• Title/Summary/Keyword: Visual Intelligence

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Exploring Visualization Process of Expert Teachers: a Case of the Simple Visual Task

  • HEO, Gyun
    • Educational Technology International
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    • v.7 no.1
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    • pp.21-37
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    • 2006
  • This paper focuses on finding out visualization process by means of VTA(Visual Task Analysis) of expert teachers' simple task. Findings indicate teachers have coding schema of performing visual task as such; (a) the analyzing by reading and some activities in the task text, (b) conceptualizing or understanding in his/her own way, (c) the explaining of the action or product, (d) the searching by thinking or finding, (e) the decision of visualizing of the task. Expert teachers tried to visualize in the form of abstract graph, and to omit the object which was not directly related to the topic at the pilot study. VAT based on ground theory and protocol analysis was developed and performed. This case study suggests that an additional study for searching a guide and method might be beneficial for conducting a visual task analysis.

User Customized Realization of Virtual Earthquakes based on Visual Intelligence and Dynamic Simulation (시각지능 및 동적 시뮬레이션 기반의 사용자 맞춤형 가상 지진 실감화)

  • Kwon, Jihoe;Ryu, Dongwoo;Lee, Sangho
    • Journal of the Korean Society of Mineral and Energy Resources Engineers
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    • v.55 no.6
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    • pp.614-623
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    • 2018
  • The recent occurrence of consecutive large earthquakes in the southeastern part of the Korean peninsula has brought significant attention to the prevention of earthquake damage in Korea. This article aims to explore a technology-based approach for earthquake drills using state-of-the-art visual intelligence and virtual reality technologies. The technical process consists of several stages, including acquisition of image information in living spaces using a camera, recognition of objects from the acquired image information, extraction of three dimensional geometric information, simulation of virtual earthquakes using dynamic modelling techniques such as the discrete element method, and realization of the simulated earthquake in a virtual reality environment. This article provides a comprehensive analysis of the individual processes at each stage of the technical process, a survey on the current status of related technologies, and discussion of the technical challenges in its execution.

Analysis of Korea's Artificial Intelligence Competitiveness Based on Patent Data: Focusing on Patent Index and Topic Modeling (특허데이터 기반 한국의 인공지능 경쟁력 분석 : 특허지표 및 토픽모델링을 중심으로)

  • Lee, Hyun-Sang;Qiao, Xin;Shin, Sun-Young;Kim, Gyu-Ri;Oh, Se-Hwan
    • Informatization Policy
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    • v.29 no.4
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    • pp.43-66
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    • 2022
  • With the development of artificial intelligence technology, competition for artificial intelligence technology patents around the world is intensifying. During the period 2000 ~ 2021, artificial intelligence technology patent applications at the US Patent and Trademark Office have been steadily increasing, and the growth rate has been steeper since the 2010s. As a result of analyzing Korea's artificial intelligence technology competitiveness through patent indices, it is evaluated that patent activity, impact, and marketability are superior in areas such as auditory intelligence and visual intelligence. However, compared to other countries, overall Korea's artificial intelligence technology patents are good in terms of activity and marketability, but somewhat inferior in technological impact. While noise canceling and voice recognition have recently decreased as topics for artificial intelligence, growth is expected in areas such as model learning optimization, smart sensors, and autonomous driving. In the case of Korea, efforts are required as there is a slight lack of patent applications in areas such as fraud detection/security and medical vision learning.

A Study on the Visual Storytelling for Super-aged Society - Focusing on Visual Autobiography Education Program Model and Media Life Service - (초고령화 시대를 대비한 영상 스토리텔링 연구 - 영상자서전 교육 프로그램 모델과 미디어 라이프 서비스를 중심으로 -)

  • Cho, Byung Chul;Choi, Sung Ho
    • Journal of Broadcast Engineering
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    • v.24 no.5
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    • pp.859-869
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    • 2019
  • We are facing an era of automation where artificial intelligence works and an era of super-aging, where birth is rapidly declining. In this paper, we intend to perform the creation of an autobiography in conjunction with the generation integrated narrative storytelling, thereby exploring the potential for visual storytelling that can be extended to a variety of media format. The visual autobiography production program confirmed through an interview with the production participants that grandparents, grandchildren and granddaughter together became the main characters in the documentary, a valuable opportunity to reflect on their past memories and lives and recognize their meaning of life. The visual storytelling education program model and media life service presented in this paper will be shared by the youth and the elderly generation together and contribute to the 'sympathetic culture' as a social integration program.

Auto-Positioning of Patient in X-ray Diagnostic Imaging (진단 엑스선 영상에서 환자 위치잡이의 자동화)

  • Yang, Won Seok;Son, Jung Min;Kwon, Su Chon
    • Journal of the Korean Society of Radiology
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    • v.12 no.6
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    • pp.793-799
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    • 2018
  • As interest in artificial intelligence has increased, artificial intelligence has been actively studied in the medical field. In Korea, artificial intelligence has been applied to medical imaging devices such as X-ray imaging, Computer Tomography and Magnetic Resonance Imaging and artificial intelligence capable of acquiring radiation images of patients without radiologists in the future Medical devices are expected to be invented. This study was an initial study on the automation of patient positioning in X - ray imaging. We used x-ray equipment and human phantoms to evaluate the positioning. The program used Visual Studio 2010 MFC and the image was in the size $1450{\times}1814$. The pixel values were converted to contrasts with values of 0 to 255 that can be visually recognized and output to the monitor. We developed a procedure algorithm program that predicts the angle of the output image through three pixel coordinate values and induces the patient to perform correct positioning according to the voice guidance according to the angle. In the next study, we will study the artificial intelligence to grasp the structure itself and calculate the angle, rather than conveying the reference of coordinates to artificial intelligence. In the future, it is expected that it will be helpful in the study of artificial intelligence from shooting to positioning through the automation of positioning.

Analysis of Activity Tasks of Clothing Life Area in Middle School 「Technology & Home Economics」 Textbooks Based on Multiple Intelligence Teaching-Learning Strategy (다중지능 교수·학습 전략 기반 중학교 「기술·가정」 교과서 의생활 영역의 활동과제 분석)

  • Lee, Ha Rin;Shim, Huen Sup;Chae, Jung Hyun
    • Journal of Korean Home Economics Education Association
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    • v.33 no.4
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    • pp.85-101
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    • 2021
  • The purpose of this study was to make suggestions for improvement by analyzing the activity tasks in the clothing life area in middle school 「Technology & Home Economics」 textbooks of the 2015 revised curriculum. For this purpose, the multiple intelligence teaching-learning strategy analysis criteria were reconstructed and used for analysis. The activity tasks of the clothing life area of 「Technology & Home Economics I」 textbooks from 12 different publishers were analyzed based on the reconstructed analysis criteria, and the content validity was verified by 11 experts. The content validity, assessed by CVI was 0.94. According to the results, the logical·mathematical intelligence accounted for the highest proportion with 31.02%, followed by linguistic intelligence(23.81%), visual/spatial intelligence(17.08%), intrapersonal intelligence(14.71%), interpersonal intelligence(5.79%), bodily/kinesthetic intelligence(5.22%), naturalistic intelligence(2.37%), and musical intelligence(0.00%). The results showed that the teaching-learning strategies most frequently implemented in clothing life area were logical/mathematical intelligence, linguistic intelligence, visual/spatial intelligence, and intrapersonal intelligence. On the other hand, teaching-learning strategies related to interpersonal intelligence, bodily/kinesthetic intelligence, and naturalistic intelligence were used at a relatively low proportion. Therefore, it is recommended to expand the teaching-learning strategies of interpersonal, bodily/kinesthetic, naturalistic and musical intelligence, for a more balanced intelligence development of students.

Analysis of unfairness of artificial intelligence-based speaker identification technology (인공지능 기반 화자 식별 기술의 불공정성 분석)

  • Shin Na Yeon;Lee Jin Min;No Hyeon;Lee Il Gu
    • Convergence Security Journal
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    • v.23 no.1
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    • pp.27-33
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    • 2023
  • Digitalization due to COVID-19 has rapidly developed artificial intelligence-based voice recognition technology. However, this technology causes unfair social problems, such as race and gender discrimination if datasets are biased against some groups, and degrades the reliability and security of artificial intelligence services. In this work, we compare and analyze accuracy-based unfairness in biased data environments using VGGNet (Visual Geometry Group Network), ResNet (Residual Neural Network), and MobileNet, which are representative CNN (Convolutional Neural Network) models of artificial intelligence. Experimental results show that ResNet34 showed the highest accuracy for women and men at 91% and 89.9%in Top1-accuracy, while ResNet18 showed the slightest accuracy difference between genders at 1.8%. The difference in accuracy between genders by model causes differences in service quality and unfair results between men and women when using the service.

Visual Block Coding Tool for Artificial Intelligence IoT Physical Computing Practice (인공지능 IoT 피지컬 컴퓨팅 실습을 위한 비주얼 블록 코딩 도구)

  • Lee, Se-Hoon;Kim, Su-Min;Kim, Young-Ho
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.407-408
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    • 2022
  • 본 논문에서는 AIoT를 위한 비주얼 블록 코딩 도구를 설계하였다. AI 블록 코딩이 가능한 EduB 플랫폼에 피지컬 컴퓨팅을 가능하게 하는 모듈을 추가함으로써 블록을 사용한 쉬운 피지컬컴퓨팅 코딩과 AIoT 코딩이 가능하다. 도구는 WebSocket과 Wifi를 사용해 EduB와 타겟보드인 RaspberryPi의 무선 통신을 하며, 블록으로 생성된 코드를 RaspberryPi 내부에서 실행하여 GPIO와 SenseHAT을 제어할 수 있게 하였다. 따라서, 코딩 결과를 콘솔 출력이나 그래프로만 확인할 수 있어 정적이던 AI 교육을 LED나 모터를 제어해 동적으로 결과를 확인할 수 있게 하여 흥미와 관심을 유발할 수 있도록 한다.

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The Effects of Computerized Gaming Program on Cognition in Children with Mental Retardation: A Case Study

  • Kim, Seon Chil;Heo, Ju Young;Shin, Hwa Kyung;Kim, Byeong Il
    • The Journal of Korean Physical Therapy
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    • v.30 no.5
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    • pp.193-198
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    • 2018
  • Purpose: The purpose of this study was to analysis of effectiveness between cognitive function assessment scores and gaming cognitive rehabilitation system in children with intellectual impairment. Methods: Five children (male=5, $age=10.00{\pm}0.80$) with intellectual impairment participated in this study and were randomly assigned to the experiment that played (received) gaming cognitive rehabilitation system (Neuroworld). The children were applied 2 times a week for 30 minutes during 3 months. The children were assessed K-WSIC-VI (Korean-Wechsler intelligence scale for children-fourth edition) and recorded that gained score in gaming cognitive rehabilitation system before and after intervention. K-WSIC-VI contained five primary index scores: verbal comprehension index, visual spatial index, fluid reasoning index, working memory index, and processing speed index. Gaming cognitive rehabilitation system scoring was composed visual recall, target recall, sequence recall, selective attention, continuous attention, and exploration. Results: In the intelligence quotient (IQ) of K-WSIC-VI, there were significant increased in all children. The visual recall item was highest effective in all children. However, sequential recall showed the lowest improvement in all children. The performance speed of selective attention item was decreased, this means that children's skills have improved. Also, their ability to explore has improved significantly. Conclusion: In conclusion, gaming cognitive rehabilitation system was significant effectiveness in cognitive function in some categories for children with intellectual impairment. However, the visual recall and performance speed don't represent of all cognitive function. Therefore, further studies will need to verify by applying more subject and longer duration.

Robust Person Identification Using Optimal Reliability in Audio-Visual Information Fusion

  • Tariquzzaman, Md.;Kim, Jin-Young;Na, Seung-You;Choi, Seung-Ho
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.3E
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    • pp.109-117
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    • 2009
  • Identity recognition in real environment with a reliable mode is a key issue in human computer interaction (HCI). In this paper, we present a robust person identification system considering score-based optimal reliability measure of audio-visual modalities. We propose an extension of the modified reliability function by introducing optimizing parameters for both of audio and visual modalities. For degradation of visual signals, we have applied JPEG compression to test images. In addition, for creating mismatch in between enrollment and test session, acoustic Babble noises and artificial illumination have been added to test audio and visual signals, respectively. Local PCA has been used on both modalities to reduce the dimension of feature vector. We have applied a swarm intelligence algorithm, i.e., particle swarm optimization for optimizing the modified convection function's optimizing parameters. The overall person identification experiments are performed using VidTimit DB. Experimental results show that our proposed optimal reliability measures have effectively enhanced the identification accuracy of 7.73% and 8.18% at different illumination direction to visual signal and consequent Babble noises to audio signal, respectively, in comparison with the best classifier system in the fusion system and maintained the modality reliability statistics in terms of its performance; it thus verified the consistency of the proposed extension.