• Title/Summary/Keyword: Virtual models

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A Study on Developing Korean Virtual Model for Internet Apparel Shopping -Men and Women's Body Proportion of 20's- (인터넷 의류 판매원 한국인 가상모델 개발을 위한 연구 -20대 남녀 인체 프로모션을 중심으로-)

  • Cheon, Jong-Suk;Choe, Hyeon-Yeong
    • Journal of the Ergonomics Society of Korea
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    • v.22 no.1
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    • pp.17-29
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    • 2003
  • This study was initiated to develop a methodology for devising Korean virtual models for apparel shopping at internet shopping site. The data base for this study was the Korean National Anthropometric Survey in 1997. The subjects were 493 women and 626 men in 20's. The researchers also measured 88 males and females in age 20's to suggest back and front depth proportions which are not available from the survey. The virtual models' figure types were classified by the heights, drop value and bust(chest) girth. It was evaluated whether it is needed to separate figure type with bust(chest) girth. The body sizes of virtual models were suggested for side view model and front view model in 13cm height. Four female virtual models were suggested for front view and side view. Eight male virtual models were suggested for front view and side view. Each virtual model's height, breadth and depth proportions were calculated. Shoulder breadth. Bust(chest) breadth, waist breadth, hip breadth and proportions were calculated for front view model. The bust(chest) depth, waist depth, abdomen depth, hip depth and proportions were calculated for side view model. Height proportions were suggested for female and male virtual models.

Virtual Manufacturing for an Automotive Company (IV)-Information Management for a Virtual Factory (자동차 가상생산 기술 적용 (IV)- 가상공장 정보 관리)

  • Noh, Sang-Do;Ahn, Hyeon-Sik;Park, Young-Jin
    • IE interfaces
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    • v.16 no.1
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    • pp.63-69
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    • 2003
  • Virtual Manufacturing is a technology facilitating effective development and agile production of products via computer models representing physical and logical schema and the behavior of the real manufacturing systems including manufacturing resources, environments and products. For the successful application of this technology, a virtual factory as a well-designed and integrated environment is essential. To construct a virtual factory in effective and concurrent manners, a supporting information infrastructure for managing diverse models of virtual factory is very important. In this paper, we constructed the web-based information management system for many engineering activities related with a virtual factory. Using this system, users can handle all information and diverse digital files including attributes, parameters, 3-D CAD files, simulation models, and etc. of a cell, line and whole factory. We expect that this information management system for a virtual factory helps us achieve great time savings and advances in accuracy for construction and maintenance activities of virtual factories.

A Study on Integration between an Entity-based War Game Model and Tank Simulators for Small-Unit Tactical Training (소부대 전술 훈련을 위한 개체기반 워게임 모델과 전차시뮬레이터 연동에 관한 연구)

  • Kim, Moon-Su;Kim, Dae-Kyu;Kwon, Hyog-Lae;Lee, Tae-Eog
    • Journal of the Korea Institute of Military Science and Technology
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    • v.15 no.1
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    • pp.36-45
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    • 2012
  • In this thesis, we propose an integrated simulation method of virtual tank simulators and an entity-based constructive simulation model for small unit tactical training. To do this, we first identify requirements for virtual-constructive integrated simulation in a synthetic environment. We then propose a virtual and constructive interoperation method where individual combat entities of virtual-constructive models are interacting with each others. We develop a method of aggregating individual combat entities into a larger combat unit and disaggregating an unit into entities from time to time. We also present a way of sharing synthetic environment information between the models. Finally, we suggest that for more effective interoperability, virtual and constructive models should be developed by using common combat object models. The proposed interoperation method can be extended to further live-virtual-constructive models.

Comparison of Avatar Posture Formation According to 3D Virtual Garment Modeling Programs -Focusing on Cycling Movements of High-School Male Cyclist-

  • Park, Hyunjeong;Do, Wolhee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.45 no.6
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    • pp.965-977
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    • 2021
  • The study aimed to analyze the functional differences in 3D virtual garment programs and compare body scan data with the corresponding 3D virtual models. We selected 3D virtual garment programs, formed virtual models in a representative size for high-school male cyclists, and analyzed them using the Design-X program. The results were as follows. In the 3D virtual garment programs, the anthropometric items for virtual model forming differed significantly from the standard anthropometric items suggested by Size Korea. Comparing the lower body scan data and virtual models formed by the 3D virtual garment programs, the biggest difference was in the shapes of the waist and hips, i.e., the flatness values of the waist and hips were different for each program in the cross-section view. In the lower body, a data-input-based program was needed for changing the exact measurement position of the waist circumference and hips' shape in detail. If a 3D virtual garment program provides functions for the virtual model's joint angle input and free motion transformation, it is expected to be widely used in the sportswear industry.

Virtual Prototyping of Passenger Vehicle (승용차의 가상 프로토타이핑)

  • Ko, Jeong-Hun;Son, Kwon;Choi, kyung-Hyun
    • Transactions of the Korean Society of Automotive Engineers
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    • v.7 no.5
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    • pp.230-239
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    • 1999
  • A virtual prototyping seeks to virtual environment where the development of vehicle models can be flecible as well as rapid and the experiments can be executed effectively concerning kinematics, controls, and behavior aspects of the models. This paper explains a virtual environment used for virtual prototyping of a vehicle. Ut has been developed using the dVISE environment thar provides actions, events, sounds, and light features. A vehicle model including detailed informations about a real-size vehicle. A human model is introduced for odjective visual evaluations of the developed, and then results are illustrated in order to demonstrate the applicability of developed models.

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Network-centric CAD

  • Lee, Jae-Yeol;Kim, Hyun;Lee, Joo-Haeng;Do, Nam-Chul;Kim, Hyung-Sun
    • Proceedings of the CALSEC Conference
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    • 2001.08a
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    • pp.615-624
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    • 2001
  • Internet technology opens up another domain for building future CAD/CAM environment. The environment will be global, network-centric, and spatially distributed. In this paper, we present a new approach to network-centric virtual prototyping (NetVP) in a distributed design environment. The presented approach combines the current virtual assembly modeling and analysis technique with distributed computing and communication technology fur supporting virtual prototyping activities over the network. This paper focuses on interoperability, shape representation, and geometric processing for distributed virtual prototyping. STEP standard and CORBA-based interfaces allow the bi-directional communication between the CAD model and virtual prototyping model, which makes it possible to solve the problems of interoperability, heterogeneity of platforms, and data sharing. STEP AP203 and AP214 are utilized as a means of transferring and sharing product models. In addition, Attributed Abstracted B-rep (AAB) is introduced as 3D shape abstraction for transparent and efficient transmission of 3D models and for the maintenance of naming consistency between CAD models and virtual prototyping models over the network.

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New virtual orthodontic treatment system for indirect bonding using the stereolithographic technique

  • Son, Kyoung-Hoi;Park, Jae-Woo;Lee, Dong-Keun;Kim, Ki-Dal;Baek, Seung-Hak
    • The korean journal of orthodontics
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    • v.41 no.2
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    • pp.138-146
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    • 2011
  • The purpose of this article is to introduce a new virtual orthodontic treatment (VOT) system, which can be used to construct three-dimensional (3D) virtual models, establish a 3D virtual setup, enable the placement of the virtual brackets at the predetermined position, and fabricate the transfer jig with a customized bracket base for indirect bonding (IDB) using the stereolithographic technique. A 26-year-old woman presented with anterior openbite, crowding in the upper and lower arches, and narrow and tapered upper arch, despite having an acceptable profile and balanced facial proportion. The treatment plan was rapid palatal expansion (RPE) without extraction. After 10 days of RPE, sufficient space was obtained for decrowding. After a 10-week retention period, accurate pretreatment plaster models were obtained using silicone rubber impression. IDB was performed according to the protocol of the VOT system. Crowding of the upper and lower arches was effectively resolved, and anterior openbite was corrected to normal overbite. Superimposition of the 3D virtual setup models (3D-VSM) and post-treatment 3D virtual models showed that the latter deviated only slightly from the former. Thus, the use of the VOT system helped obtain an acceptable outcome in this case of mild crowding treated without extraction. More cases should be treated using this system, and the pre- and post-treatment virtual models should be compared to obtain feedback regarding the procedure; this will support doctors and dental laboratory technicians during the learning curve.

Virtual Path Routing Optimization in ATM Network (ATM 망의 가상경로 루팅 최적화)

  • 박구현
    • Journal of the Korean Operations Research and Management Science Society
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    • v.20 no.1
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    • pp.35-54
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    • 1995
  • Routing in ATM network is set up by combination of both virtual path routing and virtual channel routing. While virtual channel is similar concept to virtual circuit of data networks, virtual path is a special concept which is not used in traditional data networks. Virtual path can rearrange in structure and size by simply changing virtual path routing tables and giving the network the capability to eash allocate network resources according to the demand needs. This paper provides reconfiguration models of virtual path network which give the bandwidth of link and the routing path for each traffic class. The reconfiguration models are network optimization problems of multicommodity network flow type. The numerical examples are also included.

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A Study on Presentation Methods for Formation Ideas of Interior Spaces (실내 공간 형상화를 위한 아이디어 표현 방법에 관한 연구)

  • Lee, Jong-Ran
    • Journal of The Korean Digital Architecture Interior Association
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    • v.6 no.2
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    • pp.17-23
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    • 2006
  • The purpose of this study was to investigate how student felt the strengths and shortness of presentation methods for formation of interior spaces. For this study, the process of the interior architecture design class was divided into three stages: the programming. the design development, and the design completion. In the design development stage, students used presentation methods: hand sketch, scale model, computer modeling, and virtual realty. The strengths of hand sketch was that quick expression. Models provided three-dimensional feelings. Computer modelling provide realistic color and texture. Virtual reality provided three-dimensional immersion and real scale. It is effective that students collect brain storm images using quick hand sketch in the beginning of design development stage. After that, they compose interior spaces in study models with small scale. Watching the models, they design details of spaces by using hand sketch and computer modelling. Using virtual reality, they can check the scale and circulation. Finally, they complete computer modelling by texture mapping and check the final design in virtual reality.

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Virtual Manufacturing for an Automotive Company (I) - Workflow Analysis and Strategic Planning of Manufacturing Preparation Activities (자동차 가상생산 기술 적용 (I) - 생산준비 업무 분석 및 적용 전략 수립)

  • Noh, Sang-Do;Lee, Chang-Ho;Hahn, Hyung-Sang
    • IE interfaces
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    • v.14 no.2
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    • pp.120-126
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    • 2001
  • Virtual manufacturing is a technology facilitating effective development and agile manufacturing of products via sophisticated computer models representing physical and logical schema and behavior of real manufacturing systems including manufacturing resources, environments, and products. Based on these models, virtual manufacturing supports decision making and error checking in the entire manufacturing processes from design to mass production. At first, we analyzed manufacturing preparation activities of the four major production shops such as press, body assembly, painting and final assembly, of a Korean automotive company. We then developed the workflow models out of the analysis by the IDEF methodology, and generated a strategic plan for the systematic application of the virtual manufacturing technologies. We identified many manufacturing preparation activities that can be improved by the application of virtual manufacturing technologies. Finally, we estimated the effect of improvement including time savings in car development processes and corresponding cost savings.

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