• Title/Summary/Keyword: Visual Scene

검색결과 369건 처리시간 0.176초

PC 기반의 항공기 시뮬레이터 패널부분 개발 (Development of Panel Part in Flight Simulator based on PC)

  • 이준우;채상원;이칠기
    • 한국시뮬레이션학회논문지
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    • 제10권4호
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    • pp.31-40
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    • 2001
  • The flight simulator should be made like a actual flight. For the scene of sight, instrument should show the condition of flight and the pilot should catch the altitude, speed, pose and rate of lift of the airplane. This paper describes visual training program of driving airplane in practice. It is for beginners using joystick in PC, implements airplane physical equations. Flight simulator in it implements airplane panel parts in order to make simple modeling, And it uses rendering technology to implement vision parts of panel. It uses double buffering In make it faster and more efficient..

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교육 훈련용 3차원 항공기 시뮬레이터의 구현 (3D Flight Simulator for Education of Flying Tactics)

  • 최성윤;채상원;한영신;이칠기
    • 한국시뮬레이션학회논문지
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    • 제12권3호
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    • pp.1-11
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    • 2003
  • The flight simulator should be made like a actual flight. For the scene of sight, instrument should show the condition of flight and the pilot should catch the altitude, speed, pose and rate of lift of the airplane. The paper describes 3D flight visual training program of driving airplane in practice. It is for beginners using joystick in PC, implements airplane physical equations. And it uses rendering technology to implement vision parts of flying object.

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교육 훈련용 3차원 항공기 시뮬레이터의 구현 (3D Flight Simulator for Education of Flying Tactics)

  • 최성윤;채상원;한영신;이칠기
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 2003년도 춘계학술대회논문집
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    • pp.37-42
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    • 2003
  • The flight simulator should be made like a actual flight. For the scene of sight, instrument should show the condition of flight and the pilot should catch the altitude, speed, pose and rate of lift of the airplane. The paper describes 3D flight visual training program of driving airplane in practice. It is for beginners using joystick in PC, implements airplane physical equations. And it uses rendering technology to implement vision parts of flying object.

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경관의 선호도 결정인자 모형 -골프장을 배경으로- (A Model on the Determinants of Visual Preference at Golf courses)

  • 서주환;이철민;맹상빈
    • 한국조경학회지
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    • 제29권1호
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    • pp.1-10
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    • 2001
  • The purpose of this thesis is to classify landscape-type of golf course, and t provide a better understanding of landscape of existing golf courses, seek a developed method for landscape, and other useful knowledge. In order to classify landscape type of the golf course, and analyze the preference for the determinants, we have selected 4 golf courses in Yongin, Kyonggi Province. The analysis in this study shows that a variable, 'familiarity' is the most potent influence of visual preference, (Sig 0.01), and it can be divided into five classes of landscape-type in golf course. More specifically, we conducted the analysis of the image of views and visual preference to bring out major factors which could decide visual preference in golf courses. The results between visual preference and physical variable are as follows; 1. It implies that a factor for a image of the view in golf course is analyzed by 4 districts from factor 1 to factor 4. An ability explaining those factors in the whole of variable quantity is 51.742%, implying factors for the image of the scene in golf courses are appeared as familiarity, changeableness, spaciousness, and naturalness. Among those factors, since familiarity(C.V.; 26.783%) and changeableness(C.V.; 112.200%) took high rank, this represents the fact that familiarity or changeableness highly affects the forming of image. 2. Defending on degree of image ability in golf course, we could classify as five types such as Type I, Type II, Type II, Type IV, and Type V. 3. As a result of calculating type of factor score, Type I had the lowest ranking in naturalness, and rather lower than others such as organization and spaciousness. The II is a top-ranked one in familiarity and naturalness, while it has the lowest ranking in spaciousness. Type III has the highest ranking in organization and preference. Type IV is the lowest-ranked one in familiarity and preference. Type IV is the lowest-ranked one is familiarity and preference. Type V has the highest ranking in spaciousness, but the lowest ranking in organization. 4. As a result of preference, Type III, Type II, Type V, Type I, and Type IV come out in order. That water-seen place type charges the highest rank shows the importance of changeable materials. 5. These factors-familiarity, organization, spaciousness and naturalness- are the major materials of the scene of view in golf courses. The possibility of how to use those for designing and making enhanced golf courses should be reinvestigated through these factors. Especially, it is acknowledged that the duction of changeableness, which is not mentioned in the study of informational approach, is much stimulating for the designing use. A further research on this theme should be made in the future, not limiting to the golf courses in Yongin.

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Target identification for visual tracking

  • Lee, Joon-Woong;Yun, Joo-Seop;Kweon, In-So
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1996년도 Proceedings of the Korea Automatic Control Conference, 11th (KACC); Pohang, Korea; 24-26 Oct. 1996
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    • pp.145-148
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    • 1996
  • In moving object tracking based on the visual sensory feedback, a prerequisite is to determine which feature or which object is to be tracked and then the feature or the object identification precedes the tracking. In this paper, we focus on the object identification not image feature identification. The target identification is realized by finding out corresponding line segments to the hypothesized model segments of the target. The key idea is the combination of the Mahalanobis distance with the geometrica relationship between model segments and extracted line segments. We demonstrate the robustness and feasibility of the proposed target identification algorithm by a moving vehicle identification and tracking in the video traffic surveillance system over images of a road scene.

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Vision System을 이용한 PCB 검사 매칭 알고리즘 (Matching Algorithm for PCB Inspection Using Vision System)

  • 안응섭;장일용;이재강;김일환
    • 산업기술연구
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    • 제21권B호
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    • pp.67-74
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    • 2001
  • According as the patterns of PCB (Printed Circuit Board) become denser and complicated, quality and accuracy of PCB influence the performance of final product. It's attempted to obtain trust of 100% about all of parts. Because human inspection in mass-production manufacturing facilities are both time-consuming and very expensive, the automation of visual inspection has been attempted for many years. Thus, automatic visual inspection of PCB is required. In this paper, we used an algorithm which compares the reference PCB patterns and the input PCB patterns are separated an object and a scene by filtering and edge detection. And than compare two image using pattern matching algorithm. We suggest an defect inspection algorithm in PCB pattern, to be satisfied low cost, high speed, high performance and flexibility on the basis of $640{\times}480$ binary pattern.

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A Method of Patch Merging for Atlas Construction in 3DoF+ Video Coding

  • Im, Sung-Gyune;Kim, Hyun-Ho;Lee, Gwangsoon;Kim, Jae-Gon
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송∙미디어공학회 2019년도 추계학술대회
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    • pp.259-260
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    • 2019
  • MPEG-I Visual group is actively working on enhancing immersive experiences with up to six degree of freedom (6DoF). In virtual space of 3DoF+, which is defined as an extension of 360 video with limited changes of the view position in a sitting position, looking at the scene from another viewpoint (another position in space) requires rendering additional viewpoints using multiple videos taken at the different locations at the same time. In the MPEG-I Visual workgroup, methods of efficient coding and transmission of 3DoF+ video are being studied, and they released Test Model for Immersive Media (TMIV) recently. This paper presents the enhanced clustering method which can pack the patches into atlas efficiently in TMIV. The experimental results show that the proposed method achieves significant BD-rate reduction in terms of various end-to-end evaluation methods.

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영상차이를 이용한 움직임 검출에 필요한 배경영상 모델링 및 갱신 기법 연구 (A Alternative Background Modeling Method for Change Detection)

  • 장일권;김경중;김은태;박민용
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2004년도 학술대회 논문집 정보 및 제어부문
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    • pp.159-161
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    • 2004
  • Many motion object detection algorithms rely on the process of background subtraction, an important technique that is used for detecting changes from a model of the background scene. This paper propose a novel method to update the background model image of a visual surveillance system which is not stationary. In order to do this, we use a background model based on statistical qualities of monitored images and another background model that excluded motions. By comparing each changed area computed from the two background model images and current monitored image, the areas that will be updated are decided.

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삼각형의 무게 중심을 이용한 새로운 다각 근사화 장점 부호화 기법 (A New Vertex Coding Scheme Using The Center of the Gravity of a Triangle)

  • 윤병주;강현수;조순제;김성대
    • 한국통신학회논문지
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    • 제24권6B호
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    • pp.1174-1182
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    • 1999
  • 최근 MPEG-4 표준화 작업의 마무리와 MPEG-7 표준화 작업이 활발히 진행됨에 따라 영상내의 물체(object)의 모양 정보 부호화의 중요성이 대두되었다. 본 논문에서는 물체의 특징을 표현하기에 적합한 다각형 근사화 정점을 효율적으로 부호화하는 기법에 대해 연구하였다. 제안한 기법에서는 근사 다각형의 정점들을 이용하여 삼각형의 무게 중심들을 구한 후 순차적으로 부호화한다. 무게 중심들의 분포영역이 좁다는 사실을 이용하여 부호화 효율을 얻을 수 있다.

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A new approach for content-based video retrieval

  • Kim, Nac-Woo;Lee, Byung-Tak;Koh, Jai-Sang;Song, Ho-Young
    • International Journal of Contents
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    • 제4권2호
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    • pp.24-28
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    • 2008
  • In this paper, we propose a new approach for content-based video retrieval using non-parametric based motion classification in the shot-based video indexing structure. Our system proposed in this paper has supported the real-time video retrieval using spatio-temporal feature comparison by measuring the similarity between visual features and between motion features, respectively, after extracting representative frame and non-parametric motion information from shot-based video clips segmented by scene change detection method. The extraction of non-parametric based motion features, after the normalized motion vectors are created from an MPEG-compressed stream, is effectively fulfilled by discretizing each normalized motion vector into various angle bins, and by considering the mean, variance, and direction of motion vectors in these bins. To obtain visual feature in representative frame, we use the edge-based spatial descriptor. Experimental results show that our approach is superior to conventional methods with regard to the performance for video indexing and retrieval.