• Title/Summary/Keyword: Vision Based User Interface

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A User Interface for Vision Sensor based Indirect Teaching of a Robotic Manipulator (시각 센서 기반의 다 관절 매니퓰레이터 간접교시를 위한 유저 인터페이스 설계)

  • Kim, Tae-Woo;Lee, Hoo-Man;Kim, Joong-Bae
    • Journal of Institute of Control, Robotics and Systems
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    • v.19 no.10
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    • pp.921-927
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    • 2013
  • This paper presents a user interface for vision based indirect teaching of a robotic manipulator with Kinect and IMU (Inertial Measurement Unit) sensors. The user interface system is designed to control the manipulator more easily in joint space, Cartesian space and tool frame. We use the skeleton data of the user from Kinect and Wrist-mounted IMU sensors to calculate the user's joint angles and wrist movement for robot control. The interface system proposed in this paper allows the user to teach the manipulator without a pre-programming process. This will improve the teaching time of the robot and eventually enable increased productivity. Simulation and experimental results are presented to verify the performance of the robot control and interface system.

Robot vision interface (로보트와 Vision System Interface)

  • 김선일;여인택;박찬웅
    • 제어로봇시스템학회:학술대회논문집
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    • 1987.10b
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    • pp.101-104
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    • 1987
  • This paper shows the robot-vision system which consists of robot, vision system, single board computer and IBM-PC. IBM-PC based system has a great flexibility in expansion for a vision system interfacing. Easy human interfacing and great calculation ability are the benefits of this system. It was carried to interface between each component. The calibration between two coordinate systems is studied. The robot language for robot-vision system was written in "C" language. User also can write job program in "C" language in which the robot and vision related functions reside in the library.side in the library.

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A Full Body Gumdo Game with an Intelligent Cyber Fencer using Multi-modal(3D Vision and Speech) Interface (멀티모달 인터페이스(3차원 시각과 음성 )를 이용한 지능적 가상검객과의 전신 검도게임)

  • 윤정원;김세환;류제하;우운택
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.4
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    • pp.420-430
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    • 2003
  • This paper presents an immersive multimodal Gumdo simulation game that allows a user to experience the whole body interaction with an intelligent cyber fencer. The proposed system consists of three modules: (i) a nondistracting multimodal interface with 3D vision and speech (ii) an intelligent cyber fencer and (iii) an immersive feedback by a big screen and sound. First, the multimodal Interface with 3D vision and speech allows a user to move around and to shout without distracting the user. Second, an intelligent cyber fencer provides the user with intelligent interactions by perception and reaction modules that are created by the analysis of real Gumdo game. Finally, an immersive audio-visual feedback by a big screen and sound effects helps a user experience an immersive interaction. The proposed system thus provides the user with an immersive Gumdo experience with the whole body movement. The suggested system can be applied to various applications such as education, exercise, art performance, etc.

Stereo-Vision-Based Human-Computer Interaction with Tactile Stimulation

  • Yong, Ho-Joong;Back, Jong-Won;Jang, Tae-Jeong
    • ETRI Journal
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    • v.29 no.3
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    • pp.305-310
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    • 2007
  • If a virtual object in a virtual environment represented by a stereo vision system could be touched by a user with some tactile feeling on his/her fingertip, the sense of reality would be heightened. To create a visual impression as if the user were directly pointing to a desired point on a virtual object with his/her own finger, we need to align virtual space coordinates and physical space coordinates. Also, if there is no tactile feeling when the user touches a virtual object, the virtual object would seem to be a ghost. Therefore, a haptic interface device is required to give some tactile sensation to the user. We have constructed such a human-computer interaction system in the form of a simple virtual reality game using a stereo vision system, a vibro-tactile device module, and two position/orientation sensors.

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An Efficient Camera Calibration Method for Head Pose Tracking (머리의 자세를 추적하기 위한 효율적인 카메라 보정 방법에 관한 연구)

  • Park, Gyeong-Su;Im, Chang-Ju;Lee, Gyeong-Tae
    • Journal of the Ergonomics Society of Korea
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    • v.19 no.1
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    • pp.77-90
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    • 2000
  • The aim of this study is to develop and evaluate an efficient camera calibration method for vision-based head tracking. Tracking head movements is important in the design of an eye-controlled human/computer interface. A vision-based head tracking system was proposed to allow the user's head movements in the design of the eye-controlled human/computer interface. We proposed an efficient camera calibration method to track the 3D position and orientation of the user's head accurately. We also evaluated the performance of the proposed method. The experimental error analysis results showed that the proposed method can provide more accurate and stable pose (i.e. position and orientation) of the camera than the conventional direct linear transformation method which has been used in camera calibration. The results of this study can be applied to the tracking head movements related to the eye-controlled human/computer interface and the virtual reality technology.

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Hybrid Inertial and Vision-Based Tracking for VR applications (가상 현실 어플리케이션을 위한 관성과 시각기반 하이브리드 트래킹)

  • Gu, Jae-Pil;An, Sang-Cheol;Kim, Hyeong-Gon;Kim, Ik-Jae;Gu, Yeol-Hoe
    • Proceedings of the KIEE Conference
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    • 2003.11b
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    • pp.103-106
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    • 2003
  • In this paper, we present a hybrid inertial and vision-based tracking system for VR applications. One of the most important aspects of VR (Virtual Reality) is providing a correspondence between the physical and virtual world. As a result, accurate and real-time tracking of an object's position and orientation is a prerequisite for many applications in the Virtual Environments. Pure vision-based tracking has low jitter and high accuracy but cannot guarantee real-time pose recovery under all circumstances. Pure inertial tracking has high update rates and full 6DOF recovery but lacks long-term stability due to sensor noise. In order to overcome the individual drawbacks and to build better tracking system, we introduce the fusion of vision-based and inertial tracking. Sensor fusion makes the proposal tracking system robust, fast, accurate, and low jitter and noise. Hybrid tracking is implemented with Kalman Filter that operates in a predictor-corrector manner. Combining bluetooth serial communication module gives the system a full mobility and makes the system affordable, lightweight energy-efficient. and practical. Full 6DOF recovery and the full mobility of proposal system enable the user to interact with mobile device like PDA and provide the user with natural interface.

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Vision based Fast Hand Motion Recognition Method for an Untouchable User Interface of Smart Devices (스마트 기기의 비 접촉 사용자 인터페이스를 위한 비전 기반 고속 손동작 인식 기법)

  • Park, Jae Byung
    • Journal of the Institute of Electronics and Information Engineers
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    • v.49 no.9
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    • pp.300-306
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    • 2012
  • In this paper, we propose a vision based hand motion recognition method for an untouchable user interface of smart devices. First, an original color image is converted into a gray scaled image and its spacial resolution is reduced, taking the small memory and low computational power of smart devices into consideration. For robust recognition of hand motions through separation of horizontal and vertical motions, the horizontal principal area (HPA) and the vertical principal area (VPA) are defined respectively. From the difference images of the consecutively obtained images, the center of gravity (CoG) of the significantly changed pixels caused by hand motions is obtained, and the direction of hand motion is detected by defining the least mean squared line for the CoG in time. For verifying the feasibility of the proposed method, the experiments are carried out with a vision system.

Trends and Implications of Digital Transformation in Vehicle Experience and Audio User Interface (차내 경험의 디지털 트랜스포메이션과 오디오 기반 인터페이스의 동향 및 시사점)

  • Kim, Kihyun;Kwon, Seong-Geun
    • Journal of Korea Multimedia Society
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    • v.25 no.2
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    • pp.166-175
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    • 2022
  • Digital transformation is driving so many changes in daily life and industry. The automobile industry is in a similar situation. In some cases, element techniques in areas called metabuses are also being adopted, such as 3D animated digital cockpit, around view, and voice AI, etc. Through the growth of the mobile market, the norm of human-computer interaction (HCI) has been evolving from keyboard-mouse interaction to touch screen. The core area was the graphical user interface (GUI), and recently, the audio user interface (AUI) has partially replaced the GUI. Since it is easy to access and intuitive to the user, it is quickly becoming a common area of the in-vehicle experience (IVE), especially. The benefits of a AUI are freeing the driver's eyes and hands, using fewer screens, lower interaction costs, more emotional and personal, effective for people with low vision. Nevertheless, when and where to apply a GUI or AUI are actually different approaches because some information is easier to process as we see it. In other cases, there is potential that AUI is more suitable. This is a study on a proposal to actively apply a AUI in the near future based on the context of various scenes occurring to improve IVE.

Cloud Broadcasting Service Platform (클라우드 방송 서비스 플랫폼)

  • Kim, Hong-Ik;Lee, Dong-Ik;Lee, Jong-Han
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.3
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    • pp.623-638
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    • 2017
  • Application fields of cloud technologies have been gradually expanded with development of technology development and diversification of services. Cloud technology is used for investment efficiency, operation efficiency and service competitive advantage in digital broadcasting platform. Recently, Cloud broadcasting platform commercialized for UI(User Interface) and data broadcasting in Korea, and broadcasting service competition becomes fierce. Cloud technology of broadcasting provides remove a service dependency hardware resource and software architecture on STB device, and unified operation of user interface and service using cloud server without legacy separating management of STB types. In this paper, we explain application effects in image based cloud broadcasting service platform.

Computer Vision Based Efficient Control of Presentation Slides (컴퓨터비전에 기반한 효율적인 프리젠테이션 슬라이드 제어)

  • 박정우;석민수;이준호
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.40 no.4
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    • pp.232-239
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    • 2003
  • This paper discusses the design and implementation of a human-oriented interface based on computer vision that efficiently controls presentation slides. The user does not have to be confined to a keyboard or mouse any more, and can move around more freely because slides for presentation can be up and down using a general laser pointer that is used for presentation. Regions for virtual buttons are set on the slide so that the user can conveniently point the buttons using the laser pointer. We have proposed a simple and efficient method that computes the button areas in the image without complicated calibration. The proposed method has been implemented based on Microsoft PowerPoint ; moreover it can be applied to other PowerPoint-like presentation softwares. Our method for human-centered slide control enables the user to give audiences a more interactive presentation in a natural way.