• Title/Summary/Keyword: Visual Algorithm

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Design and Implementation for Presentation Animation Contents Based on the Mobile (모바일 기반의 표현 애니메이션 컨텐츠의 설계 및 구현)

  • Hong, Sung-Soo;Kim, Woo-Sung
    • Journal of Korea Multimedia Society
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    • v.7 no.7
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    • pp.956-966
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    • 2004
  • The Korean animation has enjoyed the brisk formation and establishment of its world-class infra for the last several years without unified titles or concepts, under the name of a national strategic project in the age of digital image. It also enjoys its new evaluation as digital animation that it's one of the greatest money making business in the non-education and frivolous culture and has the closest relations with the modern time. A great portion of popular image media has been taken by animation for the last 30 years. In this paper we propose a motion algorithm using an animation technology. It was developed for education purposed and accessible through the internet. For instance, in Cyber Clam Museum, 1000 gesture contents, the visual processes were used to design a screen with a realistic image and create an animation that makes possible show at 360 and every such transformation as translation, rotation, and scaling can be applied in the image interactively for the convenient and effective viewing.

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Automatic Visual Architecture Generation System for Efficient HDL Debugging (효율적인 HDL 디버깅을 위한 아키텍쳐 자동 생성 시스템)

  • Moon, Dai-Tchul;Cheng, Xie;Park, In-Hag
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.7
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    • pp.1653-1659
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    • 2013
  • In this paper, we propose a new ECAD software for efficiently analyzing and debugging of digital architecture implemented in Verilog HDL or VHDL codes. This software firstly elaborates HDL codes so as to extract internal architecture structure, then generates several graphical aids such as hierarchical schematics by applying placement and routing algorithm, object tree to show configuration of each module, instance tree to show hierarchical structure of instances, and SPD (Signal Propagation Diagram) to show internal interconnections. It is more important function that same objects in different views(HDL codes, object tree, instance tree, SPD, waveform etc.) can be highlighted at the starting any object. These functions are sure to improve efficiency of manual job to fix bugs or to analyze HDL codes.

Efficient Rate Control by Lagrange Multiplier Using Adaptive Mode Selection in Video Coding (비디오 코팅시 Lagrage 승수를 조정하여 적응 모드 선택에 따른 비트율의 제어)

  • Ryu, Chul;Kim, Seung P.
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.1B
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    • pp.77-88
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    • 2000
  • This paper presents an approach for rate control by adaptively selecting macroblock modes in video coding.The problem of rate control has been investigated by many authors where quantizer level is adjustedbased on the buffer fullness. The proposed approach is different fron the previous ones [4] id that it finds the optimal decision curve rather than finding a set of the modes. Proposed algorithm extends the coding decision options for rate control to motion/no-motion compensation as well as inter/intra decisions. Instead of having a fixed motion/no-notion compensation or inter/intra decision curve, one can utilize an adaptive decision curvebased on the characteristics of input frames so that the PSNR at a given bit rate is maximized. Therefore, the proposed approach provides better rate control than simple quantizer feedback approach interns of visual quality. The curve is obtained by utilizing simulated annealing optimization technique. Thealgorithm is implemented and simulations are compared with other approaches within H.261 video codec.

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A Web-based Spatial Layout Planning System with Constraint Satisfaction Problems (웹 환경 하에서의 제약 만족 기법에 의한 공간 계획 시스템)

  • Jung, Jae-Eun;Jeon, Seung-Bum;Jo, Geun-Sik
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.2
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    • pp.216-224
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    • 2000
  • The spatial layout planning system allocates rectangular resources in the limited space according to user requirements, This system also can optimizes the spatial allocation problem to maximize the user's requirement. The spatial layout planning Problems for this system can be solved by searching a wide area of space since this problem entails the non-polynomial algorithm. By accommodating the user's dynamic requirements, the modification of a specific space and the redesign of the whole area can be accomplished. In this paper, the spatial layout planning problem is solved efficiently with a resource allocation method based on CSP. The dynamic constraints by adding user requirements are accommodated through the intelligent user Interface. The 3-D layout on the web environment by using VRML is also shown for providing for the visual verification of the 2-D layout and, thereafter, the additional modification of the 2-D layout.

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Perception-Based Tone Mapping Technique for Rendering HDR Image Using Histogram Modification (히스토그램 변형을 이용한 HDR 영상 렌더링을 위한 인지기반 톤 맵핑 기법)

  • Kim, Wonkyun;Ha, Changwoo;Jeong, Jechang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38A no.11
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    • pp.919-927
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    • 2013
  • In this paper, we present a perception-based tone mapping technique using histogram modification for displaying high dynamic range image. HDR (high dynamic range) tone mapping algorithms are used to display HDR image on LDR (low dynamic rnage) devices. Although perception-based tone mapping methods provides better performance, it dose not always produce good results for a wide variety of images. The proposed method reduces dynamic range by using the perception-based tone mapping function and histogram modification. A derivative of perception-based tone mapping function is used as constraint function of histogram and additional compensation process is performed. This method not only improves contrast by adopting different constraints on each pixel value, but also preserves more visual details. In order to prevent over enhancement, histogram modification technique is applied. Furthermore, it can control the rate of image contrast using control parameters. Subjective and objective evaluations show that proposed algorithm is better than existing algorithms.

Analyzing and Solving GuessWhat?! (GuessWhat?! 문제에 대한 분석과 파훼)

  • Lee, Sang-Woo;Han, Cheolho;Heo, Yujung;Kang, Wooyoung;Jun, Jaehyun;Zhang, Byoung-Tak
    • Journal of KIISE
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    • v.45 no.1
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    • pp.30-35
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    • 2018
  • GuessWhat?! is a game in which two machine players, composed of questioner and answerer, ask and answer yes-no-N/A questions about the object hidden for the answerer in the image, and the questioner chooses the correct object. GuessWhat?! has received much attention in the field of deep learning and artificial intelligence as a testbed for cutting-edge research on the interplay of computer vision and dialogue systems. In this study, we discuss the objective function and characteristics of the GuessWhat?! game. In addition, we propose a simple solver for GuessWhat?! using a simple rule-based algorithm. Although a human needs four or five questions on average to solve this problem, the proposed method outperforms state-of-the-art deep learning methods using only two questions, and exceeds human performance using five questions.

A Hybrid Proposed Framework for Object Detection and Classification

  • Aamir, Muhammad;Pu, Yi-Fei;Rahman, Ziaur;Abro, Waheed Ahmed;Naeem, Hamad;Ullah, Farhan;Badr, Aymen Mudheher
    • Journal of Information Processing Systems
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    • v.14 no.5
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    • pp.1176-1194
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    • 2018
  • The object classification using the images' contents is a big challenge in computer vision. The superpixels' information can be used to detect and classify objects in an image based on locations. In this paper, we proposed a methodology to detect and classify the image's pixels' locations using enhanced bag of words (BOW). It calculates the initial positions of each segment of an image using superpixels and then ranks it according to the region score. Further, this information is used to extract local and global features using a hybrid approach of Scale Invariant Feature Transform (SIFT) and GIST, respectively. To enhance the classification accuracy, the feature fusion technique is applied to combine local and global features vectors through weight parameter. The support vector machine classifier is a supervised algorithm is used for classification in order to analyze the proposed methodology. The Pascal Visual Object Classes Challenge 2007 (VOC2007) dataset is used in the experiment to test the results. The proposed approach gave the results in high-quality class for independent objects' locations with a mean average best overlap (MABO) of 0.833 at 1,500 locations resulting in a better detection rate. The results are compared with previous approaches and it is proved that it gave the better classification results for the non-rigid classes.

Rectangular Region-based Selective Enhancement (RSE) for MPEG-4 FGS Video (MPEG-4 FGS 비디오를 위한 사각영역 기반의 선택적 향상기법)

  • 서광덕;신창호;김재균
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.6C
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    • pp.634-647
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    • 2003
  • In MPEG-4 FGS (fine granular scalability) video, SE (selective enhancement) function is adopted to enhance the subject quality of the region of interest (ROI). However, it has the problem of excessive bit-rate increase in the enhancement layer. We present a new rectangular region-based SE (RSE) algorithm to significantly reduce the overhead bits resulting from the standard SE. The proposed RSE is based on two new algorithms. The first is to apply the SE function to a rectangular region. By doing so, we can reduce the required bits for describing the selectively enhanced region. The second is to use constrained bit-plane scanning (CBS) to encode bit-planes of the enhancement layer. By using CBS, we can efficiently encode the ALL-ZERO symbols that are generated by applying the SE. It Is shown by simulation that the proposed RSE can provide a good visual quality for the selected rectangular region with significantly reduced overhead bits.

Verification of the Reliability and Validity of the Short Form 36 Scale in Indonesian Middle-aged and Older Adults

  • Arovah, Novita Intan;Heesch, Kristiann C.
    • Journal of Preventive Medicine and Public Health
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    • v.53 no.3
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    • pp.180-188
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    • 2020
  • Objectives: The Short Form 36 (SF-36) questionnaire is increasingly being used to measure health-related quality of life (HRQoL) in Indonesia. However, evidence that it is valid for use in Indonesian adults is lacking. This study assessed the validity and reliability of the SF-36 in Indonesian middle-aged and older adults. Methods: Adults aged 46-81 years (n=206) in Yogyakarta, Indonesia completed the SF-36, another measure of HRQoL (the EuroQoL visual analogue scale [EQ-VAS]), and measures assessing their demographic characteristics. Fifty-four percent (n=121) completed the SF-36 measure again 1 week later. Confirmatory factor analysis was conducted to confirm the factor structure of the SF-36. Internal consistency reliability was estimated using Cronbach's alpha, and test-retest reliability was assessed using intraclass correlations. Convergent and discriminant validity were assessed by computing correlations among SF-36 subscales, between subscales and the 2 component scores, and between component scores and EQ-VAS scores. Results: Most scaling assumptions were met. The hypothetical factor structure fit the data poorly (root mean square error of approximation [RMSEA]=0.108) and modification was required for a good fit (RMSEA=0.060). Scores on all subscales demonstrated acceptable internal consistency (α>0.70) and test-retest reliability (r>0.70). Divergent validity was supported by weak to moderate interscale correlations (r=0.19 to 0.64). As expected, the 2 summary scores were moderately to strongly correlated with the EQ-VAS (r>0.60). Conclusions: The findings adequately support the use of SF-36 in Indonesian middle-aged and older adults, although the optimal algorithm for computing component scores in Indonesia warrants further investigation.

Fast Depth Video Coding with Intra Prediction on VVC

  • Wei, Hongan;Zhou, Binqian;Fang, Ying;Xu, Yiwen;Zhao, Tiesong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.7
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    • pp.3018-3038
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    • 2020
  • In the stereoscopic or multiview display, the depth video illustrates visual distances between objects and camera. To promote the computational efficiency of depth video encoder, we exploit the intra prediction of depth videos under Versatile Video Coding (VVC) and observe a diverse distribution of intra prediction modes with different coding unit sizes. We propose a hybrid scheme to further boost fast depth video coding. In the first stage, we adaptively predict the HADamard (HAD) costs of intra prediction modes and initialize a candidate list according to the HAD costs. Then, the candidate list is further improved by considering the probability distribution of candidate modes with different CU sizes. Finally, early termination of CU splitting is performed at each CU depth level based on the Bayesian theorem. Our proposed method is incorporated into VVC intra prediction for fast coding of depth videos. Experiments with 7 standard sequences and 4 Quantization parameters (Qps) validate the efficiency of our method.