• Title/Summary/Keyword: Virtual road

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Children's Education Application Design Using AR Technology (AR기술을 활용한 어린이 교육 어플리케이션 디자인)

  • Chung, HaeKyung;Ko, JangHyok
    • Journal of the Semiconductor & Display Technology
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    • v.20 no.4
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    • pp.23-28
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    • 2021
  • Augmented reality is a technique for combining virtual images into real life by showing information of virtual 3D objects on top of a real-world environment (Azuma et al., 2001). This study is an augmented reality-based educational content delivery device that receives user input that selects either a preset object or a photographed object for augmented reality-based training; It includes a three-dimensional design generation unit that generates a stereoscopic model of the augmented reality environment from an object, a three-dimensional view of the scene, a disassembly process of the developing road from a three-dimensional model, and a content control unit provided by the user terminal by generating educational content including a three-dimensional model, a scene chart, a scene, a decomposition process, and a coupling process to build a coupling process from the scene to the three-dimensional model in an augmented reality environment. The next study provides a variety of educational content so that children can use AR technology as well as shapes to improve learning effectiveness. We also believe that studies are needed to quantitatively measure the efficacy of which educational content is more effective when utilizing AR technology.

Dynamic Stress Analysis of Vehicle Frame Using a Nonlinear Finite Element Method

  • Kim, Gyu-Ha;Cho, Kyu-Zong;Chyun, In-Bum;Park, Seob
    • Journal of Mechanical Science and Technology
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    • v.17 no.10
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    • pp.1450-1457
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    • 2003
  • Structural integrity of either a passenger car or a light truck is one of the basic requirements for a full vehicle engineering and development program. The results of the vehicle product performance are measured in terms of durability, noise/vibration/harshness (NVH), crashworthiness and passenger safety. The level of performance of a vehicle directly affects the marketability, profitability and, most importantly, the future of the automobile manufacturer. In this study, we used the Virtual Proving Ground (VPG) approach for obtaining the dynamic stress or strain history and distribution. The VPG uses a nonlinear, dynamic, finite element code (LS-DYNA) which expands the application boundary outside classic linear, static assumptions. The VPG approach also uses realistic boundary conditions of tire/road surface interactions. To verify the predicted dynamic stress and fatigue critical region, a single bump run test, road load simulation, and field test have been performed. The prediction results were compared with experimental results, and the feasibility of the integrated life prediction methodology was verified.

A Study on the Relationship between Brand Awareness and Image in Cosmetic Sales Space Design - Focusing on the Cosmetic Road Shop in Myeongdong - (화장품 판매공간 디자인의 브랜드 인지도와 이미지의 관계성에 관한 연구 - 명동 지역 화장품 로드 숍을 중심으로 -)

  • Lee, Ju-Hyeong
    • Korean Institute of Interior Design Journal
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    • v.27 no.1
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    • pp.48-57
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    • 2018
  • Recently, cosmetic shops are facing a complicate economy situation and a great number of brands are attempting two-way communication with customers, not one-way communication. 'Brand' equity is important to deliver virtual brand mark as visual image. We have 4 steps for brand identity structure, and this study is about the first 'brand-awareness' and the second step 'brand-image'. We investigated the correlation between brand-awareness and brand-image after searching which spatial elements are highly effective to both steps as we designated 5 cosmetic shops. We already organized the means of spatial analysis and we separated into two elements, constructive and decorative. For constructive element, a shop needs a distinct ceiling and wall design, and for decorative element, strong brand image communication is required through showcase design. We proved that brand awareness and brand image have the correlation, which also can be in direct proportion, by regression analysis. The result of this study shows that improving brand awareness as the primary element for cosmetic road shop can be an effective way to enhance brand image.

A Study of Selecting Sequential Viewpoint and Examining the Effectiveness of Omni-directional Angle Image Information in Grasping the Characteristics of Landscape (경관 특성 파악에 있어서의 시퀀스적 시점장 선정과 전방위 화상정보의 유효성 검증에 관한 연구)

  • Kim, Heung Man;Lee, In Hee
    • KIEAE Journal
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    • v.9 no.2
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    • pp.81-90
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    • 2009
  • Relating to grasping sequential landscape characteristics in consideration of the behavioral characteristics of the subject experiencing visual perception, this study was made on the subject of main walking line section for visitors of three treasures of Buddhist temples. Especially, as a method of obtaining data for grasping sequential visual perception landscape, the researcher employed [momentum sequential viewpoint setup] according to [the interval of pointers arbitrarily] and fisheye-lens-camera photography using the obtained omni-directional angle visual perception information. As a result, in terms of viewpoint selection, factors like approach road form, change in circulation axis, change in the ground surface level, appearance of objects, etc. were verified to make effect, and among these, approach road form and circulation axis change turned out to be the greatest influences. In addition, as a result of reviewing the effectiveness via the subjects, for the sake of qualitative evaluation of landscape components using the VR picture image obtained in the process of acquiring omni-directional angle visual perception information, a positive result over certain values was earned in terms of panoramic vision, scene reproduction, three-dimensional perspective, etc. This convinces us of the possibility to activate the qualitative evaluation of omni-directional angle picture information and the study of landscape through it henceforth.

An Investigation for Driving Behavior on the On-Ramp Merging Section in Urban Underground Roads Using a Driving Simulator (주행 시뮬레이터를 활용한 도심 지하도로 유입연결로 합류부 주행행태 분석)

  • Seungwon Jeong;Soohwan Kim;Dongmin Lee;Gunki Jung
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.21 no.6
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    • pp.97-114
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    • 2022
  • Unlike ground roads, the on-ramp merging section of underground roads cannot be seen by drivers of main road due to tunnels. In this study, a driving simulator was used for analysis, and virtual driving experiments were carried out to assess the driver's visibility for different design factors. The driver's driving behavior was analyzed by setting scenarios considering the length of chevron markings and the approach speed from the main road. The results of the analysis were used to determine the design factors for ensuring visibility when constructing the virtual driving environment for each scenario. These factors, including speed, lane change points, and driver's gaze ratios, were reviewed for significance using a statistical approach. As a result, in scenarios with a higher approach speed from the main road, it was discovered that there was a difference in driver's behavior between specific scenarios depending on the length of the section with chevron markings. Based on these findings, this study suggests implications and feasible solutions to improve driver safety on the on-ramp merging section of underground roads.

Evaluation of Electronic Pedal in Commercial Vehicles using Physiology Analysis of Electromyography (근전도 생리 분석을 이용한 상용차용 전자페달의 평가)

  • Kim, Jae-Jun;Kim, Kyung;Shin, Sun-Hye;Yu, Chang-Ho;Jeong, Gu-Young;Oh, Seung-Yong;Kwon, Tae-Kyu
    • Journal of the Korean Society for Precision Engineering
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    • v.28 no.12
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    • pp.1434-1440
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    • 2011
  • In this paper, we assessed muscular activities of lower limbs and foot pressure for car and bus drivers according to operating three electronic pedals that we developed. To analyze drivers' physical exhaustion, muscular fatigue of lower limbs was evaluated. Eleven car drivers and six urban bus drivers were participated in this experiment. The virtual driving system was used for the real driving environment. The virtual driving system was comprised of a spring seat, a steering wheel, pedals (clutch, excel and brake pedals), a manual transmission and a virtual driving simulation. For the real vibration like situation on the road, six degree of freedom motion base system was used. Measured muscles were rectus femoris (RF), biceps femoris (BF), tibialis anterior (TA) and gastrocnemius (Gn) muscles. For the quantitative muscular activities, integrated electromyography (IEMG) was analyzed. Muscular fatigues also were analyzed through the analysis of the median frequency. In addition, foot pressures were analyzed and compared through the peak and averaged pressure during the operating three developed electronic pedals. The experiments are conducted with total 17 drivers, 11 general public and 6 drivers. As a result of the analysis, electromyogram and fatigue analysis through intermediate frequency reduction for pedal-1 more efficient than other pedals. And foot pressure also was decreased. Consequently, we suggested the most efficient pedal and method to minimize the amount of cumulative fatigue.

Automatic Generation of Character-Specific Roadmaps for Path Planning in Computer Games (컴퓨터 게임에서의 경로 계획을 위한 캐릭터별 로드맵의 자동 생성)

  • Yu, Kyeon-Ah
    • Journal of Korea Multimedia Society
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    • v.11 no.5
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    • pp.692-702
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    • 2008
  • Path planning is gaining more weight in computer games and virtual reality as the number of self-moving characters increases. In the roadmap approach, the map of possible paths is built in advance to plan paths for a character, whose advantage is to provide high-quality paths. On the other hand, a disadvantage is that the road map doesn't reflect properties of characters such as their sizes because they move on the same map once the road map is constructed. In this paper we propose an efficient method to build a different road map for each character so that it can use its own map for path-planning. This method is efficient because the whole map is built once by applying the Visibility Graph regardless of the number of characters and walkable paths are incrementally inserted according to the sizes of characters. The effects of using separate roadmaps are demonstrated through simulations and the trade-offs accompanied with these effects are analyzed.

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An Investigation for Driving Behavior on the Exit-ramp Terminal in Urban Underground Roads Using a Driving Simulator (주행 시뮬레이터를 활용한 도심 지하도로 유출연결로 접속부 주행행태 분석)

  • Jeong, Seungwon;Song, Minsoo;Hwang, Sooncheon;Lee, Dongmin;Kwon, Wantaeg
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.21 no.1
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    • pp.123-140
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    • 2022
  • Even though driving behaviors in underground roads can be significantly different from ground roads, existing underground roads follow the design guidelines of ground roads. In this context, this study investigates the driving behaviors of the exit-ramp terminal of urban underground roads using a driving simulator. Virtual driving experiments were performed by analyzing scenarios between the underground and ground road environments. The experiments' driving behavior data for each geometry section are compared and validated through a statistical significance test. This test showed that the speed in the underground road environment is relatively low, and the LPM tends to move away from the adjacent tunnel wall. Based on these findings, this study suggests implications and feasible solutions for improving driver's safety in the exit-ramp terminal of the underground roads.

Virtual Target Overlay Technique by Matching 3D Satellite Image and Sensor Image (3차원 위성영상과 센서영상의 정합에 의한 가상표적 Overlay 기법)

  • Cha, Jeong-Hee;Jang, Hyo-Jong;Park, Yong-Woon;Kim, Gye-Young;Choi, Hyung-Il
    • The KIPS Transactions:PartD
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    • v.11D no.6
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    • pp.1259-1268
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    • 2004
  • To organize training in limited training area for an actuai combat, realistic training simulation plugged in by various battle conditions is essential. In this paper, we propose a virtual target overlay technique which does not use a virtual image, but Projects a virtual target on ground-based CCD image by appointed scenario for a realistic training simulation. In the proposed method, we create a realistic 3D model (for an instructor) by using high resolution Geographic Tag Image File Format(GeoTIFF) satellite image and Digital Terrain Elevation Data (DTED), and extract the road area from a given CCD image (for both an instructor and a trainee). Satellite images and ground-based sensor images have many differences in observation position, resolution, and scale, thus yielding many difficulties in feature-based matching. Hence, we propose a moving synchronization technique that projects the target on the sensor image according to the marked moving path on 3D satellite image by applying Thin-Plate Spline(TPS) interpolation function, which is an image warping function, on the two given sets of corresponding control point pair. To show the experimental result of the proposed method, we employed two Pentium4 1.8MHz personal computer systems equipped with 512MBs of RAM, and the satellite and sensor images of Daejoen area are also been utilized. The experimental result revealed the effective-ness of proposed algorithm.

VEHICLE DYNAMIC SIMULATION USING A NONLINEAR FINITE ELEMENT ANALYSIS CODE

  • Yu, Y.S.;Cho, K.Z.;Chyun, I.B.
    • International Journal of Automotive Technology
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    • v.6 no.1
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    • pp.29-35
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    • 2005
  • The structural integrity of either a passenger car or a light truck is one of the basic requirements for a full vehicle engineering and development program. The results of the vehicle product performance are measured in terms of ride and handling, durability, Noise/Vibration/Harshness (NVH), crashworthiness, and occupant safety. The level of performance of a vehicle directly affects the marketability, profitability and, most importantly, the future of the automobile manufacturer. In this study, the Virtual Proving Ground (VPG) approach has been developed to simulate dynamic nonlinear events as applied to automotive ride & handling. The finite element analysis technique provides a unique method to create and analyze vehicle system models, capable of including vehicle suspensions, powertrains, and body structures in a single simulation. Through the development of this methodology, event-based simulations of vehicle performance over a given three-dimensional road surface can be performed. To verify the predicted dynamic results, a single lane change test was performed. The predicted results were compared with the experimental test results, and the feasibility of the integrated CAE analysis methodology was verified.