• 제목/요약/키워드: Visual Intelligence

검색결과 244건 처리시간 0.02초

셔츠와 넥타이의 배색에 대한 시각적 평가 연구 (A Study on the Visual Evaluation of Coloration of the Shirts and Neckties)

  • 이명희;최유진
    • 복식문화연구
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    • 제15권6호
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    • pp.982-995
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    • 2007
  • The purpose of this study was to investigate the differences of the visual image evaluation according to coloration of men's dress shirts and neckties, and perceiver's gender. Subjects were 336 males and females living in Seoul. Five dimensions of visual evaluation were derived by factor analysis: elegance/intelligence, sociability, potency/attractiveness, individuality, and manliness. White shirts were evaluated highly in elegance/intelligence, and blue shirts were shown the manliest. Women evaluated the blue shirts manlier than men did. Dark blue neckties were evaluated highly in elegance/intelligence and sociability, and red ties were perceived to be very distinctive. Black shirts and white shirts with silvery gray ties were perceived to be the most elegant and intelligent. Blue shirts with dark blue ties was evaluated highly in sociability and potency/attractiveness, and black shirts with yellow ties were evaluated the highest in individuality. The evaluations of elegance/intelligence, potency/attractiveness, and manliness had significant interaction effects between the color of shirts and neckties. White shirts and blue shirts with dark blue ties were perceived to be more elegant and intelligent, potent, attractive and manlier than with red ties.

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Adaptive Weight Collaborative Complementary Learning for Robust Visual Tracking

  • Wang, Benxuan;Kong, Jun;Jiang, Min;Shen, Jianyu;Liu, Tianshan;Gu, Xiaofeng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권1호
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    • pp.305-326
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    • 2019
  • Discriminative correlation filter (DCF) based tracking algorithms have recently shown impressive performance on benchmark datasets. However, amount of recent researches are vulnerable to heavy occlusions, irregular deformations and so on. In this paper, we intend to solve these problems and handle the contradiction between accuracy and real-time in the framework of tracking-by-detection. Firstly, we propose an innovative strategy to combine the template and color-based models instead of a simple linear superposition and rely on the strengths of both to promote the accuracy. Secondly, to enhance the discriminative power of the learned template model, the spatial regularization is introduced in the learning stage to penalize the objective boundary information corresponding to features in the background. Thirdly, we utilize a discriminative multi-scale estimate method to solve the problem of scale variations. Finally, we research strategies to limit the computational complexity of our tracker. Abundant experiments demonstrate that our tracker performs superiorly against several advanced algorithms on both the OTB2013 and OTB2015 datasets while maintaining the high frame rates.

건축의 시각적 환경에 대한 지능형 인지 시스템에 관한 연구 (A Study on the Artificial Recognition System on Visual Environment of Architecture)

  • 서동연;이현수
    • KIEAE Journal
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    • 제3권2호
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    • pp.25-32
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    • 2003
  • This study deals with the investigation of recognition structure on architectural environment and reconstruction of it by artificial intelligence. To test the possibility of the reconstruction, recognition structure on architectural environment is analysed and each steps of the structure are matched with computational methods. Edge Detection and Neural Network were selected as matching methods to each steps of recognition process. Visual perception system established by selected methods is trained and tested, and the result of the system is compared with that of experiment of human. Assuming that the artificial system resembles the process of human recognition on architectural environment, does the system give similar response of human? The result shows that it is possible to establish artificial visual perception system giving similar response with that of human when it models after the recognition structure and process of human.

Digital Modelling of Visual Perception in Architectural Environment

  • Seo, Dong-Yeon;Lee, Kyung-Hoi
    • KIEAE Journal
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    • 제3권2호
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    • pp.59-66
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    • 2003
  • To be the design method supporting aesthetic ability of human, CAAD system should essentially recognize architectural form in the same way of human. In this study, visual perception process of human was analyzed to search proper computational method performing similar step of perception of it. Through the analysis of visual perception, vision was separated to low-level vision and high-level vision. Edge detection and neural network were selected to model after low-level vision and high-level vision. The 24 images of building, tree and landscape were processed by edge detection and trained by neural network. And 24 new images were used to test trained network. The test shows that trained network gives right perception result toward each images with low error rate. This study is on the meaning of artificial intelligence in design process rather than on the design automation strategy through artificial intelligence.

A Study on the Realization of Virtual Simulation Face Based on Artificial Intelligence

  • Zheng-Dong Hou;Ki-Hong Kim;Gao-He Zhang;Peng-Hui Li
    • Journal of information and communication convergence engineering
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    • 제21권2호
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    • pp.152-158
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    • 2023
  • In recent years, as computer-generated imagery has been applied to more industries, realistic facial animation is one of the important research topics. The current solution for realistic facial animation is to create realistic rendered 3D characters, but the 3D characters created by traditional methods are always different from the actual characters and require high cost in terms of staff and time. Deepfake technology can achieve the effect of realistic faces and replicate facial animation. The facial details and animations are automatically done by the computer after the AI model is trained, and the AI model can be reused, thus reducing the human and time costs of realistic face animation. In addition, this study summarizes the way human face information is captured and proposes a new workflow for video to image conversion and demonstrates that the new work scheme can obtain higher quality images and exchange effects by evaluating the quality of No Reference Image Quality Assessment.

SOI 프로그램이 아동의 지능 및 사고력 개발에 미치는 영향 (A Study on the Effects of Structure of Intellect(SOI) Program on the Intelligence and Thinking Abilities)

  • 이기우
    • 영재교육연구
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    • 제7권1호
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    • pp.51-76
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    • 1997
  • The purpose of this study was to investigate the effects of Structure of Intellect( SOI) program for children. To achieve this purpose, 81 second grade children were sampled in a elementary school located In Seoul-city and randomly assigned to the experimental group and control group The SO1 training program were treated to the experimental group for 10 weeks, and the 'Thinking Abilities Test developed by Korea Creativity Research Institute were administered to them for pre-test and post-test. The collected data were analyzed by t-test for comparing the group means of experimental group and control group 'I'he results of this study were as follows : Firstly ere were statistically significant differences between experimental group and control group on the post-test scores of arithmetic[t(79)=2.73p,< .01] and visual memory[t(79)-3.68,p <.001]. The mean scores of experimental group(M=8.63) u ere higher than that of control group(Mz7.34) on arithmetic, and the mean scores to experimental group(M=16.68) were higher than that of control group(M=15 32) on visual memory Secondly there were no statistically significant differences between experimental group and control group on the post-test scores of logistic thinking abilities[t(79)=0.22, p>.05] and abstract thinking abilities[t(79)-0.22, p>.051. Thirdly, the post-test scores of visual memory and logical thinking abilities were more increased in the low intelligence group than the high intelligence group. This result showed that the SO1 program were more effective for the low intelligence group. Fourthly, the post-test scores of visual memory and logical thinking abilities were more increased in the low achievement group than the high achievement group. This result showed that the SO1 program were more effective for the low achievement group.

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인공지능 미술창작에 대한 사회적 인식 연구 - 언어 네트워크 분석을 중심으로 - (A Study on the Social Perception of Creating Artificial Intelligence Art: Using Semantic Network Analysis)

  • 김원재;이진우
    • 예술경영연구
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    • 제59호
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    • pp.5-31
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    • 2021
  • 본 연구는 인공지능 시대의 미술창작에 관한 사회적 인식 및 주요 담론을 분석하여, 인공지능 등장에 따른 예술계의 대응 방안을 모색하는 것에 그 목적이 있다. 이에 본 논문은 인공지능을 통한 창작원리와 한계를 개념적으로 이해하고, 예술사회학적 관점을 바탕으로 인공지능 미술창작을 사회적 맥락에서 해석했다. 본고는 인공지능 미술창작 관련 기사 472건을 주요 자료로 삼고 언어 네트워크 분석을 진행하였다. 연구결과, 인공지능 미술창작의 주체에 대한 혼재된 관점이 언어 네트워크상에서 나타났다. 그러나 지식재산권의 인정을 표상하는 단어군집의 지배적 영향력을 미루어보아, 인공지능을 미술창작의 주체로서 간주하는 관점 중심으로 사회적 인식이 형성됨을 포착하였다. 또한 해당 군집과 제도적 지원을 반영하는 군집의 밀접한 관계를 바탕으로 인공지능 미술에 대한 핵심 담론이 기술 발전과 법적 체제 정비에 한정되어 있음을 확인하였다. 이에, 본 연구는 매체로서의 인공지능의 규정 및 장르로서의 인공지능 미술에 대한 정책적 담론 형성의 필요성을 시사한다.

균형 잡힌 데이터 증강 기반 영상 감정 분류에 관한 연구 (A Study on Visual Emotion Classification using Balanced Data Augmentation)

  • 정치윤;김무섭
    • 한국멀티미디어학회논문지
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    • 제24권7호
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    • pp.880-889
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    • 2021
  • In everyday life, recognizing people's emotions from their frames is essential and is a popular research domain in the area of computer vision. Visual emotion has a severe class imbalance in which most of the data are distributed in specific categories. The existing methods do not consider class imbalance and used accuracy as the performance metric, which is not suitable for evaluating the performance of the imbalanced dataset. Therefore, we proposed a method for recognizing visual emotion using balanced data augmentation to address the class imbalance. The proposed method generates a balanced dataset by adopting the random over-sampling and image transformation methods. Also, the proposed method uses the Focal loss as a loss function, which can mitigate the class imbalance by down weighting the well-classified samples. EfficientNet, which is the state-of-the-art method for image classification is used to recognize visual emotion. We compare the performance of the proposed method with that of conventional methods by using a public dataset. The experimental results show that the proposed method increases the F1 score by 40% compared with the method without data augmentation, mitigating class imbalance without loss of classification accuracy.

초등학교 5학년 영어 교과서 활동 분석: 다중지능이론을 중심으로 (Investigating Multiple Intelligence Theory in the 5th Grade English Textbook)

  • 윤영지;양재석
    • 문화기술의 융합
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    • 제9권1호
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    • pp.53-59
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    • 2023
  • 우리는 본 연구에서 2015 개정 교육과정 초등학교 영어 교과서를 대상으로 다중지능의 유형을 반영하고 있는지 비교 분석하고자 한다. 분석 대상으로 초등학교 5학년 영어 교과서 중 3종을 선택하여 프로젝트 활동, 게임 활동, 문화 활동을 포함한 3가지 영역에서 다중지능 이론의 각 지능 유형이 어느 정도 반영하고 있는지를 분석하였다. 또한 출판사 별로 다중지능 영역의 반영 정도를 비교 분석하였다. 3종 교과서의 각각 활동 영역에 대한 다중지능 유형의 비중을 분석한 결과, 프로젝트 활동의 경우 언어적 지능, 대인 관계 지능, 공간적 지능을 높은 비중으로 반영하고 있었다. 게임활동은 언어적 지능, 대인 관계 지능, 공간적 지능, 신체 운동적 지능을 높은 비중으로 반영하고 있었다. 문화 활동은 언어적 지능과 공간적 지능이 높은 비중으로 반영하고 있었다. 우리는 본 연구의 결과를 바탕으로 교과서를 개발할 때 언어적, 공간적, 신체 운동적 지능과 같이 일부 지능 유형에 편중된 것 보다는 다양한 유형의 지능이 골고루 포함될 수 있도록 영어 교수 학습의 연구가 필요함을 제시하였다. 뿐만 아니라, 다양한 다중지능 요소를 반영할 수 있는 영어 교수 학습을 개발하여 교과서 활동을 제시할 필요가 있다.

An Analysis of Collaborative Visualization Processing of Text Information for Developing e-Learning Contents

  • SUNG, Eunmo
    • Educational Technology International
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    • 제10권1호
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    • pp.25-40
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    • 2009
  • The purpose of this study was to explore procedures and modalities on collaborative visualization processing of text information for developing e-Learning contents. In order to investigate, two research questions were explored: 1) what are procedures on collaborative visualization processing of text information, 2) what kinds of patterns and modalities can be found in each procedure of collaborative visualization of text information. This research method was employed a qualitative research approaches by means of grounded theory. As a result of this research, collaborative visualization processing of text information were emerged six steps: identifying text, analyzing text, exploring visual clues, creating visuals, discussing visuals, elaborating visuals, and creating visuals. Collaborative visualization processing of text information came out the characteristic of systemic and systematic system like spiral sequencing. Also, another result of this study, modalities in collaborative visualization processing of text information was divided two dimensions: individual processing by internal representation, social processing by external representation. This case study suggested that collaborative visualization strategy has full possibility of providing ideal methods for sharing cognitive system or thinking system as using human visual intelligence.