• Title/Summary/Keyword: Virtual manufacturing

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A Cooperative Object-Transportation Control of Multiple AGV Systems using Decentralized Passive Velocity Field Control Algorithm (분산 수동속도장 제어법을 이용한 다중 AGV 시스템의 협조 이송제어)

  • Suh, Jin-Ho;Kim, Young-Bok;Lee, Kwon-Soon
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.55 no.6
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    • pp.261-263
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    • 2006
  • Automatic guided vehicle(AGV) in the factory has an important role to advance the flexible manufacturing system. In this paper, we propose a novel object-transportation control algorithm of cooperative AGV systems to apply decentralized control scheme based on virtual-passivity. It is shown that the cooperative AGV systems ensure stability and the convergence to scaled multiple of each desired velocity field for multiple AGV systems. Finally, the application of p reposed virtual passivity-based decentralized control algorithm via system augmentation is applied to be the tracking a circle. Also, the simulation results for the object-transportation by two AGV systems illustrate the validity of the proposed control scheme.

Enhancement of CAD Model Interoperability Based on Feature Ontology

  • Lee Yoonsook;Cheon Sang-Uk;Han Sanghung
    • Journal of Ship and Ocean Technology
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    • v.9 no.3
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    • pp.33-42
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    • 2005
  • As the networks connect the world, enterprises tend to move manufacturing activities into virtual spaces. Since different software applications use different data terminology, it becomes a problem to interoperate, interchange, and manage electronic data among heterogeneous systems. It is said that approximately one billion dollar has been being spent yearly in USA for product data exchange and interoperability. As commercial CAD systems have brought in the concept of design feature for the sake of interoperability, terminologies of design features need to be harmonized. In order to define design feature terminology for integration, knowledge about feature definitions of different CAD systems should be considered. STEP standard have attempted to solve this problem, but it defines only syntactic data representation so that semantic data integration is not possible. This paper proposes a methodology for integrating modeling features of CAD systems. We utilize the ontology concept to build a data model of design features which can be a semantic standard of feature definitions of CAD systems. Using feature ontology, we implement an integrated virtual database and a simple system which searches and edits design features in a semantic way.

Determination and application of installation sequence of piping systems in cramped spaces of ships and offshore structures considering geometric relationship of pipe elements

  • Jang, MiSeon;Nam, Jong-Ho
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.12 no.1
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    • pp.60-70
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    • 2020
  • The outfitting design of ships and offshore structures is mainly undertaken in a restricted space. Pipes occupying a large portion of outfitting design are normally manufactured outside the shipyard. This complicated manufacturing process results in frequent delivery delays. Inevitable design modifications and material changes have also resulted in inefficient pipe installation works. In this study, an algorithm is proposed to systematically determine the pipe installation sequence. An accurate and fast algorithm to identify the geometric relationship of piping materials is presented. To improve the calculation efficiency, the interference is gradually examined from simplified to complicated shapes. It is demonstrated that the calculation efficiency is significantly improved with successive geometric operations such as back-face culling and use of bounding boxes. After the final installation sequence is determined, the entire installation process is visualized in a virtual reality environment so that the process can be rendered and understood for a full-scale model.

Technology Trends in Digital Twins for Smart Cities (스마트 도시 실현을 위한 디지털 트윈 기술 동향)

  • Chang, Y.S.;Jang, I.S.
    • Electronics and Telecommunications Trends
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    • v.36 no.1
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    • pp.99-108
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    • 2021
  • Digital twins are digital replicas of objects and systems in the real world. These digital replicas in a virtual environment can be connected with smart sensors and a variety of analyses, and simulations of real-time data from these sensors enable effective the operation, rapid feedback, and future predictions of real world phenomena. Until now, digital twins have been adopted and used mainly in the field of manufacturing, especially for smart factories. As digital twins are expected to be useful not only for productivity improvement but also for social problem solving, it is predicted that they will be extended to other fields such as those of transportation and cities. Digital twins will especially help realize smart cities through real-time monitoring, operation, and predictions using virtual digital twin cities. This paper summarizes the trends in digital twins for smart cities, the concept of digital twins, their application to smart cities, the strategies of various countries, and the development status of companies.

Best Practices on Improving the Virtual Reality (VR) Content Development Process with EPIC's Unreal Engine

  • Kong, Ji Hoon;Kim, Ki Du;Kim, R. Young Chul
    • International Journal of Advanced Culture Technology
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    • v.9 no.4
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    • pp.417-423
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    • 2021
  • Recently, in the Game industries, they are increasing to use of game engines to reduce the development cost of 3D content and software. In particular, Unreal Engine provides a blueprint visual scripting function that enables software production without programming (coding). Although High-end video content can be produced, the problem is that content development is complicated and requires advanced manpower. To solve this problem, we propose an optimized VR game context process. This is because 1) a Blueprint visual script is used, 2) VR games with various interactions can be produced, 3) Non-majors in the software field (or groups) can develop advanced content. In various related industries such as defense, medical care, manufacturing, and construction, we may easily develop any game content without programming with our refined VR rhythm action game development process. We expect to reduce the development cost with the process advantages in the game industries.

A Study on the Development of Unified Ball Valve and Polyethylene-Steel Pipe Via Virtual Manufacturing and Experimental Approach (가상생산 및 실험을 통한 폴리에틸렌관과 금속관 일체형 볼 밸브의 개발에 관한 연구)

  • Suh, Yeong-Sung;Yoo, Je-Hyuk;Ji, Min-Wuk;Song, Jeong-Hyun;Lee, Jae-Yoon
    • Journal of the Korean Institute of Gas
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    • v.14 no.1
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    • pp.47-54
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    • 2010
  • In order to reduce the number of installation processes and the cost, a unified ball valve and polyethylene-steel pipe is proposed and tested. An integrated design approach is carried out such that a virtual manufacturing based on finite-element analysis is first performed in order to examine contact conditions under exaggerated temperature variations (${\Delta}T\;=\;60^{\circ}C$ and $-50^{\circ}C$ for summer and winter, respectively). From the final design configuration, it was predicted that the maximum contact pressures are 71 and 8.1 MPa for summer and winter, respectively, at relatively larger contact surface. Based on this observation, a prototype model is fabricated to go through an actual leakage test. The prototype pipe passed a hydrostatic strength test successfully, showing no leakage at even much higher (54 MPa) than the operational pressure (0.25 MPa).

CPS(Cyber Physical System) & Research Opportunities for MIS (CPS(Cyber Physical System)와 MIS의 연구기회 탐색)

  • Choi, Moo-Jin;Park, Jong-Pil
    • The Journal of Information Systems
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    • v.26 no.4
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    • pp.63-85
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    • 2017
  • Purpose Recently, much attention in building smart factory has dramatically increased with an emergence of the Industry 4.0. As we noted a connectivity gap between main concerns of MIS and the automated manufacturing systems such as POP and MES, it is recommended that CPS (Cyber-Physical System) can be an important building block for the smart factory and enrich the depth of MIS knowledge. Therefore, first, this study attempted to identify the connectivity gap between the traditional field of MIS (ERP, SCM, CRM, etc.) and the automated manufacturing systems, and then recommended CPS as a technical bridge to fill the gap. Secondly, we studied concepts and research trend of CPS that is believed to be a virtual mechanism to manage manufacturing systems in an integrated manner. Finally, we suggested research and educational opportunities in MIS based on the CPS perspectives. Design/methodology/approach Since this paper introduced relatively new idea of CPS originally discussed in the field of engineering, traditional MIS research method such as survey and experiment may not fit well. Therefore this research collected technical cases through literature survey in engineering fields, video clips from Youtube, and field references from various ICT Exhibitions and Conventions. Then we analyzed and reorganized them to highlight the necessity of CPS and draw some insight to share with MIS academia. Findings This paper introduced CPS to bridge the connectivity gap between the traditional MIS and automated manufacturing system (smart factory), a concern far away from the MIS academia. Further, this paper suggested future research subjects of MIS such as developing software to share big production data and systems to support manufacturing decisions, and innovating MIS curricula including smart and intelligent manufacturing technology within the context of traditional enterprise systems.

Object VR-based 2.5D Virtual Textile Wearing System : Viewpoint Vector Estimation and Textile Texture Mapping (오브젝트 VR 기반 2.5D 가상 직물 착의 시스템 : 시점 벡터 추정 및 직물 텍스쳐 매핑)

  • Lee, Eun-Hwan;Kwak, No-Yoon
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.19-26
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    • 2008
  • This paper is related to a new technology allowing a user to have a 360 degree viewpoint of the virtual wearing object, and to an object VR(Virtual Reality)-based 2D virtual textile wearing system using viewpoint vector estimation and textile texture mapping. The proposed system is characterized as capable of virtually wearing a new textile pattern selected by the user to the clothing shape section segmented from multiview 2D images of clothes model for object VR, and three-dimensionally viewing its virtual wearing appearance at a 360 degree viewpoint of the object. Regardless of color or intensity of model clothes, the proposed system is possible to virtually change the textile pattern with holding the illumination and shading properties of the selected clothing shape section, and also to quickly and easily simulate, compare, and select multiple textile pattern combinations for individual styles or entire outfits. The proposed system can provide higher practicality and easy-to-use interface, as it makes real-time processing possible in various digital environment, and creates comparatively natural and realistic virtual wearing styles, and also makes semi -automatic processing possible to reduce the manual works to a minimum. According to the proposed system, it can motivate the creative activity of the designers with simulation results on the effect of textile pattern design on the appearance of clothes without manufacturing physical clothes and, as it can help the purchasers for decision-making with them, promote B2B or B2C e-commerce.

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Multi-Agent based Negotiation Support Systems for Order based Manufacturers

  • Choi Hyung Rim;Kim Hyun Soo;Park Young Jae;Park Byung Joo;Park Yong Sung
    • Proceedings of the Korea Association of Information Systems Conference
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    • 2003.05a
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    • pp.1-20
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    • 2003
  • In this research, we developed a Multi-Agent based Negotiation Support System to be able to increase the competitive power of a company in dynamic environment and correspond to various orders of customers by diffusion of electronic commerce. The system uses the agent technology that is being embossed as new paradigm in dynamic environment and flexible system framework. The multi-agent technology is used to solve these problem through cooperation of agent. The system consists of six sub agents: mediator, manufacturability analysis agent, process planning agent, scheduling agent, selection agent, negotiation-strategy building agent. In this paper, the proposed Multi-Agent based Negotiation Support System takes aim at the automation of transaction process from ordering to manufacturing plan through the automation of negotiation that is the most important in order-taking transaction.

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Fabrication of custom abutment using dental CAD/CAM system (임상가를 위한 특집 2 - CAD/CAM 시스템을 이용한 Custom abutment의 제작)

  • Kim, Hyeong-Seob
    • The Journal of the Korean dental association
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    • v.50 no.3
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    • pp.118-125
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    • 2012
  • CAD/CAM systems (computer-aided design / computer-aided manufacturing) used for decades in restorative dentistry have its application to implant dentistry. This study aimed to overview CAD/CAM systems used implant dentistry, especially emphasizing custom implant abutments manufacturing. CAD/CAM custom abutments present the advantages of being specific to each patient and providing a better fit than the stock and cast custom abutments. This cutting edge technology of virtual-designed and computer-milled implant abutments will likely replace traditional implant restorative protocols and become the standard for implant dentistry in the foreseeable future.