• Title/Summary/Keyword: Visual Depth

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Object Recognition-based Global Localization for Mobile Robots (이동로봇의 물체인식 기반 전역적 자기위치 추정)

  • Park, Soon-Yyong;Park, Mignon;Park, Sung-Kee
    • The Journal of Korea Robotics Society
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    • v.3 no.1
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    • pp.33-41
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    • 2008
  • Based on object recognition technology, we present a new global localization method for robot navigation. For doing this, we model any indoor environment using the following visual cues with a stereo camera; view-based image features for object recognition and those 3D positions for object pose estimation. Also, we use the depth information at the horizontal centerline in image where optical axis passes through, which is similar to the data of the 2D laser range finder. Therefore, we can build a hybrid local node for a topological map that is composed of an indoor environment metric map and an object location map. Based on such modeling, we suggest a coarse-to-fine strategy for estimating the global localization of a mobile robot. The coarse pose is obtained by means of object recognition and SVD based least-squares fitting, and then its refined pose is estimated with a particle filtering algorithm. With real experiments, we show that the proposed method can be an effective vision- based global localization algorithm.

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A System for Estimating Daily Paddy Irrigation Water Requirements in Simulating Daily Streamflow

  • Noh Jae Kyoung
    • Journal of The Korean Society of Agricultural Engineers
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    • v.46 no.7
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    • pp.71-80
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    • 2004
  • A system for estimating daily paddy irrigation water requirements was developed to simulate daily stream flows that reflect various upstream and downstream return flows from river basin. Evapotranspiration in paddy fields was estimated using the modified Penman equation. Daily irrigation water requirements of paddy fields were calculated by multiplying the paddy area and the daily decrease in ponding depth. The system was constructed almost completely using images, grids, etc. in Visual Basic 6.0. The developed model was verified in the Damyang dam, and was used to estimate daily paddy irrigation water requirements at 12 small watersheds in Geum river basin for 20 years, from 1983 to 2002, covering paddy field areas of $3,332\~26,422$ ha. The results on the runoff analysis on the inflow to the Daecheong multi-purpose dam with various return flows were satisfactory. They were reasonable compared to the scenario where return flows were not considered.

Realistic Visual Simulation of Water Effects in Response to Human Motion using a Depth Camera

  • Kim, Jong-Hyun;Lee, Jung;Kim, Chang-Hun;Kim, Sun-Jeong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.2
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    • pp.1019-1031
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    • 2017
  • In this study, we propose a new method for simulating water responding to human motion. Motion data obtained from motion-capture devices are represented as a jointed skeleton, which interacts with the velocity field in the water simulation. To integrate the motion data into the water simulation space, it is necessary to establish a mapping relationship between two fields with different properties. However, there can be severe numerical instability if the mapping breaks down, with the realism of the human-water interaction being adversely affected. To address this problem, our method extends the joint velocity mapped to each grid point to neighboring nodes. We refine these extended velocities to enable increased robustness in the water solver. Our experimental results demonstrate that water animation can be made to respond to human motions such as walking and jumping.

3D View Synthesis with Feature-Based Warping

  • Hu, Ningning;Zhao, Yao;Bai, Huihui
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.11
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    • pp.5506-5521
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    • 2017
  • Three-dimensional video (3DV), as the new generation of video format standard, can provide the viewers with a vivid screen sense and a realistic stereo impression. Meanwhile the view synthesis has become an important issue for 3DV application. Differently from the conventional methods based on depth, in this paper we propose a new view synthesis algorithm, which can employ the correlation among views and warp in the image domain only. There are mainly two contributions. One is the incorporation of sobel edge points into feature extraction and matching, which can obtain a better stable homography and then a visual comfortable synthesis view compared to SIFT points only. The other is a novel image blending method proposed to obtain a better synthesis image. Experimental results demonstrate that the proposed method can improve the synthesis quality both in subjectivity and objectivity.

A Simulation Study Based on the Continuous Berth Utilization in Inchon Port (선석의 연속접안을 고려한 인천항의 시뮬레이션 연구)

  • 최현규;이창호
    • Proceedings of the Safety Management and Science Conference
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    • 2000.11a
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    • pp.95-99
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    • 2000
  • The domestic ports become less competitive for the out of dated equipments and inefficient information system. Specially, Inchon Port, which is the second largest port of Korea, has the point at issue such as the excessive logistics cost because of the limit of handling capacity and the chronic demurrage. In this paper to develope the simulation programs the basic input parameters such as arrival intervals, cargo tons, service rates are analyzed and the probability density functions for there variable are estimated. Also to perform the conception of continuous berth utilization, the berth and cargo classification is reconstructed. And the more actual simulation is realized by using more detailed depth representation of water The simulation model is executed based on the knowledge base and database, and is constructed using Visual Basic and Access database. Simulation results reveal that this study suitably reflect the real berth operation and waiting time of ships is shortened.

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User experience and multi-purposing of stereoscopic content

  • Kawai, Takashi
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.1095-1098
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    • 2009
  • Stereoscopic (3D) content must be viewable in a variety of visual environments, from 3D theaters to 3D mobile displays. However, the depth sensations provided by 3D media are affected by the viewing conditions, such as screen size, viewing distance, and other factors. This user experience (UX) aspect makes it difficult to create multi-purpose 3D content. This paper describes two study cases in which the authors have focused on the UX and the multi-purposing of 3D content. The first case is an evaluation of 3D image quality on a mobile display. The second case is a trial development of a scalable 3D conversion process.

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Exploration of a New Method of Spatial Analysis to Predict the Pedestrian Pattern in the Circulation Spaces of Shopping Centers: The Case of Shenzhen

  • Bai, Xue;Yao, Shen
    • International Journal of High-Rise Buildings
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    • v.7 no.2
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    • pp.171-183
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    • 2018
  • Turner and Penn (1) from UCL have proved that Visibility Graph Analysis (VGA) can be used as a more accurate method to predict the pedestrian distribution in building spaces. However, this methodology neglects certain elements that are of special influence on pedestrian distribution in buildings, especially the entrances and exits. Based on Space Syntax, this dissertation improves on the traditional method of Visibility Graph Analysis, using three shopping centers in Shenzhen as examples, attempts to explore a new parameter - "attenuation index of pedestrians at the entrances and exits" - using relevant data of the entrances and exits of the three cases, and combines it with traditional VGA analysis through weighted calculation, in order to provide more accurate predictions of pedestrian patterns in shopping centers.

A New Refinement Method for Structure from Stereo Motion (스테레오 연속 영상을 이용한 구조 복원의 정제)

  • 박성기;권인소
    • Journal of Institute of Control, Robotics and Systems
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    • v.8 no.11
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    • pp.935-940
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    • 2002
  • For robot navigation and visual reconstruction, structure from motion (SFM) is an active issue in computer vision community and its properties arc also becoming well understood. In this paper, when using stereo image sequence and direct method as a tool for SFM, we present a new method for overcoming bas-relief ambiguity. We first show that the direct methods, based on optical flow constraint equation, are also intrinsically exposed to such ambiguity although they introduce robust methods. Therefore, regarding the motion and depth estimation by the robust and direct method as approximated ones. we suggest a method that refines both stereo displacement and motion displacement with sub-pixel accuracy, which is the central process f3r improving its ambiguity. Experiments with real image sequences have been executed and we show that the proposed algorithm has improved the estimation accuracy.

A Study on the Characteristics of Blur Color in Olafur Eliasson's Works (올라퍼 엘리아슨의 작품에 나타난 블러 색채 특성 연구)

  • Kim, Sun-Young
    • Korean Institute of Interior Design Journal
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    • v.21 no.3
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    • pp.87-94
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    • 2012
  • This thesis has purpose of explaining that blur color is not only appreciated but also undecided spacial color in contemporary space design and examining effects of space experience through the light. In keeping such developments, blur color has been perceived as the object of another tool in contemporary space and has provided us with new views by providing various program, sensor and screen from digital media. With the expansion of blur color, light has changed a spacial color structural that is not simple meaning factor into the essential concept. So this research aims to understand the principle of blur color in Olafur Eliasson's work, which of the fine artist in diverse fields from installation art to media art. The principle of blur color such as deconstruction of vanishing point, dimensional transfer, color gradation, and fiction of visual perception makes it possible to extract the expressed element and method of blur color. Meanwhile, the features of blur color such as sense of depth from viewpoint changes, hybrid from collapse of order, media metamorphosis from reconstitution and interaction from uncanny can be inferred from case analysis.

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Design and Implementation of Kiosk System: Focused on Kiosk of Cosmetics Editorial Shop (키오스크 UI 디자인 설계 및 구현: 화장품 편집 샵의 키오스크를 중심으로)

  • Chung, HaeKyung;Ko, JangHyok
    • Journal of the Semiconductor & Display Technology
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    • v.18 no.1
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    • pp.79-86
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    • 2019
  • In the recent industry, unmanned systems are expected to continue to spread throughout the economy. Especially in case of cosmetics, Users do not buy it right away. They look around, test it thoroughly, check the reviews, and decide on the purchase. Therefore, unmanned system using kiosk is more popular than face - to - face service of clerks. In this study, the persona analysis was completed based on the results obtained from the questionnaires and in - depth interviews. After sorting out the needs of the users, we applied them to the kiosk UI design of "Lalavela". The purpose of this study is to propose a kiosk UI design that helps many users who want to know information about the product though they are reluctant to ask directly to the clerk.