• Title/Summary/Keyword: Visual

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Analysis of Elementary School Students' Visual Attention on the Editorial Design of 'Structure and Function of Our Body' in the 2007·2009 Revised Elementary Science Textbook (2007·2009 개정 초등 과학 교과서 '우리 몸의 구조와 기능' 단원의 편집디자인에 따른 초등학생들의 시각적 주의 분석)

  • Shin, Won-Sub
    • Journal of Korean Elementary Science Education
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    • v.36 no.4
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    • pp.428-438
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    • 2017
  • The purpose of this study is to analyze the visual attention of elementary school students according to the editorial design of the 2007 2009 revised elementary science textbook 'Structure and function of our body'. For this purpose, eye movements were collected while elementary school students were watching real textbooks wearing mobile eye tracker. The BeGaze 3.7 program of SMI company was used analyzing eye movements. Twenty-six elementary school students participated voluntarily in mobile tracking research. Elementary students learned the contents of textbook related to 'digestive organ' and 'respiratory organ' by using double reading learning strategy. The results of this study are as follows. First, as a result of pre- and post-knowledge tests, there was no statistically significant difference in learning effect between 2007 revised and 2009 revised textbook editing design. Second, elementary school students tended to give more visual attention to text than textbook illustrations. Third, the selective attention and persistent attention of elementary students showed a very strong positive correlation (.940), but the selective attention and self-control showed a strong positive correlation (.499). Fourth, students with high level of attention and low level showed high visual occupancy in text than in illustrations. Fifth, elementary school students preferred the 2009 revised science textbook to the 2007 revised.

Development of Game Environment System based on Spatial Augmented Reality using a Real Creature

  • Yun, Chang-Ok;Kim, Jung-Hoon;Jo, Jae-Ik;Yun, Tae-Soo;Lee, Dong-Hoon
    • Journal of Korea Multimedia Society
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    • v.12 no.6
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    • pp.856-866
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    • 2009
  • Recent development in game technologies has offered various game environments, but the existing games have not provided realistically felt game environments because the element of the game is virtually generated in most of the games. Therefore, we propose a mixed game environment based on spatial augmented reality by using a creature that really exists. In the proposed game environment, tracking based on camera images created in real-time enables the provision of information about the real creature that is both still and moving. The game environment is presented with virtual object by using the coordinate of a real creature. Then, spatial augmented reality technology is applied for mixing a real creature and virtual game elements. Thus, the game scene is displayed by the spatial augmented reality technique based on the real-time coordinate of real creatures. Moreover, by providing the realistic game environment based on the spatial augmented reality, our system can be applied to various game contents that are actually felt as real. Most importantly, our system arouses the players' interest in a new kind of game environment.

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A Large Ruptured Anterior Communicating Artery Aneurysm Presenting with Bitemporal Hemianopsia

  • Seung, Won-Bae;Kim, Dae-Yong;Park, Yong-Seok
    • Journal of Korean Neurosurgical Society
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    • v.58 no.3
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    • pp.291-293
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    • 2015
  • Anterior communicating artery (ACoA) aneurysms sometimes present with visual symptoms when they rupture or directly compress the optic nerve. Giant or large ACoA aneurysms producing bitemporal hemianopsia are extremely rare. Here we present an unusual case of bitemporal hemianopsia caused by a large intracranial aneurysm of the ACoA. A 41-year-old woman was admitted to our neurosurgical department with a sudden-onset bursting headache and visual impairment. On admission, her vision was decreased to finger counting at 30 cm in the left eye and 50 cm in the right eye, and a severe bitemporal hemianopsia was demonstrated on visual field testing. A brain computed tomography scan revealed a subarachnoid hemorrhage at the basal cistern, and conventional cerebral catheter angiography of the left internal carotid artery demonstrated an $18{\times}8mm$ dumbbell-shaped aneurysm at the ACoA. Microscopic aneurysmal clipping was performed. An ACoA aneurysm can produce visual field defects by compressing the optic chiasm or nerves. We emphasize that it is important to diagnose an aneurysm through cerebrovascular study to prevent confusing it with pituitary apoplexy.

Image-based Surfel Reconstruction by LDI Plane Sweeping (LDI 평면 이동에 의한 이미지 기반 Surfel 복원)

  • Lee, Jung;Kim, Chang-Hun
    • Journal of KIISE:Software and Applications
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    • v.36 no.11
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    • pp.947-954
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    • 2009
  • This paper proposes a novel method that reconstructs a surfel-based object by using visual hull from multiple images. The surfel is a point primitive that effectively approximates point-set surface. We create the surfel representation of an object from images by combining the LDC(Layered Depth Cube) surfel sampling with the concept of visual hull that represents the approximated shape from input images. Because the surfel representation requires relatively smaller memory resources than the polygonal one and its LDC resolution is freely changed, we can control the reconstruction quality of the target object and acquire the maximal quality on the given memory resource.

A Study on the Semiology and Quantitative Psychological Analysis of Sequence Landscape of National Park (국립공원 Sequence 경관의 기호학과 계량심리학적 분석에 관한 연구)

  • 김세천
    • Journal of the Korean Institute of Landscape Architecture
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    • v.19 no.3
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    • pp.55-71
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    • 1991
  • The purpose of this thesis is to suggest objective basic data for the environmental design through the quantitative analysis of the visual quality included in the physical environment of Basemsagol valley sequence landscape. For this, visual volumes of physical elements have been evaluated by using the mesh analysis, spatial images structure of physical elements have been analyzed by factor analysis algorithm, and degree of visual quality have been measured mainly by questionnaires. Also, this study aims to understand semiotics and to grope the possibility of application to the sequence landscape assessment. A semiological approach suggests a new dimension in sequence landscape assessment, which is a contrast to the existing scientific evaluation methods. Result of this thesis can be summarized as follows. Visual volumes of the immediate vegetation, rock, bridge, road and distant vegetation are found to be the main factor determining the visual quality. Factors covering the spatial image of natural park sequence landscape have been found to be the overall synthetic evaluation, potentiality, natural quality, spatial, appeal and dignity. By using the control method for the number of factors, T.V. has been obtained as 40.22%. The characteristics of the semiological approach is qualitative, open, holistic, and experiential, whereas that of the scientific approach is quantitative, closed, reductive, and experimental.

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Off-line Visual Feedback Control of Robot Manipulator (로봇 매니퓰레이터의 오프라인 영상피드백 제어)

  • 신행봉;정동연;이종두;이강두;한성현
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2001.10a
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    • pp.140-145
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    • 2001
  • The equipment of industrial robot in manufacturing and assembly lines has rapidly increased. In order to achieve high productivity and flexibility, it becomes very important to develop the visual feedback control system with Off-Line Programming System(OLPS). We can save much efforts and time in adjusting robots to newly defined workcells by using Off-Line Programming System. A proposed visual calibration scheme is based on position-based visual feedback. The visual calibration system is composed of a personal computer, an image processing board, a video monitor, and one camera. The calibration program firstly generates predicted images of objects in an assumed end-effector position. The process to generate predicted images consists of projection to screen-coordinates, visible range test, and construction of simple silhouette figures. Then, camera images acquired are compared with predicted ones for updating position and orientation data. Computation of error is very simple because the scheme is based on perspective projection, which can be also expanded to experimental results. Computation time can be extremely reduced because the proposed method does not require the precise calculation of tree-dimensional object data and image Jacobian.

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An Image Processing Algorithm for a Visual Weld Defects Detection on Weld Joint in Steel Structure (강구조물 용접이음부 외부결함의 자동검출 알고리즘)

  • Seo, Won Chan;Lee, Dong Uk
    • Journal of Korean Society of Steel Construction
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    • v.11 no.1 s.38
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    • pp.1-11
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    • 1999
  • The aim of this study is to construct a machine vision monitoring system for an automatic visual inspection of weld joint in steel structure. An image processing algorithm for a visual weld defects detection on weld bead is developed using the intensity image. An optic system for getting four intensity images was set as a fixed camera position and four different illumination directions. The input images were thresholded and segmented after a suitable preprocessing and the features of each region were defined and calculated. The features were used in the detection and the classification of the visual weld defects. It is confirmed that the developed algorithm can detect weld defects that could not be detected by previously developed techniques. The recognized results were evaluated and compared to expert inspectors' results.

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The Development and Application of Elementary Convergence Teaching and Learning Strategy Using the Science Visual Media (과학 영상매체를 활용한 초등 융합형 교수학습 전략 개발 및 적용)

  • Kwon, Nanjoo
    • Journal of Science Education
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    • v.38 no.1
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    • pp.29-40
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    • 2014
  • The new paradigm of the 21st Century science education explores a wide range of possibilities that can foster students' interest toward science and creative convergence thinking. The purpose of this study was to utilize science visual media that can improve students' scientific creativity and artistic sensibility. Curriculum reorganization can be one solution for the primary convergence science teaching and learning strategies using science visual media. Through a new and exciting experiment to a various science visual media such as science picture, TV film, movie, UCC, etc., we hope this teaching and learning strategy can increase the students' scientific interest and attitude.

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The Visual Evaluation of Gathered Skirts according to Different Gathering Conditions and Objects (구성방법 및 평가차원 변화에 따른 개더스커트의 시각적 평가)

  • Lee Myung-Hee;Jung Hee-Kyeong
    • Journal of the Korean Society of Clothing and Textiles
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    • v.30 no.7 s.155
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    • pp.1034-1043
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    • 2006
  • The purpose of this study was to investigate the difference of the visual evaluation about gathered skirts according to different gathering conditions and objects. The experiment is made of factorial design for three variables-fabric(cotton, wool, polyester), ratio of gathers(1.5T, 2.0T, 2.5T), objects(real thing, 2D digital picture, 3D shape). Questionnaire consists of 33 sematic differential scale expressing gathered skirts' image. The subjects were 50 male and female students majoring in clothing and textile. The data were analyzed by Frequency, Factor analysis, Anova, scheffe's test. The results obtained were summarized as follows; 1. As the open-ended response there were difference among the image according to different gathering conditions and obects. 2. The image of gathered skirts was composed of 6 factors; activities, attraction, attention, softness, moderateness, function. 3. For visual evaluation of gathering conditions as different objects, there were similar as softly in fabrics and lager in ratio of gathers. 4. For visual evaluation of different objects as gathering conditions, there was more difference effect of ratio of gathers than fabrics.

Real -time Observation on Airborne Particles with Visual Impactor (입자의 실시간 관측이 가능한 임팩터의 설계 및 성능해석)

  • 육세진;안강호
    • Journal of Korean Society for Atmospheric Environment
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    • v.19 no.1
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    • pp.67-76
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    • 2003
  • Recently consideration of health and interest on bio aerosols have been growing steadily. In this study, inertial impactor, which can be used to collect airborne particles and bio aerosols, was newly devised for real-time observation on the particles collected on impaction plate. and named Visual Impactor. Flow field and particle trajectory in the space between nozzle and impaction plate was analyzed numerically, and the collection effciencies were calculated. Calibration and performance evaluation of the Visual Impactor was conducted with polydisperse aerosols generated from 0.1% sodium chloride solution. Cut-off diameter from numerical simulation was in good agreement with that from experimental results. Because of particle bounce and particle deposition on nozzle tip due to short jet-to-plate distance, the collection efficiencies from numerical and experimental analyses were different slightly. Visual Impactor was used to collect airborne particles, and the features of collected particles could be seen in real-time. Airborne particles in different weather conditions (fine, cloudy, and rainy) were sampled and compared one another The features of collected airborne particles were dependent strongly upon relative humidity. In addition, with hours elapsing, shapes and colors of collected particles were changed by evaporation and surface tension, etc.