the analysis of applied methods is concentrated, which is based 1) on the gradual modification and on the transformation of the basic plastic elements which depend on thle direction of visual points involVing contradictory perspectives 2) on the composition varied special situations by repeating, overlapping and converging a series of idetUical units or by means of irrdiation, radiation and etc.

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