• Title/Summary/Keyword: Visual Studio

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A Study of Changes in Production by Domestic Broadcasters Using Virtual Studio

  • Lee, Jun-Sang;Park, Sung-Dae;Kim, Chee-Yong
    • Journal of information and communication convergence engineering
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    • v.9 no.1
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    • pp.117-123
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    • 2011
  • This paper is for investigation and analysis of how a visual studio is widely used by domestic broadcasting companies and broadcasting companies' production environment. The history of a visual studio goes back to start of computer graphic. A visual studio is a way to produce a program using graphic sets created by a computer rather than actual setting, and it allows to express beyond limitations of actual studio settings and various imagery visual effects can be created by a computer. A visual studio can create 3-dimensional graphic and these graphics can be inter-locked with actual camera images to make visual spaces for various programs. These flows are aiming to achieve very natural image which is hard to distinguish it is artificially created rather than just to produce programs with simple image synthesis, and this paper analyzes the producing changes of domestic broadcasting visual studios as well as its usage and suggests the idealist direction for developing the production.

A Study on the Domestic Program Using Virtual Studio Production (가상스튜디오를 이용한 국내프로그램 활용사례에 관한 연구)

  • Lee, Jun-Sang;Lee, Joo-Shin;Kim, Chee-Yong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.339-342
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    • 2010
  • This thesis is the analysis of programing cases by which each broadcasting station generates visual studio. When the broadcasting stations make programs, they overcome the visual limitation of expression by using visual studio other than the real set. This trend is the progress toward more realistic and delicate image by almost perfect image expression, not just broadcasting production by mere synthesis operation. It suggests the development direction toward visual studio production by analyzing production cases using domestic visual studio.

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Design of the File Security UI Using in the Visual Studio Environments (Visual Studio 환경을 이용한 파일 보안 UI 기능 설계)

  • Jang, Seung-Ju
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.05a
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    • pp.455-458
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    • 2013
  • 본 논문에서 제안하는 파일 보안 기능은 암호알고리즘을 이용하여 윈도우 운영체제에서 파일을 안전하게 저장함으로써 허락되지 않은 사용자의 접근을 제한하도록 한다. 암호화하여 저장된 파일은 복호화 알고리즘으로 복호화해서 파일데이터를 읽게 된다. 이러한 기능은 사용자들이 편리하게 사용할 수 있도록 사용자 인터페이스를 설계하여 프로그램으로 구현한다. 보안 기능으로 구현된 파일 암호화 및 복호화 프로그램을 구동시키고 정상적으로 동작하는지의 여부를 실험하게 된다. 또한 복호화시 암호화 할 때의 설정과 설정이 틀 릴 경우 복호화가 되는지의 여부도 실험한다. 이러한 기능을 편리하게 사용할 수 있도록 Visual Studio 환경을 이용하여 UI(User Interface) 기능을 설계한다.

Building and Simulation of Visual Studio Development Environment for SystemC-based RISCV Modeling (SystemC 기반 RISCV 모델링 위한 Visual Studio 개발 환경 구축 및 시뮬레이션)

  • Kim, Geon-Myoung;Lee, Jae-Bin;Lim, Seung-Ho;Cho, Sang-Young
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.11a
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    • pp.34-36
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    • 2020
  • 현재 RISCV-VP 시뮬레이션 프로그램은 Linux 환경으로만 존재하며, Windows 환경에서 동작하는 프로그램은 존재하고 있지 않다. 그래서 Linux 환경으로 개발된 RISC-VP(Virtual Platform)를 Windows 환경에서도 사용할 수 있게 Visual Studio 를 사용하여 구축하였다. 또한, Windows VS 환경의 RISCV-VP 프로그램을 통해 머신 러닝 시뮬레이션이 가능하도록 개발 환경을 구축하였다. 이 논문은 위에 설명한 각각의 개발환경 구축에 필요한 구성 방법을 제공한다.

A study on the development of living products using heat and color conversion treated woods (디자인 스튜디오 교육을 위한 CALM 시스템 개발에 관한 연구 -가구디자인 교육을 위한 시청각 기자재 디자인을 중심으로-)

  • In, Chi-Ho
    • Journal of the Korea Furniture Society
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    • v.20 no.5
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    • pp.467-479
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    • 2009
  • The high-tech computer technology developments have greatly affected the area of design education. Starting from the mid 80s, innovations in visual presentation methods have heightened with 2D computer graphic programs, CAD & 3D modeling, and Rapid Prototype that allows dimensional generation. The specialty and quality in design studio education have advanced due to the development in presentation methods such as Power Point and Keynote. But there are many problems with the current method of presenting the visual outcome in a data format using beam projectors, which is a vertical presenting method compared to the old studio study method of conducting discussions and reviews based on the substantial outcome. The essence of studio study that allows for comparisons and analysis by horizontally opening up the various work outcomes is being offset. Also the requirement for manual idea sketching work that plays an important role in the initial design phase continuing to decrease due to the digital working process dependence and cumbersome procedures in the presentation. In order to resolve this problem, the CALM system (Class Applied LCD Modular System) has been developed that replaces the method of attaching the sketches or renderings on the wall with a digital multi-display system. In a nutshell, individuals will upload the outcomes online and display them on the CALM system studio that is composed of 32 LCD (Columns: 4 $\times$ Rows: 8) monitors that are 19 inches in size so that various personnel can openly study the design outcomes. Also the central 42 inch PDP monitor that offers touch pad capability allows each design outcome to be described and examined by expanding. The concept phase of this development process has elevated to the production of an operating prototype that is being reviewed of its practicality. It is considered that the development of this system will decrease the extreme tendency of depending on digital operation but achieve revitalization of a more realistic and opened studio study environment compared to the individual consulting method of the old study approach.

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Application of Virtual Studio Technology and Digital Human Monocular Motion Capture Technology -Based on <Beast Town> as an Example-

  • YuanZi Sang;KiHong Kim;JuneSok Lee;JiChu Tang;GaoHe Zhang;ZhengRan Liu;QianRu Liu;ShiJie Sun;YuTing Wang;KaiXing Wang
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.106-123
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    • 2024
  • This article takes the talk show "Beast Town" as an example to introduce the overall technical solution, technical difficulties and countermeasures for the combination of cartoon virtual characters and virtual studio technology, providing reference and experience for the multi-scenario application of digital humans. Compared with the live broadcast that combines reality and reality, we have further upgraded our virtual production technology and digital human-driven technology, adopted industry-leading real-time virtual production technology and monocular camera driving technology, and launched a virtual cartoon character talk show - "Beast Town" to achieve real Perfectly combined with virtuality, it further enhances program immersion and audio-visual experience, and expands infinite boundaries for virtual manufacturing. In the talk show, motion capture shooting technology is used for final picture synthesis. The virtual scene needs to present dynamic effects, and at the same time realize the driving of the digital human and the movement with the push, pull and pan of the overall picture. This puts forward very high requirements for multi-party data synchronization, real-time driving of digital people, and synthetic picture rendering. We focus on issues such as virtual and real data docking and monocular camera motion capture effects. We combine camera outward tracking, multi-scene picture perspective, multi-machine rendering and other solutions to effectively solve picture linkage and rendering quality problems in a deeply immersive space environment. , presenting users with visual effects of linkage between digital people and live guests.

C-language Learning Contents Supporting Web-based Compiling and Running (웹기반 컴파일과 실행을 지원하는 C언어 교육콘텐츠 개발)

  • Kim, Seong-Hyun;Kim, Young-Kuk
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.796-800
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    • 2006
  • In this paper, we developed an e-loaming contents for C programming language using Linux and open source software, not using commercial integrated development tool like Microsoft's Visual Studio. In most programming language courses, students study or practice the programming language by editing source code compiling and running the executable code by commercial software like Visual Studio which installed on each PC. This way of learning has some difficulties in total cost of purchasing software and using other PCs which donot have proper software installed. To overcome this situation and enable loaming anywhere, with any device, at anytime, we propose a way of utilizing Linux and open source software in Web-based learning environment. In this environment students can input their source code on the form of broweser and get the result instantly from the server.

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Record keeping system of bugs for software quality assurance

  • Mateen, Ahmed;Zhu, Qingsheng;Afsar, Salman
    • International journal of advanced smart convergence
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    • v.8 no.4
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    • pp.207-213
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    • 2019
  • Assistance for the quality assurance management and developers to provide high quality software products. Using a bug record keeping system is exceptionally important in software progress, and it is followed vastly by majority of software producing companies in modern era. Regular application of a bug record keeping system is very helpful in developing software systems. We developed this system which helps the software testing team to keep a complete record of their testing activities during the software testing, also increases your confidence in the software quality, class and worth. Our proposed system offers trouble-free and effortless approaches to acquire desired information about bug, also produces different kinds of reports like summary reports, detailed reports etc. It gives facility to create, delete and update any project. Our developed application system is designed by using visual c# at front end and sql server 2008 management studio express at back end.

Interactive VFX System for TV Virtual Studio (TV 가상 스튜디오용 인터랙티브 VFX 시스템)

  • Byun, Hae Won
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.5
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    • pp.21-27
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    • 2015
  • In this paper, we presents visual effect(water, fire, smoke) simulation and interaction system for TV virtual studio. TV virtual studio seamlessly synthesizes CG background and a live performer standing on a TV green studio. Previous virtual studios focus on the registration of CG background and a performer in real world. In contrast to the previous systems, we can afford to make new types of TV scenes more easily by simulating interactive visual effects according to a performer. This requires the extraction of the performer motion to be transformed 3D vector field and simulate fluids by applying the vector field to Navier Stokes equation. To add realism to water VFX simulation and interaction, we also simulate the dynamic behavior of splashing fluids on the water surface. To provide real-time recording of TV programs, real-time VFX simulation and interaction is presented through a GPU programming. Experimental results show this system can be used practically for realizing water, fire, smoke VFX simulation and the dynamic behavior simulation of fish flocks inside ocean.

Evaluation of Visual Arts Policy during Kookmin Government Period (국민의 정부 시기 미술진흥정책의 성과와 한계)

  • Yang, Hyun-Mee
    • The Journal of Art Theory & Practice
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    • no.1
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    • pp.93-108
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    • 2003
  • The aim of this thesis is to evaluate visual arts policy during Kookmin government period(1998-2002). In the beginning, many artists had expected president Kim Dae Jung to enlarge arts support But the evaluation of them was very negative because the government was only interested in the development of cultural industry. First, I analysed the government expenditure in the visual arts. Department of Culture and Tourism took the responsibility of visual arts policy. The budget of arts and culture increased to 1 % of total government expenditure in this period. But the main factor was the increasement of cultural industry and tourism expenditure. The budget of visual arts in 2002 was only 6,600million won. Second, I analysed visual arts support programs. (1) The government introduced studio programs for the first time. For 5 years, 2 national studios and 23 public studios were established. (2) The number of art museum was increased to 62. (3) It introduced alternative space support program and supported 200million won annually. (4) Percent for art scheme reduced from 1% to 0.7% of total construction cost, but still 27 public sculpture gardens were built. (5) Business support for visual arts reduced because of IMF. (6) Also arts market froze and many commercial galleries were closed. (7) In order to revitalize region through arts and to promote international exchange of culture, Gwangju Biennale was created. Third, I analysed Arts Plan 2002. It had a radical limitation because it was established in the last year of Kookmin government period. Also it showed special favors to some arts organizations. In general, I think that positive outcomes are the introductions of the studio program and the alternative space support program. Especially alternative space support program enforced the diversity of visual arts, and encouraged creative young artists. But policy of arts market failed because of IMF and visual artists had to go through rough times.

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