• Title/Summary/Keyword: Virtual window

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Development of a Virtual Simulation on Window 98/NT Environment (Window98 환경 내에서 가상 시뮬레이션 개발)

  • 김석하;김영호;이만형
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2001.04a
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    • pp.373-376
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    • 2001
  • In this paper to cope with the reduction of products life-cycle as the variety of products along with the various demands of consumers, a virtual simulator is developed to make the changeover of manufacturing line efficient to embody a virtual simulation similar to a real manufacturing line. The developed virtual simulator can design a layout of a factory and make the time scheduling. Every factory has one simulator so that one product can be manufactured in the factories to use them as virtual factories. We suggest a scheme that heightens the ability to the diversity of manufacturing models by making the information of manufacturing lines and products models to be shared. The developed system embodies a virtual manufacturing line on the simulation using various manipulators and work cells as manufacturing components. we develop a virtual simulator system on Window 98/NT environment of Microsoft, operating system using of the greater part of PC user. Window program have a merit making GUI environment that programmer can use without the expert knowledge about hardware. A suer with the simulator can utilize an interface that makes one to manage the separate task process for each manufacturing module, change operator components and work cells, and easily teach tasks of each task module.

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A Study of Virtual Colored Overlay for Dyslexics (난독증 학습장애인을 위한 가상 색 오버레이 연구)

  • Jang, Young-Gun;Choi, Hoon-Il;Yeon, Che-Yong
    • The KIPS Transactions:PartB
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    • v.16B no.3
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    • pp.215-224
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    • 2009
  • A film colored overlay has been used as an assistive device for dyslexics, Recently, several virtual colored overlays which can be used in computer were developed. But existing virtual overlays have some drawbacks which have limited colors and limited control capability over overlapped window by the overlays. Limited colors may prevent optimum color selection and limited control capability can obstruct to transfer keyboard and mouse operation to the overlapped window. In this paper, we implemented an overlay function which controls an overlapped window under the overlay window by using keyboard hooking and tray icon. We propose a method to determine the source color of a virtual overlays by estimating alpha value of alpha blending algorithm through measurement of the chromaticity and transmissivity of film overlays and implemented all colors which we can produce colors by using Intuitive Overlays. Test results of the developed virtual overlay show that all mentioned drawbacks of existing virtual overlays were eliminated. Therefore we can employ a result of WRRT to use the developed overlays.

A study of Emulator Design and Implementation that Based on Nano-X Window System for Development of Mobile Platform (Nano-X Window System 기반의 모바일 플랫폼 개발을 위한 에뮬레이터 설계 및 구현에 관한 연구)

  • Yun Ji-Hoon;Chae Young-Hoon;Moon Seung-Jin
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2005.11a
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    • pp.135-138
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    • 2005
  • Java Virtual Machine이 기반이 되는 플랫폼 사용으로 모바일 폰 Java는 C/C++로 컴파일 된 Binary File에 비해 속도가 떨어지고 고성능의 프로세서를 필요로 하기 때문에 가격이 비싸질 수밖에 없다. Native Binary를 사용하는 Nano-X Window System Graphic Engine은 저 사양 프로세서에서 사용가능한 모바일 플랫폼으로써 Java Virtual Machine 보다 빠른 속도를 구현할 수 있고 GPL License를 따르기 때문에 생산단가도 절약할 수 있어 저가형 핸드폰의 대량 생산으로 인해 현재 떠오르고 있는 신흥시장에서 보다 경쟁력을 높일 수 있을 것으로 기대된다. 본 논문에서는 기존의 모바일 플랫폼과 Nano-X window System을 비교해보고 모바일 플랫폼으로써의 개발 방향에 대해 논해 보려 한다.

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Design and Implement of a C Preprocessor in Web-based Virtual OS (Web기반 Virtual OS에서의 C언어 preprocessor 환경 설계 및 구현)

  • 조정우;김진석
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.04a
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    • pp.31-33
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    • 2001
  • 최근 web기반에서 언제 어디서나 사용자만의 컴퓨터환경을 제공하는 Virtual OS를 구현한 사례가 많이 발표되고 있다. [1, 2, 3]. Virtual OS는 Unix나 Windows같은 Real OS를 기반으로 하여 web에서 OS의 기능을 구현한 것으로 Real OS에 있는 프로그램을 실행하고 파일을 관리한다. 본 논문에서는 Web기반 Virtual OS에서 동작하는 C 언어 Preprocessor를 설계한다. Web기반으로 preprocessor를 설계하면 어디서나 사용자가 프로그래밍을 할 수 있는 환경을 구축할 수 있다. 본 논문에서는 Linux를 기반으로 preprocessor를 구현하였으며, 분석 결과를 시뮬레이션을 통해 알아보았다.

Data Mining Time Series Data With Virtual Transaction (가상 트랜잭션을 이용한 시계열 데이터의 데이터 마이닝)

  • Kim, Min-Su;Kim, Cheol-Hwan;Kim, Eung-Mo
    • The KIPS Transactions:PartD
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    • v.9D no.2
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    • pp.251-258
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    • 2002
  • There has been much research on data mining techniques for applying more advanced applications. However, most of those techniques has focused on transaction data rather than time series data. In this paper, we introduce a approach to convert time series data into virtual transaction data for more useful data mining applications. A virtual transaction is defined to be a collection of events that occur relatively close to each other. A virtual transaction generator uses time window or event window methods. Our approach based on time series data can be used with most conventional transaction algorithms without further modification.

Design and Implementation of Virtual Network Search System for Segmentation of Unconstrained Handwritten Hangul (무제약 필기체 한글 분할을 위한 가상 네트워크 탐색 시스템의 설계 및 구현)

  • Park Sung-Ho
    • Journal of Korea Multimedia Society
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    • v.8 no.5
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    • pp.651-659
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    • 2005
  • For segmentation of constrained and handwritten Hangul, a new method, which has been not introduced, was proposed and implemented to use virtual network search system in the space between characters. The proposed system was designed to be used in all cases in unconstrained handwritten Hangul by various writers and to make a number of curved segmentation path using a virtual network to the space between characters. The proposed system prevented Process from generating a path in a wrong position by changing search window upon target block within a search process. From the experimental results, the proposed virtual network search system showed segmentation accuracy of $91.4\%$ from 800 word set including touched and overlapped characters collected from various writers.

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Performance Analysis of an Integrated Voice/Data Packet Communication Network with Window Flow Control (Window Flow 제어기능을 가진 음성/데이타 패킷통신망의 성능해석)

  • 손수현;은종관
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.11 no.4
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    • pp.227-236
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    • 1986
  • In this paper, an integrated voice/data packet network with window flow control is modeled by a colsed multichain queueing system, and its performance is analyzed by the mean value analysis method. Particularly, for the analysis of a packet network having various kinds of messages with different priority classes, we introduce an approach based on the mean value analysis and the concept of effective capacity. By the mathematical analysis and computer simulation, we obtain the following network statistics in the steady state: Mean buffer occupancy at each node, utilization of link throughput of a virtual channel, and mean delay time of each message. Our iterative analysis method can predict the link data status in most cases within about 10 percent of accurady, and the statistics of voice messages and external data within 5 percent as compared to simulation results.

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A Study on the Formation Control Algorithm of Multi-USVs According to COLREGs (국제해상충돌예방규칙에 따른 군집 무인수상정의 편대 제어 알고리즘 연구)

  • Jinyeong, Heo;Hyunseok, Kim;Sungjun, Shim;Jooyoung, Kim;Jaekwan, Ryu;Yongjin, Kwon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.25 no.6
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    • pp.586-595
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    • 2022
  • In this paper, we propose a formation control algorithm for multi-USVs according to COLREGs. First, we applied the Dynamic Window Approach algorithm that can reflect the kinematic characteristics for the path movement of USVs. Then, we propose a virtual structure-based virtual leader-follower method that applies the advantages of leader-follower and virtual structure methods among conventional formation control algorithms for stability. Next, we proposed a collision avoidance algorithm according to all COLREGs when encountering an opposing ship by adding COLREGs situational conditions to the virtual leader, and finally confirmed the feasibility of the proposed method through simulation.

A Comparison of the Relationship between the Time Delay and Throughput using the M-hop Virtual Route Pacing Control Mechanism (M-hop 가상경로 흐름제어기법을 이용한 부하의 변화에 따른 효율 및 시간지연의 관계 비교)

  • Lee, Hoon;Jeong, Pil-Won
    • Proceedings of the KIEE Conference
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    • 1987.07b
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    • pp.962-964
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    • 1987
  • In this paper a virtual route pacing control mechanism is introduced to the flow control of M-hop virtual route in the packet data network. The results described in this paper show us a comparison of the relationship between the throughput and the time-delay with the variation of the parameter, the normalized applied load. for the fixed window size.

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Interaction with Agents in the Virtual Space Combined by Recognition of Face Direction and Hand Gestures (얼굴 방향과 손 동작 인식을 통합한 가상 공간에 존재하는 Agent들과의 상호 작용)

  • Jo, Gang-Hyeon;Kim, Seong-Eun;Lee, In-Ho
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.39 no.3
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    • pp.62-78
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    • 2002
  • In this paper, we describe a system that can interact with agents in the virtual space incorporated in the system. This system is constructed by an analysis system for analyzing human gesture and an interact system for interacting with agents in the virtual space using analyzed information. An implemented analysis system for analyzing gesture extracts a head and hands region after taking image sequence of an operator's continuous behavior using CCD cameras. In interact system, we construct the virtual space that exist an avatar which incarnating operator himself, an autonomous object (like a Puppy), and non-autonomous objects which are table, door, window and object. Recognized gesture is transmitted to the avatar in the virtual space, then transit to next state based on state transition diagram. State transition diagram is represented in a graph in which each state represented as node and connect with link. In the virtual space, the agent link an avatar can open and close a window and a door, grab or move an object like a ball, order a puppy to do and respond to the Puppy's behavior as does the puppy.