• Title/Summary/Keyword: Vision-based interface

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Implementation of Image Monitoring system using High Speed Camera for Overhead Contact Wire (고속 카메라를 이용한 전차선 형상 검측 시스템 구현)

  • Cho, Hyeon-Young;Kwon, Sam-Young;Lee, Ki-Won;Park, Hyun-June;Na, Hae-Kyoung;Ko, Byeong-Hun;Park, Young
    • Proceedings of the KSR Conference
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    • 2006.11b
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    • pp.1483-1487
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    • 2006
  • In electric railway, image monitoring using high speed camera provides reliable, timely information of wear and geometry status, important in taking decisions for overhead contact wire maintenance. The contribution of this research is the development of a simple real-time monitoring system for use in measurement subsystem of contact wire and geometry of overhead contact wire in electric railway. The system has been consists of a high speed CMOS camera with resolution $1024{\times}1280$ pixels, line type laser source and PC-based image acquisition system with PCI Express slot. Vision acquisition software have been used in application programming interface for image acquisition, display, and storage with a frequency of sampling of 500 acquisitions per second.

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Vision-Based User Interface for HomeNetwork Environment (홈네트워크 환경에서의 비전기반 사용자 인터페이스)

  • 이정민;박종일;박종진;김영만
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10b
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    • pp.451-453
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    • 2003
  • 인터넷과 네트워크의 발달로 유.무선네트워크를 통해 댁내의 가전기기가 연결되고 외부접속을 통한 원격제어가 가능해지는 홈네트워크[5]가 여러 가전기기들의 제품특성에 맞게 각기 적용되고 있다. 하지만 이들 가전기기의 사용을 위해 제공되는 홈네트워크의 사용자를 위한 인터페이스[1]를 살펴보면 몇 가지 사용상의 제한을 가지고있다. 첫째, 댁내에 동일제품이지만 여러 대의 제품이 설치된 환경에서 특정제품 이용시 검색의 단계를 거처야 한다. 둘째, 다수사용자 환경에서 개인별 차별기능을 제공하지 못한다. 셋째, 실제제품과 화면상의 제품간 차이로 인해 현실감이 부족하다. 본 논문에서는 Object를 인식하고 위치를 파악하며 실제Object에 가상효과를 더할 수 있는 증강현실[2]을 적용하여 개선안을 제시한다.

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A Comparison of Visual Occlusion Methods: Touch Screen Device vs. PLATO Goggles

  • Park, Jung-Chul
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.5
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    • pp.589-595
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    • 2011
  • Objective: This study compares two visual occlusion methods for the evaluation of in-vehicle interfaces. Background: Visual occlusion is a visual demand measuring technique which uses periodic vision/occlusion cycle to simulate a driving(or mobile) environment. It has been widely used for the evaluation of in-vehicle interfaces. There are two major implementation methods for this technique: (1) occlusion using PLATO(portable liquid crystal apparatus for tachistoscopic occlusion) goggles; (2) occlusion using a software application on a touchscreen device. Method: An experiment was conducted to examine the visual demand of an in-vehicle interface prototype using the goggle-based and the touchscreen-based occlusion methods. Address input and radio tuning tasks were evaluated in the experiment. Results: The results showed that, for the radio tuning task, there were no significant differences in total shutter open time and resumability ratio between the two occlusionconditions. However, it took longer for the participants to input addresses with the touchscreen-based occlusion. Conclusion & Application: The results suggest that touchscreen-based method could be used as an alternative to traditional, gogglebased visual occlusion especially in less demanding visual tasks such as radio tuning.

Morphological Hand-Gesture Recognition Algorithm (형태론적 손짓 인식 알고리즘)

  • Choi Jong-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.8
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    • pp.1725-1731
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    • 2004
  • The use of gestures provides an attractive alternate to cumbersome interface devices for human-computer interaction. This has motivated a very active research area concerned with computer vision-based analysis and interpretation of hand gestures. The most important issues in gesture recognition are the simplification of algorithm and the reduction of processing time. The mathematical morphology based on geometrical set theory is best used to perform the processing. A key idea of proposed algorithm in this paper is to apply morphological shape decomposition. The primitive elements extracted to a hand gesture include in very important information on the directivity of the hand gestures. Based on this characteristic, we proposed the morphological gesture recognition algorithm using feature vectors calculated to lines connecting the center points of a main-primitive element and sub-primitive elements. Through the experiment, we demonstrated the efficiency of proposed algorithm. Coupling natural interactions such as hand gesture with an appropriately designed interface is a valuable and powerful component in the building of TV switch navigating and video contents browsing system.

Digital Business Card System based on Augmented Reality (증강현실을 기반으로 한 디지털 명함 시스템)

  • Park, Man-Seub;Kim, Chang-Su;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.3
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    • pp.562-568
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    • 2014
  • With the development of computer technology, augmented reality (Augmented Reality, AR) technology in the future, one of the main directions of development of human interface technology is emerging. On augmented reality based on the design and implementation of a digital business card system. In this paper, a Smartphone is simply information through recognizable digital business card contains information about the system. Digital business card system is compared to the way existing hardware in a way visually-based high precision. In addition, registered as a 3D computer vision of augmented reality technology skills and real-world situations convergence technology for research. Future research, 3D electronic map for Smartphone apps as of the application user interface on the side for research is needed.

A Development of Monitor Screen Checking System for Monitor Manufacturing Firm (모니터 생산업체에서의 최종 모니터 화면검사 시스템의 개발)

  • 조영창;윤정오;최병진;정종혁;강상욱;오주환
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2000.05a
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    • pp.107-111
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    • 2000
  • There are many recent menial manufacturing firms not equipped with automatic checking system in their final process. And the check is based on the human perception so the automatic checking system is needed for the consistency and the accuracy of the checking process to elevate the productivity and the Quality. As the performance of computer systems and the vision systems has been increased the cost for the system is reduced and their applicable algorithms have been developed. In this study we develop monitor checking system which is low-cost, fast, and easy to adopt by the small-scaled manufacturing firms. The system is based on the computer vision techniques, and is equipped with the GUI interface and checking functions such as centering, yoke rotation, pincushion. sizing. Monitor checking system developed in this study can be used in the final checking process thereby we expect the synergy effects both on the efficiency of production and on the reduction of the cost for the facility investments.

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A Real-time Augmented Reality System using Hand Geometric Characteristics based on Computer Vision (손의 기하학적인 특성을 적용한 실시간 비전 기반 증강현실 시스템)

  • Choi, Hee-Sun;Jung, Da-Un;Choi, Jong-Soo
    • Journal of Korea Multimedia Society
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    • v.15 no.3
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    • pp.323-335
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    • 2012
  • In this paper, we propose an AR(augmented reality) system using user's bare hand based on computer vision. It is important for registering a virtual object on the real input image to detect and track correct feature points. The AR systems with markers are stable but they can not register the virtual object on an acquired image when the marker goes out of a range of the camera. There is a tendency to give users inconvenient environment which is limited to control a virtual object. On the other hand, our system detects fingertips as fiducial features using adaptive ellipse fitting method considering the geometric characteristics of hand. It registers the virtual object stably by getting movement of fingertips with determining the shortest distance from a palm center. We verified that the accuracy of fingertip detection over 82.0% and fingertip ordering and tracking have just 1.8% and 2.0% errors for each step. We proved that this system can replace the marker system by tacking a camera projection matrix effectively in the view of stable augmentation of virtual object.

Visual Multi-touch Input Device Using Vision Camera (비젼 카메라를 이용한 멀티 터치 입력 장치)

  • Seo, Hyo-Dong;Joo, Young-Hoon
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.6
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    • pp.718-723
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    • 2011
  • In this paper, we propose a visual multi-touch air input device using vision cameras. The implemented device provides a barehanded interface which copes with the multi-touch operation. The proposed device is easy to apply to the real-time systems because of its low computational load and is cheaper than the existing methods using glove data or 3-dimensional data because any additional equipment is not required. To do this, first, we propose an image processing algorithm based on the HSV color model and the labeling from obtained images. Also, to improve the accuracy of the recognition of hand gestures, we propose a motion recognition algorithm based on the geometric feature points, the skeleton model, and the Kalman filter. Finally, the experiments show that the proposed device is applicable to remote controllers for video games, smart TVs and any computer applications.

A Study on the Development of Monitor Screen Checking System (모니터 화면검사 시스템의 개발에 관한 연구)

  • 조영창;윤정오;최병진;정종혁;강상욱;오주환
    • Journal of Korea Society of Industrial Information Systems
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    • v.5 no.3
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    • pp.111-116
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    • 2000
  • There are many recent monitor manufacturing firms not equipped with automatic checking system in their final process. And the check is based on the human perception, so the automatic checking system is needed for the consistency and the accuracy of the checking process to elevate the productivity and the quality. As the performance of computer systems and the vision systems has been increased, the cost for the system is reduced and their applicable algorithms have been developed. In this study we develop monitor checking system which is low-cost, fast, and easy to adopt by the small-scaled manufacturing films. The system is based on the computer vision techniques, and is equipped with the GUI interface and checking functions such as centering, yoke rotation, pincushion, sizing, brightness, and grayscale tracking. Monitor checking system developed in this study can be used in the final checking process thereby we expect the synergy effects both on the efficiency of production and on the reduction of the cost for the facility investments.

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CNN-based Building Recognition Method Robust to Image Noises (이미지 잡음에 강인한 CNN 기반 건물 인식 방법)

  • Lee, Hyo-Chan;Park, In-hag;Im, Tae-ho;Moon, Dai-Tchul
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.3
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    • pp.341-348
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    • 2020
  • The ability to extract useful information from an image, such as the human eye, is an interface technology essential for AI computer implementation. The building recognition technology has a lower recognition rate than other image recognition technologies due to the various building shapes, the ambient noise images according to the season, and the distortion by angle and distance. The computer vision based building recognition algorithms presented so far has limitations in discernment and expandability due to manual definition of building characteristics. This paper introduces the deep learning CNN (Convolutional Neural Network) model, and proposes new method to improve the recognition rate even by changes of building images caused by season, illumination, angle and perspective. This paper introduces the partial images that characterize the building, such as windows or wall images, and executes the training with whole building images. Experimental results show that the building recognition rate is improved by about 14% compared to the general CNN model.