• Title/Summary/Keyword: Visual Depth

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Edge Extraction Method Based on Color Image Model (컬러 영상 모델에 기반한 에지 추출기법)

  • Kim Tae-Eun
    • Journal of Digital Contents Society
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    • v.4 no.1
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    • pp.11-21
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    • 2003
  • In computer vision, the goal of stereopsis is to determine the surface structure of real world form two or more perspective views of scene. It is similar to human visual system. We can avoid obstacles, recognize objects, and manipulate machine using three-dimensional information. Until recently, only gray-level images have been used as input to computation for depth determination, but the availability of color can further enhance the performance of computational stereopsis. There are many models to provide efficient color system. The simplest model, RGB model treats color as if it were composed of separate entities. Each color channel is processed individually by the same stereopsis module as used in the gray-level model. His Model decouples intensity component from color information. So it can deal with color properties without defect intensity information. Opponent color model is based on human visual system. In this model, the red-green-blue colors are combined into three opponent channels before further processing.

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Evaluation of Stiffness Structure and Grouting Efficiency beneath the Precast Slab Track by Elastic Wave Tests (탄성파시험에 의한 프리캐스트 슬래브궤도의 강성구조와 충전성능 평가)

  • Lee, Il-Wha;Joh, Sung-Ho;Jang, Seung-Yup;Kang, Youn-Suk;Han, Sung-Woo
    • Proceedings of the KSR Conference
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    • 2007.11a
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    • pp.1303-1308
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    • 2007
  • Recently, precast concrete tracks are replacing ballast track for efficient and economic maintenance of track. Precast concrete railroad tracks are manufactured in factory, and transported to railroad construction site for installation. Therefore, quality of precast concrete track itself should be sufficiently good. On the contrary to the convenient manufacturing of precast concrete track, the installation of a precast concrete track requires careful steps. Typically, a precast concrete track is placed on an approximately 15-cm thick lean concrete layer. A mortar is filled between lean concrete layer and precast concrete track to adjust the sloping angle of a precast concrete track for a safe train operation at a curvy section. Then, the use of filled mortarproduces a void underneath a precast concrete track, which is harmful to structural safety of a precast concrete track undercyclic loading. Therefore, it is essential to make sure that there is no void left beneath a precast concrete track after mortar filling. In the continuous resonance method, the amplitude of frequency response measured using an instrumented hammer and an accelerometer is plotted against a pseudo-depth, which is half of the wave velocity divided by frequency. The frequency response functions are measured at consecutive measurement locations, 6-cm interval between measurement points, and then combined together to generate a 2-D plot of frequency response. The sections with strong reflections or large amplitude of frequency response are suspicious areas with internal voids and unfilled areas. The 2-D frequency response plot was efficient in locating problematic sections just by examining the color shade of a visualized plot in 2-D format. Some of the problematic sections were drilled to make a visual inspection of mortar filling. The visual image of interface between mortar and precast concrete track was verified using the validity of the continuous resonance technique adopted in this research.

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Research on the Animation Storyboard Production Based on Storytelling (스토리텔링을 기반으로 한 애니메이션 스토리보드 제작에 관한 연구)

  • Kim Ji-Soo
    • The Journal of the Korea Contents Association
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    • v.6 no.3
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    • pp.154-162
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    • 2006
  • The weight of the story in the field of animation that is developed in digital and network is increasing gradually. It occurs not only in animation but several related fields. It shows the potential and needs of animation education based on the story. In this research several literary studies were conducted to identify essential factors of the story-telling in the animation story board production. To visualize the contents in details for the first time, we tried to find the intention of the producer of the animation story board and the work's depth by researching the role and production process in animation story board which applies all of the productions. The important visual factors in producing the animation will be the subjects of the research in near future, and the studies as the important communication art will be carried out by developing the visual and creativeness of the expressions.

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Transparent Manipulators Accomplished with RGB-D Sensor, AR Marker, and Color Correction Algorithm (RGB-D 센서, AR 마커, 색수정 알고리즘을 활용한 매니퓰레이터 투명화)

  • Kim, Dong Yeop;Kim, Young Jee;Son, Hyunsik;Hwang, Jung-Hoon
    • The Journal of Korea Robotics Society
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    • v.15 no.3
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    • pp.293-300
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    • 2020
  • The purpose of our sensor system is to transparentize the large hydraulic manipulators of a six-ton dual arm excavator from the operator camera view. Almost 40% of the camera view is blocked by the manipulators. In other words, the operator loses 40% of visual information which might be useful for many manipulator control scenarios such as clearing debris on a disaster site. The proposed method is based on a 3D reconstruction technology. By overlaying the camera image from front top of the cabin with the point cloud data from RGB-D (red, green, blue and depth) cameras placed at the outer side of each manipulator, the manipulator-free camera image can be obtained. Two additional algorithms are proposed to further enhance the productivity of dual arm excavators. First, a color correction algorithm is proposed to cope with the different color distribution of the RGB and RGB-D sensors used on the system. Also, the edge overlay algorithm is proposed. Although the manipulators often limit the operator's view, the visual feedback of the manipulator's configurations or states may be useful to the operator. Thus, the overlay algorithm is proposed to show the edge of the manipulators on the camera image. The experimental results show that the proposed transparentization algorithm helps the operator get information about the environment and objects around the excavator.

Consumption Vision in Apparel Buying Decision Making (의복 구매 의사 결정에 관련된 소비 비젼에 관한 연구)

  • 박은주
    • The Research Journal of the Costume Culture
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    • v.10 no.4
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    • pp.336-349
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    • 2002
  • The purpose of this paper is to examine the characteristics of consumption vision related to the apparel buying decision-making. They propose that consumers form mental images of future consumption situations and that these consumption visions influence their decision-making. Consumers can imagine themselves consuming apparel products and experiencing the consequences of this consumption. By imagining the likely outcomes, they are able to identify the salient characteristics of each alternative and develop beliefs about their outcomes. Also, they can experience affective reactions to the outcomes they imagines. In this way, they form the cognitive and affective basis for their preferences and construct several consumption visions in the apparel buying decision-making. A consumption vision is "a visual image of certain product-related behaviors and their consequences....(they consisted of concrete and vivid mental images that enable consumers to vicariously experience the self-relevant consequences of product use"(Walker & Olson, 1994). We conducted unstructured, depth interviews with 9 groups participating 48 students at universities located in Busan, based on the results of previous studies. The results show that consumption visions related to the apparel buying decision-making are characterized as self-image, reactions of others, affection and mood, visual imagine, and self-satisfaction. By constructing consumption visions based on the various perspectives, consumers are influenced in the apparel buying decision-making. Many subjects reported experiencing positive affect when imagining positive outcomes of product use. Other subjects mentioned using consumption visions for purely hedonic reasons. With no intention of purchasing apparel products, consumers may evoke consumption visions to escape from the daily life, to fantasize and daydream about pleasurable consumption situations, and to enhance the mood. That is, the consumption vision related to the apparel buying decision-making helps consumers anticipate an uncertain future and make the purchase of apparel products.

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Interactive VFX System for TV Virtual Studio (TV 가상 스튜디오용 인터랙티브 VFX 시스템)

  • Byun, Hae Won
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.5
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    • pp.21-27
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    • 2015
  • In this paper, we presents visual effect(water, fire, smoke) simulation and interaction system for TV virtual studio. TV virtual studio seamlessly synthesizes CG background and a live performer standing on a TV green studio. Previous virtual studios focus on the registration of CG background and a performer in real world. In contrast to the previous systems, we can afford to make new types of TV scenes more easily by simulating interactive visual effects according to a performer. This requires the extraction of the performer motion to be transformed 3D vector field and simulate fluids by applying the vector field to Navier Stokes equation. To add realism to water VFX simulation and interaction, we also simulate the dynamic behavior of splashing fluids on the water surface. To provide real-time recording of TV programs, real-time VFX simulation and interaction is presented through a GPU programming. Experimental results show this system can be used practically for realizing water, fire, smoke VFX simulation and the dynamic behavior simulation of fish flocks inside ocean.

The effects of microcrystalline hydroxyapatite containing toothpaste in the control of tooth hypersensitivity (지각과민증에 대한 미세결정형 수산화인회석 함유 치약의 임상적 효과)

  • Park, Jung-Ju;Park, Joon-Bong;Kwon, Young-Hyuk;Herr, Yeek;Chung, Jong-Hyuk
    • Journal of Periodontal and Implant Science
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    • v.35 no.3
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    • pp.577-590
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    • 2005
  • The purpose of this study was to evaluate the effects of toothpaste containing hydroxyapatite for patients who complained dental hypersensitivity. Before baseline of application of toothpaste with hydroxyapatite, tooth brushing instruction was done respectively and the several indices were measured at baseline, 2, 4, 8 weeks. Clinical indices were estimated, and responses to cold, compressive air, tactile stimulus were evaluated with verbal rating score. Relief effects and visual analogue scale were also evaluated. The results of this study were as follows 1. The occurrence rate of hypersensitivity in upper jaw was higher than that of lower jaws, and molar area showed more hypersensitivity than premolar and incisor area. Buccal site was hypersensitive followed by interproximal and lingual site. 2. Plaque index, gingival index and probing depth reduction were gradually improved after Tooth Brushing Instruction and using toothpaste. 3. Subjects showed most sensitive response to cold stimuli than compressive air and tactile stimuli. 4. The relief effect was increased during using tooth paste and complete relief was increased especially at 8 weeks. 5. Visual analogue scale was increased. In conclusion, it was confirmed that toothpaste containing microcrystalline hydroxyapatite have the relief effect of tooth hypersensitivity. During 8 weeks, stimulus responses were decreased and hypersensitivity relief effect was increased.

Haptic Media Broadcasting (촉각방송)

  • Cha, Jong-Eun;Kim, Yeong-Mi;Seo, Yong-Won;Ryu, Je-Ha
    • Broadcasting and Media Magazine
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    • v.11 no.4
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    • pp.118-131
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    • 2006
  • With rapid development in ultra fast communication and digital multimedia, the realistic broadcasting technology, that can stimulate five human senses beyond the conventional audio-visual service is emerging as a new generation broadcasting technology. In this paper, we introduce a haptic broadcasting system and related core system and component techniques by which we can 'touch and feel' objects in an audio-visual scene. The system is composed of haptic media acquisition and creation, contents authoring, in the haptic broadcasting, the haptic media can be 3-D geometry, dynamic properties, haptic surface properties, movement, tactile information to enable active touch and manipulation and passive movement following and tactile effects. In the proposed system, active haptic exploration and manipulation of a 3-D mesh, active haptic exploration of depth video, passive kinesthetic interaction, and passive tactile interaction can be provided as potential haptic interaction scenarios and a home shopping, a movie with tactile effects, and conducting education scenarios are produced to show the feasibility of the proposed system.

A Review of the Research on E-commerce Ecosystem in China (중국 전자상거래 생태계 동향에 관한 연구)

  • Gao, Lan;Han, Jeong-Soo;Kim, Hyung-Ho
    • Journal of Digital Convergence
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    • v.17 no.8
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    • pp.141-148
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    • 2019
  • Based on the theory of information ecology, this paper conducts a quantitative analysis on the research literature of e-commerce ecosystem in China, and clarifies the research hotspots and development trends, so as to provide reference for subsequent studies. With the key words related literatures collected by CNKI as the data source, and the software CiteSpaceIV is used to draw a visual knowledge map, the distribution of e-commerce ecosystem research papers in China is statistically analyzed by econometric analysis method, and literature research is summarized and evaluated. The research results show that previous studies mainly focus on the concept of e-commerce ecosystem, and there are relatively few research results on the construction and evolution mechanism of e-commerce ecosystem, so the depth and breadth of research should be expanded. Applying the concept of e-commerce ecosystem to solve the problems in cross-border e-commerce will be the future research trend.

Deleuze's Deterritorialization Body without Organs in Contemporary Fashion -Focusing on Central Saint Martins, Royal College of Art, Antwerp Royal Academy of Fine Arts Graduation works- (현대 패션에 표현된 들뢰즈의 탈영토화와 기관 없는 신체 -영국 센트럴 세인트 마틴스 예술대학, 영국 왕립예술대학교, 벨기에 앤트워프 왕립예술대학의 2017-2019 줄업 작품을 중심으로-)

  • Wang, Xin-yu;Kim, Hyun-Joo
    • Journal of Digital Convergence
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    • v.18 no.12
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    • pp.549-563
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    • 2020
  • Based on Deleuze's body aesthetics and from the perspective of 'deterritoraliazation', this study makes an in-depth discussion on the modern fashion design modeling by four visual characteristics: hysteria, visualization, body segmentation and becoming animals. First, hysteria embodies the strong visual effect brought by the deformation and exaggeration of clothing. Second, visualization in fashion shows the elimination or ambiguity of faces, representing the weakening of identity and the prominence of clothing and body. Third, body segmentation represents the deconstruction and reorganization of clothing, and a new way of thinking, as well. Fourth, becoming-animals are manifested in the physical mutation caused by the heterogeneous connection between humans and animals, which brings about the possibility of rethinking the body.