• 제목/요약/키워드: Visual Methodology

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Warning Labels on Cigarette Packages: A Special Stimulus for Moslem Smokers to Quit Smoking

  • Halim, Rizal Edy;Sumiyarto, Sumiyarto;Muttaqin, Faisal
    • Asian Journal of Business Environment
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    • v.5 no.1
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    • pp.5-11
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    • 2015
  • Purpose - This study aims to explore the influence of combining "non-halal" labels with visual and textual warning labels on cigarette packages to induce the intention to quit smoking and boost the stop-smoking campaign. Research design, data, and methodology - This study examines"non-halal" labeling on cigarette packages using an experimental method. A total of 120 smokers, aged 18-23, were chosen from among Universitas Indonesia students. Data obtained were analyzed using ANOVA and T-Test. Results - The use of a "non-halal" label as a warning on cigarette packages is more effective to influence Muslim smokers to quit smoking. The results also suggest that "non-halal" labels more effectively increase intentions to quit smoking when use din combination with textual-visual labels. Conclusions - The study found that the addition of "non-halal" labels in textual or textual-visual warning labels on cigarette packages would significantly increase the intention of Moslems smokers to quit smoking. These results support previous research findings, that if cigarettes are labeled as "non-halal" (haram) products for Moslem teenagers, it will induce them to quit smoking.

The Selection of Introducing Sounds to Soundscape Design (음풍경 디자인을 위한 도입음 선정에 관한 연구)

  • Song, Hyeok;Lee, Tae-Kang;Guk, Chan;Jang, Gil-Su
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2004.11a
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    • pp.810-813
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    • 2004
  • The task of introducing sounds leads to the realization of a comfortable acoustic environment and the design of good soundscape. This paper aims to rate the preference of environmental sounds suitable to the public spaces such as park, garden, bus terminal, urban street. And aims to search for the methodology how to select the introducing sounds by subjective and objective procedures. Seventeen kinds of introducing sounds were rated by nine adjectives in the presence of visual site informations. Also adequate sound levels were calculated by adjusting the volume of introducing sounds in the presence of the background sounds and visual informations. The results of psycho-acoustic experiments are as follows. 1. Proposal of various introducing sounds were evaluated to be possible at the rather calm natural park. 2. The introducing sounds which have opposite visual image or already existing at the place were evaluated not adequate to the sound circumstances of the place. 3. By the sounds with the same meaning, the identity of the street and the improvement of sound circumstance can be obtained.

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The Relationship between Visual Perception and Emotion from Fear Appeals and Size of Warning Images on Cigarette Packages

  • Hwang, Mi Kyung;Jin, Xin;Zhou, Yi Mou;Kwon, Mahn Woo
    • Journal of Multimedia Information System
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    • v.9 no.2
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    • pp.137-144
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    • 2022
  • This research aims to identify the relationship between visual perception and emotion by the types of fear responses elicited from warning images on cigarette packages as well as the effectiveness of the size of such images through questionnaires and eye-tracking experiments with twenty university students from the colleges based in Busan. The research distinguished and analyzed the warning images as rational appeals and emotional appeals by the degree of fear and disgust and the result concurred with the research conclusions of Maynard that people would naturally avoid eye contact when presented with a warning image on cigarette packages. Also, eye avoidance was highly identified with larger (75%) warning images. While the previous research mostly adopted the self-rated validation method, this research tried to make the methodology more objective by adopting both questionnaires and eye-tracking experiments. Through this research, authors contribute to finding effective warning images on cigarette packages in a way to increase public awareness of the dangers of smoking and discourage smoking. Further research is recommended to explore the effectiveness of using explicit images on cigarette packages by the types of smokers such as heavy smokers, normal smokers, and non-smokers.

Design and Implementation of BACnet MS/TP Field Controller Prototype and MS/TP Network Monitoring System (BACnet MS/TP 필드제어기 프로토타입 및 MS/TP 네트워크 감시 장치의 설계 및 구현)

  • Park, Tae-Jin;Hong, Seung-Ho
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.56 no.4
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    • pp.799-808
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    • 2007
  • BACnet is an international standard communication protocol especially designed for building automation and control systems. BACnet uses the Master-Slave/Token-Passing (MS/TP) protocol as one of its field-level networks. A BACnet MS/TP field controller prototype and MS/TP network monitoring system are developed in this study. This report introduces the design and implementation methodology of a BACnet MS/TP field controller hardware, firmware and protocol stack. This report also presents the implementation methodology of BACnet MS/TP network monitoring system using VTS (Visual Test Shell). The methodologies introduced in this report will facilitate the develop and implementation of the BACnet-based control systems in building automation area.

Using the MCDM of the Innovative Product Value Chain to Promote New Product Design

  • Liao, Shih-Chung
    • Asian Journal of Business Environment
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    • v.4 no.3
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    • pp.27-37
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    • 2014
  • Purpose - In the past, designs for traditional products have usually focused on historic techniques. However, this tradition of using historic techniques has now been replaced by the trend of using the innovative design concept. Research design, data, and methodology - To measure future market trends and quality requirements, we apply the results of the questionnaires and analyze them with various experimental processes and a design methodology. In this way, we gauge the impact of the innovative product value chain on the promotion of new products. Results - Accompanied with an innovative product value chain, the product can stimulate the development of enterprise management, which has become the main issue in social and economic development in every developed country, and can facilitate the progress of enterprise management throughout the enterprise. Conclusions - Customer demand should be emphasized as the primary means to solve design problems, to design optimal solutions, to create differentiation with competitors, and to pursue optimal marketing strategies.

DEVS/HLA-based Virtual Warfare Simulation Methodology (DEVS/HLA 기반 가상전장 모델링 방법론)

  • Kang Kwang-Chun;Oh Ji-Yeon;Chi Sung-Do;Chae Soo-Hwan;Lee Sang-Min
    • Proceedings of the Korea Society for Simulation Conference
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    • 2005.05a
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    • pp.123-128
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    • 2005
  • War-game modeling and simulation system have been developed and applied to virtual tactical training both inside and outside of country However, most existing models have been developed for individual purpose based on the simple platform modeling such as physical modeling, visual modeling, and conceptual modeling. Thus, those modeling and simulation system cannot support the interoperability, expensively, variety and reusability. To deal with these problems, the paper propose an integrated design methodology for the War-game systems based on the DEVS/HLA.

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A Study on Techniques to Evaluate Auditorium Assignment Visible Efficiency (객석배치 대안의 가시성능 평가 및 예측기술에 관한 연구)

  • Kim, Suk-Tae
    • Korean Institute of Interior Design Journal
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    • v.21 no.5
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    • pp.106-113
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    • 2012
  • A study on techniques to evaluate auditorium assignment visible efficiency using three-dimensional simulation. The most important thing to be considered is to ensure the visibility to the podium upon assigning auditorium of venues, classrooms or seminar rooms. However, since there are so many variables to be considered such as the form of the stage, the area and height of the stage, size of screen, and the distance and angle of the auditorium from the podium, the methods to assign auditorium are staying at the level of basic for a long time. Thus, in this study, we proposed simulation methodology to quantitatively evaluate the three-dimensional visible efficiency based on Visual Graph Analysis (VGA) theory. After analytical methodology manufactures application, it sets examples of visibility depending on location of screen, visibility depending on degree of height difference and visibility about three-dimensional Mass Zoning like a stage and verifies the efficacy. In addition, based on results, visibility expectation curve is drawn and the method to calculate the stepped height depending on necessary visibility is proposed.

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Transforming Text into Video: A Proposed Methodology for Video Production Using the VQGAN-CLIP Image Generative AI Model

  • SukChang Lee
    • International Journal of Advanced Culture Technology
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    • v.11 no.3
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    • pp.225-230
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    • 2023
  • With the development of AI technology, there is a growing discussion about Text-to-Image Generative AI. We presented a Generative AI video production method and delineated a methodology for the production of personalized AI-generated videos with the objective of broadening the landscape of the video domain. And we meticulously examined the procedural steps involved in AI-driven video production and directly implemented a video creation approach utilizing the VQGAN-CLIP model. The outcomes produced by the VQGAN-CLIP model exhibited a relatively moderate resolution and frame rate, and predominantly manifested as abstract images. Such characteristics indicated potential applicability in OTT-based video content or the realm of visual arts. It is anticipated that AI-driven video production techniques will see heightened utilization in forthcoming endeavors.

Unraveling the relationship between the dimensions of user experience and user satisfaction in metaverse: A Mixed-methods Approach (메타버스 이용자 경험요인이 만족도에 미치는 영향: 텍스트 마이닝과 계량 분석 혼합방법론)

  • Jeong, Da Hyeon;Kim, Hee Woong;Yoon, Sang Hyeak
    • The Journal of Information Systems
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    • v.32 no.3
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    • pp.19-39
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    • 2023
  • Purpose This study aims to identify user experience factors that can enhance both metaverse utilization and satisfaction based on the honeycomb model. For this we presented two research questions: first, what are the experience factors of metaverse users? Second, do metaverse user experience factors impact satisfaction? Design/methodology/approach To address these questions, a mixed-methodology approach is employed, including text mining techniques to analyze online reviews and quantitative econometric analysis to reveal the relationship between user experience factors and satisfaction. A total of 69,880 reviews and ratings data were collected. Findings The analysis revealed eight metaverse user experience factors: entertainment, operability, virtual reality, immersion, economic activity, visual performance, avatar, and sociality, all of which were found to have a positive impact on user satisfaction.

ToyLotos/Ada : Object-Behavior Simulation System for Developing a Real-time Ada Software (ToyLotos/Ada : 실시간 Ada 소프트웨어 개발을 위한 객체행위 시뮬레이션 시스템)

  • Lee, Gwang-Yong;O, Yeong-Bae
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.7
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    • pp.1789-1804
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    • 1999
  • This paper presents a simulation-based system for verification and validation(V&V) of design implication of the Visual Real-time Object Model which is produced by existing object's behavior design method. This system can simulate the dynamic interactions using the executable Ada simulation machine, and can detect various logical and temporal problems in the visual real-time object model prior to the real implementation of the application systems. Also, the system can generate the Ada prototype code from the validated specification. This system is implemented by Visual C++ version 4.2. For simulation, this system is using the Ada language because Ada's real-time expression capabilities such as concurrent processes, rendezvous, temporal behavior expression, and etc, are competent compared to other languages. This work contributes to a tightly coupling of methodology-based visual models and formal-based simulation systems, and also contributes to a realization of automated specification V&V.

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