• Title/Summary/Keyword: Vision Platform

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Moderating Effects of Online Platform Business Ecosystems between Customer Participation and Psychological Ownership: A Comparison of Kakao and Facebook Ecosystems (고객참여와 심리적 주인의식의 관계에서 온라인 플랫폼 비즈니스 생태계 유형의 조절효과: 카카오와 페이스북 생태계의 비교)

  • Joo, Jaehun;Shin, M. Minsuk
    • The Journal of Information Systems
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    • v.25 no.1
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    • pp.75-104
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    • 2016
  • Purpose The business ecosystem perspective offers a new lens in which to view customers. Customers as the member of business ecosystems influence firms by participating in both the firm level activities and the business ecosystem level activities. For example, customers participate in the business ecosystems by forming interest groups, allowing their voice to be heard the within business ecosystems. Customers can also, turn public opinion around and foster the business ecosystems favorable to firms. On the other hand, as an extreme case of customer participation, customers can engage in community activities to boycott the purchase of products or services from certain firms or business ecosystems. Design/methodology/approach This study views content creation and feedback activities as customer participation in the firm level. On the other hand, word-of-mouth (WOM) and boycott activities are considered as customer participation in the business ecosystem level. This study presents a research model regarding the relationships among customer socialization, customer participation, and psychological ownership. The proposed model is validated through an empirical analysis on online platform business ecosystems. Findings When the two business ecosystems are compared, different results were drawn. In the Facebook ecosystem, boycott and psychological ownership did not have a significant relationship. However, in the Kakao ecosystem, the two had a significant positive relationship. The mediating effect of the business ecosystem type sheds a light on the mission, purpose, vision, and other values associated with the theory of the business on the customer-firm relationship. Further implications for theory and practice were discussed in this study.

Algorithm for Detecting PSD Boundary Invasion in Subway PSD using Image Processing (영상처리를 이용한 지하철 스크린 도어의 경계선 침범인식 알고리듬 연구)

  • Baek, Woon-Seok;Lee, Ha-Woon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.13 no.5
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    • pp.1051-1058
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    • 2018
  • This paper propose image processing algorithm to prevent safety accidents near by subway platform screen door(PSD). First, edges of the subway PSD images are detected and the boundary line between PSD and subway platform is detected to decide people's approach to the PSD using Hough transform. To do this, we draw the boundary line between the PSD and platform, to detect the boundary line and to decide the people's approach to the detected line is completely connected or not. Generally, edge is the basic characteristic of image; thus, edge detection is very important in image processing applications and computer vision area. The conventional edge detection methods such as Roberts, Sobel, Prewitt, and Laplacian etc, which are using a fixed value of mask, and morphological gradient from the structuring element of view and Canny edge detector are widely used. In this paper, we propose the detection algorithm about the people's approach to the subway PSD to prevent the safety accidents by using Canny edge detector and Hough transform and the computer simulation shows the results.

Infrared LED-Based Arcade Gun System for Wide Screen

  • Choi, YoSeph;Kang, DuCheol;Yun, TaeSoo
    • IEIE Transactions on Smart Processing and Computing
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    • v.3 no.5
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    • pp.306-312
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    • 2014
  • The arcade gun has been a popular game controller in the video game market from the 1970s. The arcade gun, which is used partially in game centers and domestic games, recently is utilized as the interface for the interactive system and tangible media. On the other hand, the existing arcade gun has limits on hardware so it is unsuitable for wide screens. In addition, being platform-dependent, it is inapplicable to various types of content as a single module. This study suggests a correction algorithm that establishes an arcade gun system based on an infrared camera to solve those drawbacks and apply to possibly numerous surroundings.

Fast Laser Triangular Measurement System using ARM and FPGA (ARM 및 FPGA를 이용한 고속 레이저 삼각측량 시스템)

  • Lee, Sang-Moon
    • IEMEK Journal of Embedded Systems and Applications
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    • v.8 no.1
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    • pp.25-29
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    • 2013
  • Recently ARM processor's processing power has been increasing rapidly as it has been applied to consumer electronics products. Because of its computing power and low power consumption, it is used to various embedded systems.( including vision processing systems.) Embedded linux that provides well-made platform and GUI is also a powerful tool for ARM based embedded systems. So short period to develop is one of major advantages to the ARM based embedded system. However, for real-time date processing applications such as an image processing system, ARM needs additional equipments such as FPGA that is suitable to parallel processing applications. In this paper, we developed an embedded system using ARM processor and FPGA. FPGA takes time consuming image preprocessing and numerical algorithms needs floating point arithmetic and user interface are implemented using the ARM processor. Overall processing speed of the system is 60 frames/sec of VGA images.

Analysis of Implementing Mobile Heterogeneous Computing for Image Sequence Processing

  • BAEK, Aram;LEE, Kangwoon;KIM, Jae-Gon;CHOI, Haechul
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.10
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    • pp.4948-4967
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    • 2017
  • On mobile devices, image sequences are widely used for multimedia applications such as computer vision, video enhancement, and augmented reality. However, the real-time processing of mobile devices is still a challenge because of constraints and demands for higher resolution images. Recently, heterogeneous computing methods that utilize both a central processing unit (CPU) and a graphics processing unit (GPU) have been researched to accelerate the image sequence processing. This paper deals with various optimizing techniques such as parallel processing by the CPU and GPU, distributed processing on the CPU, frame buffer object, and double buffering for parallel and/or distributed tasks. Using the optimizing techniques both individually and combined, several heterogeneous computing structures were implemented and their effectiveness were analyzed. The experimental results show that the heterogeneous computing facilitates executions up to 3.5 times faster than CPU-only processing.

A Fast Image Matching Method for Oblique Video Captured with UAV Platform

  • Byun, Young Gi;Kim, Dae Sung
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.38 no.2
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    • pp.165-172
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    • 2020
  • There is growing interest in Vision-based video image matching owing to the constantly developing technology of unmanned-based systems. The purpose of this paper is the development of a fast and effective matching technique for the UAV oblique video image. We first extracted initial matching points using NCC (Normalized Cross-Correlation) algorithm and improved the computational efficiency of NCC algorithm using integral image. Furthermore, we developed a triangulation-based outlier removal algorithm to extract more robust matching points among the initial matching points. In order to evaluate the performance of the propose method, our method was quantitatively compared with existing image matching approaches. Experimental results demonstrated that the proposed method can process 2.57 frames per second for video image matching and is up to 4 times faster than existing methods. The proposed method therefore has a good potential for the various video-based applications that requires image matching as a pre-processing.

Real time tracking of multiple humans for mobile robot application

  • Park, Joon-Hyuk;Park, Byung-Soo;Lee, Seok;Park, Sung-Kee;Kim, Munsang
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.100.3-100
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    • 2002
  • This paper presents the method for detection and tracking of multiple humans robustly in mobile platform. The perception of human is performed in real time through the processing of images acquired from a moving stereo vision system. We performed multi-cue integration such as human shape, skin color and depth information to detect and track each human in moving background scene. Human shape is measured by edge-based template matching on distance transformed image. Improving robustness for human detection, we apply the human face skin color in HSV color space. And we could increase the accuracy and the robustness in both detection and tracking by applying random sampling stochastic estimati...

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Environmental Monitoring System for Base Station with Sensor Node Networks

  • Hur, Chung-Inn;Kim, Hwan-Yong
    • Journal of information and communication convergence engineering
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    • v.7 no.3
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    • pp.258-262
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    • 2009
  • A Practical application of environmental monitoring system based on wireless sensor node network with the core of embedded system STR711FR2 microprocessor is presented in the paper. The adaptable and classifiable wireless sensor node network is used to achieve the data acquisition and multi-hop wireless communication of parameters of the monitoring base station environment including repeaters. The structure of the system is proposed and the hardware architecture of the system is designed, and the system operating procedures is proposed. As a result of field test, designed hardware platform operated with 50kbps bit rate and 5MHz channel spacing at 2040Hz. The wireless monitoring system can be managed and swiftly retreated without support of base station environmental monitoring.

DIND Data Fusion with Covariance Intersection in Intelligent Space with Networked Sensors

  • Jin, Tae-Seok;Hashimoto, Hideki
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.7 no.1
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    • pp.41-48
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    • 2007
  • Latest advances in network sensor technology and state of the art of mobile robot, and artificial intelligence research can be employed to develop autonomous and distributed monitoring systems. In this study, as the preliminary step for developing a multi-purpose "Intelligent Space" platform to implement advanced technologies easily to realize smart services to human. We will give an explanation for the ISpace system architecture designed and implemented in this study and a short review of existing techniques, since there exist several recent thorough books and review paper on this paper. Instead we will focus on the main results with relevance to the DIND data fusion with CI of Intelligent Space. We will conclude by discussing some possible future extensions of ISpace. It is first dealt with the general principle of the navigation and guidance architecture, then the detailed functions tracking multiple objects, human detection and motion assessment, with the results from the simulations run.

Internal Teleoperation of an Autonomous Mobile Robot (인터넷을 이용한 자율운행로봇의 원격운용)

  • 박태현;강근택;이원창
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.45-45
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    • 2000
  • This paper proposes a remote control system that combines computer network and an autonomous mobile robot. We control remotely an autonomous mobile robot with vision via the internet to guide it under unknown environments in the real time. The main feature of this system is that local operators need a World Wide Web browser and a computer connected to the internet communication network and so they can command the robot in a remote location through our Home Page. The hardware architecture of this system consists of an autonomous mobile robot, workstation, and local computers. The software architecture of this system includes the server part for communication between user and robot and the client part for the user interface and a robot control system. The server and client parts are developed using Java language which is suitable to internet application and supports multi-platform. Furthermore, this system offers an image compression method using motion JPEG concept which reduces large time delay that occurs in network during image transmission.

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