• 제목/요약/키워드: Visual Fidelity

검색결과 30건 처리시간 0.022초

항만설계 시뮬레이터의 영상정보 신뢰성 분석에 관한 연구 (Visual Requirements of Port Design Simulators-A Comparative Study)

  • 김환수
    • 한국항해학회지
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    • 제15권3호
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    • pp.25-33
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    • 1991
  • One of the main uses for ship simulators is I the field of port design, and an increasing number of simulators, of vary in degree s of fidelity, are being used for this purpose. An essential feature of all such simulators is their visual scene, which must be of sufficient fidelity to convey the key visual cues adequately. This paper examines the ability of a number of experienced mariners to perceive speeds and distances correctly using Computer Generated Imagery visual scenes of different fidelity, compared with their performance at sea.

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마이크로 컴퓨터를 이용한 항만설계 시뮬레이터의 영상정보 신뢰성에 관한 연구 (On the Visual Scene Validity of the Microcomputer Aided Port Design Simulator)

  • 김환수
    • 해양환경안전학회지
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    • 제3권2호
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    • pp.1-12
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    • 1997
  • One of the main uses for ship simulators is in the field of port design, and an increasing number of simulators, of varying degrees of fidelity, are being used for this purpose. An essential feature of all such simulators is their visual scene, which must be of sufficent fidelity to convey the key visual cues adequately. This paper examines the ability of a number of experienced mariners to perceive speeds and distances correctly using Computer Generated Imagery visual scenes of different fidelity, compared with their performance at sea. From the results, it was found that the microcomputer based simulator might be considered, as far as its visual scene representation is concerned, to be as valid as the full mission ship simulator for the port design task.

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Temporal-Fideliffy Scaling 기법의 MPEG-4 Visual Component로의 확장 (An Extended Temporal-Fidelity Scaling Technique for MPEG-4 Visual Component)

  • 김현정;이홍기;김상형;이성인;유관종;김두현
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2001년도 가을 학술발표논문집 Vol.28 No.2 (3)
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    • pp.745-747
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    • 2001
  • 대역폭이 보장되지 않는 인터넷 상에서 대용량의 멀티미디어 데이터를 실시간으로 서비스하는 것은 여러가지 문제점을 안고 있다. 이에 미디어 데이터의 전송량을 줄이기 위한 연구로서 layered coding을 통한 스케일러블 전송에 대한 연구가 시도되었다. 본 논문에서는 MPEG 비디오 스트림의 스케일러블 전송을 가능케 하기 위하여 Temporal-Fidelity Scaling 기법을 제안하며, MPEG-4 Visual Component에서의 적용 방법에 대해 제안하고자 한다.

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시기능 훈련 대상자의 훈련 충실도 비교 분석 (Comparative Analysis of the Training Fidelity of Vision Training Trainee)

  • 김기홍;이창선;이재윤
    • 한국안광학회지
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    • 제14권2호
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    • pp.47-51
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    • 2009
  • 목적: 이 연구의 목적은 시기능 훈련 대상자들의 충실도에 따른 시기능 훈련 효과를 조사하였다. 방법: 시기능 훈련 대상자는 안질환과 조절이상 및 수직사위가 없는 양안시 이상자 75명(남자 40명, 여자 35명)을 대상으로 추적 관찰하였고, 훈련기간은 7주(49일)간 매주 한번은 원에 방문하여 시기능 훈련에 따른 변화를 측정하였다. 결과: 시기능 훈련 대상자의 원 방문율과 충실도가 높을수록 기능적이상, 감각적이상 및 자각적 증상이 개선되었다. 그리고 성공기준에 포함률도 높게 나타났다. 결론: 효과적인 양안시 이상을 개선하기 위하여서는 충실도를 높이는 방법이 중요하다.

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A study on the Performance of Hybrid Normal Mapping Techniques for Real-time Rendering

  • ZhengRan Liu;KiHong Kim;YuanZi Sang
    • International journal of advanced smart convergence
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    • 제12권4호
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    • pp.361-369
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    • 2023
  • Achieving realistic visual quality while maintaining optimal real-time rendering performance is a major challenge in evolving computer graphics and interactive 3D applications. Normal mapping, as a core technology in 3D, has matured through continuous optimization and iteration. Hybrid normal mapping as a new mapping model has also made significant progress and has been applied in the 3D asset production pipeline. This study comprehensively explores the hybrid normal techniques, analyzing Linear Blending, Overlay Blending, Whiteout Blending, UDN Blending, and Reoriented Normal Mapping, and focuses on how the various hybrid normal techniques can be used to achieve rendering performance and visual fidelity. performance and visual fidelity. Under the consideration of computational efficiency, visual coherence, and adaptability in different 3D production scenes, we design comparative experiments to explore the optimal solutions of the hybrid normal techniques by analyzing and researching the code, the performance of different hybrid normal mapping in the engine, and analyzing and comparing the data. The purpose of the research and summary of the hybrid normal technology is to find out the most suitable choice for the mainstream workflow based on the objective reality. Provide an understanding of the hybrid normal mapping technique, so that practitioners can choose how to apply different hybrid normal techniques to the corresponding projects. The purpose of our research and summary of mixed normal technology is to find the most suitable choice for mainstream workflows based on objective reality. We summarized the hybrid normal mapping technology and experimentally obtained the advantages and disadvantages of different technologies, so that practitioners can choose to apply different hybrid normal mapping technologies to corresponding projects in a reasonable manner.

GAN 기반 의료영상 생성 모델에 대한 품질 및 다양성 평가 및 분석 (Assessment and Analysis of Fidelity and Diversity for GAN-based Medical Image Generative Model)

  • 장유진;유재준;홍헬렌
    • 한국컴퓨터그래픽스학회논문지
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    • 제28권2호
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    • pp.11-19
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    • 2022
  • 최근 의료영상의 발전에 따라 의료 영상 생성에 대한 다양한 연구가 제안되고 있는데, 이와 관련하여 생성된 의료 영상의 품질과 다양성을 정확하게 평가하는 것이 중요해지고 있다. 생성된 의료 영상을 평가하는 방법으로는 전문가의 시각적 튜링 테스트(visual turing test), 특징 분포 시각화, IS, FID를 통한 정량적 평가를 통해 평가하고 있으나 의료 영상을 품질(fidelity)과 다양성(diversity) 측면에서 정량적으로 평가 하는 방법은 거의 이루어지고 있지 않다. 본 논문에서는 DCGAN과 PGGAN 생성 모델을 통해 비소세포폐암 환자의 흉부 CT 데이터 셋을 학습하여 영상을 생성하고, 이를 품질(fidelity)과 다양성(diversity) 측면에서 두 생성 모델의 성능을 평가한다. 1차원 점수 기반 평가방법인 IS, FID와 2차원 점수 기반 평가방법인 Precision 및 Recall, 개선된 Precision 및 Recall을 통해 성능을 정량적으로 평가하고, 의료영상에서의 각 평가방법들의 특징과 한계점에 대해서도 분석한다.

자동차 시뮬레이터의 가상환경 구성에 대한 연구 (Construction of Virtual Environment for a Vehicle Simulator)

  • 장재원;손권;최경현
    • 한국자동차공학회논문집
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    • 제8권4호
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    • pp.158-168
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    • 2000
  • Vehicle driving simulators can provide engineers with benefits on the development and modification of vehicle models. One of the most important factors to realistic simulations is the fidelity given by a motion system and a real-time visual image generation system. Virtual reality technology has been widely used to achieve high fidelity. In this paper the virtual environment including a visual system like a head-mounted display is developed for a vehicle driving simulator system by employing the virtual reality technique. virtual vehicle and environment models are constructed using the object-oriented analysis and design approach. Accordint to the object model a three dimensional graphic model is developed with CAD tools such as Rhino and Pro/E. For the real-time image generation the optimized IRIS Performer 3D graphics library is embedded with the multi-thread methodology. Compared with the single loop apprach the proposed methodology yields an acceptable image generation speed 20 frames/sec for the simulator.

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가상현실을 이용한 실시간 차량 그래픽 주행 시뮬레이터 (A Real-Time Graphic Driving Simulator Using Virtual Reality Technique)

  • 장재원;손권;최경현;송남용
    • 한국정밀공학회지
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    • 제17권7호
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    • pp.80-89
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    • 2000
  • Driving simulators provide engineers with a power tool in the development and modification stages of vehicle models. One of the most important factors to realistic simulations is the fidelity obtained by a motion bed and a real-time visual image generation algorithm. Virtual reality technology has been widely used to enhance the fidelity of vehicle simulators. This paper develops the virtual environment for such visual system as head-mounted display for a vehicle driving simulator. Virtual vehicle and environment models are constructed using the object-oriented analysis and design approach. Based on the object model, a three-dimensional graphic model is completed with CAD tools such as Rhino and Pro/ENGINEER. For real-time image generation, the optimized IRIS Performer 3D graphics library is embedded with the multi-thread methodology. The developed software for a virtual driving simulator offers an effective interface to virtual reality devices.

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애니메이션에서 음향의 리듬과 충실성에 대한 연구 (A Study on Rhythm and Fidelity of Sound in Animation)

  • 최유미;성례아
    • 만화애니메이션 연구
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    • 통권6호
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    • pp.132-151
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    • 2002
  • Animation is an art, which experiences through visual and auditory sense. The purpose of this study is to find out whether the theory of film sound can be also applied to animation sound. The study also aims to find out whether the mood and feeling of animation can be influenced by rhythm and fidelity of sound. To begin with, exampled a few animations and analyzed their sound base on the theoretical background of film sound and found out that influence of rhythm and fidelity of sound in animation is much more effective than in film. To find out the relationship between the changes of the mood according to different rhythm, I have applied the various rhythms of sound in a same sequential images. Result proved that the mood of animation was changed according to different rhythms that applied to animation. sound has a great ability of delivering the mood prior to images and different sound can change the overall feeling and mood of animation. Also proved that influence of fidelity of sound is much greater than rhythms of sound, especially in comic animation.

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인간시각체계 특성을 이용한 정지영상 디지털 워터마킹 알고리즘 (Digital Watermarking Algorithm of Still Image Using Human Visual System Characteristics)

  • 지남현;전병민
    • 한국콘텐츠학회논문지
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    • 제3권2호
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    • pp.31-38
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    • 2003
  • 본 논문은 에지와 텍스처 영역의 큰 변화에도 둔감한 HVS(Human Visual System) 특성을 고려하여 강력한 워터마크를 삽입하는 방법을 제안한다. 기존의 푸리에 형태의 변환은 영상의 전체적 주파수 성분에 대한 정보를 구할 수 있는 반면, 웨이블릿 변환법은 국부적으로 에지와 텍스처 영역을 찾을 수 있다. 그러므로 웨이블릿 변환을 통해 해당 영역을 선택하여 저작권 형태의 워터마크를 삽입한다. 이러한 제안 알고리즘을 단순히 웨이블릿 변환을 이용한 Xia의 워터마킹 기법과 비교하여 실험하였다. 기존 논문에서 사용된 공격법으로 충실도(Fidelity)와 견고성(Robustness)에 대해 실험하였고, 그 결과 HVS특성을 이용한 제안 알고리즘이 na의 기법보다 우수함을 확인하였다.

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