• Title/Summary/Keyword: Virtual model

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A Real-time Virtual Model Synchronization Algorithm Using Object Feature Detection (객체 특징 탐색을 이용한 실시간 가상 모델 동기화 알고리즘)

  • Lee, Ki-Hyeok;Kim, Mu-In;Kim, Min-Jae;Choi, Myung-Ryul
    • Journal of Digital Convergence
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    • v.17 no.1
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    • pp.203-208
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    • 2019
  • In this paper, we propose a real-time virtual model synchronization algorithm using object feature detection. The proposed algorithm may be useful to synchronize between real objects and their corresponding virtual models through object feature search in two-dimensional images. It consists of an algorithm to classify objects with colors individually, and an algorithm to analyze the orientation of objects with angles. We can synchronize the motion of the real object with the virtual model by providing the environment of moving the virtual object through the hand without specific controllers. The future research will include the algorithm to synchronize real object with unspecified shapes, colors, and directions to the corresponding virtual object.

GeoMaTree : Geometric and Mathematical Model Based Digital Tree Authoring System

  • Jung, Seowon;Kim, Daeyeoul;Kim, Jinmo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.7
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    • pp.3284-3306
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    • 2018
  • This study proposes a method to develop an authoring system(GeoMaTree) for diverse trees that constitute a virtual landscape. The GeoMaTree system enables the simple, intuitive production of an efficient structure, and supports real-time processing. The core of the proposed system is a procedural modeling based on a mathematical model and an application that supports digital content creation on diverse platforms. The procedural modeling allows users to control the complex pattern of branch propagation through an intuitive process. The application is a multi-resolution 3D model that supports appropriate optimization for a tree structure. The application and a compatible function, with commercial tools for supporting the creation of realistic synthetic images and virtual landscapes, are implemented, and the proposed system is applied to a variety of 3D image content.

Research on Ontology-based Task Adaptability Improvement for Digital Human Model (온톨로지 기반 디지털 휴먼모델의 작업 적응성 제고 방안 연구)

  • Kang, Su-Ho;Sohn, My-E
    • Korean Journal of Computational Design and Engineering
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    • v.17 no.2
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    • pp.79-90
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    • 2012
  • In digital virtual manufacturing simulation, Digital Human widely used to optimal workplace design, enhancing worker safety in the workplace, and improving product quality. However, the case of ergonomics simulation solutions to support digital human modeling, Optimal DHM (Digital Human Model) data needed to develop and perform DHM will collect information related to the production process. So simulation developer has burden of collecting information. In this study, to overcome the limitations of existing solutions, we proposed the ADAGIO(Automated Digital humAn model development for General assembly usIng Ontology) framework. The ADAGIO framework was developed for DHM ontology to support optimal deployment of digital virtual environment and in order to ensure consistency of simulation components that are required for simulation modeling was made of a library.

A Study on Efficient Business Model for Mobile Virtual Network Operator (MVNO 사업자의 경쟁력 강화를 위한 비즈니스 모델 연구)

  • Jang, Hee-Seon;Shin, Hyun-Cheul;Han, Sung-Su;Park, Gwang-Man
    • Convergence Security Journal
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    • v.6 no.1
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    • pp.65-74
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    • 2006
  • In this paper, the definition of mobile virtual network operator (MVNO), business situations of operators, regulations, and main benefits are analyzed to discuss the introduction of MVNO system in Korea. In addition to, the analytical hierarchy process (AHP) is performed to study the efficient business model for MVNO under the government's regulation. The three alternatives such as self-regulation, partial-regulation and full refutation are considered for the main criteria of competitiveness activation, investment increment, and economics.

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Durability Performance Evaluation of an Aluminum Knuckle using Virtual Testing Method (가상시험법을 이용한 알루미늄 너클의 내구수명 평가)

  • Ko, Han-Young;Choi, Gyoo-Jae
    • Transactions of the Korean Society of Automotive Engineers
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    • v.18 no.1
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    • pp.44-50
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    • 2010
  • Durability performance evaluation technology using Virtual Testing Method is a new concept of a vehicle design, which can reduce the automotive components design period and cost. In this paper, the fatigue life of an aluminum knuckle of a passenger car is evaluated using virtual testing method. The flexible multibody dynamic model of a front half car module is generated and solved with service loads which are measured from Belgian roads. Using a multibody dynamic analysis software, the flexible multibody dynamic simulation of a half car model is carried out and the dynamic stress profile of an aluminum knuckle is acquired. The stress profile is exported to a fatigue analysis software and durability performance of an aluminum knuckle is evaluated.

A Layered Authoring Model for Constructing Interactive Virtual Environment

  • Ishiwaka, Michitoshi;Inoue, Seiki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1998.06b
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    • pp.154-159
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    • 1998
  • It is difficult and important for virtual studio systems and media-art products to be designed effective interactions between a performance person, who appears in the studio, and virtual studio equipments, and, an appreciation person and artistic products. The difficulties originate with originate with no even-grained component and no framework of interaction design work. In this article, a layered authoring model is proposed in order to facilitate system designers and artists to construct the system more easily and flexibly using fine-grained media components. And some experimental interactive virtual environments based on the model are shown.

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Application of Virtual SEA for the Prediction of Acoustic Performance of Cockpit (칵핏 흡차음 성능 예측을 위한 Virtual SEA 의 활용)

  • Jeong, Won-Tae;Ko, Chang-Sung;Park, Hyung-Hwan
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2007.11a
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    • pp.903-912
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    • 2007
  • One of the crucial factors which determine the quality and the accuracy of SEA model is how subsystems are defined. Experimental SEA technique had been a unique way to divide entire systems accurately for mid-frequency range, until FEA based virtual FRF response technique, virtual SEA method presented. Virtaul SEA has been developed for predictive SEA tool in early design process. In this study, Modal analysis results from modified crash FE model is used for Statistical transfer matrix. Observation nodes on the cockpit are grouped by attractive substructuring method based on point to point transfer and correlation matrix. Complex cockpit structure is divided into subsystems by automatic substructuring. Comparison with experimental SEA results validates the application of Virtual SEA to cockpit.

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Fault Diagnosis in a Virtual Machine using CORBA (CORBA를 이용한 가상기계에서의 고장진단에 관한 연구)

  • 서정완;강무진;정순철;김성환
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1997.10a
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    • pp.109-114
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    • 1997
  • As CNC machine tool is one of core elements of manufacturing system, it is much important that it remains without troubleshoots. As a virtual machine is a recent alternative using IT for optimal utilization of CNC machine tool, it is a computer model that represents a CNC machine tool. But a virtual machine is still conceptual. So, in this paper, it is proposed that a virtual machine be a realistic model in the fault diagnosis module. For this purpose, the fault diagnosis system of machine tool using CORBA and fault diagnosis expert system has been implemented. Using this system, we have expections to diagnose exactly and prompty without the restriction of time or location, to reduce MTTR(Mean Time To Repair) and finally to increase the availability of manufacturing system.

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A Study on Presentation Methods for Formation Ideas of Interior Spaces (실내 공간 형상화를 위한 아이디어 표현 방법에 관한 연구)

  • Lee, Jong-Ran
    • Journal of The Korean Digital Architecture Interior Association
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    • v.6 no.2
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    • pp.17-23
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    • 2006
  • The purpose of this study was to investigate how student felt the strengths and shortness of presentation methods for formation of interior spaces. For this study, the process of the interior architecture design class was divided into three stages: the programming. the design development, and the design completion. In the design development stage, students used presentation methods: hand sketch, scale model, computer modeling, and virtual realty. The strengths of hand sketch was that quick expression. Models provided three-dimensional feelings. Computer modelling provide realistic color and texture. Virtual reality provided three-dimensional immersion and real scale. It is effective that students collect brain storm images using quick hand sketch in the beginning of design development stage. After that, they compose interior spaces in study models with small scale. Watching the models, they design details of spaces by using hand sketch and computer modelling. Using virtual reality, they can check the scale and circulation. Finally, they complete computer modelling by texture mapping and check the final design in virtual reality.

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A study on the 2-DOF haptic device design and virtual environment modelling (2자유도 헵틱디바이스 설계 및 가상환경 모델링 기법에 관한 연구)

  • Sung, Ha-Gyung;Bom, Jin-Hwan;Lee, Sung-Ho
    • Proceedings of the KIEE Conference
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    • 2002.07d
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    • pp.2510-2512
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    • 2002
  • In this paper, we investigated 2-DOF haptic device and the method of virtual environment modeling for virtual reality. We designed an modified five bar link system to improve the performance. The haptic control system is composed of calculating kinematics and statics, controlling actuator, and describing the virtual environment. Using this system, we realized the virtual spring model and the freely falling ball model.

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