• Title/Summary/Keyword: Visual C++

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Use of Visual C++ program to generate Ramjet Simulation code (Visual C++프로그램을 이용한 Ramjet Simulation Code의 생성방법)

  • Kong, Chang-Duk;Owino, George Omollo
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2008.05a
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    • pp.25-30
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    • 2008
  • This paper presents on research findings of how Visual C++ program can be used to generate codes capable of performing ramjet engine simulation an arbitrary ramjet model will be considered for which generated output values will be compared with those from a commercial program GASTURB 9 Several governing thermodynamic equations will first be discussed in order that we understand the fundamental idea behind values printed out on the GUI. The program is designed that it generates its station input value. Similar results were realized compared to those produced by gasturb 9.

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SCALED VISUAL CURVATURE AND VISUAL FRENET FRAME FOR SPACE CURVES

  • Jeon, Myungjin
    • Journal of the Chungcheong Mathematical Society
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    • v.34 no.1
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    • pp.37-53
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    • 2021
  • In this paper we define scaled visual curvature and visual Frenet frame that can be visually accepted for discrete space curves. Scaled visual curvature is relatively simple compared to multi-scale visual curvature and easy to control the influence of noise. We adopt scaled minimizing directions of height functions on each neighborhood. Minimizing direction at a point of a curve is a direction that makes the point a local minimum. Minimizing direction can be given by a small noise around the point. To reduce this kind of influence of noise we exmine the direction whether it makes the point minimum in a neighborhood of some size. If this happens we call the direction scaled minimizing direction of C at p ∈ C in a neighborhood Br(p). Normal vector of a space curve is a second derivative of the curve but we characterize the normal vector of a curve by an integration of minimizing directions. Since integration is more robust to noise, we can find more robust definition of discrete normal vector, visual normal vector. On the other hand, the set of minimizing directions span the normal plane in the case of smooth curve. So we can find the tangent vector from minimizing directions. This lead to the definition of visual tangent vector which is orthogonal to the visual normal vector. By the cross product of visual tangent vector and visual normal vector, we can define visual binormal vector and form a Frenet frame. We examine these concepts to some discrete curve with noise and can see that the scaled visual curvature and visual Frenet frame approximate the original geometric invariants.

An Interactive Multi-View Visual Programming Environment for C++ (C++를 위한 대화식 다중 뷰 시각 프로그래밍 환경)

  • Ryu, Cheon-Yeol;Jeong, Geun-Ho;Yu, Jae-U;Song, Hu-Bong
    • The Transactions of the Korea Information Processing Society
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    • v.2 no.5
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    • pp.746-756
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    • 1995
  • This paper describes the intractive visual programming environment using multi-view which shows the tools of visualization for called and the visualizations for called member-function flow in C++ language. This research defines new visual symbols for class and constructs interactive visual programming environment of various views by using visual symbols. Our proposed interactive multi-view visual programming environment can represent visualization for representation of class and execution relationships between objects in the object-oriented language, which is easy to understand the structure of object-oriented program, therefore our proposed interactive visual programming environment enables easy program development, and can use of education and trainning for beginner in useful.

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The Effect of Vestibular Stimulation Activity on Visual Perception among University Students in the Age of Twenties (20대 대학생에서 전정계 자극 활동이 시 지각 과제 수행에 미치는 영향)

  • Ki-Hoon, Hong;So-Young, Hong
    • The Journal of Korean society of community based occupational therapy
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    • v.7 no.1
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    • pp.1-8
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    • 2017
  • Objective : The purpose of this study was to identify the effect of vestibular stimulation activity on visual perception. Methods : A total of 58 healthy adults in chungnam was participated in this study. I divided into the total 3 groups and studied. Group A was no vestibular stimulation, they sat on general chair and performed the visual perception task. Group B and C sat on general chair and ball chair respectively, after vestibular stimulation activity and they performed visual perception task. I measured the visual perception task with the time. Results : There was a significant difference between Group A and B and C. There was no significant difference between group B and C. Conclusion : The result shows that the vestibular stimulation activity is effective for an improvement in visual perception.

Comparison between the Effect of Intermittent and Continuous Visual Feedback in Sway Balance Training with Normal Subjects (정상인에서 흔들림 균형 훈련시 간헐적인 방법과 지속적 방법에 의한 시각적 되먹임의 효과 비교)

  • Park, Joon-Young;Oh, Shin-Young;Jang, Jin-Ho
    • Physical Therapy Korea
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    • v.4 no.2
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    • pp.59-65
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    • 1997
  • To improve the effect of balance training, visual feedback is usually used. During the training process there are some factors which decrease the effect. Neurophysiologically, the main negative factor is thought to be synaptic fatigue which decreases the sensitivity of synapses. The purpose of this study was to find a more effective balance training method. In this study, a total of 60 normal subjects-19~30 years old young males and females(M=30, F=30)-participated, and they were randomized as A, B, and C group, each group containing 20 subjects. First, all groups had a pre-test of sway balance. One minute later, A group was trained in sway balance by continuous visual feedback for 2 minutes, B group by intermittent visual feedback which had 4 sessions of 30 seconds each and a one minute rest break. C group was not trained at all. All groups had a post-test. Only B group had improved balance compared with C group by ANOVA. On the other hand, intermittent visual feedback was more effective than continuous visual feedback in sway balance training with normal subjects.

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Effect of Under and Over Refractive Correction on Visual Acuity Performance using Two Different Charts

  • Chen, Ai-Hong;Shah, Siti Salwa Mohamad;Rosli, Saiful Azlan
    • Journal of Korean Ophthalmic Optics Society
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    • v.18 no.3
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    • pp.291-295
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    • 2013
  • Purpose: The purpose of this study was to investigate the effect of under and over refractive correction on visual acuity performance and the variation of the visual performance measurement using two different visual acuity charts. Methods: Ten young adults, aged between 19 and 25 years old, were recruited. Inclusion criteria: no history of ocular injury or pathology with a best-corrected visual acuity of 6/6 on dominant eye. The over and under refractive corrections were induced using minus and plus spherical ophthalmic lenses in 0.50 D steps up to 3.00 D; as well as using three axis orientations of cylindrical ophthalmic lenses ($45^{\circ}$, $90^{\circ}$ and $180^{\circ}$) in 0.50 D steps. The variation of visual acuity performance measurements was investigated using Bailey-Lovie LogMAR chart and Landolt C chart. Results: The visual acuity changes with lenses were significantly different between two charts [F = 49.15, p < 0.05 with plus spherical ophthalmic lenses and F = 174.38, p < 0.05 with minus spherical ophthalmic lenses]. The visual acuity changes with three different cylindrical axis showed no significant difference between Bailey-Lovie LogMAR chart [F = 2.35, p > 0.05] and Landolt C chart [F = 3.12, p = 0.05]. Conclusions: The over and under refractive correction affected the visual acuity performance differently. The Landolt C chart and Bailey-Lovie LogMAR chart demonstrated variation in measurements.

Design of files and directories with security features within the Windows O.S using Visual C++ (Visual C++을 이용한 윈도우 운영체제 내의 파일 및 디렉토리 보안 기능 설계)

  • Jang, Seung-Ju;Kim, Jun-ho
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.510-514
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    • 2009
  • This program was developed in Visual C + +, the Windows operating system has security features within the files and directories. File and directory security, encryption / decryption operations yirueojimyeo file security can be round, to know the value of the key and security password I need to know the directory is designed to be decrypted. In addition, ECB, CBC algorithm and 3DES, SEED algorithms and methods, and encryption. De0 can not run that created the file extension, as has been developed to allow for double security.

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Applications of Morphing on Facial Model Reconstruction and Surgical Simulation

  • Lee, Tong-Yee;Sun, Yung-Nein;Weng, Tzu-Lun;Lin, Yung-Ching
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1999.06a
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    • pp.103.2-110
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    • 1999
  • Facial model reconstruction and surgical simulation are essential parts in the computer-aided surgical system. Plastic surgeons use it to design appropriate repair plans and procedures before actual surgery is operated. In this work, the exploration of 3-D metamorphosis to them presents new results in these two parts.

A Study on Retrival Using Educational Visual C++ (교육용 Visual C++를 이용한 검색에 관한 연구)

  • 전근형;김광휘
    • Journal of the Korea Computer Industry Society
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    • v.3 no.1
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    • pp.1-8
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    • 2002
  • This study is discussed research on management of items in PC's GUI(Graphical User Interface) environment. A items are general knowledge data like books, musical CD, English CD, and game CD, which are the time when we don't seek the right items in the case of re-reading and re-listening the items. In this paper, We propose an example designed to be used in the management of a items. The proposed example is implemented by educational VC++(Visual C++) programming language. This program and discussions for management of a items will understand the development procedure of searching and storing data, which will provide some basics into designing large database systems.

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Implementation of an Obfuscator for Visual C++ Source Code (비주얼 C++소스 코드를 위한 obfuscator 구현)

  • Chang, Hye-Young;Cho, Seong-Je
    • Journal of KIISE:Software and Applications
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    • v.35 no.2
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    • pp.59-69
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    • 2008
  • Automatic obfuscation is known to be the most viable method for preventing reverse engineering intentional1y making code more difficult to understand for security purposes. In this paper, we study and implement an obfuscation method for protecting MS Visual C++ programs against attack on the intellectual property in software like reverse engineering attack. That is, the paper describes the implementation of a code obfuscator, a tool which converts a Visual C++ source program into an equivalent one that is much harder to understand. We have used ANTLR parser generator for handling Visual C++ sources, and implemented some obfuscating transformations such as 'Remove comments', 'Scramble identifiers', 'Split variables', 'Fold array', 'Insert class', 'Extend loop condition', 'Add redundant operands', and 'Insert dead code'. We have also evaluated the performance and effectiveness of the obfuscator in terms of potency, resilience, and cost. When the obfuscated source code has been compared with the original source code, it has enough effectiveness for software protection though it incurs some run-time overheads.