• 제목/요약/키워드: Virtual planning

검색결과 373건 처리시간 0.029초

보행 프리미티브 기반 휴머노이드 로봇의 퍼지 보행 계획 (Fuzzy Footstep Planning for Humanoid Robots Using Locomotion Primitives)

  • 김용태;노수희;한남이
    • 한국지능시스템학회:학술대회논문집
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    • 한국퍼지및지능시스템학회 2007년도 춘계학술대회 학술발표 논문집 제17권 제1호
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    • pp.7-10
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    • 2007
  • This paper presents a fuzzy footstep planner for humanoid robots in complex environments. First, we define locomotion primitives for humanoid robots. A global planner finds a global path from a navigation map that is generated based on a combination of 2.5 dimensional maps of the 3D workspace. A local planner searches for an optimal sequence of locomotion primitives along the global path by using fuzzy footstep planning. We verify our approach on a virtual humanoid robot in a simulated environment. Simulation results show a reduction in planning time and the feasibility of the proposed method.

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방사성 폐기물 작업 중의 피폭서량 예측 프로그램 개발 (Development of Exposure Level Prediction Program in Radioactive Waste Work)

  • 박원만;김윤혁;황주호
    • 대한인간공학회지
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    • 제24권2호
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    • pp.71-77
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    • 2005
  • In spite of the importance of nuclear power as one of major electric energies in Korea, the nuclear safety has become the most serious social issue in the operation of the nuclear power plant. In this paper, a virtual work simulation program was developed to predict exposure dose during radiation work in radwaste storage. The work simulation program was developed. using $Java ^{TM}$applet and VRML-virtual reality modeling language. A numerical algorithm to find the optimal work path which minimize exposure dose during the given work, was developed and exposure dose on the optimal work path was compared with that on the shortest path. Comparing with the shortest path for the given work, the predicted optimal path consumed longer work time by II% but reduced total exposure dose by 46%. The simulation result showed that the exposure dose depended on not only work time, but also the distance between the worker and the radiation source. The developed simulation program could be a useful tool for the planning of radioactive waste work to increase the radiation safety of workers.

패션 디자인 프로세스와 스토리텔링의 관계 정립에 관한 연구 (A Study on Establishing Relationship between Fashion Design Process and Storytelling)

  • 성유정;권기영
    • 한국의류산업학회지
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    • 제11권2호
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    • pp.210-218
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    • 2009
  • The Purpose of this study is to demonstrate Storytelling as an effective device for Fashion Design by establishing relationship between Fashion Design Process and Storytelling. Through researching a social background and a concept of storytelling, found that story used interactively is a powerful tool for attention, understanding and change in both individuals and communities. Analysed the elements and the structure of storytelling and Fashion Design Process, by researching preceding researches. Therefore, we proposed a new four elements -text factor, visual factor, audio factor and virtual factor- and four steps (1)exploring stories, (2)planning a story, (3)building the story, (4)do storytelling- of storytelling and four steps-(1)gathering and analysing informations, (2)building a concept, (3)planning and developing a design, (4)do evaluation and make decision- of fashion design process. Through comparative analysis, we found a closeness between two structures, a use of common factors and also found characteristics to be considered in each stage. In the first stage, we found text, visual and audio factor as common factors. In the second stage, we suggested text and visual factor as common factors and also suggested clarity, realism and probability as characteristics. In the third stage, we found text, visual and virtual factor and also found dynamism, immersion and continuity. In the last stage, we suggested text, visual, virtual and audio factor and also suggested presence and interactivity as characteristics.

웹기반 참가형 가상모델하우스에 관한 연구 (A Study on Participating virtual model house on the web)

  • 우성호
    • 한국실내디자인학회논문집
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    • 제14권3호
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    • pp.216-223
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    • 2005
  • In this study, we would like to suggest a virtual model house where the users participate in the planning of the apartment directly in order to supply the apartment which is suitable for the fast change of the resident's characterization, multiplication, and preference in this like high-speed information society. The users have various preferences and demands in the high level information society. It is necessary for the architect to communicate with the users in order to suggest the various styles of habitats that one can treat various life style and life cycle which reflects the demand. In addition, the object of this paper is the construction and using of the participating virtual model house that the resident can plan the preferred space design of the main house before moving Into the apartment and change space design of the main house after moving into the apartment following the variety of life style and the changing of life cycle. Regarding the effect of this study, firstly, it is possible to supply the plate type following the user's preference in order to enhance the quality of uniformed type apartment. Secondly, it is possible to maintain and control the high quality building using sharing the building information with planning, construction, maintain, interior, and related company by constructing the database. Thirdly, the unified database which is constructed by XML can supply the effective environment of apartment information exchange between other companies.

가상커뮤니티 활동성이 P2P서비스 이용도에 미치는 영향 (The Influence of Activities in Virtual Communities on Usage of P2P Services)

  • 김창규;김상훈
    • 한국IT서비스학회지
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    • 제6권3호
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    • pp.69-86
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    • 2007
  • As most of firms related with P2P services change their free services into fee-charging services, the problems of intellectual property rights are solved to satisfactory extent. Accordingly, P2P systems become more popular with the general public. In this respect, it is thought to be very important to research on the critical factors affecting usage of P2P systems. Although it is strongly expected that the characteristics of users activities in virtual communities affect the intention to re-use P2P systems, relatively few attention have been paid to this question. Therefore, this paper is to present empirical evidence to explain how the characteristics of users activities in virtual communities affect re-use intention of P2P services. The theoretical contribution of this study is that the characteristics of users activities in virtual communities is theoretically derived from the comprehensive literature review and the logical reasoning, and that the research model of the relationship between the users activities' characteristics in virtual community and the re-use intention of P2P services is proposed and empirically validated, which is expected to expand explaining power of the TAM(Technological Acceptance Model). Also, the practical implication is to provide the guideline to support the successful strategic planning for development and.operation of P2P services through the virtual communities.

장치산업형 부품공급업체의 주문관리를 위한 가상 프로세스에 관한 사례 연구 (A Case Study on the Virtual Process for Order-Management of a Process-Oriented Parts-Supply Company)

  • 최경일
    • Asia pacific journal of information systems
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    • 제7권1호
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    • pp.151-163
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    • 1997
  • 본고는 장치산업형 부품 제조업체에서 주문관리와 제조정보를 SCM(Supply Chain Management) 관점에서 통합하기 위한 모형을 제시한다. 공정 특성을 고려하여 이 모형은 계획 계층과 실행 계측을 분리하고, 두 계층의 효율적 연계를 위한 가상 프로세스를 도입하며, 운영의 유연성을 최대화하는 계획과 실행의 분리 원칙을 적용하였다. 또한 이 모형이 장치산업형 제조업체의 생산성 혁신에 기여할 수 있음을 사례연구로 제시하였다.

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Virtual Reality and Simulation

  • Park, J. R.
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 2001년도 The Seoul International Simulation Conference
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    • pp.91-91
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    • 2001
  • This paper is on 3D virtual reality simulator for terminal in connection with terminal operation system in real terminal in order to reflex complicated terminal operation and environment. This simulator has been developed based on knowledge of terminal planning and operation analysis and advanced software technologies that TSB has accumulated over 10 years. In this study, the simulator generates terminal layout and component of terminal in the same environments as the real terminal in Ohi, Japan and uses real operation system using real planning data in the past in order to describe 3D VR simulation that integrates container handling equipment and real time communication of job ordering. In addition, it is suggested various statistics and analysis report can be used to derive decision supporting factors that optimize design of terminal and improve operation, which will eventually increase terminal productivity.

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유전 알고리즘을 이용한 셀 배치방법에 관한 연구 (A Facility Layout Planning Method in Cellular Manufacturing Environment Using Genetic Algorithm)

  • 정승환;강무진
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2000년도 추계학술대회 논문집
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    • pp.334-338
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    • 2000
  • One of the major drawbacks of the existing facility layout methods is that most of them were developed based on pre-defined cost functions, and therefore fail to cope with the dynamic aspects of modern manufacturing systems. Another drawback is that due to the poor representation capability of the block diagrams, they are not able to convey the sufficient information needed by facility designers. In this paper, a system for solving facility layout problem considering these matters in cellular manufacturing environment is proposed and implemented using GA approach with embedded simulation module and virtual reality technologies.

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원격유지보수용 조작기 시뮬레이터 개발 (A graphic Simulator of Manipulators for Remote Maintenance)

  • 이종열;김성현;송태길;박병석;윤지섭
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2002년도 추계학술대회 논문집
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    • pp.772-775
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    • 2002
  • The remote handling and maintenance devices in the nuclear hot ceil should be checked prior to the hot operation in view of reliability and operability. In this study, the digital mock-up is implemented to analyze and define the process equipment maintenance processes instead of real mock-up, which is very expensive and time consuming. To do this, the parts of equipment and maintenance devices are modeled in 3-D graphics, assembled, and kinematics is assigned. Also, the virtual workcell of the spent fuel management process is implemented in the graphical environment which is the same as the real environment. This simulator has the several functions for verification such as analyses for the manipulator's working area, the collision detection, the path planning and graphic simulation of the processes etc. This graphic simulator of the maintenance devices can be effectively used in designing of the maintenance processes for the hot cell equipment and enhance the reliability of the spent fuel management.

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건축 기획 지원 시뮬레이션 시스템 개발에 관한 기초 연구 (A Basic Study on the Development of Simulation Systems for Supporting the Pre-design Phase of Construction Projects)

  • 민경민;함남혁;김주형;김재준
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2007년도 정기 학술대회 논문집
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    • pp.176-181
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    • 2007
  • The widespread of IT technology caused a remarkable change in many industries and the construction industry is also one of them being influenced in the form of CIC(Computer Integrated Construction) and BIM(Building Information Modeling). Construction projects have many participants from various disciplines involved throughout the entire process. Therefore the success of the project greatly depend on the efficiency of decision-making using the information generated from each process stage. Looking from this aspect, the greatest potential value lies in the planning and pre-design stage when considering the construction life cycle. In this paper, we propose a project on developing a 3D object oriented simulation system for supporting the pre design phase. We define the needs for such system through previous case studies and suggest a to be process model. Finally we anticipate the effects that the project will eventually contribute to the construction industry.

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