• 제목/요약/키워드: Virtual system

검색결과 4,626건 처리시간 0.028초

Development of integrated scheduling system for virtual manufacturing system

  • Roh, Kyoungyun;Noh, Sangdo;Lee, Kyoil
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1996년도 Proceedings of the Korea Automatic Control Conference, 11th (KACC); Pohang, Korea; 24-26 Oct. 1996
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    • pp.354-357
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    • 1996
  • Virtual Manufacturing System(VMS) is an integrated computer based model which has physical, logical schema and behavior of real manufacturing system. In this paper, an integrated scheduling system is developed to simulate and control a Virtual Factory. A workflow model is constructed to define and analyze the structure of a VMS. On-line dynamic dispatching system is developed using MultiPass algorithm and scheduling system considering dynamic CAPP is carried out. Integrated scheduling system developed in this paper reduces the discrepancies between virtual model and real manufacturing system, and control of real shop floor is possible.

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A Movement Instruction System Using Virtual Environment

  • Hatayama, Junichi;Murakoshi, Hideki;Yamaguchi, Toru
    • 한국지능시스템학회:학술대회논문집
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    • 한국퍼지및지능시스템학회 2003년도 ISIS 2003
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    • pp.70-73
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    • 2003
  • This paper proposes a movement instruction system using virtual environment. This system consists of a monitor, cameras, ana a PC. A learner is coached by a virtual instructor that is displayed in virtual environment as 3 dimensional computer graphics on the monitor. Virtual instructor shows sample movement and suggests mistakes of learner's movement by recognizing movement of learner's movement from the picture that cameras capture. To improve the robust characteristic of information from cameras, the system enables to select optimum inputs from cameras based on learner's movement It implemented by Fuzzy associative inference system Fuzzy associative inference system is implemented by bi-directional associative memory and fuzzy rules. It is suitable to convert obscure information into clear. We implement and evaluate the movement instruction system

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고소공포증 치료를 위한 가상현실 원격진료 시스템의 개발 (The Development of Virtual Reality Telemedicine System for Treatment of Acrophobia)

  • 류종현;백승화;백승은;홍성찬
    • 대한전기학회논문지:시스템및제어부문D
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    • 제52권4호
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    • pp.252-257
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    • 2003
  • Acrophobia is an abnormal fear of heights. Medications or cognitive-behavior methods have been mainly used as a treatment. Lately the virtual reality technology has been applied to that kind of anxiety disorders. A virtual environment provides patient with stimuli which arouses phobia, and exposing to that environment makes him having ability to over come the fear. Recently, the patient can take diagnose from a medical doctor in distance with the telemedicine system. The hospital and doctors can get the medical data, audio, video, signals in the actual examination room or operating room via a live interactive system. Audio visual and multimedia conference service, online questionary, ECG signal transfer system, update system are needed in this system. Virtual reality simulation system that composed with a position sensor, head mount display, and audio system, is also included in this telemedicine system. In this study, we tried this system to the acrophobia patient in distance.

메디컬 디지털 트윈 기반 동적 가상 인체 획득 시스템 (Medical Digital Twin-Based Dynamic Virtual Body Capture System)

  • Kim, Daehwan;Kim, Yongwan;Lee, Kisuk
    • 한국정보통신학회논문지
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    • 제24권10호
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    • pp.1398-1401
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    • 2020
  • We present the concept of a Medical Digital Twin (MDT) that can predict and analyze medical diseases using computer simulations and introduce a dynamic virtual body capture system to create it. The MDT is a technology that creates a 3D digital virtual human body by reflecting individual medical and biometric information. The virtual human body is composed of a static virtual human body that reflects an individual's internal and external information and a dynamic virtual human body that reflects his motion. Especially we describe an early version of the dynamic virtual body capture system that enables continuous simulation of musculoskeletal diseases.

가상 상태를 이용한 시간 지연 시스템의 슬라이딩 모드 제어 (Sliding Mode Control for Time-delay System using Virtual State)

  • 송영삼;권성하;박승규;오도창;정은태
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.341-341
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    • 2000
  • This paper presents a sliding mode control(SMC) design method for single input linear systems with uncertainties and time delay in the state. We define a sliding surface for the augmented system with a virtual state which is defined from the nominal system. We make a virtual state from optimal control input using LOR(Linear Quadratic Regulator) and the states of the nominal system. We construct a controller that combines SMC with optimal controller. The proposed sliding mode controller stabilizes on the overall closed-loop system.

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구형 스크린을 이용한 준몰입형 VR 시스템 개발 (Development of the arm mounted display VR system using spherical screen)

  • 서명원;박대유;조기용
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2001년도 춘계학술대회논문집C
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    • pp.207-212
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    • 2001
  • The virtual reality technology has been developed as the computer and computer graphic technology are progressed. However it has still the limits of the use because of it costs a great for system construction. A virtual reality technology is the best application example to reduce time and cost of development in engineering. Actually, VR(Virtual reality) technology has given engineers the ability to design, test and evaluate engineering systems in a virtual environment. The objective of this paper is to construct the arm mounted display VR system by using 3 channel spherical screen and to show its capabilities of an engineering system development. This paper describes the development of arm mounted display VR system with 3 channel spherical screen system and the generation of 3 channel graphic modules. The arm mounted display VR system provides a highly economical efficiency because of it uses a popular computer system as a graphic server.

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임베디드 시스템을 위한 가상 머신 모니터의 설계와 구현 (Design and Implementation of Virtual Machine Monitor for Embedded Systems)

  • 손성훈;이재현
    • 한국컴퓨터정보학회논문지
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    • 제14권1호
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    • pp.57-64
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    • 2009
  • 가상화는 최근 활발한 연구가 진행되고 있는 시스템 소프트웨어 분야 중 하나이다. 범용 컴퓨터 시스템을 위한 가상화 분야에는 이미 상용화제품들도 다수 존재하는 반면, 임베디드 시스템의 특성을 고려한 가상화에 대한 연구는 상대적으로 미미한 실정이다. 본 논문에서는 임베디드 시스템의 각 하드웨어 자원을 여러 논리적인 하드웨어 자원들로 나누고, 이를 다수의 가상 머신들로 재구성하는 가상 머신 모니터를 설계하고 구현하였다. 제안된 가상 머신모니터는 하나의 임베디드 시스템 상에 다수의 실시간 운영체제들을 동시 수행하는 것을 가능하게 한다. 실제의 임베디드 시스템 하드웨어 상에서 구현된 가상 머신 모니터에 대해 다양한 성능 측정 실험을 수행하였다. 성능 평가결과를 통해 제안된 가상 머신 모니터가 실제의 임베디드 시스템 응용 분야에 적용이 가능함을 보였다.

A Web-based Virtual Laboratory System For Electronic Circuit Experiments

  • Kim, Dong-Sik;Seo, Sam-Jun
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.1794-1797
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    • 2003
  • We developed a web-based virtual laboratory system for electronic circuit experiments on the client/ server distributed environment. Through our virtual laboratory, the learners will be capable of learning the concepts and theories related to electronic circuit experiments and how to operate the experimental equipments such as multimeters, function generators, digital oscilloscopes and DC power suppliers. The proposed virtual laboratory system is composed of four important components: Principle Classroom to explain the concepts and theories of electronic circuit operations, Virtual Experiment Classroom to provide interactive multimedia contents about the syllabus of off-line laboratory class, Assessment Classroom, and Management System. With the aid of the Management System every classroom is organically tied together collaborating to achieve maximum learning efficiency. We have obtained several affirmative effects such as high learning standard, reducing the total experimental hours and the damage rate for experimental equipments.

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Implementation of a Virtual Training System on Gas Safety

  • Wouseok Jou;Tae-sik Lim;Kyong-sik Kang;Tae-ok Kim
    • 대한안전경영과학회:학술대회논문집
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    • 대한안전경영과학회 2000년도 추계학술발표논문집
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    • pp.1-5
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    • 2000
  • With the advent of the internet era, web-based virtual training system is gaining its importance in recent years. Because of the fact that the training can take place in any place and at any time, the virtual system is now replacing many of the conventional off-line classes. Hardware environments such as communication bandwidth and computer performance gets fast enough to accommodate the virtual education. Based on the observations on current virtual training system, this paper proposes three critical design rules required when developing a new virtual training system: i) With conceptual mapping, the menu hierarchy can be organized in a clear-cut manner, ii) Extensive use of multimedia tools can help students keep their attention to the lecture materials, and iii) Provision of interaction mechanisms helps students to gain their identity and motivation.

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실시간 그래픽 디포메이션 알고리즘을 이용한 가상환경젱어 (The Virtual Environment Control using Real-time Graphic Deformation Algorithm)

  • 강원찬;김남오;최창주
    • 대한전기학회논문지:시스템및제어부문D
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    • 제53권5호
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    • pp.309-314
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    • 2004
  • In the established virtual-reality system, although it is possible to transact a faculty of sensation and graphic in a single PC, virtual object forcibly treated with rigid body for the reason of the huge amount of calculation, and the number of polygon is restricted. Furthermore, there is some difficulty in the financial aspect and a program field, because the existing virtual-reality system needs at least two workstations or super computers. In this study, the new force-reflecting algorithm called as "Proxy" and a finite element method of Hyperion are applied to this system in order to transact in real-time. Consequently, though the number of polygon, which brings about an obstacle is increased in the real-time graphic transaction, this system makes it possible to transact in the real-time, not being influenced by the size of the virtual object.