• Title/Summary/Keyword: Visual C++

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The Impact of Optical Illusions on the Vestibular System

  • Ozturk, Seyma Tugba;Serbetcioglu, Mustafa Bulent;Ersin, Kerem;Yilmaz, Oguz
    • Korean Journal of Audiology
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    • v.25 no.3
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    • pp.152-158
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    • 2021
  • Background and Objectives: Balance control is maintained in stationary and dynamic conditions, with coordinated muscle responses generated by somatosensory, vestibular, and visual inputs. This study aimed to investigate how the vestibular system is affected in the presence of an optical illusion to better understand the interconnected pathways of the visual and vestibular systems. Subjects and Methods: The study involved 54 young adults (27 males and 27 females) aged 18-25 years. The recruited participants were subjected to the cervical vestibular evoked myogenic potentials (cVEMP) test and video head impulse test (vHIT). The cVEMP and vHIT tests were performed once each in the absence and presence of an optical illusion. In addition, after each test, whether the individuals felt balanced was determined using a questionnaire. Results: cVEMP results in the presence of the optical illusion showed shortened latencies and increased amplitudes for the left side in comparison to the results in the absence of the optical illusion (p≤0.05). When vHIT results were compared, it was seen that the right lateral and bilateral anterior canal gains were increased, almost to 1.0 (p<0.05). Conclusions: It is thought that when the visual-vestibular inputs are incompatible with each other, the sensory reweighting mechanism is activated, and this mechanism strengthens the more reliable (vestibular) inputs, while suppressing the less reliable (visual) inputs. As long as the incompatible condition persists, the sensory reweighting mechanism will continue to operate, thanks to the feedback loop from the efferent vestibular system.

Design and Implementation of C# Code Generation (C# 코드 생성 기능의 설계 및 구현)

  • 이장우;김태균
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04c
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    • pp.109-111
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    • 2003
  • 본 논문에서는 기존에 구현된 객체지향 CASE 도구인 OODesigner에 C# 언어 코드 생성 기능을 추가로 설계하여 구현한 결과를 제시한다. 본 논문의 결과로 기존의 OODesigner에는 Java, 일반적인 C++. Visual C++ 코드 생성기능을 가지고 있었는데 C# 코드 생성을 지원할 수 있도록 기능이 향상되었다. .NET 프레임워크 하에서 동적 웹 페이지, 분산 응용 프로그램의 컴포넌트. 데이터베이스 엑세스용 컴포넌트 등을 개발하기 위한 C#의 사용이 확산되고 있는 상황으로 볼 때 본 논문에서 구현된 C# 코드 생성 기능의 구현은 C#을 이용한 소프트웨어 개발의 생산성 향상에 크게 이바지할 것으로 판단된다.

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f-MRI with Three-Dimensional Visual Stimulation (삼차원 시각 자극을 이용한 f-MRI 연구)

  • Kim C.Y.;Park H.J.;Oh S.J.;Ahn C.B.
    • Investigative Magnetic Resonance Imaging
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    • v.9 no.1
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    • pp.24-29
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    • 2005
  • Purpose : Instead of conventional two-dimensional (2-D) visual stimuli, three-dimensional (3-D) visual stimuli with stereoscopic vision were employed for the study of functional Magnetic Resonance Imaging (f-MRI). In this paper f-MRI with 3-D visual stimuli is investigated in comparison with f-MRI with 2-D visual stimuli. Materials and Methods : The anaglyph which generates stereoscopic vision by viewing color coded images with red-blue glasses is used for 3-D visual stimuli. Two-dimensional visual stimuli are also used for comparison. For healthy volunteers, f-MRI experiments were performed with 2-D and 3-D visual stimuli at 3.0 Tesla MRI system. Results : Occipital lobes were activated by the 3-D visual stimuli similarly as in the f-MRI with the conventional 2-D visual stimuli. The activated regions by the 3-D visual stimuli were, however, larger than those by the 2-D visual stimuli by $18\%$. Conclusion : Stereoscopic vision is the basis of the three-dimensional human perception. In this paper 3-D visual stimuli were applied using the anaglyph. Functional MRI was performed with 2-D and 3-D visual stimuli at 3.0 Tesla whole body MRI system. The occipital lobes activated by the 3-D visual stimuli appeared larger than those by the 2-D visual stimuli by about $18\%$. This is due to the more complex character of the 3-D human vision compared to 2-D vision. The f-MRI with 3-D visual stimuli may be useful in various fields using 3-D human vision such as virtual reality, 3-D display, and 3-D multimedia contents.

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Development of Computer Program for Analysis of Mechanical Vibrations (기계진동학 문제 해석을 위한 전산프로그램 개발)

  • Lee, Sang Soon
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.3 no.2
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    • pp.83-92
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    • 2011
  • The computer program for analysis of mechanical vibration has been developed using visual C++. This program is organized in a format similar to most standard texts on the mechanical vibration. This program consists of a number of menus to perform various calculations as well as a set of dedicated graphical user interfaces. Solutions to problems are given in both graphical and numerical forms. Numerical examples show the effectiveness and applicability of the program. This program can be utilized to analyze the vibration behavior of mechanical systems.

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Development of a 3D Off-Line Graphic Simulator for Industrial Robot (산업용 로봇의 3차원 오프라인 그래픽 시뮬레이터 개발)

  • 장영희;한성현;이만형
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.10 no.3
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    • pp.19-25
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    • 2001
  • In this paper, we developed a Windows 98 version Off-Line Programming System which can simulate a Robot model in 3D Graphics space. 4 axes SCARA Robot (especially FARA SM5) was adopted as an objective model. Forward kinemat-ics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the OLP system in the Windows 98s GUI environment was also studied. The developing is Microsoft Visual C++. Graphic libraries, OpernGL, by silicon Graphics, Inc. were utilized for 3D Graphics.

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Development of Underground Displacement and Convergence Auto-Measuring Program for the Tunnel Using the Fiber Optic Sensor (광섬유 센서를 이용한 터널 지중 및 내공변위 자동계측 프로그램 개발)

  • Choi, Myong-Ho;Yoon, Ji-Son;Kwon, Oh-Duk;Kwon, Oh-Jun
    • Proceedings of the Korean Geotechical Society Conference
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    • 2005.03a
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    • pp.1361-1368
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    • 2005
  • In this paper, the theoretical method of measuring the tunnel convergence and underground displacement, the objective indices of assessing safety for tunnel construction, using the fiber optic sensor is studied by developing the program to automatically measure them. The model test of Con'c beam is conducted to evaluate reliability of the fiber optic sensor. Furthermore, using the RS232 communication protocol as well as Visual C# and Visual C++, the programming tools, the program was developed to detect automatically the measured value of the fiber optic sensor, calculate the tunnel convergence and underground displacement, predict the deformed shape of the tunnel, and evaluate loosening zone due to the tunnel excavation.

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Intergrated Control System Design of SCARA Robot Based-On Off-Line Programming (오프라인 프로그래밍을 이용한 스카라 로봇의 통합제어시스템 설계)

  • 한성현;정동연
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.11 no.3
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    • pp.21-27
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    • 2002
  • In this paper, we have developed a Widows 98 version Off-Line Programming System which can simulate a Robot model in 3D Graphics space. The SCARA robot with four joints (FARA SM5)was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the OLP system in the Widows 98's GUI environment was also studied. The developing language is Microsoft Visual C++. Graphic 1ibraries, OpenGL, by silicon Graphics, Inc. were utilized for 3D Graphics.

On-Line Fault Diagnosis System using Neural Network (신경망을 이용한 실시간 고장 진단 시스템)

  • 김문성;유승선;소정훈;곽훈성
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.26 no.11C
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    • pp.75-84
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    • 2001
  • In this paper, we propose an on-line FDD(Fault Detection and Diagnosis) system based on the three layer feed-forward neural network which is trained by the back-propagation teaming algorithm. We implement the on-line fault detection and diagnosis system by Visual C++ and Visual Basic. The proposed FDD system is applied to an air handling unit in operation. Experimental results show the high performance of our system in the task of fault detection and diagnosis.

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Carriage of Volumetric Visual Video based Coding(V3C) 국제표준 기술 동향

  • Nam, Gwi-Jung;Kim, Gyu-Heon
    • Broadcasting and Media Magazine
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    • v.26 no.2
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    • pp.46-55
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    • 2021
  • 최근 디바이스와 5G 통신의 비약적인 발전을 통해 가상/증강 현실 분야, 자율 주행 등 3차원 그래픽스 기술에 대한 연구가 활발하게 진행되고 있으며, 3차원 정보를 면밀하게 표현할 수 있는 포인트 클라우드와 다시점 초실감 콘텐츠가 주목받고 있다. 이와 같은 콘텐츠는 전통적인 2D 비디오 대비 많은 데이터를 사용하고 있기에, 효율적 사용을 위해서는 압축이 필수적으로 요구된다. 이에 따라 국제표준화기구인 ISO/IEC 산하 Moving Picture Expert Group(MPEG)에서는 고밀도 포인트 클라우드 및 초다시점 실감형 콘텐츠에 대한 압축 방안으로 V-PCC(Video based Point Cloud Compression) 및 MIV(MPEG Immersive Video) 기술을 표준화 중에 있으며, 또한, 압축된 데이터를 효율적으로 저장, 전송하기 위한 방안으로 Carriage of Visual Volumetric Video Coding(V3C) 표준화가 진행중에 있다. 본 고에서는 MPEG에서 진행중인 V3C 표준 기술에 대하여 살펴보고자 한다.

KG_VCR: A Visual Commonsense Reasoning Model Using Knowledge Graph (KG_VCR: 지식 그래프를 이용하는 영상 기반 상식 추론 모델)

  • Lee, JaeYun;Kim, Incheol
    • KIPS Transactions on Software and Data Engineering
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    • v.9 no.3
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    • pp.91-100
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    • 2020
  • Unlike the existing Visual Question Answering(VQA) problems, the new Visual Commonsense Reasoning(VCR) problems require deep common sense reasoning for answering questions: recognizing specific relationship between two objects in the image, presenting the rationale of the answer. In this paper, we propose a novel deep neural network model, KG_VCR, for VCR problems. In addition to make use of visual relations and contextual information between objects extracted from input data (images, natural language questions, and response lists), the KG_VCR also utilizes commonsense knowledge embedding extracted from an external knowledge base called ConceptNet. Specifically the proposed model employs a Graph Convolutional Neural Network(GCN) module to obtain commonsense knowledge embedding from the retrieved ConceptNet knowledge graph. By conducting a series of experiments with the VCR benchmark dataset, we show that the proposed KG_VCR model outperforms both the state of the art(SOTA) VQA model and the R2C VCR model.