• Title/Summary/Keyword: Visual Element of Space

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A Study on the Spatial Configuration of A Small Art Museum through the Analysis of Visual Perception in Spatial Layouts (공간의 시지각적 분석에 의한 소규모 미술관의 공간구성에 관한 연구)

  • 김재욱;김용승
    • Korean Institute of Interior Design Journal
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    • no.29
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    • pp.120-127
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    • 2001
  • The study aims at finding out the spatial configuration of a small art museums through the analysis of visual Perception in spatial layouts. In so doing to analyze the characteristics of spatial perception in visual layouts and identity of space to evaluate the spatial construction with relation to the role of small art museums. Purpose of this study is to offer basic data to contribute effectiveness of the architectural planning of a small art museums by understanding of visual element of design and ultimately to make efficient use of space.

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The Effects of Crime Prevention on the Improvement of the Physical Environment in Scene of Child Sex Offense by Using 3D Simulation (아동성범죄 발생지의 3D 시뮬레이션을 이용한 물리적 환경 개선양상에 따른 범죄예방 효과분석)

  • Kim, A-Ram;Jung, Sung-Won;Jun, Han-Jong
    • Journal of the Korean housing association
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    • v.25 no.1
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    • pp.23-32
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    • 2014
  • This research progressed space evaluation test with 3D simulation for exterior space of detached housing area among the Seoul spaces of child sex offense in 2010. Based on changing analysis on natural surveillance by spatial changes of each physical element, the purpose is to suggest effective construction planning measure for preventing child sex offense. The results of research are as follows. First, natural surveillance of space's height differences and width differences were compared and analyzed. As the result, footpath shows that stairs of slope didn't make lots of effects on visual block, not block of spatial moving, because of the difference of stair height. Also, in case of parking space, visual connection with footpath is expanded when designing pilotis rather than heightening floor height, so activities of exterior people could be seen more easily. Therefore, natural surveillance was higher. Second, natural surveillance of architectural elements by changes of footpath' width was compared and analyzed. As the result, openness of footpath should be secured rather than openness of architectural element. And, planning autonomy of architectural form could be more expanded when securing openness of footpath.

A Study on Mixing Expression Methods of Finish Materials for Visual Differentiation in Housing Space (주거공간의 시각적 차별화를 위한 마감재 혼합적 표현방법 연구)

  • Seo, Ji-Eun
    • Korean Institute of Interior Design Journal
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    • v.20 no.2
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    • pp.147-155
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    • 2011
  • The purpose of this study is to grope for plan methods through analyzing preferences on expression methods of materials for visual differentiation in hosing space. The results are as follows : First, we could know that finish material is the important element to make differential design in housing space. It is a effective method to use the color and material of finish materials. Second, we could find they preferred woods in materials and Y color, N9.5, bright and light in colors through grasping preference about types in material elements. The preferred texture is soft and the preferred patterns are solid and geometry. Third, it is a good method to mix materials which give us different season feeling, and to mix colors which are different tones to lead the differential design by materials in housing space. In case texture and patterns, what we mix similar things is the effective method. Fourth, preference of the expression method is manifested differently depending on the selected elements. so when we plan the housing, we have to consider that. lastly, I think this study will be a basic data on a study to differentiate the design of the residential space.

Patterning of Visual Environmental Elements and Player Reactions in Game Space of Adventure Games (어드벤처 게임공간에서 시각적 환경요소와 플레이어 반응의 패턴화)

  • Choi, GyuHyeok;Kim, Mijin
    • Journal of Korea Game Society
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    • v.21 no.1
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    • pp.139-148
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    • 2021
  • In a game, the visual environment element is a means of expressing the intention of the developer, and is mediums that enable the player to gain to play experience of interaction. In this paper, the player's reaction to the visual environmental elements of the adventure game was patterned with a collection and analysis process by empirical experiments. The data collected through the experiment were about 10,000, and as a result of the analysis, 24 types of player reaction patterns were found in total. This can be used as a guideline for game space design by matching the properties of visual environment elements and the reactions against players occurring in the game play process to examine the play experience.

A Study on the 'Transparency' of Office Lobbies (오피스 로비 공간에 나타난 '투명성'의 표현에 관한 연구)

  • Lee, Hyo-Chang;Ha, Mi-Kyoung
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2006.05a
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    • pp.113-118
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    • 2006
  • The lobby is the space that contributes the most to conveying the first impression of an enterprise or company that is occupying a building, and enhances the quality of the urban or business environment around an office building. Transparency is the biggest change in architecture since the modern age began, and it is the most important element of the lobby expression methods. Therefore this study was an attempt to understand the expression method of transparency which is expressed in the lobby space of office buildings, and used documentary survey and field survey to analyze it. In the examination of the theoretical background of transparency to make a specific study purpose, and based on an on-the-spot probe document, an attempt was made to grasp the expression method of Visual Transparency and Phenomenal Transparency. The data collected during this investigation was studied and a correlation coefficient. A summary of the findings of this study is as follows: 1) Transparent materials does not appear often in floors. But Phenomenal Transparency material is used in the floor. 2) During the survey it was discovered that Visual Transparency was often used in the walls of each investigated building. Phenomenal Transparency materials are found less in walls than in the floors of lobbies. 3) The expression methods that appeared the most in ceilings among the Visual Transparent expression methods. In the case of Phenomenal Transparency, the highest distribution is seen in ceilings. 4) The result of the analyzation of the correlation coefficient of Visual Transparency and Phenomenal Transparency is as follows: Expression method: There is more than one expression method of transparency, 'Open Sight', 'Light Material' and 'Surface Material' methods were introduced in case of the introduction of 'Transparent Material' among Visual Transparency in office building lobby space planning. If the 'Superimposed Space' method is introduced, then the 'Ambiguous Border' or 'Dual Sight' methods are introduced.

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A Study on the Virtual Experience Evaluation(VEE) of Space Design through the Web3D - Focus on the Evaluation Criteria - (Web을 통한 공간설계의 가상체험평가(VEE)에 관한 연구 - 평가기준을 중심으로 -)

  • Lee Sang-Ho;Kim Tae-Hwan
    • Korean Institute of Interior Design Journal
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    • v.14 no.4 s.51
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    • pp.122-133
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    • 2005
  • This study could begin with the improvement of computer graphic technology The graphic technology is the standards of computer technology level and up-to-date technology intensive. Above all, the technology of virtual reality has developed rapidly and the development of the program has changed from professional one only for the experts to easy of access ones for the space designers. Moreover, the program which major internet user's can experience the virtual model has been made, as the development of virtual reality technology that is based on the web. These graphic technology and the development of the web helped to extract human experiences on the space design step. However, to find the meeting point with real recognition is not easy though the virtual reality technology develops. Because the real space is made up of various senses that people feel in their surroundings. But, this study was possible because most of the space recognition is based on the visual organ, even though it can't satisfy all sensible factors that we feel in reality. Therefore, the significant of this study is the standards and criteria of evaluation, the technological proposal, expecting to make more advanced alternative design than before.

A Study on Optimal Location Selection and Analytic Method of Landmark Element in terms of Visual Perception (시각적 측면에서 랜드마크 요소의 최적입지선정 분석방법에 관한 연구)

  • Kim, Suk-Tae
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.9
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    • pp.6360-6367
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    • 2015
  • The location selection of the element that should guarantee easy visual perception, like the landmark, is the a topic that appears much in the design process. Recently, a graph analysis technique using computers has been applied in order to evaluate the visibility of the visual element, but the analytic frame is flat and the setting of the visual pont and the matrix are fixed so there were great limitations in obtaining the results of the practical analysis. Thus, this study presented Nondirectional Multi-Dimensional Calculation (MDVC-N), an analytic methodology available for the analysis of the dynamic visual point in the 3D environment. It thus attempted to establish the analytic application using the 3D computer graphics technology and designed a script structure to set the visual point and the matrix. In addition to that, this study tried to verify the analytic methodology by applying the complex land as an example model, where buildings in various heights of terrains with a high-differences are located, verifying the same analytic methodology. It thus tried to identify the visual characteristics of each alternative location. The following results were gained from the study. 1) The visibility can be measured quantitatively trough the application of the 6-alternatives. 2) Using the 3dimensional graph, intuitive analysis was possible. 3) It attempted to improve the analytic applicability by calculating the results corrected as a variable behavior from the local integration variable of the space syntax.

A Study on Plan Structure Types and Characteristics of Wall Formation in Art Museum Exhibition Spaces

  • Lee, Jong-Sook
    • Architectural research
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    • v.13 no.3
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    • pp.3-10
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    • 2011
  • The Characteristics of space are determined by several factors; however, the element that determines the physical characteristic of floors, walls, and ceiling is the structure. This study constructs a wall to analyze the direct effect that the layout of an exhibition wall has on the element of the wall followed by the structural process and visibility of descriptive analysis and examples of art museums that the shift from a perceptional wall to an experiential wall affected circulation. For elements and formation methods of the wall, first, it is made up of open and closed type exhibition spaces, and it can give abundance in qualitative space rather than a quantitative aspect. Secondly, the directivity of space changes according to the development of the visible axis, thus, directly affects the change in visibility. Thirdly, the difference between spatial structure and visual structure is the difference between the visual axis and spatial structure. The wall formation type followed by the combination method, the simple visible structure, which is the type that possesses the simple combination (Room, Zone, Cluster), repeatedly uses the same size of units of space that is orderly and has few spatial axes and the classification of simple type and simple cluster type, which has few visible axes, also exists. Also, with the complex structure of the maze type it displays the reiterated form of the cluster, which is the space with disorderly combination and has much visible axes and spatial axes. Also, these can be divided into three types: 1) Maze Cluster Type, 2) Cross Road Type, and 3) Open Flexible Type. These wall types lead the various changes in circulation, and even each of the arrangement qualities of the exhibitions should be researched according to its exhibition place type.

A Study on the Space Planning and Formal Design of Nursing Lab (대학 간호학 실습실의 공간구성 및 형태계획에 관한 연구)

  • Lee, Joo-Hye
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2007.05a
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    • pp.67-70
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    • 2007
  • The meaning of the space planning which has from modern interior space has played important role, space composition planning itself is the concept creation tool as well as the unique expression sphere in field of interior space far away from fixed idea relevant to the existing space which was only simple division or secondary element in design. Thus, this current work expresses that the space-Function is related with space-division as well as basic designed-conceptual work process including the space is formed. Furthermore, through the side-composition with form, it activates the various space aspect perceptually, which created the visual environment in using lightning, reflection of glass and penetrated nature etc. The keyword on elevation design concept is as like various aspects, third dimension, non-materiality and symbolical meaning. In addition, it provides the color space equipped with functionality and artistry capable to arouse the diverse sensual capacity to space users on default of image language.

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The Study on the Analysis of the Rate of Information Acquisition and the Observation Time shown at the Observation of Interior Space (실내공간의 주시에 나타난 정보획득률과 주시시간 분석에 관한 연구)

  • Choi, Joo-Young;Kim, Joo-Hyun;Choi, Gae-Young;Lee, Jeong-Ho;Kim, Jong-Ha
    • Korean Institute of Interior Design Journal
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    • v.20 no.6
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    • pp.183-191
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    • 2011
  • This study is to set up the appropriate range of observation time through contemplating the characteristics of observation time run for the information acquisition of space. The conclusions reached through this study are as the followings. First, this study could find out that even though the evaluation elements on the three types for image evaluation were the same, the information acquisitions were different as those types varied. On the other hand, the change of the average run-time by type for the information acquisition was found not to be big, in other words, even though the run-time was alike, the information acquisitions varied depending on the type. Second, he evaluation by language media showed the average value by element had the order of [shape>position>number>existence] and the range of their run-time was 94.6~102.9 seconds. The average rate of information acquisition shown at the visual media had the order of [composition>shape>material&color] and the range of run-time was 93.1~99.7 seconds. Third, the evaluation by language media showed that for male subjects the range of information acquisition rate was 39.1~91.4% and that of run-time 85.1~106.0 seconds and for female ones 46.0~94.6% and 96.3~112.3 seconds respectively. In case of the visual media, male subjects showed the range of information acquisition rate was 40.3-66.7% and the range of run-time 82.4~97.9 seconds and the female ones, 42.2~71.0% and 94.0~115.1 seconds respectively, through which we could see that at the evaluation by language media and visual media both the female's range of information acquisition and that of observation time were higher than the male's.